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Unity3D / C# code to shuffle and array using the Fisher-Yates Shuffle.
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using UnityEngine; | |
using System.Collections; | |
public class ShuffleArray : MonoBehaviour { | |
// Public so you can fill the array in the inspector | |
public int[] scenarios; | |
void Start () | |
{ | |
// Shuffle scenarios array | |
Shuffle (scenarios); | |
} | |
void Shuffle(int[] a) | |
{ | |
// Loops through array | |
for (int i = a.Length-1; i > 0; i--) | |
{ | |
// Randomize a number between 0 and i (so that the range decreases each time) | |
int rnd = Random.Range(0,i); | |
// Save the value of the current i, otherwise it'll overright when we swap the values | |
int temp = a[i]; | |
// Swap the new and old values | |
a[i] = a[rnd]; | |
a[rnd] = temp; | |
} | |
for (int i = 0; i < a.Length; i++) | |
{ | |
Debug.Log (a[i]); | |
} | |
} | |
} |
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