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//#define SHADER_COMPILATION_LOGGING | |
//#define SKIP_SHADER_COMPILATION | |
using System.Collections.Generic; | |
using UnityEditor.Build; | |
using UnityEditor.Rendering; | |
using UnityEngine; | |
using UnityEngine.Rendering; | |
public class ShaderStripper : IPreprocessShaders |
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Shader "Skin Clip Alpha" { | |
Properties { | |
_MainTex ("Albedo(RGB) , Roughness(A)", 2D) = "white" {} | |
[HDR]_Color ("BaseColor", Color) = (1,1,1,1) | |
[HideInInspector]_Specular ("Specular", Range(0, 1)) = 0.28 | |
_Roughness ("Roughness", Range(0, 1)) = 0.5 | |
[NoScaleOffset]_SurfaceTangentMap ("Normal Map", 2D) = "bump" {} | |
_OcclusionStrength ("Occlusion", Range(0, 1)) = 0.8 | |
_Reflection ("Reflection", Range(0, 5)) = 1 | |
[Header(SKIN BRDF)] |
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//Propertices related of Tone map. | |
[Header(TONE MAPPER)]//// Neutral tonemapping (Hable/Hejl/Frostbite) | |
[Toggle] _toggleToneMapper("Tone Mapper" , FLOAT) = 0 | |
_a("Segment A" , Range(0.1, 1)) = 0.2 | |
_b("Segment B" , Range(0.1, 1)) = 0.29 | |
_c("Segment C" , Range(0.1, 1)) = 0.24 | |
_d("Segment D" , Range(0.1, 1)) = 0.272 | |
_e("Segment E" , Range(0.01, 0.1)) = 0.02 | |
_f("Segment F" , Range(0.1, 1)) = 0.3 | |
_WhiteLevel("ToneMappe White Level" , Range(1.3, 5.3)) = 2.3 |
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#if _USESUBLIGHT | |
static bool _UseSubLight = true; | |
#else | |
static bool _UseSubLight = false; | |
#endif | |
uniform half _SubLightScale; | |
#if USE_SECOND_DIRECTIONAL_LIGHT |
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Dishonored2.exe+3BFC7F0 | aas_subdivisionSize = 64 | Dishonored2.exe+3BFC818 -> 64 | |
the size of subdivisions to use for debug drawing | |
Dishonored2.exe+340CC20 | achievements_Verbose = 0 | Dishonored2.exe+340CC48 -> 0 | |
debug spam for achievements | |
Dishonored2.exe+3BFA570 | ai_debugCam = 0 | Dishonored2.exe+3BFA598 -> 0 | |
enable debug camera | |
Dishonored2.exe+3BFA470 | ai_debugScript = -1 | Dishonored2.exe+3BFA498 -> 4294967295 |
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using System; | |
using UnityEngine; | |
[AttributeUsage(AttributeTargets.Field)] | |
public class MinMaxSliderAttribute : PropertyAttribute | |
{ | |
public readonly float max; | |
public readonly float min; |
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<?xml version="1.0" encoding="utf-8" ?> | |
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration"> | |
<BuildConfiguration> | |
<bUseUnityBuild>false</bUseUnityBuild> | |
<bUsePCHFiles>false</bUsePCHFiles> | |
</BuildConfiguration> | |
</Configuration> |
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:: Build client | |
RunUAT BuildCookRun -project="full_path.uproject"^ | |
-noP4 -platform=Win64^ | |
-clientconfig=Development -serverconfig=Development^ | |
-cook -allmaps -build -stage^ | |
-pak -archive -archivedirectory="Output Directory" | |
:: Cook client | |
RunUAT BuildCookRun -project="full_project_path_and_project_name".uproject^ | |
-noP4 -platform=Win64^ |
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Shader "ASE_DualMatcap" | |
{ | |
Properties | |
{ | |
_FrontParaboloid ("_FrontParaboloid", 2D) = "white" { } | |
_RearParaboloid ("_RearParaboloid", 2D) = "white" { } | |
_Albedo("Albedo", 2D) = "white" {} | |
_Float0("Float 0", Range( 0 , 2)) = 1 | |
[HideInInspector] _texcoord( "", 2D ) = "white" {} | |
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Shader /*ase_name*/ "Leegoonz/ASETemplateShaders/ParabolicMatcap" /*end*/ | |
{ | |
Properties | |
{ | |
_FrontParaboloid ("_FrontParaboloid", 2D) = "white" { } | |
_RearParaboloid ("_RearParaboloid", 2D) = "white" { } | |
/*ase_props*/ | |
} | |
SubShader |
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