This is a draft list of what we're thinking about measuring in Etsy's native apps.
Currently we're looking at how to measure these things with Espresso and Kif (or if each metric is even possible to measure in an automated way). We'd like to build internal dashboards and alerts around regressions in these metrics using automated tests. In the future, we'll want to measure most of these things with RUM too.
- App launch time - how long does it take between tapping the icon and being able to interact with the app?
- Time to complete critical flows - using automated testing, how long does it take a user to finish the checkout flow, etc.?
- Battery usage, including radio usage and GPS usage
- Peak memory allocation
- Frame rate - we need to figure out where we're dropping frames (and introducing scrolling jank). We should be able to dig into render, execute, and draw times.
- Memory leaks - using automated testing, can we find flows or actions that trigger a memory leak?
- An app version of Speed Index - visible completion of the above-the-fold screen over time.
- Time it takes for remote images to appear on the screen
- Time between tapping a link and being able to do something on the next screen
- Average time looking at spinners
- API performance
- Webview Performance
obviously loading times, animations/transition framerates, resource usage. the most important to me is probably network usage (i'm in bad coverage areas frequently):
I would look at things like frequency (how often an external request is made), average time to completion, time between requests, and bytes downloaded. you need to keep in mind the audience (mobile/commuters/cell-network based, home/office/wifi-based) for the app, and make sure your using the network efficiently. batching requests, not keeping the device active and draining battery, delivering an experience to the user that lets them enjoy the app even on poor networks.