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index memory meaning sources
0 us: -, jp: - -
1 us: -, jp: - -
2 us: -, jp: - -
3 us: 805A9AD9 0x10, jp: 805ACD59 0x10 Goddess Sword acquired set: 003-ItemGet.c#L140
4 us: 805A9AD9 0x20, jp: 805ACD59 0x20 Entering Skyview Cutscene (Skyview layer 1) checked: 100-Town.c#L353, EVNT (F101, r00, idx:3, demo01)
5 us: 805A9AD9 0x40, jp: 805ACD59 0x40 Beat Skyview (Faron Woods, Deep Woods layer 2 / Eldin Volcano, Digging Mitts Cave, FS Entrance, Volcano Summit Waterfall, Thrill Digger layer 1 / Skyview Spring layer 2 / Skyview Boss Room layer 2, ET Boss Room Layer 1) checked: 111-FortuneTeller.c#L222, checked: 122-Town4.c#L32, checked: 122-Town4.c#L73, checked: 108-ShinkanA.c#L113, checked: 108-ShinkanA.c#L220, checked: 104-Rival.c#L11, checked: 104-Rival.c#L27, checked: 115-Town2.c#L336, checked: 115-Town2.c#L1003, checked: 101-Shop.c#L124, checked: 103-DaiShinkan.c#L148, EVNT (B100_1, r00, idx:1, demo01), (NpcTke, B100_1, l2, r0, id: FC 73), (Dowsing, F020, l0, r0, id: FC CF), (Dowsing, F020, l0, r0, id: FC D0), (Dowsing, F000, l0, r0, id: FD 7E), (Dowsing, F000, l0, r0, id: FD 7F), (NpcSoMo, F000, l4, r0, id: FD F1), (NpcSenp, F000, l5, r0, id: FD C5), (NpcSenp, F000, l7, r0, id: FD E3), (NpcSenp, F000, l9, r0, id: FD E2), (NpcSenp, F001r, l4, r0, id: FC 7C), (NpcGra, F400, l0, r0, id: FC 2E), (NpcGra, F101, l1, r0, id: FC F5), (NpcTke, F101, l2, r0, id: FD 02), (Npckyu1, F101, l2, r0, id: FD 03)
6 us: 805A9AD9 0x80, jp: 805ACD59 0x80 Entering Earth Temple Cutscene EVNT (F200, r04, idx:3, demo01)
7 us: 805A9AD8 0x01, jp: 805ACD58 0x01 Beat Earth Temple (ET Boss Room Layer 2) set: 301-MountainD1.c#L19, checked: 111-FortuneTeller.c#L217, checked: 118-Town3.c#L503, checked: 108-ShinkanA.c#L216, checked: 104-Rival.c#L7, checked: 117-Pumpkin.c#L299, checked: 117-Pumpkin.c#L432, checked: 117-Pumpkin.c#L1037, checked: 117-Pumpkin.c#L1230, checked: 115-Town2.c#L999, (NpcMoN, D200, l0, r1, id: FC 41), (NpcMoN, D200, l0, r1, id: FC 50), (Dowsing, F200, l1, r2, id: FC E1), (Dowsing, F200, l1, r4, id: FC A6), (Dowsing, F200, l1, r6, id: FC 21), (Dowsing, F020, l0, r0, id: FC D0), (Dowsing, F020, l0, r0, id: FC D1), (Dowsing, F000, l0, r0, id: FD 7F), (Dowsing, F000, l0, r0, id: FD 80), (NpcGra, F400, l0, r0, id: FC 2E), (Dowsing, F210, l1, r0, id: FC 81)
8 us: 805A9AD8 0x02, jp: 805ACD58 0x02 LMF rising Cutscene EVNT (F300, r00, idx:28, demo01)
9 us: 805A9AD8 0x04, jp: 805ACD58 0x04 Harp Cutscene (Lanayru Desert layer 2 / Lanayru Mines layer 2 / Temple of Time layer 2 / Behind The Temple layer 3) checked: 111-FortuneTeller.c#L212, checked: 400-Desert.c#L72, checked: 400-Desert.c#L142, checked: 106-DrugStore.c#L70, checked: 106-DrugStore.c#L322, checked: 104-Rival.c#L3, checked: 115-Town2.c#L959, EVNT (F300_4, r00, idx:20, demo01), (ScChang, F300_5, l0, r0, id: FC 03), (ScChang, F300_5, l0, r0, id: FC 04), (ScChang, F020, l0, r0, id: FC 8B), (ScChang, F020, l0, r0, id: FC 95), (Dowsing, F020, l0, r0, id: FC D1), (Dowsing, F000, l0, r0, id: FD 80), (NpcSkn, F000, l4, r0, id: FD DD), (Dowsing, F300_4, l1, r0, id: FC AC), (NpcSkn, F001r, l3, r5, id: FC 0B), (NpcRvl, F400, l3, r0, id: FC 96), (NpcTke, F400, l3, r0, id: FC 97), (Dowsing, F300_1, l1, r0, id: FC 8D), (Dowsing, F300_1, l1, r1, id: FC 14), (Dowsing, F300_1, l1, r2, id: FC 95), (Dowsing, F300, l1, r0, id: FE 17)
10 us: 805A9AD8 0x08, jp: 805ACD58 0x08 Entering Ancient Cistern Cutscene EVNT (F102_1, r00, idx:1, demo01)
11 us: 805A9AD8 0x10, jp: 805ACD58 0x10 Beat Ancient Cistern (Racetracks appear in the Sealed Grounds) (Skyview layer 3 / Outside AC layer 3 / Inside Great Tree layer 2 / Lake Floria layer 2) unset: 460-RairyuMinigame.c#L580, set: 460-RairyuMinigame.c#L1286, checked: 111-FortuneTeller.c#L140, checked: 118-Town3.c#L529, checked: 100-Town.c#L349, checked: 100-Town.c#L394, checked: 102-Zelda.c#L264, checked: 102-Zelda.c#L363, checked: 203-ForestF2.c#L308, EVNT (B101_1, r00, idx:1, demo01), (NpcAdr, F102_1, l3, r0, id: FC 59), (NpcRvl, F401, l2, r1, id: FC 9E)
12 us: 805A9AD8 0x20, jp: 805ACD58 0x20 Entering Fire Sanctuary Cutscene EVNT (F201_3, r00, idx:0, demo01)
13 us: 805A9AD8 0x40, jp: 805ACD58 0x40 Beat Fire Sanctuary (Sealed Temple layer 3 / Sealed Grounds layer 3 / Behind The Temple layer 4 / FS Boss Room layer 2 / FS Entrance layer 4) unset: 460-RairyuMinigame.c#L577, set: 460-RairyuMinigame.c#L1283, checked: 111-FortuneTeller.c#L61, checked: 500-CenterField.c#L439, checked: 109-TakeGoron.c#L293, checked: 117-Pumpkin.c#L936, checked: 501-Inpa.c#L690, EVNT (B201_1, r00, idx:0, demo01), (ScChang, B201_1, l0, r0, id: FC 0A), (NpcGra, F201_3, l0, r0, id: FC 12), (NpcRvl, F402, l3, r2, id: FC 4A), (NpcTke, F402, l3, r2, id: FC 4C), (NpcInv, F402, l3, r2, id: FC 51), (NpcMoEl, D201, l0, r0, id: FC 07), (NpcMoT, D201, l0, r0, id: FC 15), (NpcMoT2, D201, l0, r0, id: FC 16), (NpcMoEN, D201, l0, r0, id: FC 17), (NpcGra, F400, l4, r0, id: FC 94), (NpcMoEl, F210, l0, r0, id: FC 3C), (NpcMoT, F210, l0, r0, id: FC 3D), (NpcMoT2, F210, l0, r0, id: FC 3E), (NpcMoN, F210, l3, r0, id: FC 72)
14 us: 805A9AD8 0x80, jp: 805ACD58 0x80 Entering Sandship Cutscene EVNT (D301, r00, idx:14, demo01)
15 us: 805A9ADB 0x01, jp: 805ACD5B 0x01 Beat Sandship (Sand Sea layer 3) checked: 111-FortuneTeller.c#L123, checked: 102-Zelda.c#L270, checked: 102-Zelda.c#L369, checked: 503-Goron.c#L263, checked: 503-Goron.c#L382, checked: 503-Goron.c#L733, checked: 503-Goron.c#L827, checked: 503-Goron.c#L938, checked: 503-Goron.c#L1012, checked: 503-Goron.c#L1309, checked: 113-RemodelStore.c#L160, checked: 006-1KenseiNormal.c#L553, checked: 402-DesertF2.c#L61, EVNT (B301, r00, idx:1, demo01), (NpcGra, F200, l2, r0, id: 00 1F), (NpcGra, F400, l3, r0, id: FC 94), (NpcTke, F400, l3, r0, id: FC 95), (NpcTke, F400, l3, r0, id: FC 9A), (NpcMoN, F210, l2, r0, id: FC 70)
16 us: 805A9ADB 0x02, jp: 805ACD5B 0x02 Water Dragon teaches SotH part (Faron Woods, Deep Woods layer 5 / Inside Great Tree layer 3 / Lake Floria layer 3 / Water Dragon's Lair layer 3 / Behind The Temple layer 7) set: 204-ForestF3.c#L404, checked: 111-FortuneTeller.c#L34, checked: 305-MountainF3.c#L28, checked: 251-Salvage.c#L58, checked: 120-Nushi.c#L36, checked: 006-2KenseiNormal.c#L63, checked: 203-ForestF2.c#L19, checked: 203-ForestF2.c#L69, checked: 203-ForestF2.c#L90, checked: 203-ForestF2.c#L285, checked: 203-ForestF2.c#L623, checked: 203-ForestF2.c#L699, checked: 203-ForestF2.c#L804, checked: 203-ForestF2.c#L997, checked: 203-ForestF2.c#L1065, checked: 404-DesertF3.c#L245, checked: 501-Inpa.c#L8, checked: 501-Inpa.c#L117, checked: 006-KenseiNormal.c#L5, checked: 006-KenseiNormal.c#L23, EVNT (F103_1, r00, idx:1, demo01), (NpcOim, F402, l0, r2, id: FC 08), (NpcOim, F402, l0, r2, id: FC 09), (NpcStr, F402, l0, r2, id: FC 21), (NpcStr, F402, l0, r2, id: FC 23), (NpcRvl, F402, l6, r2, id: FC 4C), (NpcRvl, F402, l6, r2, id: FC 55), (NpcTke, F100, l5, r0, id: 52 B6), (NpcSuiN, F103_1, l0, r0, id: FC 2B), (NpcSuiN, F103_1, l0, r0, id: FC 2D)
17 us: 805A9ADB 0x04, jp: 805ACD5B 0x04 Triforce Completed set: 003-ItemGet.c#L1009, checked: 111-FortuneTeller.c#L11, checked: 118-Town3.c#L3, checked: 118-Town3.c#L113, checked: 118-Town3.c#L165, checked: 118-Town3.c#L263, checked: 118-Town3.c#L279, checked: 118-Town3.c#L345, checked: 118-Town3.c#L402, checked: 118-Town3.c#L432, checked: 118-Town3.c#L453, checked: 118-Town3.c#L767, checked: 118-Town3.c#L867, checked: 118-Town3.c#L890, checked: 108-ShinkanA.c#L9, checked: 114-Friend.c#L108, checked: 120-Nushi.c#L16, checked: 115-Town2.c#L895, checked: 115-Town2.c#L978, checked: 115-Town2.c#L1105, checked: 115-Town2.c#L1133, checked: 103-DaiShinkan.c#L38, (ScChang, F020, l0, r0, id: FC 8E), (ScChang, F020, l0, r0, id: FC 92), (NpcDsk, F001r, l3, r3, id: FC 09), (NpcSoG, F006r, l1, r0, id: FC 1C)
18 us: 805A9AD9 0x08, jp: 805ACD59 0x08 All Tadtones collected checked: 204-ForestF3.c#L3, checked: 204-ForestF3.c#L32, checked: 204-ForestF3.c#L125, checked: 204-ForestF3.c#L156, checked: 204-ForestF3.c#L183, checked: 204-ForestF3.c#L209, checked: 204-ForestF3.c#L242, checked: 204-ForestF3.c#L273, checked: 204-ForestF3.c#L297, checked: 204-ForestF3.c#L328, checked: 204-ForestF3.c#L368, checked: 204-ForestF3.c#L402, checked: 204-ForestF3.c#L427, checked: 204-ForestF3.c#L456
19 us: 805A9ADB 0x08, jp: 805ACD5B 0x08 Fire Dragon Text after SotH part Cutscene (Eldin Volcano, Digging Mitts Cave, Volcano Summit Waterfall layer 4) set: 305-MountainF3.c#L34, set: 305-MountainF3.c#L41, checked: 111-FortuneTeller.c#L32, checked: 004-Object.c#L8, checked: 004-Object.c#L40, checked: 204-ForestF3.c#L407, checked: 305-MountainF3.c#L3, checked: 120-Nushi.c#L34, checked: 006-2KenseiNormal.c#L65, checked: 006-2KenseiNormal.c#L89, checked: 404-DesertF3.c#L247, checked: 006-KenseiNormal.c#L3, (NpcTke, F200, l4, r4, id: FC 86), (ScChang, F020, l0, r0, id: FC 93), (ScChang, F020, l0, r0, id: FC 9F)
20 us: 805A9ADB 0x10, jp: 805ACD5B 0x10 Set when learning 3rd SotH part (Groosenator to Lanayru ready) set: 204-ForestF3.c#L411, set: 305-MountainF3.c#L35, set: 404-DesertF3.c#L249, checked: 500-CenterField.c#L466, checked: 501-Inpa.c#L10, checked: 501-Inpa.c#L247, (NpcStr, F402, l0, r2, id: FC 24), (NpcRvl, F402, l6, r2, id: FC 4C)
21 us: 805A9ADB 0x20, jp: 805ACD5B 0x20 Thunder Dragon teaches SotH part (Lanayru Caves layer 4 / Lanayru Mines layer 4) set: 404-DesertF3.c#L251, checked: 111-FortuneTeller.c#L36, checked: 204-ForestF3.c#L409, checked: 305-MountainF3.c#L30, checked: 502-CenterFieldBack.c#L55, checked: 120-Nushi.c#L38, checked: 006-2KenseiNormal.c#L67, checked: 006-2KenseiNormal.c#L79, checked: 006-2KenseiNormal.c#L91, checked: 006-2KenseiNormal.c#L100, checked: 404-DesertF3.c#L3, checked: 404-DesertF3.c#L103, checked: 404-DesertF3.c#L179, checked: 006-KenseiNormal.c#L7, checked: 006-KenseiNormal.c#L15, checked: 006-KenseiNormal.c#L25, EVNT (F302, r00, idx:8, demo01), (NpcTdr, F302, l2, r0, id: 10 D0)
22 us: 805A9ADB 0x40, jp: 805ACD5B 0x40 Place Stone of Trials in Statue / Sky Keep appears (Also gives Stone of Trials in Inventory) (Skyloft layers 6&7) checked: 111-FortuneTeller.c#L17, checked: 118-Town3.c#L31, checked: 118-Town3.c#L118, checked: 120-Nushi.c#L24, checked: 115-Town2.c#L917, checked: 115-Town2.c#L987, checked: 115-Town2.c#L1137, checked: 103-DaiShinkan.c#L64, EVNT (F000, r00, idx:17, demo01), (ScChang, F000, l6, r0, id: FD EE)
23 us: 805A9ADB 0x80, jp: 805ACD5B 0x80 Meeting Zelda Cutscene checked: 100-Town.c#L14, checked: 100-Town.c#L47, checked: 100-Town.c#L240, checked: 100-Town.c#L267, checked: 108-ShinkanA.c#L135, checked: 108-ShinkanA.c#L191, checked: 108-ShinkanA.c#L396, checked: 114-Friend.c#L19, EVNT (F000, r00, idx:0, demo01), (NpcZld, F000, l1, r0, id: FD C5), (NpcDsk, F000, l1, r0, id: FD CC), (NpcZld, F000, l1, r0, id: FD CF), (NpcSenb, F000, l1, r0, id: 05 D2), (ScChang, F000, l1, r0, id: FD EB), (NpcSenp, F001r, l1, r0, id: FC 7D), (NpcSenb, F001r, l1, r0, id: FC 7E), (NpcSenp, F001r, l1, r0, id: FC 84)
24 us: 805A9ADA 0x01, jp: 805ACD5A 0x01 Fi cutscene around Faron light pillar before landing for first time (also set by Sealed Grounds intro cutscene) EVNT (F401, r01, idx:7, F401IntroByFay), (NpcTke, F020, l2, r0, id: FD 04), (NpcTke, F000, l4, r0, id: FD CC)
25 us: 805A9ADA 0x02, jp: 805ACD5A 0x02 Zelda joins you before rescuing Loftwing (NpcTke, F000, l10, r0, id: FD CC)
26 us: 805A9ADA 0x04, jp: 805ACD5A 0x04 Beat Sky Keep (Goddess Statue has fallen on Skyloft) (Skyloft layers 8&9) checked: 102-Zelda.c#L77, (NpcTke, F000, l10, r0, id: FD CB)
27 us: 805A9ADA 0x08, jp: 805ACD5A 0x08 Loftwing rescued (Unlocks Loftwing) (Skyloft layer 3 / Sky layer 3) EVNT (F000, r00, idx:12, demo01)
28 us: 805A9ADA 0x10, jp: 805ACD5A 0x10 Set After Training Sword Textbox (allows the sheikah stone cutscene to play) set: 003-ItemGet.c#L42, checked: 100-Town.c#L150
29 us: 805A9ADA 0x20, jp: 805ACD5A 0x20 Meeting Groose Cutscene (Skyloft layer 10) checked: 100-Town.c#L37, checked: 100-Town.c#L206, checked: 100-Town.c#L436, checked: 122-Town4.c#L181, checked: 103-DaiShinkan.c#L7, EVNT (F000, r00, idx:11, demo01), (NpcZld, F000, l1, r0, id: FD C5), (NpcSoFa, F000, l1, r0, id: 05 CB), (NpcDsk, F000, l1, r0, id: FD CC), (NpcSenb, F000, l1, r0, id: 05 D2), (ScChang, F000, l1, r0, id: FD EA), (NpcTke, F000, l10, r0, id: FD C5), (NpcCbFd, F000, l10, r0, id: FD C6), (NpcSenp, F000, l10, r0, id: FD C9), (NpcCbFd, F001r, l1, r0, id: FC 7C), (NpcSenb, F001r, l1, r0, id: FC 80), (NpcSenp, F001r, l1, r0, id: FC 84), (NpcDsk, F001r, l1, r3, id: FC 09), (NpcSkn2, F001r, l1, r3, id: FC 0A)
30 us: 805A9ADA 0x40, jp: 805ACD5A 0x40 Adventure Pouch unlocked checked: 119-Captain.c#L213, checked: 114-Friend.c#L7, (NpcTke, F001r, l3, r0, id: FC 78), (NpcTke, F001r, l4, r0, id: FC 7E)
31 us: 805A9ADA 0x80, jp: 805ACD5A 0x80 Wing Ceremony Cutscene Part 2 (Sky layer 1) set: 108-ShinkanA.c#L547, checked: 108-ShinkanA.c#L512, (NpcZld, F000, l3, r0, id: FD C7)
32 us: 805A9ADD 0x01, jp: 805ACD5D 0x01 Set landing in the circle after getting sailcloth (Makes Fi visible during the Fi Chase, required for scene flags to be set in Link's room) set: 102-Zelda.c#L89, checked: 108-ShinkanA.c#L187, checked: 114-Friend.c#L11, checked: 107-Kanban.c#L351, (NpcKen, F000, l2, r0, id: FD C4), (NpcZld, F000, l3, r0, id: FD C7), (NpcKen, F001r, l2, r0, id: FC 75), (NpcTke, F001r, l2, r0, id: FC 77), (NpcTke, F001r, l2, r1, id: FC 10)
33 us: 805A9ADD 0x02, jp: 805ACD5D 0x02 Finish Talking with Pipit and Fledge near Sparring Hall set: 100-Town.c#L194, checked: 122-Town4.c#L329
34 us: 805A9ADD 0x04, jp: 805ACD5D 0x04 Cutscene first time seeing Goddess Sword EVNT (F008r, r00, idx:0, demo01), (NpcKen, F008r, l1, r0, id: FC 0A), (ScChang, F008r, l1, r0, id: FC 0E)
35 us: 805A9ADD 0x08, jp: 805ACD5D 0x08 Get Potion Lady Bottle set: 106-DrugStore.c#L122, checked: 106-DrugStore.c#L63
36 us: 805A9ADD 0x10, jp: 805ACD5D 0x10 Hero's Tunic / Fi Unlocked if you have a sword (Skyloft layers 4&5 / Sky layer 2 / Knight Academy layers 3&4 / Sealed Grounds layer 1 / Behind The Temple layer 1 / Goddess Statue layers 2&3) checked: 100-Town.c#L3, checked: 100-Town.c#L88, checked: 100-Town.c#L111, checked: 100-Town.c#L315, checked: 100-Town.c#L368, checked: 100-Town.c#L383, checked: 122-Town4.c#L196, checked: 108-ShinkanA.c#L364, checked: 104-Rival.c#L53, EVNT (F008r, r00, idx:2, demo01), (DNight, F005r, l0, r0, id: FC 0C), (DNight, F005r, l0, r0, id: FC 0D), (NpcSoma, F005r, l1, r0, id: FC 13), (NpcSoma, F005r, l2, r0, id: FC 13), (NpcSowo, F005r, l2, r0, id: FC 14), (NpcTke, F004r, l1, r0, id: FC 92), (NpcSha, F004r, l1, r0, id: FC 93), (NpcTke, F004r, l3, r0, id: FC 93), (DNight, F007r, l0, r0, id: FC 05), (NpcChef, F007r, l1, r0, id: FC 09), (ScChang, F000, l0, r0, id: FD 91), (ScChang, F000, l0, r0, id: FD 92), (ScChang, F000, l0, r0, id: FD 93), (ScChang, F000, l0, r0, id: FD 94), (ScChang, F000, l0, r0, id: FD A3), (ScChang, F000, l0, r0, id: FD A7), (DNight, F018r, l0, r0, id: FC 0F), (DNight, F018r, l0, r0, id: FC 10), (NpcAzNi, F018r, l1, r0, id: FC 17), (DNight, F001r, l0, r1, id: FC 0A), (DNight, F001r, l0, r1, id: FC 0B), (DNight, F006r, l0, r0, id: FC 15), (NpcSoMo, F006r, l1, r0, id: FC 1D), (NpcKen, F008r, l1, r0, id: FC 0A), (NpcDsk, F008r, l1, r0, id: FC 0B)
37 us: 805A9AE5 0x08, jp: 805ACD65 0x08 Horwell Z-target tutorial (NpcTke, F000, l1, r0, id: FD C8)
38 us: 805A9AE5 0x10, jp: 805ACD65 0x10 Cutscene after acquiring Goddess Sword checked: 107-Kanban.c#L365, EVNT (F008r, r00, idx:1, demo01), (NpcDsk, F008r, l1, r0, id: FC 0B)
39 us: 805A9AE5 0x20, jp: 805ACD65 0x20 Wing Ceremony completed checked: 102-Zelda.c#L73, EVNT (F000, r00, idx:13, demo01), (NpcZld, F000, l3, r0, id: FD E2)
40 us: 805A9AE5 0x40, jp: 805ACD65 0x40 Set after landing in the circle after getting sailcloth (NpcTke, F000, l3, r0, id: FD C8)
41 us: 805A9AE1 0x80, jp: 805ACD61 0x80 Wing Ceremony Cutscene Part 1 (NpcZld, F000, l3, r0, id: FD C9), (NpcRvl, F000, l3, r0, id: FD CA), (NpcKbn, F000, l3, r0, id: FD CB), (NpcKbn2, F000, l3, r0, id: FD CC), (NpcTke, F000, l3, r0, id: FD CD), (NpcRvl, F000, l3, r0, id: FD D0), (NpcKbn, F000, l3, r0, id: FD D1), (NpcKbn2, F000, l3, r0, id: FD D2), (NpcTke, F000, l3, r0, id: FD D7), (NpcDsk, F000, l3, r0, id: FD D9), (NpcZld, F000, l3, r0, id: FD E2)
