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@sephirot47
sephirot47 / GLSL Raymarch ShaderToy tutorial and example code
Created June 29, 2015 12:28
GLSL Raymarch ShaderToy tutorial and example code
/*
a shader executes per pixel
so every thing you see here is he function for every pixel
raymarching is in principe a function that finds the closest point to any surface in the world
then we move our point by that distance and use the same function,
the function will probably be closer to an object in the world every time
and after about 40 to 200 iterations you'll either have found an object or
missed them all into infinity
@mauriciosoares
mauriciosoares / doubleclick.js
Created October 19, 2015 20:07
rxjs double click example
let clickStream = Rx.Observable.fromEvent(document.getElementById('link'), 'click');
clickStream
.buffer(clickStream.debounce(250))
.map(list => list.length)
.filter(x => x === 2)
.subscribe(() => {
console.log('doubleclick');
})
@samthor
samthor / code.js
Last active July 18, 2022 11:02
Async cancellable promises
// nb. This code is available in an ES module of Promise helpers, here:
// https://github.com/samthor/promises
// symbol returned to indicate that a call was cancelled
export const takeoverSymbol = Symbol('takeover');
/**
* Accepts a generator function, which yields Promises, and converts it to an async function
* that cancels any previous calls.
*/
@baetheus
baetheus / app.tsx
Last active December 12, 2022 19:13
Preact Hooks Experiment for Typescript
import { h, FunctionalComponent, render, options } from 'preact';
import { handleVnode } from './hooks';
// Wireup experimental hooks
options.vnode = handleVnode;
import Test from './component';
export const Main: FunctionalComponent<any> = () => (
@dgraham
dgraham / fetch.js
Last active March 24, 2023 15:44
Simple window.fetch wrapper.
(function() {
function status(response) {
if (response.ok) {
return response
} else {
var error = new Error(response.statusText || response.status)
error.response = response
throw error
}
}
@selfawaresoup
selfawaresoup / twitter-no-doge.js
Created April 5, 2023 11:41
Twitter Userscript: No Doge
// ==UserScript==
// @name No Doge Twitter
// @match https://twitter.com/*
// @run-at document-start
// @grant GM.addStyle
// ==/UserScript==
let css = `
a[aria-label=Twitter] svg { display: none; }
div[aria-label=Loading…] { display: none; }
@leonderijke
leonderijke / svgfixer.js
Last active May 26, 2023 11:22
Fixes references to inline SVG elements when the <base> tag is in use.
/**
* SVG Fixer
*
* Fixes references to inline SVG elements when the <base> tag is in use.
* Firefox won't display SVG icons referenced with
* `<svg><use xlink:href="#id-of-icon-def"></use></svg>` when the <base> tag is on the page.
*
* More info:
* - http://stackoverflow.com/a/18265336/796152
* - http://www.w3.org/TR/SVG/linking.html
@austinhyde
austinhyde / js-observables-binding.md
Last active August 16, 2023 18:19
Vanilla JavaScript Data Binding

Observables

You don't really need a framework or fancy cutting-edge JavaScript features to do two-way data binding. Let's start basic - first and foremost, you need a way to tell when data changes. Traditionally, this is done via an Observer pattern, but a full-blown implementation of that is a little clunky for nice, lightweight JavaScript. So, if native getters/setters are out, the only mechanism we have are accessors:

var n = 5;
function getN() { return n; }
function setN(newN) { n = newN; }

console.log(getN()); // 5

setN(10);

export const h=(t,p,...c)=>({t,p,c,k:p&&p.key})
export const render=(e,d,t=d.t||(d.t={}),p,r,c,m,y)=>
// arrays
e.map?e.map((e,p)=>render(e,d,t.o&&t.o[p])):
// components
e.t.call?(e.i=render((render.c=e).t(Object.assign({children:e.c},e.p),e.s=t.s||{},t=>
render(Object.assign(e.s,t)&&e,d,e)),t.i||d,t&&t.i||{}),d.t=t=e):(
// create notes
m=t.d||(e.t?document.createElement(e.t):new Text(e.p)),
// diff props

Epub Tutorial

Pre-requisite

Creating eBooks in the EPUB format

Listing 1. Directory and file layout for a simple EPUB archive (EPUB 2 file structure )