This guide will show you how to setup a PXE boot server to provision a cluster of machines. For the sake of this guide, we will be using system agnostic docker containers to simulate the DHCP and the PXE boot server.
Featured technologies:
This guide will show you how to setup a PXE boot server to provision a cluster of machines. For the sake of this guide, we will be using system agnostic docker containers to simulate the DHCP and the PXE boot server.
Featured technologies:
#!/bin/bash | |
# Run PXE boot server on interface | |
# Seems to work with UEFI and Secureboot | |
# Spip, 2023 | |
# | |
# Most stuff from https://www.youtube.com/watch?v=E_OlsA1hF4k | |
# | |
# Check args |
#!/bin/bash | |
# Credit to https://gist.github.com/alisdair/ffc7c884ee36ac132131f37e3803a1fe for the excellent original | |
# script that this one is based on. This script modifies the original to create the all-the-way-down effect. | |
# Generate a `:*-all-the-way-down:` Slack emoji, given a reasonable image | |
# input. I recommend grabbing an emoji from https://emojipedia.org/ | |
set -euo pipefail |
#!/bin/bash | |
# Credit to https://gist.github.com/alisdair/ffc7c884ee36ac132131f37e3803a1fe for the excellent original | |
# script that this one is based on. This script modifies the original to create the jumbo. | |
# Generate a jumbo Slack emoji, given a reasonable image | |
# input. I recommend grabbing an emoji from https://emojipedia.org/ | |
set -euo pipefail |
#!/bin/bash | |
# Generate a `:something-party:` Slack emoji, given a reasonable image | |
# input. I recommend grabbing an emoji from https://emojipedia.org/ | |
set -euo pipefail | |
if [ $# -eq 0 ]; then | |
echo "Usage: $0 input.png" | |
exit 1 |
This was a response to a Hacker News comment asking me what I've been up to since 2010. I'm posting it here since HN rejects it with "that comment is too long." I suppose that's fair, since this ended up being something of an autobiography.
--
What happened after 2010?
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) becaus
This is a Gistified version of https://gist.github.com/hfreire/5846b7aa4ac9209699ba#gistcomment-2833377
// From https://gist.github.com/d-schmidt/587ceec34ce1334a5e60 | |
package main | |
import ( | |
"log" | |
"net/http" | |
"net/url" | |
"os" | |
"strings" | |
) |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.