42 us: 805A9AE7 0x08, jp: 805ACD67 0x08 Fun Fun Minigame explained set: 110-DivingGame.c#L76, checked: 110-DivingGame.c#L69, (MapMark, F023, l0, r0, id: FC E0), (MapMark, F020, l0, r0, id: FC ED)
43 us: 805A9AE7 0x10, jp: 805ACD67 0x10 First time jumping on a loftwing animation (set before jumping on loftwing for first time before loftwing tutorial, unset after) EVNT (F000, r00, idx:12, demo01)
44 us: 805A9AE7 0x20, jp: 805ACD67 0x20 Fi leaves Knight Academy during Fi Chase (NpcKen, F001r, l2, r0, id: FC 75)
45 us: 805A9AE7 0x40, jp: 805ACD67 0x40 First time asking advice to Fortune Teller set: 111-FortuneTeller.c#L364, set: 111-FortuneTeller.c#L400, checked: 111-FortuneTeller.c#L3
46 us: 805A9AE7 0x80, jp: 805ACD67 0x80 Faron light pillar (ScChang, F020, l0, r0, id: FC 8B)
47 us: 805A9AE6 0x01, jp: 805ACD66 0x01 Eldin light pillar checked: 118-Town3.c#L21, checked: 118-Town3.c#L103, (ScChang, F020, l0, r0, id: FC 8D), (NpcSoMo, F000, l4, r0, id: FD CD), (NpcTke, F000, l4, r0, id: FD CE), (NpcCbFd, F000, l4, r0, id: FD CF), (NpcSoMo, F000, l6, r0, id: FD D1), (NpcTke, F000, l6, r0, id: FD D2), (NpcCbFd, F000, l6, r0, id: FD D3), (NpcSoMo, F000, l8, r0, id: FD C7), (NpcCbFd, F000, l8, r0, id: FD C8), (NpcTke, F000, l8, r0, id: FD D7), (NpcCbFd, F001r, l3, r1, id: FC 11), (NpcTke, F008r, l0, r0, id: FC 06)
48 us: 805A9AE6 0x02, jp: 805ACD66 0x02 Lanayru light pillar (Eldin Volcano, Digging Mitts Cave, FS Entrance, Volcano Summit Waterfall layer 2 / Lanayru Mines layer 1 / Temple of Time layer 1) (ScChang, F020, l0, r0, id: FC 8C), (NpcTke, F008r, l0, r0, id: FC 07)
49 us: 805A9AE6 0x04, jp: 805ACD66 0x04 Talk to Headmaster to learn about Windmills set: 103-DaiShinkan.c#L141, checked: 111-FortuneTeller.c#L162, checked: 118-Town3.c#L494, checked: 118-Town3.c#L557, checked: 115-Town2.c#L955, checked: 115-Town2.c#L1162, checked: 103-DaiShinkan.c#L121, (NpcSoFa, F000, l4, r0, id: FD DE), (NpcTke, F000, l4, r0, id: FD E1), (NpcSoFa, F000, l4, r0, id: FD E3)
50 us: 805A9ADD 0x20, jp: 805ACD5D 0x20 Machi saved from bokoblins set: 200-Forest.c#L75, checked: 006-5KenseiNormal.c#L27, (Npckyu1, F100, l1, r0, id: 62 B1), (Npckyu1, F100, l1, r0, id: 02 B2), (NpcTke, F100, l1, r0, id: 66 B8), (NpcTke, F100, l1, r0, id: 66 B9)
51 us: 805A9ADD 0x40, jp: 805ACD5D 0x40 Bonk 2nd mushroom during Machi Chase (Npckyu1, F100, l1, r0, id: 02 B2), (Npckyu1, F100, l1, r0, id: 0A B3)
52 us: 805A9ADD 0x80, jp: 805ACD5D 0x80 Machi located (Kikwi Elder appears) (also sets after Skyview) set: 200-Forest.c#L842, checked: 006-5KenseiNormal.c#L23, checked: 200-Forest.c#L101, checked: 200-Forest.c#L986, checked: 200-Forest.c#L1080, checked: 200-Forest.c#L1141, checked: 006-2KenseiNormal.c#L186, (NpcOkyu, F100, l1, r0, id: 0A B4), (Npckyu3, F100, l1, r0, id: 56 B5), (Npckyu4, F100, l1, r0, id: 5E B6), (NpcKyuE, F100, l1, r0, id: 1E B7), (NpcTke, F100, l1, r0, id: 0E BA), (NpcTke, F100, l1, r0, id: 0E BB)
53 us: 805A9ADC 0x01, jp: 805ACD5C 0x01 Oolo located set: 200-Forest.c#L194, checked: 006-5KenseiNormal.c#L38, checked: 200-Forest.c#L174, checked: 200-Forest.c#L273, checked: 200-Forest.c#L477, checked: 200-Forest.c#L984, checked: 200-Forest.c#L1078, checked: 200-Forest.c#L1139
54 us: 805A9ADC 0x02, jp: 805ACD5C 0x02 Lopsa located set: 200-Forest.c#L239, checked: 006-5KenseiNormal.c#L48, checked: 200-Forest.c#L219, checked: 200-Forest.c#L271, checked: 200-Forest.c#L479, checked: 200-Forest.c#L602, checked: 200-Forest.c#L982, checked: 200-Forest.c#L1076, checked: 200-Forest.c#L1137
55 us: 805A9ADC 0x04, jp: 805ACD5C 0x04 Erla located (unset after Tadtones) (sets when locating him again) unset: 204-ForestF3.c#L406, set: 200-Forest.c#L412, set: 203-ForestF2.c#L78, checked: 006-5KenseiNormal.c#L58, checked: 200-Forest.c#L269, checked: 200-Forest.c#L393, checked: 200-Forest.c#L481, checked: 200-Forest.c#L542, checked: 200-Forest.c#L604, checked: 200-Forest.c#L663, checked: 200-Forest.c#L980, checked: 200-Forest.c#L1074, checked: 200-Forest.c#L1135, checked: 203-ForestF2.c#L71
56 us: 805A9ADC 0x08, jp: 805ACD5C 0x08 Kikwi Elder located (Kikwi Dowsing) set: 200-Forest.c#L501, set: 200-Forest.c#L939, checked: 006-5KenseiNormal.c#L68, checked: 200-Forest.c#L108, checked: 200-Forest.c#L177, checked: 200-Forest.c#L187, checked: 200-Forest.c#L222, checked: 200-Forest.c#L233, checked: 200-Forest.c#L267, checked: 200-Forest.c#L398, checked: 200-Forest.c#L483, checked: 200-Forest.c#L510, checked: 200-Forest.c#L544, checked: 200-Forest.c#L572, checked: 200-Forest.c#L606, checked: 200-Forest.c#L634, checked: 200-Forest.c#L665, checked: 200-Forest.c#L693, checked: 200-Forest.c#L978, checked: 200-Forest.c#L1010, checked: 200-Forest.c#L1072, checked: 200-Forest.c#L1105, checked: 200-Forest.c#L1133, checked: 200-Forest.c#L1153, checked: 200-Forest.c#L1166, checked: 006-2KenseiNormal.c#L177
57 us: 805A9ADC 0x10, jp: 805ACD5C 0x10 Talk to Kikwi Elder after locating every Kikwi (slingshot appears) set: 200-Forest.c#L489, checked: 200-Forest.c#L103, checked: 200-Forest.c#L170, checked: 200-Forest.c#L213, checked: 200-Forest.c#L389, checked: 200-Forest.c#L427, checked: 006-2KenseiNormal.c#L179
58 us: 805A9ADC 0x20, jp: 805ACD5C 0x20 B-Wheel unlocked (not slingshot) set: 003-ItemGet.c#L638, checked: 006-9KenseiNormal.c#L12, checked: 006-9KenseiNormal.c#L97, checked: 106-DrugStore.c#L341, checked: 200-Forest.c#L263, checked: 200-Forest.c#L429, checked: 006-1KenseiNormal.c#L400, checked: 101-Shop.c#L143, (MapMark, F100, l0, r-1, id: FC 04), (Dowsing, F100, l1, r0, id: FE ED)
59 us: 805A9ADF 0x04, jp: 805ACD5F 0x04 Machi scared to see Link after bokoblin fight checked: 200-Forest.c#L774
60 us: 805A9ADC 0x80, jp: 805ACD5C 0x80 Cutscene on top of Great Tree set: 203-ForestF2.c#L779, checked: 203-ForestF2.c#L107
61 us: 805A9ADF 0x01, jp: 805ACD5F 0x01 Talking to Yerbal again after hearing him out about the Lake Floria Gates set: 203-ForestF2.c#L480, checked: 203-ForestF2.c#L833
62 us: 805A9ADF 0x02, jp: 805ACD5F 0x02 Getting the Lake Floria Gate Quest explained a second time from the Kikwi Ermit Yerbal set: 203-ForestF2.c#L464, set: 203-ForestF2.c#L491, checked: 203-ForestF2.c#L486, checked: 203-ForestF2.c#L831, (MapMark, F100, l0, r-1, id: FC 05), (NpcTke, F100, l4, r0, id: FE B9), (NpcTke, F100, l4, r0, id: FE BA)
63 us: 805A9ADC 0x40, jp: 805ACD5C 0x40 Talking to Kikwi Ermit Yerbal set: 203-ForestF2.c#L279, checked: 203-ForestF2.c#L109, checked: 203-ForestF2.c#L475
64 us: 805A9ADF 0x08, jp: 805ACD5F 0x08 Set when Water Dragon asks for Sacred Water (Sacred Water dowsing) set: 203-ForestF2.c#L934, checked: 201-ForestD1.c#L24, checked: 201-ForestD1.c#L79, checked: 006-1KenseiNormal.c#L143, checked: 003-ItemGet.c#L1021, checked: 203-ForestF2.c#L100, checked: 203-ForestF2.c#L163, checked: 203-ForestF2.c#L695, checked: 203-ForestF2.c#L816, (NpcTke, B100_1, l3, r0, id: FC 74), (NpcTke, D100, l2, r6, id: FC 3D)
65 us: 805A9ADF 0x10, jp: 805ACD5F 0x10 Set when healing Water Dragon (Skyview Spring layer 4) checked: 006-1KenseiNormal.c#L139, checked: 003-ItemGet.c#L1016, checked: 203-ForestF2.c#L88, checked: 203-ForestF2.c#L640, checked: 203-ForestF2.c#L697, checked: 203-ForestF2.c#L802, (NpcAdr, F102_2, l1, r0, id: 00 65), (NpcAdr, F102_2, l1, r0, id: 00 66), (NpcAdr, F102_1, l1, r0, id: FC 59)
66 us: 805A9ADF 0x20, jp: 805ACD5F 0x20 Set after Water Dragon dispells Waterfall set: 203-ForestF2.c#L372, set: 203-ForestF2.c#L670, checked: 006-2KenseiNormal.c#L197, checked: 203-ForestF2.c#L312, (NpcAdr, F102_1, l1, r0, id: FC 59), (NpcInv, F102_1, l1, r0, id: FC 5A)
67 us: 805A9ADF 0x40, jp: 805ACD5F 0x40 Triple Stalfos Boss defeated in Skyview 2 (Skyview Boss Room layer 4) EVNT (B100, r00, idx:4, -)
68 us: 805A9ADF 0x80, jp: 805ACD5F 0x80 [Sets in Faron Woods map, probably Great Tree] set: 203-ForestF2.c#L1013
69 us: 805A9ADE 0x01, jp: 805ACD5E 0x01 Machi Cutscene after Skyview set: 200-Forest.c#L1061, (NpcTke, F101, l2, r0, id: FD 02), (Npckyu1, F101, l2, r0, id: FD 03)
70 us: 805A9AE0 0x40, jp: 805ACD60 0x40 Light Fruit cutscene
71 us: 805A9AE5 0x80, jp: 805ACD65 0x80 Learn Farore's Courage (Faron Woods layer 3 / Deep Woods layer 3) unset: 460-RairyuMinigame.c#L581, set: 003-ItemGet.c#L1251, checked: 111-FortuneTeller.c#L146, checked: 500-CenterField.c#L824, checked: 501-Inpa.c#L688, EVNT (F010r, r00, idx:0, demo01), (NpcTke, F010r, l0, r0, id: FC 02), (NpcOim, F402, l0, r2, id: FC 04), (NpcOim, F402, l0, r2, id: FC 28), (NpcTke, F100, l3, r0, id: FE B6), (NpcTke, F400, l0, r0, id: FC 5B), (NpcTke, F401, l0, r1, id: FC 09), (NpcRvlR, F401, l2, r1, id: FC 93), (NpcRvl, F401, l2, r1, id: FC 9E), (NpcTke, F101, l3, r0, id: FD 02)
72 us: 805A9AE9 0x20, jp: 805ACD69 0x20 Learn Nayru's Wisdom set: 003-ItemGet.c#L1332, checked: 111-FortuneTeller.c#L129, EVNT (F010r, r00, idx:1, demo01), (NpcTke, F010r, l0, r0, id: FC 03), (NpcTke, F300_4, l0, r0, id: FC 17), (NpcTke, F300_1, l0, r0, id: FC 2D), (NpcTke, F300, l0, r0, id: FC 87)
73 us: 805A9AE9 0x40, jp: 805ACD69 0x40 Learn Din's Power set: 003-ItemGet.c#L1429, checked: 111-FortuneTeller.c#L66, EVNT (F010r, r00, idx:2, demo01), (NpcTke, F010r, l0, r0, id: FC 04), (NpcTke, F200, l2, r0, id: FC 20), (NpcTke, F200, l2, r4, id: FC 95)
74 us: 805A9AE8 0x08, jp: 805ACD68 0x08 Talk to Parella near Great Tree Bottom set: 204-ForestF3.c#L257, checked: 204-ForestF3.c#L251
75 us: 805A9AE8 0x10, jp: 805ACD68 0x10 Talk to Parella near machi chase start set: 204-ForestF3.c#L312, checked: 204-ForestF3.c#L306
76 us: 805A9AE8 0x20, jp: 805ACD68 0x20 Set after talking to Parella near Kikwi Elder before colecting all Tadtones set: 204-ForestF3.c#L392, checked: 204-ForestF3.c#L372
77 us: 805A9AE8 0x40, jp: 805ACD68 0x40 Talk to Parella near Faron Woods Entry statue set: 204-ForestF3.c#L442, checked: 204-ForestF3.c#L436
78 us: 805A9AE8 0x80, jp: 805ACD68 0x80 Talk to Parella near Boulder with tadtone in it set: 204-ForestF3.c#L18, checked: 204-ForestF3.c#L12
79 us: 805A9AEB 0x01, jp: 805ACD6B 0x01 Talk to Parella near In The Woods statue set: 204-ForestF3.c#L47, set: 204-ForestF3.c#L140, checked: 204-ForestF3.c#L41, checked: 204-ForestF3.c#L134
80 us: 805A9AEB 0x02, jp: 805ACD6B 0x02 Water Dragon Cutscene in Flooded Faron Woods starting Tadtones watched + tadtones appear (Flooded Great Tree layer 2) checked: 204-ForestF3.c#L115, checked: 204-ForestF3.c#L154, checked: 204-ForestF3.c#L181, checked: 204-ForestF3.c#L207, checked: 204-ForestF3.c#L271, checked: 204-ForestF3.c#L326, checked: 006-1KenseiNormal.c#L218, EVNT (F103_1, r00, idx:0, demo01), (ScChang, F103_1, l1, r0, id: FC 49), (ScChang, F103_1, l1, r0, id: FC 4A), (ScChang, F103_1, l1, r0, id: FC 4B), (ScChang, F103_1, l2, r0, id: FC 46), (ScChang, F103_1, l2, r0, id: FC 47)
81 us: 805A9AEB 0x04, jp: 805ACD6B 0x04 Tadtone Dowsing set: 204-ForestF3.c#L95, checked: 006-1KenseiNormal.c#L222
82 us: 805A9AEB 0x08, jp: 805ACD6B 0x08 Music Scroll for Tadtones (sets before the collecting, unsets when collecting is done) set: 299-Demo.c#L3, unset: 299-Demo.c#L15, EVNT (F103, r00, idx:6, demo01), EVNT (F103_1, r00, idx:0, demo01)
83 us: 805A9AE9 0x80, jp: 805ACD69 0x80 Ghirahim 1 defeated (Skyview Spring layer 1 / Skyview Boss Room layer 1) set: 201-ForestD1.c#L117
84 us: 805A9AE8 0x01, jp: 805ACD68 0x01 Ghirahim 2 defeated (FS Boss Room layer 1) set: 304-MountainD2.c#L159, checked: 304-MountainD2.c#L56
85 us: 805A9AE8 0x02, jp: 805ACD68 0x02 Set when healing Water Dragon set: 203-ForestF2.c#L171
86 us: 805A9AE8 0x04, jp: 805ACD68 0x04 Set going back to the sky checked: 201-ForestD1.c#L50
87 us: 805A9AEC 0x02, jp: 805ACD6C 0x02 Faron Woods introductory cutscene (Behind The Temple layer 2) checked: 101-Shop.c#L279, checked: 501-Inpa.c#L125, checked: 501-Inpa.c#L495, EVNT (F100, r00, idx:1, F100IntroByFay), (NpcInv, F100, l1, r0, id: FE DC), (NpcGra, F400, l1, r0, id: FC 96), (Dowsing, F400, l1, r0, id: FC A8)
88 us: 805A9AEC 0x04, jp: 805ACD6C 0x04 Lake Floria Introductory Cutscene EVNT (F102, r00, idx:0, F102Intro2), (ScChang, F100, l0, r0, id: FD B4), (ScChang, F100, l0, r0, id: FD B6)
89 us: 805A9AEC 0x08, jp: 805ACD6C 0x08 Skyview Introductory cutscene checked: 006-9KenseiNormal.c#L87, EVNT (D100, r00, idx:0, D100Intro), (NpcTke, D100, l1, r0, id: FC 4C), (MapMark, F101, l0, r-1, id: FC 05)
90 us: 805A9AEF 0x80, jp: 805ACD6F 0x80 Sets after the Robot upgrades your Beetle set: 400-Desert.c#L107, checked: 400-Desert.c#L88
91 us: 805A9AF1 0x01, jp: 805ACD71 0x01 Deep Woods Introductory cutscene EVNT (F101, r00, idx:4, F101Intro), (NpcTke, F101, l1, r0, id: FD 09)
92 us: 805A9AF1 0x02, jp: 805ACD71 0x02 Lanayru Desert Introductory Cutscene checked: 110-DivingGame.c#L96
93 us: 805A9AF1 0x04, jp: 805ACD71 0x04 Faron's Trial Gate Fi Singing Cutscene set: 006-KenseiNormal.c#L96, checked: 006-KenseiNormal.c#L78
94 us: 805A9AF1 0x08, jp: 805ACD71 0x08 Faron Silent Realm Introductory Cutscene
95 us: 805A9AF1 0x10, jp: 805ACD71 0x10
96 us: 805A9AF1 0x20, jp: 805ACD71 0x20 Sets after optaining a map the first time set: 003-ItemGet.c#L501, checked: 006-1KenseiNormal.c#L549, checked: 003-ItemGet.c#L494
97 us: 805A9AF1 0x40, jp: 805ACD71 0x40 Lanayru Trial Gate Fi Singing Cutscene set: 006-KenseiNormal.c#L92, checked: 006-KenseiNormal.c#L80
98 us: 805A9AF1 0x80, jp: 805ACD71 0x80 Eldin Trial Gate Fi Singing Cutscene set: 006-KenseiNormal.c#L88, checked: 006-KenseiNormal.c#L82
99 us: 805A9AF0 0x01, jp: 805ACD70 0x01 Hylia's Trial Gate Fi Singing Cutscene set: 006-KenseiNormal.c#L85
100 us: 805A9ADE 0x02, jp: 805ACD5E 0x02 Zelda Dowsing (unset by fi text after harp) (set after 5Cx10 sets) set: 300-Mountain.c#L401, unset: 400-Desert.c#L362, set: 400-Desert.c#L508, set: 500-CenterField.c#L736, set: 200-Forest.c#L45, set: 200-Forest.c#L490, set: 200-Forest.c#L900, set: 200-Forest.c#L1197, set: 003-ItemGet.c#L24, EVNT (F300, r00, idx:28, demo01)
101 us: 805A9ADE 0x04, jp: 805ACD5E 0x04
102 us: 805A9ADE 0x08, jp: 805ACD5E 0x08 Treasure Dowsing set: 113-RemodelStore.c#L167
103 us: 805A9ADE 0x10, jp: 805ACD5E 0x10
104 us: 805A9ADE 0x20, jp: 805ACD5E 0x20 Crystal Dowsing set: 107-Kanban.c#L13, (NpcTke, F012r, l1, r0, id: FC 23)
105 us: 805A9ADE 0x40, jp: 805ACD5E 0x40 Rupee Dowsing set: 300-Mountain.c#L330
106 us: 805A9ADE 0x80, jp: 805ACD5E 0x80 Key Piece dowsing set: 300-Mountain.c#L210
107 us: 805A9AE1 0x01, jp: 805ACD61 0x01 Generator Dowsing in Lanayru set: 400-Desert.c#L181
108 us: 805A9AE1 0x02, jp: 805ACD61 0x02 Heart Dowsing set: 006-4KenseiNormal.c#L10, checked: 006-4KenseiNormal.c#L5
109 us: 805A9AE1 0x04, jp: 805ACD61 0x04 [Sets in Lanayru Desert] set: 400-Desert.c#L220
110 us: 805A9AE1 0x08, jp: 805ACD61 0x08 Goddess Cube Dowsing set: 303-MountainF2.c#L295, checked: 303-MountainF2.c#L246, checked: 303-MountainF2.c#L368, (NpcTke, F200, l0, r0, id: FC 05), (NpcTke, F201_3, l2, r0, id: FC 5E)
111 us: 805A9AEB 0x10, jp: 805ACD6B 0x10 Breaking first Barricade in Lake Floria checked: 203-ForestF2.c#L500, EVNT (F102, r01, idx:2, F102_Board)
112 us: 805A9AEB 0x20, jp: 805ACD6B 0x20 CS after blowing up big boulder to continue checked: 203-ForestF2.c#L502, EVNT (F102, r02, idx:0, F102_MAP_OPEN)
113 us: 805A9AEB 0x40, jp: 805ACD6B 0x40 Cutscene after Spin-Jumping over first ledge in Lake Floria checked: 203-ForestF2.c#L504, EVNT (F102, r03, idx:0, F102_SpinJump)
114 us: 805A9AEB 0x80, jp: 805ACD6B 0x80 Defeat Cranioc in Lake Floria checked: 203-ForestF2.c#L506, EVNT (F102, r04, idx:2, F102_UoDead)
115 us: 805A9AEA 0x01, jp: 805ACD6A 0x01 New map part in Lake Floria discovered EVNT (F102, r02, idx:0, F102_MAP_OPEN)
116 us: 805A9AEA 0x02, jp: 805ACD6A 0x02 Finished following Parella EVNT (F102_2, r00, idx:0, F102_2_start), (NpcSui, F102, l1, r1, id: FC 2A)
117 us: 805A9AEA 0x04, jp: 805ACD6A 0x04 Cranioc Cutscene in Lake Floria EVNT (F102, r04, idx:1, Uo)
118 us: 805A9AEA 0x08, jp: 805ACD6A 0x08 Water Dragon Text after beating AC set: 203-ForestF2.c#L408, (NpcAdr, F102_1, l3, r0, id: FC 59), (NpcInv, F102_1, l3, r0, id: FC 5A)
119 us: 805A9AEA 0x10, jp: 805ACD6A 0x10 Set when you should respawn at a statue, unset when not?
