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Objective-Potter
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HWWand *wand = [[HWWand alloc] init]; | |
HWMagic *magic = [HWSpell genericSpell]; | |
[wand setMagic:(__bridge HWSpell *)magic]; |
- (BOOL)equipWand:(HWWand *)wand; // The wand chooses the wizard.
UIWaveGestureRecognizer *waveRecognizer =
[[UIWaveGestureRecognizer alloc] initWithTarget:wizardWorld action:@selector:(vanquishEvil)];
[wand addGestureRecognizer:waveRecognizer];
HWWandSpell *harrySpell = [HWWandSpell expelliarmus];
HWWandSpell *voldemortSpell = [HWWandSpell avadaKedavra];
HWSpellComparisonResult spellResult = [harrySpell evaluateSpellVersusSpell:voldemortSpell withSpellComparator:(^HWSpellComparator)(id spell1, id spell2) ^{
if ([spell1.wizard.wand == nil])
return HWSpellResultLose;
if ([spell1.wizard isKindOfClass:[[HWCreature houseElf] class]])
return HWSpellResultWin;
if ([spell1.wizard containsSoulFragmentOfWizard:spell2.wizard])
return HWSpellResultWin;
if ([spell2.wizard.power > spell1.wizard.power])
return HWSpellResultLose;
return HWSpellResultDraw;
}];
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Shouldn't Ron simply
setMagic:
? The cast is implicit.