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@larsiusprime
Last active August 29, 2015 14:25
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Repro scaling issues in flixel-ui with OpenFL-next
package;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import openfl.Assets;
import openfl.geom.Rectangle;
import openfl.geom.Point;
import openfl.geom.Matrix;
class Main extends Sprite {
public function new () {
super ();
var asset = "assets/buttonstack.png";
var scale = 0.5;
var origW = 72;
var origH = 288;
var finalW = Std.int(origW * scale);
var finalH = Std.int(origH * scale);
var smooth = true;
var bitmap = new Bitmap (Assets.getBitmapData (asset));
addChild (bitmap);
var bitmap2 = new Bitmap (scaleTileBmp(asset, scale, origW, origH, finalW, finalH, smooth));
addChild(bitmap2);
bitmap2.x = 100;
asset = "assets/buttonstack2.png";
origW = 256;
origH = 256;
finalW = Std.int(origW * scale);
finalH = Std.int(origW * scale);
var bitmap3 = new Bitmap (Assets.getBitmapData (asset));
addChild (bitmap3);
bitmap3.x = 300;
var bitmap4 = new Bitmap (scaleTileBmp(asset, scale, origW, origH, finalW, finalH, smooth));
addChild(bitmap4);
bitmap4.x = 600;
}
/**
* This scales an image that contains tiles, being super OCD about it, making sure each tile is
* properly scaled and put in the correct position
* @param orig_id asset id
* @param scale the scale factor
* @param origW original width of the tile
* @param origH original height of the tile
* @param W final width of the tile
* @param H final height of the tile
* @param smooth
* @return
*/
public static function scaleTileBmp(orig_id:String, scale:Float, origW:Int, origH:Int, W:Int = -1, H:Int = -1, smooth:Bool = true):BitmapData
{
var orig:BitmapData = Assets.getBitmapData(orig_id, false);
var widthInTiles:Int = Std.int(orig.width / origW);
var heightInTiles:Int = Std.int(orig.height / origH);
//if W and H are not provided, infer the correct size
if (W == -1)
{
W = Std.int(origW * scale);
}
if (H == -1)
{
H = Std.int(origH * scale);
scale = H / origH;
}
if (Math.abs(scale - 1.0) > 0.001)
{
var scaled:BitmapData = new BitmapData(Std.int(W*widthInTiles), Std.int(H*heightInTiles), true, 0x00000000);
var rect:Rectangle = new Rectangle();
var pt:Point = new Point();
var matrix:Matrix = new Matrix();
matrix.scale(scale, scale);
for (tiley in 0...heightInTiles)
{
for (tilex in 0...widthInTiles)
{
var tile:BitmapData = new BitmapData(origW, origH, true, 0x00000000);
rect.setTo(tilex * origW, tiley * origH, origW, origH);
pt.setTo(0, 0);
tile.copyPixels(orig, rect, pt);
var scaleTile:BitmapData = new BitmapData(W, H, true, 0x000000);
scaleTile.draw(tile, matrix, null, null, null, smooth);
pt.setTo(tilex * W, tiley * H);
scaled.copyPixels(scaleTile, scaleTile.rect, pt);
}
}
return scaled;
}
else
{
return orig.clone();
}
}
}
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