120 us: 805A9AEA 0x20, jp: 805ACD6A 0x20 Colecting all key pieces set: 003-ItemGet.c#L22, checked: 006-2KenseiNormal.c#L217, checked: 006-1KenseiNormal.c#L271
121 us: 805A9AEA 0x40, jp: 805ACD6A 0x40 Fi Text About Faron Trial Dowsing (triggered by Farore's Courage flag) set: 006-KenseiNormal.c#L64, (NpcTke, F100, l3, r0, id: FE B6), (NpcTke, F400, l0, r0, id: FC 5B), (NpcTke, F401, l0, r1, id: FC 09), (NpcTke, F101, l3, r0, id: FD 02)
122 us: 805A9AEA 0x80, jp: 805ACD6A 0x80 [Is set on a Hero Mode file]
123 us: 805A9AED 0x01, jp: 805ACD6D 0x01
124 us: 805A9AED 0x02, jp: 805ACD6D 0x02
125 us: 805A9AED 0x04, jp: 805ACD6D 0x04
126 us: 805A9AED 0x08, jp: 805ACD6D 0x08
127 us: 805A9AED 0x10, jp: 805ACD6D 0x10 [untriggers one Item Seller object] (NpcSalS, F004r, l0, r0, id: FC 38)
128 us: 805A9AED 0x20, jp: 805ACD6D 0x20
129 us: 805A9AED 0x40, jp: 805ACD6D 0x40 Sets when Robot "fixes" your Map of Lanayru Desert set: 400-Desert.c#L342, checked: 006-1KenseiNormal.c#L386, (NpcTke, F300_4, l1, r0, id: FC A3)
130 us: 805A9AE4 0x01, jp: 805ACD64 0x01 Meeting Impa cutscene set: 501-Inpa.c#L533, checked: 006-2KenseiNormal.c#L157, checked: 501-Inpa.c#L129, (NpcTke, F402, l1, r2, id: FC 4C), (ScChang, F402, l1, r2, id: FC 4E), (ScChang, F402, l1, r2, id: FC 4F), (ScChang, F402, l1, r2, id: FC 50), (MapMark, F402, l1, r2, id: FC 51), (Dowsing, F402, l1, r2, id: FC 52), (Dowsing, F402, l1, r2, id: FC 53), (ScChang, F402, l1, r2, id: FC 54), (MapMark, F400, l1, r0, id: FC A2), (EvfTag, F400, l1, r0, id: FC A4), (MapMark, F401, l1, r1, id: FC 9E), (Dowsing, F401, l1, r1, id: FC A1)
131 us: 805A9AE4 0x02, jp: 805ACD64 0x02 Imp 1 defeated (Skyloft layers 4&5) unset: 460-RairyuMinigame.c#L578, set: 460-RairyuMinigame.c#L1284, checked: 111-FortuneTeller.c#L206, checked: 111-FortuneTeller.c#L263, checked: 118-Town3.c#L437, checked: 118-Town3.c#L499, checked: 118-Town3.c#L561, checked: 117-Pumpkin.c#L260, checked: 117-Pumpkin.c#L348, checked: 117-Pumpkin.c#L1226, checked: 115-Town2.c#L1166, checked: 101-Shop.c#L100, checked: 103-DaiShinkan.c#L126, (NpcTke, F004r, l1, r0, id: FC 94), (NpcTke, F004r, l3, r0, id: FC 94), (NpcOim, F402, l0, r2, id: FC 28), (NpcCbFd, F000, l4, r0, id: FD CF), (NpcCbFd, F000, l4, r0, id: FD F3), (NpcCbFd, F000, l6, r0, id: FD D3), (NpcCbFd, F000, l6, r0, id: FD E9), (NpcCbFd, F000, l8, r0, id: FD C8), (NpcCbFd, F000, l8, r0, id: FD D5), (NpcDsk, F001r, l3, r3, id: FC 09), (NpcDsk, F001r, l3, r3, id: FC 0B), (NpcGra, F400, l0, r0, id: FC 2F), (NpcGra, F400, l0, r0, id: FC 30), (NpcTke, F400, l3, r0, id: FC 9B), (NpcTke, F401, l2, r1, id: FC 95), (NpcOim, F401, l2, r1, id: FC 9B), (NpcRvl, F401, l2, r1, id: FC 9C)
132 us: 805A9AE4 0x04, jp: 805ACD64 0x04 Imp 2 defeated (Skyloft layers 4&5 / Sealed Temple layer 4) unset: 460-RairyuMinigame.c#L957, set: 460-RairyuMinigame.c#L1276, checked: 121-AkumaKun.c#L55, checked: 500-CenterField.c#L597, checked: 501-Inpa.c#L696, (NpcOim, F402, l0, r2, id: FC 04), (NpcOim, F402, l0, r2, id: FC 0B), (NpcRvl, F402, l4, r2, id: FC 4B), (NpcTke, F402, l4, r2, id: FC 4C), (NpcTke, F402, l4, r2, id: FC 4D), (NpcOim, F401, l3, r1, id: FC 91)
133 us: 805A9AE4 0x08, jp: 805ACD64 0x08 Imp 3 defeated (Sealed Temple layer 6 / Sealed Grounds layer 5 / Behind The Temple layer 6) unset: 460-RairyuMinigame.c#L981, checked: 460-RairyuMinigame.c#L72, checked: 460-RairyuMinigame.c#L657, checked: 460-RairyuMinigame.c#L977, checked: 460-RairyuMinigame.c#L1024, checked: 460-RairyuMinigame.c#L1472, checked: 500-CenterField.c#L574, (NpcOim, F402, l0, r2, id: FC 08), (NpcOim, F402, l0, r2, id: FC 17), (NpcTke, F402, l6, r2, id: FC 4A), (NpcTke, F402, l6, r2, id: FC 4B), (NpcRvl, F402, l6, r2, id: FC 4D), (NpcOim, F401, l4, r1, id: FC 93)
134 us: 805A9AE4 0x10, jp: 805ACD64 0x10 Horde defeated (Sealed Grounds layer 6 / Hylia's Realm layer 7) checked: 460-RairyuMinigame.c#L59, checked: 460-RairyuMinigame.c#L653, checked: 460-RairyuMinigame.c#L1463, (ScChang, F403, l1, r1, id: FC 49)
135 us: 805A9AE4 0x20, jp: 805ACD64 0x20 Groose meets Impa for first time cutscene (Starts Harp Tutorial) set: 501-Inpa.c#L395, (NpcRvl, F402, l2, r2, id: FC 4B), (NpcInv, F402, l2, r2, id: FC 57)
136 us: 805A9AE4 0x40, jp: 805ACD64 0x40 Imp fight has started (Fi trigger around Sealed Grounds Statue and loading zone to Behind the Temple) set: 460-RairyuMinigame.c#L579, set: 460-RairyuMinigame.c#L958, set: 460-RairyuMinigame.c#L976, unset: 460-RairyuMinigame.c#L1269, unset: 460-RairyuMinigame.c#L1277, unset: 460-RairyuMinigame.c#L1285, checked: 500-CenterField.c#L221, checked: 500-CenterField.c#L656, checked: 500-CenterField.c#L757, checked: 500-CenterField.c#L803, (NpcTke, F401, l2, r1, id: FC 94), (NpcTke, F401, l2, r1, id: FC 95), (NpcTke, F401, l3, r1, id: FC 8E), (NpcOim, F401, l3, r1, id: FC 91), (NpcTke, F401, l3, r1, id: FC 92), (NpcTke, F401, l4, r1, id: FC 8F), (NpcTke, F401, l4, r1, id: FC 90), (NpcOim, F401, l4, r1, id: FC 93)
137 us: 805A9AE4 0x80, jp: 805ACD64 0x80 Sealed Grounds Introductory cutscene (or Fire Sanctuary outside cutscene) (Trigger for Faron Statue Selection Screen) (Faron Woods, Deep Woods, Inside Great Tree layer 1) EVNT (D201_1, r06, idx:1, D201_1Intro), EVNT (F401, r01, idx:7, F401IntroByFay)
138 us: 805A9AE7 0x01, jp: 805ACD67 0x01 Cutscene near sealed temple entrance first time in sealed grounds (Sealed Temple layer 1) EVNT (F401, r01, idx:2, demo01), (NpcTke, F401, l1, r1, id: FC 9A), (ScChang, F401, l1, r1, id: FC 9C), (ScChang, F401, l1, r1, id: FC 9D), (ScChang, F401, l1, r1, id: FC AB)
139 us: 805A9AE7 0x02, jp: 805ACD67 0x02
140 us: 805A9AE7 0x04, jp: 805ACD67 0x04 Groose lands in Faron after Harp (Sealed Temple layer 2) checked: 100-Town.c#L337, checked: 100-Town.c#L398, checked: 122-Town4.c#L55, checked: 102-Zelda.c#L236, checked: 104-Rival.c#L23, checked: 006-1KenseiNormal.c#L330, checked: 501-Inpa.c#L121, (NpcRvl, F402, l2, r2, id: FC 4B), (NpcTke, F402, l2, r2, id: FC 4F), (NpcTke, F402, l2, r2, id: FC 52), (NpcInv, F402, l2, r2, id: FC 57), (ScChang, F020, l0, r0, id: FC 95), (ScChang, F020, l0, r0, id: FC 96), (NpcGra, F300_4, l2, r0, id: FC 85), (NpcRvl, F001r, l3, r2, id: FC 0A), (NpcRvl, F001r, l4, r2, id: FC 0B), (NpcKbn, F001r, l4, r2, id: FC 10), (NpcKbn, F001r, l4, r2, id: FC 11), (NpcGra, F400, l0, r0, id: FC 2F), (NpcRvl, F400, l3, r0, id: FC 96), (NpcTke, F400, l3, r0, id: FC 97)
141 us: 805A9AEC 0x01, jp: 805ACD6C 0x01 Ballad of the Goddess played with Impa (Sealed Grounds layer 2) (NpcTke, F402, l2, r2, id: FC 4E), (NpcTke, F401, l2, r1, id: FC 96), (NpcTke, F401, l2, r1, id: FC 9D)
142 us: 805A9AEE 0x01, jp: 805ACD6E 0x01 Talk to FI after beating Imp 1 (or Talk to Headmaster to learn about Windmills) set: 103-DaiShinkan.c#L142, set: 501-Inpa.c#L683, (NpcTke, F402, l2, r2, id: FC 4C)
143 us: 805A9AEE 0x02, jp: 805ACD6E 0x02 Imp 1 fight triggered (set at end of Groose scared cutscene outside) (NpcOim, F402, l0, r2, id: FC 03), (NpcTke, F401, l2, r1, id: FC 96), (NpcOim, F401, l2, r1, id: FC 98), (NpcTke, F401, l2, r1, id: FC 99), (NpcRvl, F401, l2, r1, id: FC 9A), (NpcOim, F401, l2, r1, id: FC 9B), (NpcRvl, F401, l2, r1, id: FC 9C), (NpcTke, F401, l2, r1, id: FC 9D)
144 us: 805A9AEE 0x04, jp: 805ACD6E 0x04 Imp 2 fight triggered (set when Groose opens door inside temple) set: 501-Inpa.c#L107, (NpcRvl, F402, l3, r2, id: FC 4A), (NpcTke, F401, l3, r1, id: FC 8F)
145 us: 805A9AEE 0x08, jp: 805ACD6E 0x08 Imp 3 fight triggered (set when Groose calls you entering Sealed Grounds) set: 460-RairyuMinigame.c#L984, set: 500-CenterField.c#L300, set: 500-CenterField.c#L645, set: 500-CenterField.c#L880, checked: 500-CenterField.c#L572, checked: 501-Inpa.c#L148, (NpcTke, F401, l4, r1, id: FC 91), (NpcTke, F401, l4, r1, id: FC 94), (NpcRvl, F401, l4, r1, id: FC 95), (NpcTke, F401, l4, r1, id: FC 96), (NpcTke, F401, l4, r1, id: FC 97)
146 us: 805A9AEE 0x10, jp: 805ACD6E 0x10 Cutscene going back through the Gate of Time in Sealed Temple set: 501-Inpa.c#L485, checked: 111-FortuneTeller.c#L55, checked: 118-Town3.c#L482, checked: 108-ShinkanA.c#L21, checked: 108-ShinkanA.c#L163, checked: 115-Town2.c#L995, checked: 115-Town2.c#L1118, checked: 115-Town2.c#L1145, checked: 103-DaiShinkan.c#L96, (NpcTke, F402, l4, r2, id: FC 4F)
147 us: 805A9AEE 0x20, jp: 805ACD6E 0x20 Panning cutscene showing beacon EVNT (F400, r00, idx:11, F400Noroshi), (Dowsing, F402, l1, r2, id: FC 53), (EvfTag, F400, l1, r0, id: FC A4), (Dowsing, F400, l1, r0, id: FC A8), (Dowsing, F401, l1, r1, id: FC A1)
148 us: 805A9AEE 0x40, jp: 805ACD6E 0x40 Link looking around cutscene first time entering Sealed Temple (Required for Bokoblins to attack Goron Behind the Temple) EVNT (F402, r02, idx:11, F402First), (Dowsing, F402, l1, r2, id: FC 52), (Dowsing, F401, l1, r1, id: FC A0), (Dowsing, F401, l1, r1, id: FC B4)
149 us: 805A9AEE 0x80, jp: 805ACD6E 0x80 Post Imp 1 defeat cutscene unset: 460-RairyuMinigame.c#L582, checked: 006-5KenseiNormal.c#L103, checked: 006-1KenseiNormal.c#L396, EVNT (F402, r02, idx:8, demo01), EVNT (F401, r01, idx:14, DefaultSkip), (NpcTke, F402, l2, r2, id: FC 4C), (NpcRvlR, F401, l2, r1, id: FC 93)
150 us: 805A9AE1 0x10, jp: 805ACD61 0x10 Talk to Peter on Bamboo Island for the first time set: 109-TakeGoron.c#L237, checked: 109-TakeGoron.c#L159, (MapMark, F023, l0, r0, id: FC E1), (MapMark, F020, l0, r0, id: FC EE)
151 us: from 805A9BD7 0x01 to 805A9BD7 0x20, jp: from 805ACE57 0x01 to 805ACE57 0x20 (not implemented yet -- 7F05)
152 us: 805A9AE1 0x40, jp: 805ACD61 0x40 Hit Skipper's boat timeshift stone (boat usable in the Sand Sea)
153 us: 805A9AE1 0x20, jp: 805ACD61 0x20 Finish Bamboo game with 20 cut or more / Finish Bamboo game after beating FS set: 109-TakeGoron.c#L296, checked: 109-TakeGoron.c#L107, checked: 109-TakeGoron.c#L283
154 us: 805A9AE0 0x01, jp: 805ACD60 0x01 Triggers freeing the robots Text (unset outside Sandship) (NpcTke, D301, l4, r10, id: FC 17), (SwAreaT, F301, l0, r0, id: FC 47), (SwAreaT, F301_1, l0, r0, id: FC 64)
155 us: 805A9AE0 0x02, jp: 805ACD60 0x02 Ancient Cistern Introductory Cutscene (lilypad outside AC appears) (Outside AC layer 2) EVNT (D101, r00, idx:1, D101Intro), (MapMark, F102, l0, r-1, id: FC 05), (MapMark, F102_2, l0, r-1, id: FC 04), (MapMark, F102_1, l0, r-1, id: FC 05), (EvfTag, D101, l4, r0, id: FC B3)
156 us: 805A9AE0 0x04, jp: 805ACD60 0x04 Sandship Introductory Cutscene EVNT (D301, r00, idx:9, D301Intro), (MapMark, F301_1, l0, r-1, id: FC 04)
157 us: 805A9AE0 0x08, jp: 805ACD60 0x08 Ancient Harbour Introductory Cutscene checked: 006-2KenseiNormal.c#L23, EVNT (F301, r00, idx:0, F301Intro), EVNT (F301, r00, idx:3, F301IntroByFay), (EvfTag, F301, l0, r0, id: FC 3A)
158 us: 805A9AE0 0x10, jp: 805ACD60 0x10 First Time in Sand Sea EVNT (F301_1, r00, idx:0, F3011Intro), (NpcTke, F301_1, l0, r0, id: FC 05)
159 us: 805A9AE0 0x20, jp: 805ACD60 0x20 Sky Keep Introductory Cutscene EVNT (D003_7, r00, idx:0, D003Intro), (EvfTag, D003_7, l5, r0, id: FC 16)
160 us: 805A9AE0 0x80, jp: 805ACD60 0x80 Mogma Mitts restricted by Bokoblin Base unset: 003-ItemGet.c#L235, checked: 003-ItemGet.c#L232
161 us: 805A9AE3 0x01, jp: 805ACD63 0x01 Gust Bellows restricted by Bokoblin Base unset: 003-ItemGet.c#L370, checked: 003-ItemGet.c#L366
162 us: 805A9AE3 0x02, jp: 805ACD63 0x02 Clawshots restricted by Bokoblin Base unset: 003-ItemGet.c#L884, checked: 003-ItemGet.c#L880
163 us: 805A9AE3 0x04, jp: 805ACD63 0x04 Whip restricted by Bokoblin Base unset: 003-ItemGet.c#L1408, checked: 003-ItemGet.c#L1404
164 us: 805A9AE3 0x08, jp: 805ACD63 0x08 Slingshot restricted by Bokoblin Base unset: 003-ItemGet.c#L629, checked: 003-ItemGet.c#L621
165 us: 805A9AE3 0x10, jp: 805ACD63 0x10 Bombs restricted by Bokoblin Base unset: 003-ItemGet.c#L1098, checked: 003-ItemGet.c#L1094
166 us: 805A9AE3 0x20, jp: 805ACD63 0x20 Bow / Beetle / Bug Net / Pouch restricted by Bokoblin Base unset: 003-ItemGet.c#L754, checked: 003-ItemGet.c#L750
167 us: 805A9AE3 0x40, jp: 805ACD63 0x40 Swordless due to Bokoblin Base unset: 003-ItemGet.c#L297, checked: 003-ItemGet.c#L295
168 us: 805A9AE3 0x80, jp: 805ACD63 0x80 Bokoblin Base Item Map from Plats set: 305-MountainF3.c#L84
169 us: 805A9AE2 0x01, jp: 805ACD62 0x01 Eldin Eruption Cutscene ready to play (set when Levias explains SotH quest, set and unset by Faron and Lanayru SotH) unset: 400-Desert.c#L253, unset: 400-Desert.c#L785, unset: 500-CenterField.c#L173, set: 120-Nushi.c#L63, unset: 404-DesertF3.c#L143, set: 006-KenseiNormal.c#L29, (ScChang, F020, l0, r0, id: FC 8D), (ScChang, F020, l0, r0, id: FC 93)
170 us: 805A9AE2 0x02, jp: 805ACD62 0x02 Fire Dragon teaches SotH part Cutscene (Fire Dragon's Lair layer 2) EVNT (F221, r00, idx:0, demo01), (ScChang, F221, l0, r0, id: FC 09)
171 us: 805A9AE2 0x04, jp: 805ACD62 0x04 Cutscene before entering Waterfall Cave before rescuing Loftwing (EvfTag, F000, l10, r0, id: FD EC), (EvfTag, F000, l10, r0, id: FD ED)
172 us: 805A9AE2 0x08, jp: 805ACD62 0x08 Fire Sanctuary Introductory Cutscene (unsets after you defeated Ghirahim 2) (Fire Sanctuary B layer 1) unset: 304-MountainD2.c#L160, EVNT (D201, r00, idx:1, D201r00Intro)
173 us: 805A9AE2 0x10, jp: 805ACD62 0x10 Fire Sanctuary Introductory Cutscene checked: 303-MountainF2.c#L569, EVNT (D201, r00, idx:1, D201r00Intro), (MapMark, F201_3, l0, r-1, id: FC 05)
174 us: 805A9AE2 0x20, jp: 805ACD62 0x20
175 us: 805A9AE2 0x40, jp: 805ACD62 0x40 Set when Goron talks about Lanayru SotH, unset when healing Thunder Dragon (Sealed Temple layer 6 / Sealed Grounds layer 3) set: 400-Desert.c#L254, set: 400-Desert.c#L786, set: 404-DesertF3.c#L144, unset: 404-DesertF3.c#L326, checked: 501-Inpa.c#L33, checked: 501-Inpa.c#L144, (NpcRvl, F402, l6, r2, id: FC 55)
176 us: 805A9AE2 0x80, jp: 805ACD62 0x80 Set when Groose talks to Link before Imp 3, unset when Water Dragon teaches SotH part (Lanayru Caves layer 3 / Lanayru Mines layer 3) unset: 204-ForestF3.c#L405, set: 500-CenterField.c#L174
