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var Player = (function () { | |
var Player, generateGuid, maxCoins, secrets, get, set, cashIn; | |
maxCoins = 100; | |
// via http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript | |
generateGuid = function () { | |
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) { | |
var r, v; | |
r = Math.random()*16|0, v = c == 'x' ? r : (r&0x3|0x8); | |
return v.toString(16); | |
}); | |
}; | |
secrets = {}; | |
get = function ( player, property ) { | |
var data = secrets[ player.guid ]; | |
return data[ property ]; | |
}; | |
set = function ( player, property, value ) { | |
var data = secrets[ player.guid ]; | |
data[ property ] = value; | |
}; | |
cashIn = function ( player ) { | |
var coinCount, lifeCount; | |
coinCount = get( player, 'coinCount' ); | |
lifeCount = get( player, 'lifeCount' ); | |
lifeCount += Math.floor( coinCount / maxCoins ); | |
coinCount %= maxCoins; | |
set( player, 'coinCount', coinCount ); | |
set( player, 'lifeCount', lifeCount ); | |
}; | |
Player = function () { | |
this.guid = generateGuid(); | |
secrets[ this.guid ] = { | |
coinCount: 0, | |
lifeCount: 3 | |
}; | |
}; | |
Player.prototype = { | |
addCoin: function () { | |
coinCount = get( this, 'coinCount' ); | |
set( this, 'coinCount', ++coinCount ); | |
if ( coinCount >= maxCoins ) { | |
cashIn( this ); | |
} | |
}, | |
getCoins: function () { | |
return get(this, 'coinCount'); | |
} | |
}; | |
return Player; | |
}()); | |
var player1 = new Player(); | |
var player2 = new Player(); | |
var guid = player1.guid; | |
player1.guid = player2.guid; | |
player1.addCoin(); | |
player1.guid = guid; | |
console.log('Player 1 has', player1.getCoins(), 'coins'); | |
console.log('Player 2 has', player2.getCoins(), 'coins'); |
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