- devkitpro-pacman.amd64.deb をダウンロード
# install
$ cd ~/Downloads
$ sudo dpkg -i devkitpro-pacman.amd64.deb
0009 - Konami Wai Wai Racing Advance (Konami) | |
0012 - Power Pro Kun Pocket 3 (Konami) | |
0015 - Fire Pro Wrestling A (Spike) | |
0020 - Yu-Gi-Oh! Dungeon Dice Monsters (Konami) | |
0022 - J.League Pocket (Konami) | |
0024 - Monster Guardians (Konami) | |
0028 - Iridion 3D (Majesco Sales) | |
0030 - Ready 2 Rumble Boxing - Round 2 (Midway) | |
0031 - Konami Krazy Racers (Konami) | |
0033 - Tony Hawk's Pro Skater 2 (Activision) |
#!/bin/bash | |
if [ $1 == "-h" ]; then | |
echo "Usage: " | |
echo "$(basename $0) <inputPath> <prefix>" | |
echo "generate png and fnt under <inputPath>/output" | |
echo "<inputPath>: path containing images" | |
echo "<prefix>: prefix of output file names" | |
exit 0 | |
fi | |
inputPath=$1 |
window.AppView = class AppView extends View | |
constructor: (conf) -> | |
super(conf) | |
new Editor | |
parent: this | |
// Original source: | |
// https://github.com/commonsmachinery/blockhash-js | |
// Update for local file reading | |
// Update (loosely) for ES6 | |
// Removes dependencies from origina project | |
class Blockhash { | |
constructor() { | |
this.canvas = document.createElement( 'canvas' ); | |
this.canvas.style.visibility = 'hidden'; | |
this.canvas.style.position = 'absolute'; |
# this is a set of functions to convert from a bitmap image and fnt to | |
# C++ compatible data streams for use by LargeFont | |
import png | |
# This requires a variable named font, which is the font name font='Arial11' | |
Basepath = '/users/mark/my documents/' | |
font = 'Arial11' | |
ClipPng(font) | |
FntToInfo(font) | |
# ------------------------------------------------------- |
#include <idc.idc> | |
static FuncDump(f, start) | |
{ | |
auto ea, str, count, ref; | |
auto end; | |
auto teststr; | |
ea = start; |
# install
$ cd ~/Downloads
$ sudo dpkg -i devkitpro-pacman.amd64.deb
#include <tonc.h> | |
/* | |
Self-contained example demonstrating flicker-free switching between the page-flipping display modes | |
of the GBA (i.e. the bitmap modes 4 and 5). | |
The problem: If done carelessly, switching between the page-flipping display modes can lead to essentially | |
random persisting flickering/screen tearing. | |
The solution: If we intend to switch modes by writing to REG_DISPCNT and the front page (vid_mem_front) is | |
the write-page (which is always pointed to by vid_page), then it is necessary to indicate the back page | |
should be the displayed one (and *not* the front page) by setting the DCNT_PAGE bits. |
CURRENTLY WORKS MOSTLY FOR LINUX, WINDOWS INSTRUCTIONS WILL BE WRITTEN EVENTUALLY
Address | clib-2019-03-16.sym | idb-2020-07-14.sym | fireemblem8.sym | fe8-stan.sym | feb-2022-09-03.sym |
---|---|---|---|---|---|
02000000 |
gAISFrontLeft | gAISFrontLeft | - | - | - |
02000004 |
gAISBackLeft | gAISBackLeft | - | - | - |
02000008 |
gAISFrontRight | gAISFrontRight | - | - | - |
0200000C |
gAISBackRight | gAISBackRight | - | - | - |
0200005C |
gpBattleAnimFrameStartLookup | gpBattleAnimFrameStartLookup | - | - | - |
02000064 |
gpProcEkrBattle | gpProcEkrBattle | - | - | - |
02000068 |
gpProcEkrGauge | gpProcEkrGauge | - | - | - |
0200006C |
gpProcEkrDispUP | gpProcEkrDispUP | - | - | - |