177 us: 805A9AE5 0x01, jp: 805ACD65 0x01 Plats gives back Mogma Mitts in Bokoblin Base cutscene set: 305-MountainF3.c#L63
178 us: 805A9AE5 0x02, jp: 805ACD65 0x02 Cutscene showing off Bokoblin Base with Plats EVNT (F202, r02, idx:0, F202_R02Intro)
179 us: 805A9AE5 0x04, jp: 805ACD65 0x04 (Fire Sanctuary A layer 1)
180 us: 805A9AE6 0x08, jp: 805ACD66 0x08 Talking to Thrill Digger Mogma for the first time set: 302-Anahori.c#L127, checked: 302-Anahori.c#L6, (MapMark, F200, l0, r-1, id: FC 08)
181 us: 805A9AE6 0x10, jp: 805ACD66 0x10 If you fail really hard at Thrill digger minigame set: 302-Anahori.c#L161, checked: 302-Anahori.c#L146
182 us: 805A9AE6 0x20, jp: 805ACD66 0x20 Eldin Volcano Introductory Cutscene (Eldin Layer 1 only) (if set it activates Statue select screen on entering Eldin Pillar) checked: 006-4KenseiNormal.c#L3, EVNT (F200, r00, idx:0, F200IntroByFay)
183 us: 805A9AE6 0x40, jp: 805ACD66 0x40 Earth Temple Introductory Cutscene checked: 006-1KenseiNormal.c#L273, EVNT (D200, r01, idx:15, D200Intro), (MapMark, F202, l0, r-1, id: FC 06), (MapMark, F200, l0, r-1, id: FC 07)
184 us: 805A9AE6 0x80, jp: 805ACD66 0x80 Impa Cutscene at Bridge in Eldin set: 300-Mountain.c#L410, (NpcYim, F200, l1, r2, id: 14 B4)
185 us: 805A9AE9 0x01, jp: 805ACD69 0x01 Finishing Thrill Digger minigame for the first time? set: 302-Anahori.c#L131
186 us: 805A9AE9 0x02, jp: 805ACD69 0x02 Water Basin collected (unsets when scrapper picks up anything else) unset: 451-Salvage.c#L28, unset: 251-Salvage.c#L17, set: 203-ForestF2.c#L259, unset: 351-Salvage.c#L35, unset: 351-Salvage.c#L75, unset: 510-Salvage.c#L28, checked: 111-FortuneTeller.c#L78, checked: 203-ForestF2.c#L295, (NpcTke, F200, l3, r0, id: FC 23), (NpcSlb2, F201_3, l3, r0, id: FC 5A), (NpcTke, F201_3, l3, r0, id: FC 5B), (NpcTke, F201_3, l3, r0, id: FC 5C), (NpcSlb2, F201_1, l3, r0, id: FC 2F), (NpcMoN, F201_4, l0, r0, id: FC 03), (NpcSlb2, F201_4, l3, r0, id: FC 24)
187 us: 805A9AE9 0x04, jp: 805ACD69 0x04 Big Frog Watered checked: 111-FortuneTeller.c#L72, checked: 303-MountainF2.c#L593, checked: 006-2KenseiNormal.c#L167, (NpcSlb2, F201_3, l3, r0, id: FC 5A), (NpcTke, F201_3, l3, r0, id: FC 5B), (NpcTke, F201_3, l3, r0, id: FC 5C), (NpcSlb2, F201_1, l3, r0, id: FC 2F), (NpcSlb2, F201_4, l3, r0, id: FC 24)
188 us: 805A9AE9 0x08, jp: 805ACD69 0x08 Asking Fi about the Water Basin after finding the Big Flames in fromt of FS set: 203-ForestF2.c#L8, checked: 203-ForestF2.c#L3
189 us: 805A9AE9 0x10, jp: 805ACD69 0x10 Sets at end of Scaldera cs set: 301-MountainD1.c#L138, checked: 006-1KenseiNormal.c#L315
190 us: 805A9AED 0x80, jp: 805ACD6D 0x80 Lanayru Mines Introductory Cutscene (Lanayru Desert layer 1)
191 us: from 805A9BD7 0x40 to 805A9BD6 0x01, jp: from 805ACE57 0x40 to 805ACE56 0x01 (not implemented yet -- 7F62)
192 us: from 805A9BD5 0x01 to 805A9BD4 0x80, jp: from 805ACE55 0x01 to 805ACE54 0x80 (not implemented yet -- 7E0F) (NpcMole, D201, l0, r3, id: FC 67)
193 us: from 805A9BD3 0x01 to 805A9BD2 0x80, jp: from 805ACE53 0x01 to 805ACE52 0x80 (not implemented yet -- 7D0F)
194 us: 805A9AEC 0x10, jp: 805ACD6C 0x10 Thunderhead opened (needs scene flag 2x20 to trigger cutscene) checked: 118-Town3.c#L490, checked: 118-Town3.c#L549, checked: 006-9KenseiNormal.c#L43, checked: 115-Town2.c#L946, checked: 115-Town2.c#L1154, checked: 103-DaiShinkan.c#L116, (ScChang, F020, l0, r0, id: FC 9D)
195 us: 805A9AEC 0x20, jp: 805ACD6C 0x20 Fi Text after Opening the Thunderhead set: 100-Town.c#L256
196 us: 805A9AEC 0x40, jp: 805ACD6C 0x40 Fledge stops you after talking to him after Zelda
197 us: 805A9AEC 0x80, jp: 805ACD6C 0x80 Box Cutscene during Remlit Quest (NpcTke, F000, l1, r0, id: FD E3)
198 us: 805A9AEF 0x01, jp: 805ACD6F 0x01 Unlocks ability to jump off loftwing (set by Fi text before going to sky for first time or Fi Text before Faron light pillar) set: 107-Kanban.c#L286, set: 107-Kanban.c#L308
199 us: 805A9AEF 0x02, jp: 805ACD6F 0x02 Sword Instructor talks to Link before he attempts to leave the Sparring Hall set: 119-Captain.c#L172, (NpcTke, F009r, l0, r0, id: FC 05)
200 us: 805A9AEF 0x04, jp: 805ACD6F 0x04 Levias explains SotH quest (The Thunder Dragon can appear) (Sealed Temple layer 5 / Sealed Grounds layer 4 / Behind The Temple layer 5 / Thunderhead layer 2 / Lanayru Gorge layer 1 / Lanayru Caves layer 2 / Water Dragon's Lair layer 2 / Flooded Great Tree layer 1) set: 120-Nushi.c#L62, checked: 111-FortuneTeller.c#L42, checked: 400-Desert.c#L37, checked: 400-Desert.c#L74, checked: 400-Desert.c#L198, checked: 400-Desert.c#L308, checked: 400-Desert.c#L385, checked: 400-Desert.c#L431, checked: 400-Desert.c#L485, checked: 400-Desert.c#L533, checked: 400-Desert.c#L592, checked: 400-Desert.c#L626, checked: 400-Desert.c#L671, checked: 400-Desert.c#L711, checked: 108-ShinkanA.c#L101, checked: 502-CenterFieldBack.c#L53, checked: 120-Nushi.c#L50, checked: 115-Town2.c#L932, checked: 115-Town2.c#L1109, checked: 103-DaiShinkan.c#L78, checked: 203-ForestF2.c#L632, checked: 402-DesertF2.c#L78, checked: 402-DesertF2.c#L207, checked: 402-DesertF2.c#L401, checked: 402-DesertF2.c#L512, checked: 501-Inpa.c#L37, checked: 501-Inpa.c#L142, (NpcAdr, F102_2, l1, r0, id: 00 66), (NpcTdr, F302, l2, r0, id: 10 D1), (NpcKbn2, F011r, l1, r0, id: FC 5C), (NpcGrd, F303, l1, r0, id: FC 5C), (NpcGrd, F303, l2, r0, id: FC 63), (NpcTke, F303, l2, r0, id: FC 64), (NpcTke, F303, l2, r0, id: FC 65), (NpcGrd, F303, l4, r0, id: FC 62), (NpcOim, F402, l0, r2, id: FC 07), (NpcOim, F402, l0, r2, id: FC 17), (NpcStr, F402, l0, r2, id: FC 22), (NpcRvl, F402, l4, r2, id: FC 4E), (NpcSkn, F000, l4, r0, id: FD D2), (NpcSkn, F001r, l3, r5, id: FC 0A), (NpcGra, F400, l4, r0, id: FC 9C), (NpcGra, F400, l5, r0, id: FC 94), (NpcGra, F400, l6, r0, id: FC 95), (NpcGra, F400, l7, r0, id: FC 95), (NpcGra, F400, l8, r0, id: FC 95), (NpcTke, F401, l4, r1, id: FC 94), (NpcRvl, F401, l4, r1, id: FC 95), (NpcTke, F401, l4, r1, id: FC 96), (NpcTke, F401, l4, r1, id: FC 97), (NpcTke, F300_1, l2, r0, id: FC 86), (NpcTke, F300_1, l2, r0, id: FC 87), (NpcGrd, F300_1, l2, r0, id: FC 88), (NpcGrd, F300_1, l4, r0, id: FC 86)
201 us: 805A9AEF 0x08, jp: 805ACD6F 0x08 Talk to Strich at Bug Heaven for first time set: 116-InsectGame.c#L58, checked: 105-Terry.c#L71, checked: 105-Terry.c#L388, checked: 105-Terry.c#L393, checked: 105-Terry.c#L421, checked: 116-InsectGame.c#L10, (MapMark, F023, l0, r0, id: FC DA), (MapMark, F020, l0, r0, id: FC F0)
202 us: 805A9AEF 0x10, jp: 805ACD6F 0x10 Fi text before going to sky for first time cleared checked: 114-Friend.c#L3, (NpcTke, F000, l4, r0, id: FD CB), (NpcCbFd, F001r, l3, r0, id: FC 77), (NpcCbFd, F001r, l4, r0, id: FC 7D), (NpcTke, F001r, l4, r0, id: FC 80), (NpcCbFd, F001r, l3, r1, id: FC 11), (NpcCbFd, F001r, l4, r1, id: FC 13)
203 us: 805A9AEF 0x20, jp: 805ACD6F 0x20 Cutscene showing Fi in Academy Staircase set: 115-Town2.c#L1477, (NpcTke, F001r, l2, r0, id: FC 77)
204 us: 805A9AEF 0x40, jp: 805ACD6F 0x40 Skyloft Introductory Cutscene
205 us: 805A9AF0 0x02, jp: 805ACD70 0x02 Lanayru Silent Realm Introductory Cutscene
206 us: 805A9AF0 0x04, jp: 805ACD70 0x04 Faron Trial Completed (Skyview layer 2 / Outside AC layer 1 / Faron Woods, Deep Woods layer 4 / Skyview Spring layer 3 / Skyview Boss Room layer 3 / Lake Floria layer 1 / Water Dragon's Lair layer 1) set: 003-ItemGet.c#L487, checked: 111-FortuneTeller.c#L148, checked: 118-Town3.c#L486, checked: 118-Town3.c#L543, checked: 006-9KenseiNormal.c#L134, checked: 106-DrugStore.c#L65, checked: 106-DrugStore.c#L304, checked: 115-Town2.c#L937, checked: 115-Town2.c#L1149, checked: 203-ForestF2.c#L138, (NpcTke, F100, l4, r0, id: FE B7)
207 us: 805A9AF0 0x08, jp: 805ACD70 0x08 Eldin Trial Completed (removes fi trigger in front of Volcano Summit) set: 003-ItemGet.c#L1496, checked: 111-FortuneTeller.c#L68, checked: 006-9KenseiNormal.c#L144, (NpcGra, F200, l2, r0, id: 00 1F), (NpcTke, F200, l2, r2, id: FC BD), (NpcTke, F200, l0, r5, id: 28 0A), (NpcGra, F201_3, l0, r0, id: FC 10)
208 us: 805A9AF0 0x10, jp: 805ACD70 0x10 Lanayru Trial Completed (Lanayru Caves layer 1) set: 003-ItemGet.c#L887, checked: 111-FortuneTeller.c#L131, checked: 006-9KenseiNormal.c#L3, checked: 106-DrugStore.c#L391, checked: 115-Town2.c#L359, (NpcTke, F300, l2, r0, id: FE 0F)
209 us: 805A9AF0 0x20, jp: 805ACD70 0x20 Hylia's Trial Completed (Triggers Fi Text after Skyloft Trial) set: 003-ItemGet.c#L701, checked: 111-FortuneTeller.c#L22, checked: 460-RairyuMinigame.c#L112, checked: 460-RairyuMinigame.c#L203, checked: 115-Town2.c#L922, checked: 103-DaiShinkan.c#L68, checked: 501-Inpa.c#L249, (NpcTke, F000, l4, r0, id: FD F4), (NpcTke, F000, l5, r0, id: FD FF)
210 us: 805A9AF0 0x40, jp: 805ACD70 0x40 Obtain Stone of Trials
211 us: 805A9AF0 0x80, jp: 805ACD70 0x80 LMF Introductory Cutscene (The loading zone to LMF now exists AND the opened Lanayru Gate of Time now appears in the Harp Cutscene) (MapMark, F300_4, l0, r-1, id: FC 04), (TDoor, F300_4, l13, r0, id: FC 81), (MapMark, F300, l0, r-1, id: FC 11), (ScChang, F300, l0, r0, id: FC EB)
212 us: 805A9AF3 0x01, jp: 805ACD73 0x01
213 us: 805A9AF3 0x02, jp: 805ACD73 0x02 Start Bamboo Minigame (unsets after you finished) (Bamboo Island layer 2)
214 us: 805A9AF3 0x04, jp: 805ACD73 0x04 Finished Bamboo Minigame (unsets after parrows Text)
215 us: from 805A9BD6 0x02 to 805A9BD6 0x40, jp: from 805ACE56 0x02 to 805ACE56 0x40 (not implemented yet -- 7F95)
216 us: 805A9AF3 0x08, jp: 805ACD73 0x08 Talk to Peater on Bamboo island set: 109-TakeGoron.c#L95
217 us: from 805A9BD1 0x01 to 805A9BD1 0x08, jp: from 805ACE51 0x01 to 805ACE51 0x08 (not implemented yet -- 7C03)
218 us: 805A9AF3 0x10, jp: 805ACD73 0x10 Set going back to the sky from Faron, unset entering a light pillar
219 us: 805A9AF3 0x20, jp: 805ACD73 0x20 Set going back to the sky from Eldin, unset entering a light pillar
220 us: 805A9AF3 0x40, jp: 805ACD73 0x40 Set going to the sky from Lanayru, unset entering a light pillar
221 us: 805A9AF3 0x80, jp: 805ACD73 0x80
222 us: 805A9AF2 0x01, jp: 805ACD72 0x01
223 us: 805A9AF2 0x02, jp: 805ACD72 0x02
224 us: 805A9AF2 0x04, jp: 805ACD72 0x04
225 us: 805A9AF2 0x10, jp: 805ACD72 0x10 Set after Ghirahim 3 checked: 460-RairyuMinigame.c#L55, checked: 460-RairyuMinigame.c#L649, checked: 460-RairyuMinigame.c#L1454, checked: 501-Inpa.c#L649, EVNT (F403, r01, idx:2, demo01)
226 us: 805A9AF2 0x08, jp: 805ACD72 0x08 Hero Mode checked: 300-Mountain.c#L76, checked: 008-Hint.c#L8, checked: 008-Hint.c#L18, checked: 008-Hint.c#L39, checked: 460-RairyuMinigame.c#L39, checked: 460-RairyuMinigame.c#L51, checked: 460-RairyuMinigame.c#L117, checked: 460-RairyuMinigame.c#L208, checked: 460-RairyuMinigame.c#L645, checked: 460-RairyuMinigame.c#L1444, checked: 108-ShinkanA.c#L43, checked: 108-ShinkanA.c#L70, checked: 108-ShinkanA.c#L486, checked: 305-MountainF3.c#L143, checked: 006-4KenseiNormal.c#L13, checked: 006-4KenseiNormal.c#L31, checked: 003-ItemGet.c#L136, checked: 003-ItemGet.c#L1200, checked: 203-ForestF2.c#L849
227 us: 805A9AF2 0x20, jp: 805ACD72 0x20 First Goddess Cube (Unlocks ability to skyward strike Goddess Cubes) checked: 200-Forest.c#L294, (GodCube, B100_1, l0, r0, id: FC 5E), (GodCube, F103, l0, r0, id: FC EE), (GodCube, F102, l0, r4, id: FC 24), (GodCube, F102_2, l0, r0, id: FC 5E), (GodCube, F102_1, l0, r0, id: FC 50), (TBox, F023, l0, r0, id: FC 6C), (GodCube, F402, l0, r2, id: FC 38), (TBox, F020, l0, r0, id: FC 15), (GodCube, F406, l0, r1, id: FC 20), (GodCube, F100, l0, r0, id: FD 79), (GodCube, F400, l0, r0, id: FC 85), (GodCube, F401, l0, r1, id: FC 70), (GodCube, F101, l0, r0, id: FC 6F), (NpcTke, F101, l1, r0, id: FD 05), (NpcTke, F101, l1, r0, id: FD 06), (NpcTke, F101, l1, r0, id: FD 07), (NpcInv, F101, l1, r0, id: FD 08)
228 us: 805A9AF2 0x40, jp: 805ACD72 0x40 Goddess Cube near Skyview Entrance (GodCube, B100_1, l0, r0, id: FC 5F), (GodCube, F103, l0, r0, id: FC EF), (GodCube, F102, l0, r4, id: FC 25), (GodCube, F102_2, l0, r0, id: FC 5F), (GodCube, F102_1, l0, r0, id: FC 51), (TBox, F023, l0, r0, id: FC 6D), (GodCube, F402, l0, r2, id: FC 39), (TBox, F020, l0, r0, id: FC 16), (GodCube, F406, l0, r1, id: FC 21), (GodCube, F100, l0, r0, id: FD 7A), (GodCube, F400, l0, r0, id: FC 86), (GodCube, F401, l0, r1, id: FC 71), (GodCube, F101, l0, r0, id: 00 70)
229 us: 805A9AF2 0x80, jp: 805ACD72 0x80 Goddess Cube near Volcano Entry Statue (GodCube, F202, l0, r0, id: FC 09), (GodCube, F202, l0, r2, id: FC 89), (GodCube, F202, l0, r4, id: FC 3C), (GodCube, F202, l0, r6, id: FC 05), (GodCube, F200, l0, r0, id: 00 06), (GodCube, F200, l0, r2, id: FC 54), (GodCube, F200, l0, r4, id: FC 3D), (GodCube, F200, l0, r6, id: FC 12), (GodCube, F201_3, l0, r0, id: FC 30), (TBox, F023, l0, r0, id: FC 6E), (TBox, F020, l0, r0, id: FC 17), (GodCube, F201_1, l0, r0, id: FC 1B), (GodCube, F201_2, l0, r0, id: FC 35), (GodCube, F201_4, l0, r0, id: FC 0A), (GodCube, F210, l0, r0, id: FC 40)
230 us: 805A9AF5 0x01, jp: 805ACD75 0x01 Goddess Cube in Sand Oasis in Lanayru (GodCube, F302, l0, r0, id: FC 31), (GodCube, F303, l0, r0, id: FC 29), (TBox, F023, l0, r0, id: FC 6F), (TBox, F020, l0, r0, id: FC 18), (GodCube, F301, l0, r0, id: FC 29), (GodCube, F301_6, l0, r0, id: FC 18), (GodCube, F300_4, l0, r0, id: FC 61), (GodCube, F301_3, l0, r0, id: FC 36), (GodCube, F301_1, l0, r0, id: FC 52), (GodCube, F300_1, l0, r0, id: FC 6C), (GodCube, F300_1, l0, r1, id: FC 0D), (GodCube, F300_1, l0, r2, id: FC 7C), (GodCube, F301_4, l0, r0, id: FC 20), (GodCube, F300, l0, r0, id: FC 4B)
231 us: 805A9AF5 0x02, jp: 805ACD75 0x02 Goddess Cube near clawshot target in Faron Woods (GodCube, B100_1, l0, r0, id: FC 5B), (GodCube, F103, l0, r0, id: FC F4), (GodCube, F102, l0, r4, id: FC 21), (GodCube, F102_2, l0, r0, id: FC 5B), (GodCube, F102_1, l0, r0, id: FC 4D), (TBox, F023, l0, r0, id: FC 70), (GodCube, F402, l0, r2, id: FC 35), (TBox, F020, l0, r0, id: FC 19), (GodCube, F406, l0, r1, id: FC 1D), (GodCube, F100, l0, r0, id: A0 FC), (GodCube, F400, l0, r0, id: FC 82), (GodCube, F401, l0, r1, id: FC 6D), (GodCube, F101, l0, r0, id: FC EC)
232 us: 805A9AF5 0x04, jp: 805ACD75 0x04
233 us: 805A9AF5 0x08, jp: 805ACD75 0x08
234 us: 805A9AF5 0x10, jp: 805ACD75 0x10 Goddess Cube near Digging Mitts Cave entrance (GodCube, F202, l0, r2, id: FC 8A), (GodCube, F202, l0, r2, id: 00 C7), (GodCube, F202, l0, r4, id: FC 3D), (GodCube, F202, l0, r6, id: FC 06), (GodCube, F200, l0, r2, id: F0 44), (GodCube, F200, l0, r4, id: FC 3E), (GodCube, F200, l0, r6, id: FC 13), (GodCube, F201_3, l0, r0, id: FC 31), (TBox, F023, l0, r0, id: FC 71), (TBox, F020, l0, r0, id: FC 1A), (GodCube, F201_1, l0, r0, id: FC 1C), (GodCube, F201_2, l0, r0, id: FC 36), (GodCube, F201_4, l0, r0, id: FC 0B), (GodCube, F210, l0, r0, id: FC 41)
235 us: 805A9AF5 0x20, jp: 805ACD75 0x20 Goddess Cube in Lanayru Mines behind Tower (GodCube, F302, l0, r0, id: FC 32), (GodCube, F303, l0, r0, id: FC 26), (TBox, F023, l0, r0, id: FC 72), (TBox, F020, l0, r0, id: FC 1B), (GodCube, F301, l0, r0, id: FC 2A), (GodCube, F301_6, l0, r0, id: FC 19), (GodCube, F300_4, l0, r0, id: FC 62), (GodCube, F301_3, l0, r0, id: FC 37), (GodCube, F301_1, l0, r0, id: FC 53), (GodCube, F300_1, l0, r0, id: FC 1D), (GodCube, F300_1, l0, r1, id: FC 0E), (GodCube, F300_1, l0, r2, id: FC 7D), (GodCube, F301_4, l0, r0, id: FC 21), (GodCube, F300, l0, r0, id: FC C7)
236 us: 805A9AF5 0x40, jp: 805ACD75 0x40 Goddess Cube near Faron Trial (GodCube, B100_1, l0, r0, id: FC 5C), (GodCube, F103, l0, r0, id: FC F5), (GodCube, F102, l0, r4, id: FC 22), (GodCube, F102_2, l0, r0, id: FC 5C), (GodCube, F102_1, l0, r0, id: FC 4E), (TBox, F023, l0, r0, id: FC 5F), (GodCube, F402, l0, r2, id: FC 36), (TBox, F020, l0, r0, id: FC 72), (GodCube, F406, l0, r1, id: FC 1E), (GodCube, F100, l0, r0, id: A4 FD), (GodCube, F400, l0, r0, id: FC 83), (GodCube, F401, l0, r1, id: FC 6E), (GodCube, F101, l0, r0, id: FC ED)
237 us: 805A9AF5 0x80, jp: 805ACD75 0x80 Goddess Cube near Eldin Temple Entrance (GodCube, F202, l0, r2, id: FC 8B), (GodCube, F202, l0, r4, id: FC 3E), (GodCube, F202, l0, r4, id: 00 7C), (GodCube, F202, l0, r6, id: FC 07), (GodCube, F200, l0, r2, id: FC 55), (GodCube, F200, l0, r4, id: 24 2A), (GodCube, F200, l0, r4, id: FC 3F), (GodCube, F200, l0, r6, id: FC 14), (GodCube, F201_3, l0, r0, id: FC 32), (TBox, F023, l0, r0, id: FC 74), (TBox, F020, l0, r0, id: FC 1D), (GodCube, F201_1, l0, r0, id: FC 1D), (GodCube, F201_2, l0, r0, id: FC 37), (GodCube, F201_4, l0, r0, id: FC 0C), (GodCube, F210, l0, r0, id: FC 42)
238 us: 805A9AF4 0x01, jp: 805ACD74 0x01 Goddess Cube in Skipper's Retreat (GodCube, F302, l0, r0, id: FC 35), (GodCube, F303, l0, r0, id: FC 2C), (TBox, F023, l0, r0, id: FC 75), (TBox, F020, l0, r0, id: FC 1E), (GodCube, F301, l0, r0, id: FC 2C), (GodCube, F301_6, l0, r0, id: FC 1D), (GodCube, F300_4, l0, r0, id: FC 64), (GodCube, F301_3, l0, r0, id: FC 2E), (GodCube, F301_1, l0, r0, id: FC 57), (GodCube, F300_1, l0, r0, id: FC 6F), (GodCube, F300_1, l0, r1, id: FC 11), (GodCube, F300_1, l0, r2, id: FC 80), (GodCube, F301_4, l0, r0, id: FC 25), (GodCube, F300, l0, r0, id: FC CA)
239 us: 805A9AF4 0x02, jp: 805ACD74 0x02 Goddess Cube near Life Tree in Lanayru Gorge (GodCube, F302, l0, r0, id: 18 26), (GodCube, F303, l0, r0, id: FC 2E), (TBox, F023, l0, r0, id: FC 63), (TBox, F020, l0, r0, id: FC 76), (GodCube, F301, l0, r0, id: 18 2E), (GodCube, F301_6, l0, r0, id: 18 1C), (GodCube, F300_4, l0, r0, id: FC 66), (GodCube, F301_3, l0, r0, id: 18 3A), (GodCube, F301_1, l0, r0, id: 18 55), (GodCube, F300_1, l0, r0, id: FC 71), (GodCube, F300_1, l0, r1, id: FC 13), (GodCube, F300_1, l0, r2, id: FC 82), (GodCube, F301_4, l0, r0, id: 18 24), (GodCube, F300, l0, r0, id: FC CC)
240 us: 805A9AF4 0x04, jp: 805ACD74 0x04 Goddess Cube inside Volcano Summit (GodCube, F202, l0, r2, id: FC 86), (GodCube, F202, l0, r4, id: FC 39), (GodCube, F202, l0, r6, id: FC 02), (GodCube, F200, l0, r2, id: FC 51), (GodCube, F200, l0, r4, id: FC 3A), (GodCube, F200, l0, r6, id: FC 0F), (GodCube, F201_3, l0, r0, id: FC 37), (TBox, F023, l0, r0, id: FC 62), (TBox, F020, l0, r0, id: FC 75), (GodCube, F201_1, l0, r0, id: FC 0F), (GodCube, F201_2, l0, r0, id: FC 14), (GodCube, F201_4, l0, r0, id: FC 10), (GodCube, F210, l0, r0, id: FC 46)
241 us: 805A9AF4 0x08, jp: 805ACD74 0x08 Goddess Cube on Branch in Faron (GodCube, B100_1, l0, r0, id: FC 5D), (GodCube, F103, l0, r0, id: FC F6), (GodCube, F102, l0, r4, id: FC 23), (GodCube, F102_2, l0, r0, id: FC 5D), (GodCube, F102_1, l0, r0, id: FC 4F), (GodCube, F402, l0, r2, id: FC 37), (TBox, F000, l0, r0, id: FC 96), (GodCube, F406, l0, r1, id: FC 1F), (GodCube, F100, l0, r0, id: FC FE), (GodCube, F400, l0, r0, id: FC 84), (GodCube, F401, l0, r1, id: FC 6F), (GodCube, F101, l0, r0, id: FC EE)
242 us: 805A9AF4 0x10, jp: 805ACD74 0x10 Goddess Cube on Sand Slide (GodCube, F202, l0, r2, id: FC 8D), (GodCube, F202, l0, r4, id: FC 40), (GodCube, F202, l0, r6, id: 2C 00), (GodCube, F202, l0, r6, id: FC 09), (GodCube, F200, l0, r2, id: FC 57), (GodCube, F200, l0, r4, id: FC 41), (GodCube, F200, l0, r6, id: 2C 0B), (GodCube, F200, l0, r6, id: FC 16), (GodCube, F201_3, l0, r0, id: FC 34), (TBox, F000, l0, r0, id: FC 97), (GodCube, F201_1, l0, r0, id: FC 1F), (GodCube, F201_2, l0, r0, id: FC 39), (GodCube, F201_4, l0, r0, id: FC 0E), (GodCube, F210, l0, r0, id: FC 44)
243 us: 805A9AF4 0x20, jp: 805ACD74 0x20 Goddess Cube in Pirate Stronghold (GodCube, F302, l0, r0, id: FC 36), (GodCube, F303, l0, r0, id: FC 2D), (GodCube, F301, l0, r0, id: FC 2D), (TBox, F000, l0, r0, id: FC 98), (GodCube, F301_6, l0, r0, id: FC 02), (GodCube, F300_4, l0, r0, id: FC 65), (GodCube, F301_3, l0, r0, id: FC 3B), (GodCube, F301_1, l0, r0, id: FC 58), (GodCube, F300_1, l0, r0, id: FC 70), (GodCube, F300_1, l0, r1, id: FC 12), (GodCube, F300_1, l0, r2, id: FC 81), (GodCube, F301_4, l0, r0, id: FC 26), (GodCube, F300, l0, r0, id: FC CB)
244 us: 805A9AF4 0x40, jp: 805ACD74 0x40 Goddess Cube on top of Skyview Temple (GodCube, B100_1, l0, r0, id: FC 60), (GodCube, F103, l0, r0, id: FC F0), (GodCube, F102, l0, r4, id: FC 26), (GodCube, F102_2, l0, r0, id: FC 60), (GodCube, F102_1, l0, r0, id: FC 52), (TBox, F023, l0, r0, id: FC 76), (GodCube, F402, l0, r2, id: FC 3A), (TBox, F020, l0, r0, id: FC 1F), (GodCube, F406, l0, r1, id: FC 22), (GodCube, F100, l0, r0, id: FD 7B), (GodCube, F400, l0, r0, id: FC 87), (GodCube, F401, l0, r1, id: FC 72), (GodCube, F101, l0, r0, id: 00 71)
245 us: 805A9AF4 0x80, jp: 805ACD74 0x80 Goddess Cube behind boulder near Eldin Temple Entrance (GodCube, F202, l0, r2, id: FC 8C), (GodCube, F202, l0, r4, id: FC 3F), (GodCube, F202, l0, r4, id: FC 7D), (GodCube, F202, l0, r6, id: FC 08), (GodCube, F200, l0, r2, id: FC 56), (GodCube, F200, l0, r4, id: 24 2B), (GodCube, F200, l0, r4, id: FC 40), (GodCube, F200, l0, r6, id: FC 15), (GodCube, F201_3, l0, r0, id: FC 33), (TBox, F023, l0, r0, id: FC 77), (TBox, F020, l0, r0, id: FC 20), (GodCube, F201_1, l0, r0, id: FC 1E), (GodCube, F201_2, l0, r0, id: FC 38), (GodCube, F201_4, l0, r0, id: FC 0D), (GodCube, F210, l0, r0, id: FC 43)
246 us: 805A9AF7 0x01, jp: 805ACD77 0x01 Goddess Cube on clawshot target ledge in Lanayru Desert (GodCube, F302, l0, r0, id: FC 30), (GodCube, F303, l0, r0, id: FC 28), (TBox, F023, l0, r0, id: FC 80), (TBox, F020, l0, r0, id: FC 21), (GodCube, F301, l0, r0, id: FC 28), (GodCube, F301_6, l0, r0, id: FC 17), (GodCube, F300_4, l0, r0, id: FC 60), (GodCube, F301_3, l0, r0, id: FC 35), (GodCube, F301_1, l0, r0, id: FC 51), (GodCube, F300_1, l0, r0, id: FC 6B), (GodCube, F300_1, l0, r1, id: FC 0C), (GodCube, F300_1, l0, r2, id: FC 7B), (GodCube, F301_4, l0, r0, id: FC 1F), (GodCube, F300, l0, r0, id: FC 4A)
247 us: 805A9AF7 0x02, jp: 805ACD77 0x02 Goddess Cube near Hook Beetle cage (GodCube, F302, l0, r0, id: FC 2F), (GodCube, F303, l0, r0, id: FC 27), (TBox, F023, l0, r0, id: FC 78), (TBox, F020, l0, r0, id: FC 22), (GodCube, F301, l0, r0, id: FC 27), (GodCube, F301_6, l0, r0, id: FC 16), (GodCube, F300_4, l0, r0, id: 04 5F), (GodCube, F301_3, l0, r0, id: FC 34), (GodCube, F301_1, l0, r0, id: FC 50), (GodCube, F300_1, l0, r0, id: FC 6A), (GodCube, F300_1, l0, r1, id: FC 0B), (GodCube, F300_1, l0, r2, id: FC 7A), (GodCube, F301_4, l0, r0, id: FC 1E), (GodCube, F300, l0, r0, id: FC 49)
248 us: 805A9AF7 0x04, jp: 805ACD77 0x04 Goddess Cube near Fire Sanctuary Entrance checked: 303-MountainF2.c#L579, (GodCube, F202, l0, r2, id: FC 87), (GodCube, F202, l0, r4, id: FC 3A), (GodCube, F202, l0, r6, id: FC 03), (GodCube, F200, l0, r2, id: FC 52), (GodCube, F200, l0, r4, id: FC 3B), (GodCube, F200, l0, r6, id: FC 10), (GodCube, F201_3, l0, r0, id: FC 0C), (TBox, F023, l0, r0, id: FC 5E), (TBox, F020, l0, r0, id: FC 71), (GodCube, F201_1, l0, r0, id: FC 21), (GodCube, F201_2, l0, r0, id: FC 3B), (GodCube, F201_4, l0, r0, id: FC 11), (GodCube, F210, l0, r0, id: FC 47)
249 us: 805A9AF7 0x08, jp: 805ACD77 0x08 Goddess Cube outside Ancient Cistern (GodCube, B100_1, l0, r0, id: FC 61), (GodCube, F103, l0, r0, id: FC F2), (GodCube, F102, l0, r4, id: FC 28), (GodCube, F102_2, l0, r0, id: FC 62), (GodCube, F102_1, l0, r0, id: FC 20), (TBox, F023, l0, r0, id: FC 79), (GodCube, F402, l0, r2, id: FC 3B), (TBox, F020, l0, r0, id: FC 23), (GodCube, F406, l0, r1, id: FC 23), (GodCube, F100, l0, r0, id: FD 7D), (GodCube, F400, l0, r0, id: FC 88), (GodCube, F401, l0, r1, id: FC 73), (GodCube, F101, l0, r0, id: FC EF)
250 us: 805A9AF7 0x10, jp: 805ACD77 0x10 Goddess Cube in Skyview Spring (GodCube, B100_1, l0, r0, id: FC 07), (GodCube, F103, l0, r0, id: FC F1), (GodCube, F102, l0, r4, id: FC 27), (GodCube, F102_2, l0, r0, id: FC 61), (GodCube, F102_1, l0, r0, id: FC 53), (TBox, F023, l0, r0, id: FC 73), (GodCube, F402, l0, r2, id: FC 34), (TBox, F020, l0, r0, id: FC 1C), (GodCube, F406, l0, r1, id: FC 1C), (GodCube, F406, l0, r1, id: FC 25), (GodCube, F100, l0, r0, id: FD 7C), (GodCube, F400, l0, r0, id: FC 81), (GodCube, F401, l0, r1, id: FC 6C), (GodCube, F101, l0, r0, id: FC F1)
251 us: 805A9AF7 0x20, jp: 805ACD77 0x20 Goddess Cube in Waterfall Area in Volcano Summit (GodCube, F202, l0, r2, id: FC 88), (GodCube, F202, l0, r4, id: FC 3B), (GodCube, F202, l0, r6, id: FC 04), (GodCube, F200, l0, r2, id: FC 53), (GodCube, F200, l0, r4, id: FC 3C), (GodCube, F200, l0, r6, id: FC 11), (GodCube, F201_3, l0, r0, id: FC 36), (TBox, F023, l0, r0, id: FC 61), (TBox, F020, l0, r0, id: FC 74), (GodCube, F201_1, l0, r0, id: FC 22), (GodCube, F201_2, l0, r0, id: FC 3C), (GodCube, F201_4, l0, r0, id: FC 00), (GodCube, F210, l0, r0, id: FC 45)
252 us: 805A9AF7 0x40, jp: 805ACD77 0x40 Goddess Cube in ToT area Minekart Ride in Lanayru (GodCube, F302, l0, r0, id: FC 33), (GodCube, F303, l0, r0, id: FC 2A), (TBox, F023, l0, r0, id: FC 81), (TBox, F020, l0, r0, id: FC 36), (GodCube, F301, l0, r0, id: FC 2B), (GodCube, F301_6, l0, r0, id: FC 1A), (GodCube, F300_4, l0, r0, id: FC 07), (GodCube, F301_3, l0, r0, id: FC 38), (GodCube, F301_1, l0, r0, id: FC 54), (GodCube, F300_1, l0, r0, id: FC 6D), (GodCube, F300_1, l0, r1, id: FC 0F), (GodCube, F300_1, l0, r2, id: FC 7E), (GodCube, F301_4, l0, r0, id: FC 22), (GodCube, F300, l0, r0, id: FC C8)
253 us: 805A9AF7 0x80, jp: 805ACD77 0x80
254 us: 805A9AF6 0x01, jp: 805ACD76 0x01 Goddess Cube in Lake Floria (GodCube, B100_1, l0, r0, id: FC 62), (GodCube, F103, l0, r0, id: FC F3), (GodCube, F102, l0, r3, id: 0C 06), (GodCube, F102_2, l0, r0, id: FC 63), (GodCube, F102_1, l0, r0, id: FC 54), (GodCube, F402, l0, r2, id: FC 3C), (TBox, F000, l0, r0, id: FC 95), (GodCube, F406, l0, r1, id: FC 24), (GodCube, F100, l0, r0, id: FD 7E), (GodCube, F400, l0, r0, id: FC 89), (GodCube, F401, l0, r1, id: FC 74), (GodCube, F101, l0, r0, id: FC F0)
255 us: 805A9AF6 0x02, jp: 805ACD76 0x02 Goddess Cube inside Digging Mitts Cave (GodCube, F202, l0, r2, id: FC 85), (GodCube, F202, l0, r4, id: FC 38), (GodCube, F202, l0, r6, id: FC 01), (GodCube, F200, l0, r2, id: FC 58), (GodCube, F200, l0, r4, id: FC 39), (GodCube, F200, l0, r6, id: FC 0E), (NpcSalS, F004r, l0, r0, id: FC 39), (GodCube, F201_3, l0, r0, id: FC 35), (TBox, F023, l0, r0, id: FC 60), (TBox, F020, l0, r0, id: FC 73), (GodCube, F201_1, l0, r0, id: FC 20), (GodCube, F201_2, l0, r0, id: FC 3A), (GodCube, F201_4, l0, r0, id: FC 0F), (GodCube, F210, l0, r0, id: 00 3F)
256 us: 805A9AF6 0x04, jp: 805ACD76 0x04 Goddess Cube in Ancient Harbour (GodCube, F302, l0, r0, id: FC 34), (TBox, F004r, l0, r0, id: FC 78), (GodCube, F303, l0, r0, id: FC 2B), (GodCube, F301, l0, r0, id: FC 0C), (TBox, F000, l0, r0, id: FC 99), (GodCube, F301_6, l0, r0, id: FC 1B), (GodCube, F300_4, l0, r0, id: FC 63), (GodCube, F301_3, l0, r0, id: FC 39), (GodCube, F301_1, l0, r0, id: FC 56), (GodCube, F300_1, l0, r0, id: FC 6E), (GodCube, F300_1, l0, r1, id: FC 10), (GodCube, F300_1, l0, r2, id: FC 7F), (GodCube, F301_4, l0, r0, id: FC 23), (GodCube, F300, l0, r0, id: FC C9)
257 us: 805A9AF6 0x08, jp: 805ACD76 0x08
258 us: 805A9AF6 0x10, jp: 805ACD76 0x10
259 us: 805A9AF6 0x20, jp: 805ACD76 0x20 Talking to the confined robots after activateing both Generators in Sandship set: 401-DesertD2.c#L51, checked: 401-DesertD2.c#L8, checked: 401-DesertD2.c#L117, checked: 401-DesertD2.c#L187, (MapMark, D301, l0, r-1, id: FC 02), (MapMark, D301, l0, r-1, id: FC 03)
260 us: 805A9AF6 0x40, jp: 805ACD76 0x40
261 us: 805A9AF6 0x80, jp: 805ACD76 0x80
262 us: 805A9AF9 0x01, jp: 805ACD79 0x01 Set when saveing the confined robots in Sandship set: 401-DesertD2.c#L140, (NpcTke, D301, l4, r10, id: FC 17), (NpcDrb, D301, l4, r10, id: 28 19), (NpcDrb, D301, l4, r10, id: 28 1A), (NpcDrb, D301, l4, r10, id: 28 1B)
263 us: 805A9AF9 0x02, jp: 805ACD79 0x02 Set when talking to the confined robots after activateing one Generator set: 401-DesertD2.c#L49, set: 401-DesertD2.c#L59, set: 401-DesertD2.c#L76
264 us: 805A9AF9 0x04, jp: 805ACD79 0x04 Talk to Skipper for first time set: 402-DesertF2.c#L141, checked: 402-DesertF2.c#L57
265 us: 805A9AF9 0x08, jp: 805ACD79 0x08 Shipyard Introductory Cutscene (Sand Sea layer 4) EVNT (F301_4, r00, idx:0, F3014Intro), (NpcTke, F301_4, l1, r0, id: FC 6E)
266 us: 805A9AF9 0x10, jp: 805ACD79 0x10 Skipper's Retreat Introductory Cutscene EVNT (F301_3, r00, idx:0, F3013Intro), (NpcTke, F301_3, l0, r0, id: FC 30)
267 us: 805A9AF9 0x20, jp: 805ACD79 0x20 Outside Pirate Stronghold Introductory Cutscene EVNT (F301_6, r00, idx:0, F3016Intro), (NpcTke, F301_6, l0, r0, id: FC 07)
268 us: 805A9AF9 0x40, jp: 805ACD79 0x40 Skipper's Quest (to the Pirate Stronghold) in the Sand Sea
269 us: 805A9AF9 0x80, jp: 805ACD79 0x80 Sea Chart in Skipper's Retreat obtained set: 003-ItemGet.c#L156, checked: 006-2KenseiNormal.c#L53, checked: 402-DesertF2.c#L203, checked: 402-DesertF2.c#L466, (NpcTke, F301_1, l0, r0, id: FC 06)
270 us: 805A9AF8 0x01, jp: 805ACD78 0x01 Fi Text after Molderach 2's defeat (Shipyard Construction Bay layer 2) set: 402-DesertF2.c#L41, checked: 406-TrolleyRace.c#L3, checked: 402-DesertF2.c#L397, (NpcTke, F301_7, l0, r0, id: FC 03), (NpcTke, F301_1, l0, r0, id: FC 07), (NpcStr, F301_4, l0, r0, id: FC 1A)
271 us: 805A9AF8 0x02, jp: 805ACD78 0x02 Ship Dowsing (activates invisable Ship) set: 402-DesertF2.c#L21, (NpcTke, F301_6, l0, r0, id: FC 08)
272 us: 805A9AF8 0x04, jp: 805ACD78 0x04 Sandship made visible (Sand Sea layer 5) checked: 402-DesertF2.c#L103, checked: 402-DesertF2.c#L510
273 us: 805A9AF8 0x08, jp: 805ACD78 0x08 Skipper takes you onto his boat after talking to him in habour set: 402-DesertF2.c#L134, checked: 402-DesertF2.c#L59
274 us: 805A9AF8 0x10, jp: 805ACD78 0x10 Set when talking to the Goron for the Minecart Minigame after Molderach 2 is defeated set: 406-TrolleyRace.c#L94, checked: 406-TrolleyRace.c#L8, (MapMark, F301_4, l0, r-1, id: FC 02)
275 us: 805A9AF8 0x20, jp: 805ACD78 0x20 Set at Fi text for Ship Dowsing set: 402-DesertF2.c#L20, checked: 402-DesertF2.c#L399, checked: 402-DesertF2.c#L508, (NpcTke, F301_1, l0, r0, id: FC 08)
276 us: 805A9AF8 0x40, jp: 805ACD78 0x40 [Sets in Cs in Ancient Habour] EVNT (F301, r00, idx:1, F301Sayonara)
277 us: 805A9AF8 0x80, jp: 805ACD78 0x80 Skipper's text after you free the Sandship timeshift stone set: 401-DesertD2.c#L165, (NpcDrbC, D301, l1, r0, id: FC 5A), (NpcTke, D301, l1, r0, id: FC 5B)
278 us: 805A9AFB 0x01, jp: 805ACD7B 0x01 Finish Talking to Skipper in Skipper's Retreat (name on map appears) set: 402-DesertF2.c#L587, (NpcTke, F301_3, l0, r0, id: FC 30)
279 us: 805A9AFB 0x02, jp: 805ACD7B 0x02 Shipyard related (name on map appears) set: 402-DesertF2.c#L607, (NpcTke, F301_4, l1, r0, id: FC 6E)
280 us: 805A9AFB 0x04, jp: 805ACD7B 0x04 Pirate Stronghold related (name on map appears) set: 402-DesertF2.c#L4, (NpcTke, F301_6, l0, r0, id: FC 07)
281 us: 805A9AFB 0x08, jp: 805ACD7B 0x08 Land on Fun Fun Island for first time (name on map appears)
282 us: 805A9AFB 0x10, jp: 805ACD7B 0x10 Land on Lumpy Pumpkin Island for first time (name on map appears)
283 us: 805A9AFB 0x20, jp: 805ACD7B 0x20 Talk to Beedle on his island for first time (name on map appears) set: 105-Terry.c#L427
284 us: 805A9AFB 0x40, jp: 805ACD7B 0x40 Land on Bamboo Island for first time (name on map appears)
285 us: 805A9AFB 0x80, jp: 805ACD7B 0x80 Land on Isle of Songs for first time (name on map appears)
286 us: 805A9AFA 0x01, jp: 805ACD7A 0x01 Talk to Strich at Bug Heaven for first time (name on map appears) set: 116-InsectGame.c#L59
287 us: 805A9AFA 0x02, jp: 805ACD7A 0x02
288 us: 805A9AFA 0x04, jp: 805ACD7A 0x04 Bilocyte fight triggered set: 120-Nushi.c#L11
289 us: 805A9AFA 0x08, jp: 805ACD7A 0x08 Owlan's wooden shield set: 003-ItemGet.c#L176, set: 003-ItemGet.c#L400, set: 003-ItemGet.c#L1044, set: 003-ItemGet.c#L1309
290 us: 805A9AFA 0x10, jp: 805ACD7A 0x10 set after breaking chandelier in Lumpy pumkin set: 117-Pumpkin.c#L897, checked: 117-Pumpkin.c#L3, checked: 117-Pumpkin.c#L336, checked: 117-Pumpkin.c#L601, checked: 117-Pumpkin.c#L688, checked: 117-Pumpkin.c#L776, checked: 117-Pumpkin.c#L1091, (NpcTke, F011r, l0, r0, id: FC 3C), (NpcTke, F011r, l0, r0, id: FC 3D)
291 us: 805A9AFA 0x20, jp: 805ACD7A 0x20 Set after taking first Quest from Pumm (deliver hot pumpkin soup) set: 117-Pumpkin.c#L515, checked: 119-Captain.c#L80, checked: 117-Pumpkin.c#L465, checked: 117-Pumpkin.c#L1097
292 us: 805A9AFA 0x40, jp: 805ACD7A 0x40 Set after delivering hot pumpkin soup set: 119-Captain.c#L107, checked: 119-Captain.c#L38, checked: 117-Pumpkin.c#L423, (NpcSma2, F011r, l0, r0, id: FC 46), (NpcSma3, F011r, l0, r0, id: FC 47), (NpcPdu, F011r, l1, r0, id: FC 59), (NpcSma2, F011r, l1, r0, id: FC 5A), (NpcSma3, F011r, l1, r0, id: FC 5B), (NpcSma3, F011r, l2, r0, id: FC 58), (NpcPdu, F011r, l2, r0, id: FC 5B), (NpcSma2, F011r, l2, r0, id: FC 5C), (NpcPdu, F011r, l2, r0, id: FC 5F), (NpcPdu, F020, l2, r0, id: FD 03)
293 us: 805A9AFA 0x80, jp: 805ACD7A 0x80 Set after 2nd Quest from Pumm (harvest Pumkins) set: 117-Pumpkin.c#L444, checked: 117-Pumpkin.c#L285, checked: 117-Pumpkin.c#L425, checked: 117-Pumpkin.c#L1033
294 us: 805A9AFD 0x01, jp: 805ACD7D 0x01 Finish carrying pumpkins for Kina set: 117-Pumpkin.c#L215, checked: 117-Pumpkin.c#L152, checked: 117-Pumpkin.c#L184, checked: 117-Pumpkin.c#L203, checked: 117-Pumpkin.c#L287, checked: 117-Pumpkin.c#L346, checked: 117-Pumpkin.c#L934
295 us: 805A9AFD 0x02, jp: 805ACD7D 0x02
296 us: 805A9AFD 0x04, jp: 805ACD7D 0x04 Finished last Quest for Pumm set: 117-Pumpkin.c#L1209, checked: 102-Zelda.c#L389, checked: 117-Pumpkin.c#L342, checked: 117-Pumpkin.c#L597, checked: 117-Pumpkin.c#L683, checked: 117-Pumpkin.c#L851, checked: 117-Pumpkin.c#L861, checked: 117-Pumpkin.c#L938
297 us: 805A9AFD 0x08, jp: 805ACD7D 0x08 Talking to Item Seller at night (he buys treasure) set: 115-Town2.c#L110, checked: 115-Town2.c#L3
298 us: 805A9AFD 0x10, jp: 805ACD7D 0x10 Set after talking to Strich at night set: 115-Town2.c#L260, checked: 115-Town2.c#L140
299 us: 805A9AFD 0x20, jp: 805ACD7D 0x20 Wryna asks Link for help set: 118-Town3.c#L328, set: 118-Town3.c#L936, (NpcTke, F000, l4, r0, id: FD CE), (NpcTke, F000, l6, r0, id: FD D2), (NpcTke, F000, l8, r0, id: FD D7)
300 us: 805A9AFD 0x40, jp: 805ACD7D 0x40 Set when talking to Strich set: 112-Trustee.c#L255
301 us: 805A9AFD 0x80, jp: 805ACD7D 0x80 Kukiel screams unset: 102-Zelda.c#L469, (NpcTke, F000, l5, r0, id: FD CB), (NpcTke, F000, l7, r0, id: FD E9), (NpcTke, F000, l9, r0, id: FD E8)
302 us: 805A9AFC 0x01, jp: 805ACD7C 0x01
303 us: 805A9AFC 0x02, jp: 805ACD7C 0x02 Wryna asks Link to find Kukiel (allows Kukiel to scream to unlock Batreaux's door) set: 118-Town3.c#L293, checked: 118-Town3.c#L11, checked: 118-Town3.c#L84, checked: 118-Town3.c#L194, checked: 118-Town3.c#L260, checked: 118-Town3.c#L390, checked: 122-Town4.c#L268, checked: 122-Town4.c#L281, checked: 122-Town4.c#L302, checked: 117-Pumpkin.c#L782, checked: 006-1KenseiNormal.c#L118, (NpcTke, F000, l5, r0, id: FD CB), (NpcTke, F000, l7, r0, id: FD E9), (NpcTke, F000, l9, r0, id: FD E8), (NpcSoG, F006r, l2, r0, id: FC 1F)
304 us: 805A9AFC 0x04, jp: 805ACD7C 0x04 Start Batreaux quest (enables Gratitude crystals) set: 121-AkumaKun.c#L53, checked: 118-Town3.c#L7, checked: 118-Town3.c#L69, checked: 118-Town3.c#L190, checked: 118-Town3.c#L248, checked: 118-Town3.c#L392, checked: 118-Town3.c#L519, checked: 118-Town3.c#L632, checked: 118-Town3.c#L652, checked: 118-Town3.c#L826, checked: 100-Town.c#L335, checked: 006-9KenseiNormal.c#L27, checked: 122-Town4.c#L53, checked: 122-Town4.c#L126, checked: 122-Town4.c#L259, checked: 102-Zelda.c#L220, checked: 102-Zelda.c#L234, checked: 102-Zelda.c#L344, checked: 110-DivingGame.c#L129, checked: 105-Terry.c#L73, checked: 105-Terry.c#L395, checked: 105-Terry.c#L423, checked: 109-TakeGoron.c#L7, checked: 109-TakeGoron.c#L168, checked: 123-Town5.c#L9, checked: 123-Town5.c#L580, checked: 502-CenterFieldBack.c#L122, checked: 107-Kanban.c#L296, checked: 117-Pumpkin.c#L10, checked: 117-Pumpkin.c#L784, checked: 117-Pumpkin.c#L869, checked: 117-Pumpkin.c#L940, checked: 115-Town2.c#L361, checked: 006-1KenseiNormal.c#L411, checked: 006-1KenseiNormal.c#L421, checked: 006-1KenseiNormal.c#L469, (NpcSoMo, F000, l4, r0, id: FD CD), (NpcSoMo, F000, l6, r0, id: FD D1), (NpcSoMo, F000, l8, r0, id: FD C7), (NpcSoMo, F006r, l1, r0, id: FC 1B), (NpcSoMo, F006r, l2, r0, id: FC 1B), (NpcSoMo, F006r, l2, r0, id: FC 1E)
305 us: 805A9AFC 0x08, jp: 805ACD7C 0x08 Start Fledge's Pumpkin Minigame (unset after Fledge's Text) / Start Strich Bug Heaven minigame (unset after Strich text)
306 us: 805A9AFC 0x10, jp: 805ACD7C 0x10 Finish Fledge's Pumpkin Minigame (unset after Fledge's Text) / Win at Bug Heaven (unset after Strich text)
307 us: 805A9AFC 0x20, jp: 805ACD7C 0x20
308 us: 805A9AFC 0x40, jp: 805ACD7C 0x40
309 us: from 805A9BD1 0x10 to 805A9BD1 0x80, jp: from 805ACE51 0x10 to 805ACE51 0x80 (not implemented yet -- 7C43)
310 us: from 805A9BD0 0x01 to 805A9BD0 0x20, jp: from 805ACE50 0x01 to 805ACE50 0x20 (not implemented yet -- 7C85)
311 us: from 805A9BCF 0x01 to 805A9BCF 0x40, jp: from 805ACE4F 0x01 to 805ACE4F 0x40 (not implemented yet -- 7B06)
312 us: from 805A9BCF 0x80 to 805A9BCE 0x04, jp: from 805ACE4F 0x80 to 805ACE4E 0x04 (not implemented yet -- 7B73)
313 us: from 805A9BCD 0x01 to 805A9BCD 0x20, jp: from 805ACE4D 0x01 to 805ACE4D 0x20 (not implemented yet -- 7A05)
314 us: from 805A9BCD 0x40 to 805A9BCC 0x10, jp: from 805ACE4D 0x40 to 805ACE4C 0x10 (not implemented yet -- 7A66)
315 us: from 805A9BCE 0x08 to 805A9BCE 0x40, jp: from 805ACE4E 0x08 to 805ACE4E 0x40 (not implemented yet -- 7BB3)
316 us: from 805A9BCB 0x01 to 805A9BCB 0x20, jp: from 805ACE4B 0x01 to 805ACE4B 0x20 (not implemented yet -- 7905)
317 us: from 805A9BCB 0x40 to 805A9BCA 0x10, jp: from 805ACE4B 0x40 to 805ACE4A 0x10 (not implemented yet -- 7966)
318 us: from 805A9BC9 0x01 to 805A9BC9 0x08, jp: from 805ACE49 0x01 to 805ACE49 0x08 (not implemented yet -- 7803)
319 us: from 805A9BC9 0x10 to 805A9BC8 0x02, jp: from 805ACE49 0x10 to 805ACE48 0x02 (not implemented yet -- 7845)
320 us: from 805A9BC7 0x01 to 805A9BC7 0x40, jp: from 805ACE47 0x01 to 805ACE47 0x40 (not implemented yet -- 7706)
321 us: 805A9AFC 0x80, jp: 805ACD7C 0x80 Talk to Gondo to repair Scrapper but not giveing him a Ancient Flower set: 113-RemodelStore.c#L81, set: 113-RemodelStore.c#L93, checked: 111-FortuneTeller.c#L195, checked: 113-RemodelStore.c#L71
322 us: 805A9AFF 0x01, jp: 805ACD7F 0x01 Learn about Scrapper near Village Windmill set: 118-Town3.c#L159, checked: 118-Town3.c#L648, checked: 113-RemodelStore.c#L65, checked: 006-2KenseiNormal.c#L138, (NpcTke, F000, l4, r0, id: FD E1)
323 us: 805A9AFF 0x02, jp: 805ACD7F 0x02 Scrapper Repaired set: 113-RemodelStore.c#L248, checked: 111-FortuneTeller.c#L164, checked: 118-Town3.c#L664, checked: 122-Town4.c#L135, checked: 122-Town4.c#L152, checked: 006-5KenseiNormal.c#L3, checked: 006-5KenseiNormal.c#L83, checked: 113-RemodelStore.c#L19, checked: 113-RemodelStore.c#L59, checked: 006-2KenseiNormal.c#L134, checked: 006-1KenseiNormal.c#L304
324 us: 805A9AFF 0x04, jp: 805ACD7F 0x04 Windmill Propeller picked up unset: 451-Salvage.c#L27, unset: 251-Salvage.c#L16, unset: 203-ForestF2.c#L264, unset: 351-Salvage.c#L34, unset: 351-Salvage.c#L74, set: 510-Salvage.c#L26, checked: 118-Town3.c#L614, (ScChang, F020, l0, r0, id: FC 9B)
325 us: 805A9AFF 0x08, jp: 805ACD7F 0x08 Village Windmill reparation cutscene set: 118-Town3.c#L639, checked: 111-FortuneTeller.c#L157, checked: 113-RemodelStore.c#L34, checked: 006-2KenseiNormal.c#L126, (ScChang, F020, l0, r0, id: FC 9B), (NpcInv, F000, l4, r0, id: FD E2), (NpcSoFa, F000, l4, r0, id: FD E3)
326 us: 805A9AFF 0x10, jp: 805ACD7F 0x10 Wyrna's 5 gratitude crystals collected (not the crystals themselves) set: 118-Town3.c#L254, checked: 118-Town3.c#L169, checked: 118-Town3.c#L234, checked: 118-Town3.c#L394, checked: 122-Town4.c#L254, (NpcSoma, F005r, l2, r0, id: FC 13), (NpcSowo, F005r, l2, r0, id: FC 14), (NpcSoma, F005r, l2, r0, id: FC 15), (NpcSowo, F020, l2, r0, id: FC FB), (NpcSoma, F000, l4, r0, id: FD C7), (NpcSowo, F000, l4, r0, id: FD C8), (NpcSoma, F000, l4, r0, id: FD D4), (NpcTke, F000, l4, r0, id: FD F9), (NpcSoma, F000, l6, r0, id: FD CD), (NpcSowo, F000, l6, r0, id: FD CE), (NpcSoma, F000, l6, r0, id: FD D6), (NpcTke, F000, l6, r0, id: FD EA), (NpcSoma, F000, l8, r0, id: FD C3), (NpcSowo, F000, l8, r0, id: FD C4), (NpcSoma, F000, l8, r0, id: FD CB), (NpcSoG, F000, l8, r0, id: FD D6), (NpcTke, F000, l8, r0, id: FD D8), (NpcCbFd, F001r, l4, r1, id: FC 10), (NpcCbFd, F001r, l4, r1, id: FC 13)
327 us: 805A9AFF 0x20, jp: 805ACD7F 0x20 Talk to the Headmaster to learn more about the Song of the Hero (he doesn't know anything) set: 103-DaiShinkan.c#L110, checked: 103-DaiShinkan.c#L92, (NpcTke, F001r, l3, r3, id: FC 0A)
328 us: 805A9AFF 0x40, jp: 805ACD7F 0x40 Headmaster sends you see Owlan to locate Levias set: 103-DaiShinkan.c#L182, checked: 108-ShinkanA.c#L17, checked: 108-ShinkanA.c#L109, checked: 108-ShinkanA.c#L150, checked: 103-DaiShinkan.c#L87, (NpcTke, F001r, l3, r3, id: FC 0A)
329 us: 805A9AFF 0x80, jp: 805ACD7F 0x80 Sleeping after starting Batreaux quest set: 102-Zelda.c#L222, set: 102-Zelda.c#L346, checked: 118-Town3.c#L251, checked: 122-Town4.c#L261, checked: 122-Town4.c#L298, checked: 121-AkumaKun.c#L261, checked: 006-1KenseiNormal.c#L120, (NpcSoG, F006r, l1, r0, id: FC 1C), (NpcSoG, F006r, l2, r0, id: FC 1C), (NpcSoG, F012r, l0, r0, id: FC 01)
330 us: 805A9AFE 0x01, jp: 805ACD7E 0x01 Eldin Silent Realm Introductory Cutscene
331 us: 805A9AFE 0x02, jp: 805ACD7E 0x02 Hylia's Silent Realm Introductory Cutscene
332 us: from 805A9BD0 0x40 to 805A9BD0 0x80, jp: from 805ACE50 0x40 to 805ACE50 0x80 (not implemented yet -- 7CE1)
333 us: -, jp: - -
334 us: -, jp: - -
335 us: -, jp: - -
336 us: -, jp: - -
337 us: -, jp: - -
338 us: -, jp: - -
339 us: -, jp: - -
340 us: 805A9AFE 0x04, jp: 805ACD7E 0x04 Gate of Time raised checked: 501-Inpa.c#L497, EVNT (F402, r02, idx:5, demo01), (NpcTke, F402, l2, r2, id: FC 49), (TDoorB, F402, l2, r2, id: FC 4A), (TDoorB, F402, l3, r2, id: FC 50), (TDoorB, F402, l4, r2, id: FC 54), (TDoorB, F402, l18, r2, id: FC 4C)
341 us: 805A9AFE 0x08, jp: 805ACD7E 0x08 Gate of Time opened (Hylia's Temple layer 1) checked: 501-Inpa.c#L306, (TDoor, F407, l0, r0, id: FC 01), (TDoorB, F402, l2, r2, id: FC 4A), (TDoorB, F402, l3, r2, id: FC 50), (TDoor, F402, l4, r2, id: FC 4A), (TDoorB, F402, l4, r2, id: FC 54), (ScChang, F402, l4, r2, id: FC 55), (TDoor, F402, l5, r2, id: FC 4D), (TDoor, F402, l6, r2, id: FC 51), (TDoor, F402, l7, r2, id: FC 4D), (TDoor, F402, l14, r2, id: FC 4C), (TDoor, F402, l15, r2, id: FC 49), (TDoorB, F402, l18, r2, id: FC 4C), (TDoor, F402, l19, r2, id: FC 4A), (TDoor, F404, l0, r2, id: FC 01)
342 us: 805A9AFE 0x10, jp: 805ACD7E 0x10 Set after beating Sky Keep (Entering the Sealed Grounds now loads the map with the Goddess Statue/ Horde Cutscene can play correctly) (Hylia's Temple layer 2 / Sealed Temple layer 7 / Behind The Temple layer 8 / Hylia's Realm layer 13 / Sealed Grounds with Goddess Statue layer 1) EVNT (F407, r00, idx:2, demo01), EVNT (F407, r00, idx:3, DefaultSkip), EVNT (F402, r02, idx:7, demo01), (NpcOim, F402, l0, r2, id: FC 09), (NpcOim, F402, l0, r2, id: FC 0E), (NpcRvl, F402, l7, r2, id: FC 49), (ScChang, F020, l0, r0, id: FC 96), (ScChang, F020, l0, r0, id: FC CC), (NpcYim, F404, l0, r2, id: FC 00), (NpcYim, F404, l0, r2, id: FC 03), (ScChang, F400, l0, r0, id: FC 5C), (ScChang, F400, l0, r0, id: FC 62)
343 us: 805A9AFE 0x20, jp: 805ACD7E 0x20 [should set after obtaining the BotG, but because of a coding error doesn't] set: 501-Inpa.c#L635
344 us: 805A9AFE 0x40, jp: 805ACD7E 0x40 Gate of Time opening cutscene checked: 006-2KenseiNormal.c#L207, checked: 501-Inpa.c#L698, EVNT (F407, r00, idx:0, demo01), EVNT (F402, r02, idx:6, demo01), (ScChang, F402, l4, r2, id: FC 55)
345 us: 805A9AFE 0x80, jp: 805ACD7E 0x80 Ghirahim 3 attacks the Sealed Temple after Sky Keep Cutscene EVNT (F407, r00, idx:2, demo01), EVNT (F407, r00, idx:3, DefaultSkip), EVNT (F402, r02, idx:7, demo01)
346 us: 805A9B01 0x01, jp: 805ACD81 0x01
347 us: 805A9B01 0x02, jp: 805ACD81 0x02 Horde Cutscene (Hylia's Realm layer 1) set: 460-RairyuMinigame.c#L1081, EVNT (F403, r01, idx:0, demo01)
348 us: 805A9B01 0x04, jp: 805ACD81 0x04 Cutscene before Ghirahim 3 EVNT (F403, r01, idx:1, demo01)
349 us: 805A9B01 0x08, jp: 805ACD81 0x08 Past Impa Text before Zelda set: 502-CenterFieldBack.c#L121, (ScChang, F404, l1, r2, id: FC 1B)
350 us: 805A9B01 0x10, jp: 805ACD81 0x10 True Master Sword Cutscene checked: 503-Goron.c#L1223, checked: 502-CenterFieldBack.c#L51, checked: 501-Inpa.c#L31, checked: 501-Inpa.c#L308, EVNT (F404, r02, idx:0, demo01), (NpcOim, F402, l0, r2, id: FC 07), (NpcOim, F402, l0, r2, id: FC 0B), (NpcStr, F402, l0, r2, id: FC 20), (NpcRvl, F402, l4, r2, id: FC 4B), (NpcRvl, F402, l4, r2, id: FC 4E), (NpcTke, F402, l4, r2, id: FC 4F), (NpcInv, F402, l4, r2, id: FC 50), (ScChang, F404, l1, r2, id: FC 1B)
351 us: 805A9B01 0x20, jp: 805ACD81 0x20 [only apears to get unset by Boss Rush] unset: 460-RairyuMinigame.c#L3
352 us: 805A9B01 0x40, jp: 805ACD81 0x40 [only apears to get unset by Boss Rush] unset: 460-RairyuMinigame.c#L4
353 us: 805A9B01 0x80, jp: 805ACD81 0x80 Sets when refighting G1 (unsets after the fight) unset: 460-RairyuMinigame.c#L5, set: 460-RairyuMinigame.c#L1831
354 us: 805A9B00 0x04, jp: 805ACD80 0x04 Set when refighting G1 or Scaldera (unsets after the fight) unset: 460-RairyuMinigame.c#L6, set: 460-RairyuMinigame.c#L261, set: 460-RairyuMinigame.c#L1832
355 us: 805A9B00 0x02, jp: 805ACD80 0x02 Sets when fighting any early fight (unsets after the fight) unset: 460-RairyuMinigame.c#L7, set: 460-RairyuMinigame.c#L262, set: 460-RairyuMinigame.c#L485, set: 460-RairyuMinigame.c#L571, set: 460-RairyuMinigame.c#L1833
356 us: 805A9B00 0x01, jp: 805ACD80 0x01 Sets when fighting any early fight or fighting Koloktos (unsets after the fight) unset: 460-RairyuMinigame.c#L8, set: 460-RairyuMinigame.c#L263, set: 460-RairyuMinigame.c#L486, set: 460-RairyuMinigame.c#L572, set: 460-RairyuMinigame.c#L795, set: 460-RairyuMinigame.c#L1834
357 us: 805A9B00 0x08, jp: 805ACD80 0x08 Sets when fighting any early fight or fighting Koloktos (unsets after the fight) unset: 460-RairyuMinigame.c#L9, set: 460-RairyuMinigame.c#L264, set: 460-RairyuMinigame.c#L487, set: 460-RairyuMinigame.c#L573, set: 460-RairyuMinigame.c#L796, set: 460-RairyuMinigame.c#L1835
358 us: 805A9B00 0x10, jp: 805ACD80 0x10 Set after Fi text before going to sky for first time (Unlocks Interface choice) set: 107-Kanban.c#L310, set: 006-KenseiNormal.c#L103
359 us: 805A9B00 0x20, jp: 805ACD80 0x20 Getting Fledge's Arrow minigame HP set: 114-Friend.c#L149, checked: 114-Friend.c#L142
360 us: 805A9B00 0x40, jp: 805ACD80 0x40 Batreaux turns human set: 121-AkumaKun.c#L303, checked: 118-Town3.c#L236, checked: 118-Town3.c#L577, checked: 006-9KenseiNormal.c#L30, checked: 122-Town4.c#L212, checked: 122-Town4.c#L250, checked: 102-Zelda.c#L274, checked: 102-Zelda.c#L397, checked: 121-AkumaKun.c#L106, checked: 108-ShinkanA.c#L354, checked: 123-Town5.c#L757, checked: 006-6KenseiNormal.c#L77, checked: 006-6KenseiNormal.c#L150, checked: 113-RemodelStore.c#L260, (NpcSoma, F005r, l2, r0, id: FC 16), (NpcSkn2, F000, l5, r0, id: FE 02), (NpcSoFa, F000, l5, r0, id: FE 03), (NpcSoma, F000, l5, r0, id: FE 04), (NpcSkn2, F000, l7, r0, id: FD FD), (NpcSoFa, F000, l7, r0, id: FD FE), (NpcSoma, F000, l7, r0, id: FD FF), (NpcSkn2, F000, l9, r0, id: FD F3), (NpcSoFa, F000, l9, r0, id: FD F4), (NpcSoma, F000, l9, r0, id: FD F5), (NpcSkn2, F001r, l4, r4, id: FC 06), (NpcSoFa, F006r, l2, r0, id: FC 1D)
361 us: 805A9B00 0x80, jp: 805ACD80 0x80 Set after collecting 5 gratitude crystal from Pipit's Mom (allows Pipit scolding his mom) set: 102-Zelda.c#L418, set: 123-Town5.c#L314, unset: 123-Town5.c#L378, checked: 102-Zelda.c#L414, checked: 123-Town5.c#L376, (NpcTke, F000, l5, r0, id: FD C4), (NpcSenp, F000, l5, r0, id: FD C5), (NpcTke, F000, l7, r0, id: FD E2), (NpcSenp, F000, l7, r0, id: FD E3), (NpcTke, F000, l9, r0, id: FD E1), (NpcSenp, F000, l9, r0, id: FD E2)
362 us: 805A9B03 0x01, jp: 805ACD83 0x01 Talk to Professor Owlan inside Academy to locate Levias set: 108-ShinkanA.c#L160, checked: 006-2KenseiNormal.c#L13, (NpcSkn, F000, l4, r0, id: FD D2), (NpcTke, F000, l4, r0, id: FD D3), (NpcSkn, F001r, l3, r5, id: FC 0B), (NpcTke, F001r, l3, r5, id: FC 0E)
363 us: 805A9B03 0x02, jp: 805ACD83 0x02 Prof Owlan explains Spiral Charge on Skyloft (NpcTke, F000, l4, r0, id: FD D3)
364 us: 805A9B03 0x04, jp: 805ACD83 0x04 Spiral Charge Ability set: 108-ShinkanA.c#L181, unset: 108-ShinkanA.c#L275, set: 108-ShinkanA.c#L300, unset: 108-ShinkanA.c#L316, checked: 118-Town3.c#L472, checked: 117-Pumpkin.c#L330, checked: 117-Pumpkin.c#L1104, checked: 117-Pumpkin.c#L1121, checked: 115-Town2.c#L991, checked: 115-Town2.c#L1114, checked: 115-Town2.c#L1141, checked: 103-DaiShinkan.c#L82
365 us: 805A9B03 0x08, jp: 805ACD83 0x08 Pumpkin Soup for Levias Collected, unset by picking up something else unset: 451-Salvage.c#L29, unset: 251-Salvage.c#L18, set: 117-Pumpkin.c#L663, unset: 203-ForestF2.c#L265, unset: 351-Salvage.c#L36, unset: 351-Salvage.c#L76, unset: 510-Salvage.c#L29, checked: 006-2KenseiNormal.c#L37, checked: 117-Pumpkin.c#L616, (EvfTag, F023, l1, r0, id: FC FB)
366 us: 805A9B03 0x10, jp: 805ACD83 0x10 Unset when Scrapper has a job, set when he has finished it set: 118-Town3.c#L51, set: 118-Town3.c#L640, set: 118-Town3.c#L689, unset: 451-Salvage.c#L36, unset: 251-Salvage.c#L23, set: 303-MountainF2.c#L34, set: 113-RemodelStore.c#L253, set: 120-Nushi.c#L9, set: 117-Pumpkin.c#L49, unset: 117-Pumpkin.c#L665, unset: 203-ForestF2.c#L261, unset: 351-Salvage.c#L40, unset: 351-Salvage.c#L80, unset: 510-Salvage.c#L34, (NpcSlRp, F015r, l2, r0, id: FC 17)
367 us: 805A9B03 0x20, jp: 805ACD83 0x20 [conected to a disapearence of a npc in lumpy pumpkin] set: 117-Pumpkin.c#L664, checked: 117-Pumpkin.c#L621, (NpcInv, F011r, l0, r0, id: FC 41)
368 us: 805A9B03 0x40, jp: 805ACD83 0x40 Pumpkin Soup delivered on Rainbow Island set: 120-Nushi.c#L10, checked: 006-9KenseiNormal.c#L154, checked: 006-2KenseiNormal.c#L33, checked: 117-Pumpkin.c#L612, checked: 117-Pumpkin.c#L1101, checked: 117-Pumpkin.c#L1116, (EvfTag, F023, l1, r0, id: FC FB)
369 us: 805A9B03 0x80, jp: 805ACD83 0x80 Learn Song of the Hero (Waterfall Cave layer 1) checked: 111-FortuneTeller.c#L27, checked: 120-Nushi.c#L29, checked: 115-Town2.c#L142, checked: 115-Town2.c#L927, checked: 501-Inpa.c#L258, EVNT (F023, r00, idx:3, demo01), (NpcTke, F023, l2, r0, id: FC F0)
370 us: 805A9B02 0x01, jp: 805ACD82 0x01 Talking to past Impa after meeting Batreaux or Meeting Batreaux after talking to past Impa (Bazaar layer 2) set: 121-AkumaKun.c#L57, set: 502-CenterFieldBack.c#L124, checked: 122-Town4.c#L7, (NpcSha, F004r, l1, r0, id: FC 93), (NpcSha, F013r, l0, r0, id: FC 0F), (NpcSha, F013r, l2, r0, id: FC 17)
371 us: 805A9B02 0x02, jp: 805ACD82 0x02 Accepting the Fortune Teller Crystal Sidequest set: 118-Town3.c#L746, checked: 118-Town3.c#L694, checked: 122-Town4.c#L11, checked: 122-Town4.c#L20, checked: 006-1KenseiNormal.c#L3
372 us: 805A9B02 0x04, jp: 805ACD82 0x04 Sets after Sprapper picked the Crystal Ball up unset: 451-Salvage.c#L32, unset: 251-Salvage.c#L21, unset: 203-ForestF2.c#L266, unset: 351-Salvage.c#L39, set: 351-Salvage.c#L73, unset: 510-Salvage.c#L33, checked: 118-Town3.c#L683, (ScChang, F000, l0, r0, id: FD 41)
373 us: 805A9B02 0x08, jp: 805ACD82 0x08 Sets before the Fortune Teller gives his Crystals set: 118-Town3.c#L688, checked: 118-Town3.c#L679, checked: 102-Zelda.c#L223, checked: 102-Zelda.c#L347, checked: 006-1KenseiNormal.c#L5, (ScChang, F000, l0, r0, id: FD 41)
374 us: 805A9B02 0x10, jp: 805ACD82 0x10 Sets when talking to the Fortune Teller in the Bazzar after 8x08 (Fortunes only cost half) set: 111-FortuneTeller.c#L446, checked: 111-FortuneTeller.c#L425
375 us: 805A9B02 0x20, jp: 805ACD82 0x20 Set after Sleeping after the Fortune Teller crystals (Bazaar layer 3) set: 102-Zelda.c#L225, set: 102-Zelda.c#L349, checked: 111-FortuneTeller.c#L454, checked: 122-Town4.c#L3, (NpcSha, F004r, l3, r0, id: FC 91), (NpcSha, F013r, l0, r0, id: FC 0F), (NpcSha, F013r, l4, r0, id: FC 17)
376 us: 805A9B02 0x40, jp: 805ACD82 0x40 Set after Sleeping after Groose cs in BtT set: 102-Zelda.c#L238, (NpcTke, F001r, l4, r0, id: FC 76), (NpcInv, F001r, l4, r0, id: FC 7B)
377 us: 805A9B02 0x80, jp: 805ACD82 0x80 Set when accepting to clean Pipit House unset: 123-Town5.c#L307, unset: 123-Town5.c#L327, unset: 123-Town5.c#L349, set: 123-Town5.c#L615, set: 123-Town5.c#L655, (DNight, F016r, l0, r0, id: FC 1A), (DNight, F016r, l0, r0, id: FC 1B)
378 us: 805A9B05 0x01, jp: 805ACD85 0x01 Break stuffs in item sellers house set: 123-Town5.c#L861, checked: 123-Town5.c#L817
379 us: 805A9B05 0x02, jp: 805ACD85 0x02 Thunderhead entered for first time
380 us: 805A9B0A 0x40, jp: 805ACD8A 0x40 Parrow gives his Crystal Sidequest (to find Orielle) set: 115-Town2.c#L875, set: 115-Town2.c#L883, checked: 115-Town2.c#L823, checked: 115-Town2.c#L1087, checked: 006-1KenseiNormal.c#L103
381 us: 805A9B0A 0x80, jp: 805ACD8A 0x80 Orielle gives her Sidequest (to go back to Parrow) set: 115-Town2.c#L1075, checked: 115-Town2.c#L826, checked: 115-Town2.c#L873, checked: 115-Town2.c#L1018
382 us: 805A9B0D 0x01, jp: 805ACD8D 0x01 Parrow gives his final crystal Sidequest (heal Orielle's bird) set: 115-Town2.c#L810, set: 115-Town2.c#L850, checked: 115-Town2.c#L795, checked: 115-Town2.c#L828, checked: 115-Town2.c#L1023
383 us: 805A9B0D 0x02, jp: 805ACD8D 0x02 Heal Orielle's bird set: 115-Town2.c#L1054, checked: 115-Town2.c#L783, checked: 006-1KenseiNormal.c#L105, (NpcSoma, F005r, l2, r0, id: FC 15), (NpcSoma, F005r, l2, r0, id: FC 16), (NpcSowo, F005r, l2, r0, id: FC 17), (NpcSowo, F020, l2, r0, id: FC FB), (NpcSowo, F000, l4, r0, id: FD D5), (NpcSowo, F000, l6, r0, id: FD D7), (NpcSowo, F000, l8, r0, id: FD CC)
384 us: 805A9B0D 0x04, jp: 805ACD8D 0x04 Talk to Parrow after healing Orielle's bird set: 115-Town2.c#L798, set: 115-Town2.c#L811, checked: 115-Town2.c#L785
385 us: 805A9B0D 0x08, jp: 805ACD8D 0x08
386 us: 805A9B0D 0x10, jp: 805ACD8D 0x10 Talk to Bertie at Night after Clawshots set: 115-Town2.c#L423, checked: 106-DrugStore.c#L374, checked: 115-Town2.c#L363
387 us: 805A9B0D 0x20, jp: 805ACD8D 0x20 Talk to Bertie after getting Rattle (for 5 crystals) set: 115-Town2.c#L383, checked: 106-DrugStore.c#L376, checked: 115-Town2.c#L365, checked: 006-1KenseiNormal.c#L423
388 us: 805A9B0D 0x40, jp: 805ACD8D 0x40 Talk to Fledge at night after LMF set: 115-Town2.c#L555, checked: 118-Town3.c#L385, checked: 115-Town2.c#L499
389 us: 805A9B0D 0x80, jp: 805ACD8D 0x80 Give Fledge 1st stamina potion set: 115-Town2.c#L531, checked: 118-Town3.c#L369, checked: 102-Zelda.c#L262, checked: 102-Zelda.c#L361, checked: 115-Town2.c#L502
390 us: 805A9B0C 0x01, jp: 805ACD8C 0x01 Set when entering Fledge room when he is Training the second time set: 102-Zelda.c#L266, set: 102-Zelda.c#L365, checked: 118-Town3.c#L364, checked: 115-Town2.c#L722, (NpcCbFd, F001r, l4, r1, id: FC 10), (NpcCbFd, F001r, l4, r1, id: FC 11)
391 us: 805A9B0C 0x02, jp: 805ACD8C 0x02 Set after Fledge sees the second Stamina Potion set: 115-Town2.c#L647, checked: 118-Town3.c#L359, checked: 115-Town2.c#L591
392 us: 805A9B0C 0x04, jp: 805ACD8C 0x04 Give Fledge the second Stamina Potion set: 115-Town2.c#L623, checked: 118-Town3.c#L353, checked: 102-Zelda.c#L268, checked: 102-Zelda.c#L367, checked: 115-Town2.c#L594
393 us: 805A9B0C 0x08, jp: 805ACD8C 0x08 Set when entering Fledge room when he is Training the third time set: 102-Zelda.c#L272, set: 102-Zelda.c#L371, checked: 115-Town2.c#L724, (NpcCbFd, F001r, l4, r1, id: FC 11), (NpcCbFd, F001r, l4, r1, id: FC 12)
394 us: 805A9B0C 0x10, jp: 805ACD8C 0x10 Fledge's 5 crystals collected set: 115-Town2.c#L772, checked: 006-5KenseiNormal.c#L113, checked: 500-CenterField.c#L477, checked: 115-Town2.c#L755, (NpcPcs, F000, l4, r0, id: FD D9), (NpcCbFd, F000, l4, r0, id: FD F3), (NpcPcs, F000, l6, r0, id: FD D8), (NpcCbFd, F000, l6, r0, id: FD E9), (NpcPcs, F000, l8, r0, id: FD CD), (NpcCbFd, F000, l8, r0, id: FD D5)
395 us: 805A9B0C 0x80, jp: 805ACD8C 0x80 set when Parrow attempts to give you his bottle with a full Pouch set: 115-Town2.c#L844, checked: 115-Town2.c#L837
396 us: 805A9B0F 0x20, jp: 805ACD8F 0x20 Search for Party Wheel Crystal Quest started set: 110-DivingGame.c#L154, checked: 110-DivingGame.c#L98, checked: 115-Town2.c#L939
397 us: 805A9B0F 0x80, jp: 805ACD8F 0x80 Set after Scrapper picks up Party Wheel set: 451-Salvage.c#L26, unset: 251-Salvage.c#L19, unset: 203-ForestF2.c#L267, unset: 351-Salvage.c#L37, unset: 351-Salvage.c#L77, unset: 510-Salvage.c#L30
398 us: 805A9B0E 0x01, jp: 805ACD8E 0x01 Set before Fun Fun Owner gives his Crystals set: 110-DivingGame.c#L272, checked: 006-9KenseiNormal.c#L72, checked: 110-DivingGame.c#L3
399 us: 805A9B11 0x80, jp: 805ACD91 0x80 Sets after you get a free try at Diveing game set: 110-DivingGame.c#L50, checked: 110-DivingGame.c#L16, checked: 110-DivingGame.c#L19, checked: 110-DivingGame.c#L28
400 us: 805A9B10 0x01, jp: 805ACD90 0x01 Talk to Fledge for pumpkin minigame set: 114-Friend.c#L89, checked: 114-Friend.c#L50, (MapMark, F023, l0, r0, id: FC E2), (MapMark, F020, l0, r0, id: FC EF), (MapMark, F000, l0, r0, id: FD 20)
401 us: 805A9B05 0x04, jp: 805ACD85 0x04 Exhausting Goddess Wall in Sealed Grounds (unset after starting your File) checked: 503-Goron.c#L380, checked: 503-Goron.c#L1204, checked: 503-Goron.c#L1225, checked: 503-Goron.c#L1231, checked: 503-Goron.c#L1248, checked: 503-Goron.c#L1344, (NpcGra, F400, l4, r0, id: FC 94), (NpcGra, F400, l4, r0, id: FC 9C), (NpcGra, F400, l5, r0, id: FC 94), (NpcGra, F400, l5, r0, id: FC 95), (NpcGra, F400, l6, r0, id: FC 95), (NpcGra, F400, l6, r0, id: FC 96), (NpcGra, F400, l7, r0, id: FC 95), (NpcGra, F400, l7, r0, id: FC 96), (NpcGra, F400, l8, r0, id: FC 95), (NpcGra, F400, l8, r0, id: FC 96)
402 us: 805A9B05 0x08, jp: 805ACD85 0x08 Exhausting a unknown goddess wall (Unset after S&Q)
403 us: 805A9B05 0x10, jp: 805ACD85 0x10 Exhausting Goddess Wall in Skyview 2 (unset after starting your File)
404 us: 805A9B05 0x20, jp: 805ACD85 0x20 Exhausting Goddess Wall in FS (bottom of central stairway) (unset after starting your File)
405 us: 805A9B05 0x40, jp: 805ACD85 0x40 Exhausting a unknown goddess wall (Unset after S&Q)
406 us: 805A9B05 0x80, jp: 805ACD85 0x80 Exhausting a unknown goddess wall (Unset after S&Q)
407 us: 805A9B04 0x01, jp: 805ACD84 0x01 Exhausting a unknown goddess wall (Unset after S&Q)
408 us: 805A9B04 0x02, jp: 805ACD84 0x02 Exhausting a unknown goddess wall (Unset after S&Q)
409 us: 805A9B04 0x04, jp: 805ACD84 0x04 Exhausting a unknown goddess wall (Unset after S&Q)
410 us: 805A9B04 0x08, jp: 805ACD84 0x08 Exhausting a unknown goddess wall (Unset after S&Q)
411 us: 805A9B04 0x10, jp: 805ACD84 0x10 Exhausting a unknown goddess wall (Unset after S&Q)
412 us: 805A9B04 0x20, jp: 805ACD84 0x20 Exhausting Goddess Wall in AC Whirpool (unset after starting your File)
413 us: 805A9B04 0x40, jp: 805ACD84 0x40 Exhausting Goddess Wall in AC Basement (unset after starting your File)
414 us: 805A9B04 0x80, jp: 805ACD84 0x80 Exhausting a unknown goddess wall (Unset after S&Q)
415 us: 805A9B07 0x01, jp: 805ACD87 0x01 Exhausting Goddess Wall in Sandship (B1)(unset after starting your File)
416 us: 805A9B07 0x02, jp: 805ACD87 0x02 Exhausting Goddess Wall in Sandship on Deck (unset after starting your File)
417 us: 805A9B07 0x04, jp: 805ACD87 0x04
418 us: 805A9B07 0x08, jp: 805ACD87 0x08 Exhausting Goddess Wall in FS (1F) (unset after starting your File)
419 us: 805A9B07 0x10, jp: 805ACD87 0x10 Exhausting Goddess Wall in FS (after you jumped into Mouth) (unset after starting your File)
420 us: 805A9B07 0x20, jp: 805ACD87 0x20 Exhausting Goddess Wall in Skykeep
421 us: 805A9B07 0x40, jp: 805ACD87 0x40 drawing random shape on Sealed grounds goddess wall (unsets after S&Q) checked: 503-Goron.c#L932, (NpcTke, F400, l0, r0, id: FC 53), (NpcTke, F400, l0, r0, id: FC 54), (NpcTke, F400, l0, r0, id: FC 55), (NpcTke, F400, l0, r0, id: FC 56), (NpcTke, F400, l0, r0, id: FC 57)
422 us: 805A9B07 0x80, jp: 805ACD87 0x80 drawing a rupee on Sealed grounds goddess wall (unsets after S&Q) (NpcTke, F400, l0, r0, id: FC 35), (NpcTke, F400, l0, r0, id: FC 3E), (NpcTke, F400, l0, r0, id: FC 42), (NpcTke, F400, l0, r0, id: FC 46), (NpcTke, F400, l0, r0, id: FC 4A)
423 us: 805A9B06 0x01, jp: 805ACD86 0x01 drawing a heart on Sealed grounds goddess wall (unsets after S&Q) (NpcTke, F400, l0, r0, id: FC 36), (NpcTke, F400, l0, r0, id: FC 3A), (NpcTke, F400, l0, r0, id: FC 43), (NpcTke, F400, l0, r0, id: FC 47), (NpcTke, F400, l0, r0, id: FC 4B)
424 us: 805A9B06 0x02, jp: 805ACD86 0x02 drawing a Triforce on Sealed grounds goddess wall (unsets after S&Q) checked: 503-Goron.c#L920, (NpcTke, F400, l0, r0, id: FC 37), (NpcTke, F400, l0, r0, id: FC 3B), (NpcTke, F400, l0, r0, id: FC 3F), (NpcTke, F400, l0, r0, id: FC 44), (NpcTke, F400, l0, r0, id: FC 48), (NpcTke, F400, l0, r0, id: FC 4E)
425 us: 805A9B06 0x04, jp: 805ACD86 0x04 drawing a Bomb on Sealed grounds goddess wall (unsets after S&Q) (NpcTke, F400, l0, r0, id: FC 38), (NpcTke, F400, l0, r0, id: FC 3C), (NpcTke, F400, l0, r0, id: FC 40), (NpcTke, F400, l0, r0, id: FC 49), (NpcTke, F400, l0, r0, id: FC 4C)
426 us: 805A9B06 0x08, jp: 805ACD86 0x08 drawing a Arrow on Sealed grounds goddess wall (unsets after S&Q) (NpcTke, F400, l0, r0, id: FC 39), (NpcTke, F400, l0, r0, id: FC 3D), (NpcTke, F400, l0, r0, id: FC 41), (NpcTke, F400, l0, r0, id: FC 45), (NpcTke, F400, l0, r0, id: FC 4D)
427 us: 805A9B06 0x10, jp: 805ACD86 0x10 set after getting Gorko's request for goddess Wall (unsets after S&Q) set: 503-Goron.c#L25, set: 503-Goron.c#L47, set: 503-Goron.c#L71, set: 503-Goron.c#L93, set: 503-Goron.c#L150, set: 503-Goron.c#L298, set: 503-Goron.c#L348, set: 503-Goron.c#L365, set: 503-Goron.c#L510, (NpcTke, F400, l0, r0, id: FC 4E)
428 us: 805A9B06 0x20, jp: 805ACD86 0x20
429 us: 805A9B06 0x40, jp: 805ACD86 0x40
430 us: 805A9B06 0x80, jp: 805ACD86 0x80
431 us: 805A9B09 0x01, jp: 805ACD89 0x01 Reveal Goddess Wall in Sealed Grounds checked: 503-Goron.c#L1028, checked: 503-Goron.c#L1208, checked: 503-Goron.c#L1229, checked: 503-Goron.c#L1348, (NpcTke, F400, l3, r0, id: FC 95), (NpcTke, F400, l4, r0, id: FC 9B), (NpcTke, F400, l5, r0, id: FC 96), (NpcTke, F400, l6, r0, id: FC 97), (NpcTke, F400, l7, r0, id: FC 97), (NpcTke, F400, l8, r0, id: FC 97)
432 us: 805A9B09 0x02, jp: 805ACD89 0x02
433 us: 805A9B09 0x04, jp: 805ACD89 0x04 Reveal Goddess Wall in Skyview 2 (NpcTke, D100, l2, r0, id: FC 4E), (NpcMoN2, D100, l2, r0, id: FC 4F)
434 us: 805A9B09 0x08, jp: 805ACD89 0x08 Reveal Goddess Wall in FS (bottom of central stairway)
435 us: 805A9B09 0x10, jp: 805ACD89 0x10
436 us: 805A9B09 0x20, jp: 805ACD89 0x20
437 us: 805A9B09 0x40, jp: 805ACD89 0x40
438 us: 805A9B09 0x80, jp: 805ACD89 0x80
439 us: 805A9B08 0x01, jp: 805ACD88 0x01
440 us: 805A9B08 0x02, jp: 805ACD88 0x02
441 us: 805A9B08 0x04, jp: 805ACD88 0x04
442 us: 805A9B08 0x08, jp: 805ACD88 0x08 Reveal Goddess Wall in AC (in Basement)
443 us: 805A9B08 0x10, jp: 805ACD88 0x10 Reveal Goddess Wall in AC (near Whirlpool)
444 us: 805A9B08 0x20, jp: 805ACD88 0x20
445 us: 805A9B08 0x40, jp: 805ACD88 0x40 Reveal Goddess Wall In Sandship (B1)
446 us: 805A9B08 0x80, jp: 805ACD88 0x80 Reveal Goddess Wall in Sandship on Deck
447 us: 805A9B0B 0x01, jp: 805ACD8B 0x01
448 us: 805A9B0B 0x02, jp: 805ACD8B 0x02 Reveal Goddess Wall In FS (1F)
449 us: 805A9B0B 0x04, jp: 805ACD8B 0x04 Reveal Goddess Wall in FS (after you jumped into Mouth)
450 us: 805A9B0B 0x08, jp: 805ACD8B 0x08 Reveal Goddess Wall in Skykeep (Skyview Room)
451 us: 805A9B0B 0x10, jp: 805ACD8B 0x10
452 us: 805A9B0B 0x20, jp: 805ACD8B 0x20
453 us: 805A9B0B 0x40, jp: 805ACD8B 0x40
454 us: 805A9B0B 0x80, jp: 805ACD8B 0x80
455 us: 805A9B0A 0x01, jp: 805ACD8A 0x01
456 us: 805A9B0A 0x02, jp: 805ACD8A 0x02
457 us: 805A9B0A 0x04, jp: 805ACD8A 0x04
458 us: 805A9B0A 0x08, jp: 805ACD8A 0x08
459 us: 805A9B0A 0x10, jp: 805ACD8A 0x10
460 us: 805A9B0A 0x20, jp: 805ACD8A 0x20
461 us: 805A9B0C 0x20, jp: 805ACD8C 0x20 Panning Camera Cutscene in Lanayru Caves showing crawlspace to Lanayru Gorge
462 us: 805A9B0C 0x40, jp: 805ACD8C 0x40 Set when Thunder Dragon teaches SotH part checked: 006-1KenseiNormal.c#L447, EVNT (F302, r00, idx:8, demo01), (NpcTdr, F302, l2, r0, id: 10 D1), (NpcTke, F302, l2, r0, id: FC D6)
463 us: 805A9B0F 0x01, jp: 805ACD8F 0x01 Cutscene of Guld getting picked up checked: 006-2KenseiNormal.c#L3, EVNT (B210, r00, idx:1, demo01), (ScChang, B200, l0, r10, id: FC 27)
464 us: 805A9B0F 0x02, jp: 805ACD8F 0x02 Ghirahim 2 Intro Cutscene EVNT (B201, r00, idx:0, demo01)
465 us: 805A9B0F 0x04, jp: 805ACD8F 0x04 Sets if Lanayru SotH is your last SotH part set: 006-KenseiNormal.c#L10
466 us: 805A9B0F 0x08, jp: 805ACD8F 0x08 Ghirahim 1 Intro Cutscene EVNT (B100, r00, idx:0, demo01)
467 us: 805A9B0F 0x10, jp: 805ACD8F 0x10 Goron Text near Big Frog set: 303-MountainF2.c#L612, checked: 111-FortuneTeller.c#L70, checked: 303-MountainF2.c#L597, checked: 203-ForestF2.c#L299, (NpcTke, F201_3, l2, r0, id: FC 5C), (NpcTke, F201_3, l2, r0, id: FC 5F), (NpcMoN, F201_4, l0, r0, id: FC 03)
468 us: 805A9B0F 0x40, jp: 805ACD8F 0x40 Goron Text after Watering 1st Frog set: 303-MountainF2.c#L422, (NpcGra, F201_3, l0, r0, id: FC 10), (NpcGra, F201_3, l0, r0, id: FC 11), (NpcTke, F201_3, l2, r0, id: FC 5A)
469 us: 805A9B0E 0x02, jp: 805ACD8E 0x02 Goron Text after Watering 2nd frog set: 303-MountainF2.c#L539, (NpcGra, F201_3, l0, r0, id: FC 11), (NpcGra, F201_3, l0, r0, id: FC 12), (NpcTke, F201_3, l2, r0, id: FC 5B)
470 us: 805A9B0E 0x04, jp: 805ACD8E 0x04 Kina's Crystal Quest started set: 117-Pumpkin.c#L1011, checked: 117-Pumpkin.c#L289, checked: 117-Pumpkin.c#L942
471 us: 805A9B0E 0x08, jp: 805ACD8E 0x08 Guld picked up (unsets after) unset: 451-Salvage.c#L30, unset: 251-Salvage.c#L20, unset: 203-ForestF2.c#L268, set: 351-Salvage.c#L32, unset: 351-Salvage.c#L78, unset: 510-Salvage.c#L31, checked: 303-MountainF2.c#L433, checked: 117-Pumpkin.c#L961, (NpcMoEl, F210, l0, r0, id: FC 3C)
472 us: 805A9B0E 0x10, jp: 805ACD8E 0x10 Kina's Crystal Quest related set: 117-Pumpkin.c#L48, checked: 102-Zelda.c#L227, checked: 102-Zelda.c#L351, checked: 303-MountainF2.c#L452, checked: 117-Pumpkin.c#L169, checked: 117-Pumpkin.c#L944, (NpcPdu, F011r, l2, r0, id: FC 59), (NpcSma2, F011r, l2, r0, id: FC 5A), (NpcPdu, F011r, l2, r0, id: FC 5B), (NpcSma2, F011r, l2, r0, id: FC 5C)
473 us: 805A9B0E 0x20, jp: 805ACD8E 0x20 Kina's Crystal Quest related set: 102-Zelda.c#L229, set: 102-Zelda.c#L353, set: 351-Salvage.c#L33, checked: 351-Salvage.c#L3
474 us: 805A9B0E 0x40, jp: 805ACD8E 0x40 Talk to Beedle about lost Horned Collossus Beetle at night set: 105-Terry.c#L378, checked: 111-FortuneTeller.c#L357, checked: 105-Terry.c#L46, checked: 105-Terry.c#L366, checked: 105-Terry.c#L397, checked: 115-Town2.c#L902, checked: 116-InsectGame.c#L5
475 us: 805A9B0E 0x80, jp: 805ACD8E 0x80 Ask Strich about Beedle's Horned Collossus Beetle at Bug Heaven set: 116-InsectGame.c#L112, checked: 116-InsectGame.c#L71, checked: 116-InsectGame.c#L224
476 us: 805A9B11 0x01, jp: 805ACD91 0x01 Beedle's Insect Cage collected set: 116-InsectGame.c#L247, checked: 111-FortuneTeller.c#L359, checked: 105-Terry.c#L40, checked: 105-Terry.c#L341, checked: 116-InsectGame.c#L7, checked: 116-InsectGame.c#L154
477 us: 805A9B11 0x02, jp: 805ACD91 0x02 Set after giving Beedle the cage set: 105-Terry.c#L353, checked: 105-Terry.c#L17, checked: 105-Terry.c#L29, checked: 105-Terry.c#L110, checked: 105-Terry.c#L135, checked: 105-Terry.c#L155, checked: 105-Terry.c#L181, checked: 105-Terry.c#L218, checked: 105-Terry.c#L243, checked: 105-Terry.c#L281, checked: 105-Terry.c#L301, checked: 105-Terry.c#L321, checked: 105-Terry.c#L337, checked: 105-Terry.c#L463, checked: 115-Town2.c#L899
478 us: 805A9B11 0x04, jp: 805ACD91 0x04 Talking to Beedle again after giveing him the cage set: 105-Terry.c#L245, checked: 105-Terry.c#L5, checked: 105-Terry.c#L31, checked: 105-Terry.c#L104, checked: 105-Terry.c#L129, checked: 105-Terry.c#L149, checked: 105-Terry.c#L275, checked: 105-Terry.c#L295, checked: 105-Terry.c#L315, checked: 105-Terry.c#L333, checked: 105-Terry.c#L457
479 us: 805A9B11 0x08, jp: 805ACD91 0x08 Owlans Crystal Sidequest started set: 118-Town3.c#L855, checked: 118-Town3.c#L788
480 us: 805A9B11 0x10, jp: 805ACD91 0x10 unset: 451-Salvage.c#L31, set: 251-Salvage.c#L15, unset: 203-ForestF2.c#L269, unset: 351-Salvage.c#L38, unset: 351-Salvage.c#L79, unset: 510-Salvage.c#L32, checked: 118-Town3.c#L784, (ScChang, F001r, l3, r0, id: FC 87), (ScChang, F001r, l3, r5, id: FC 0F)
481 us: 805A9B11 0x20, jp: 805ACD91 0x20 Oolo picked up with Scrapper set: 118-Town3.c#L50, checked: 118-Town3.c#L763, checked: 203-ForestF2.c#L430, (ScChang, F001r, l3, r0, id: FC 87), (ScChang, F001r, l3, r5, id: FC 0F)
482 us: 805A9B11 0x40, jp: 805ACD91 0x40 Owlan's 5 crystals collected
483 us: 805A9B10 0x02, jp: 805ACD90 0x02 Imp 3 related set: 500-CenterField.c#L176, (NpcTke, F401, l4, r1, id: FC 98)
484 us: 805A9B10 0x04, jp: 805ACD90 0x04 Goddess Statue falling onto the Sealed Grounds Cutscene EVNT (F000, r00, idx:28, DefaultSkip), EVNT (F406, r01, idx:1, demo01), EVNT (F401, r01, idx:15, DefaultSkip)
485 us: 805A9B10 0x08, jp: 805ACD90 0x08 Groose goes back to the Groosenator after defeating Imp 3 set: 501-Inpa.c#L623, (NpcRvl, F402, l6, r2, id: FC 4D)
486 us: 805A9B10 0x10, jp: 805ACD90 0x10 Ghirahim 3 defeated (Hylia's Temple layer 3 / Hylia's Realm layer 3 / Sealed Grounds with Goddess Statue layer 2) EVNT (F403, r01, idx:3, demo01), EVNT (F403, r01, idx:4, DefaultSkip), (NpcRvl, F402, l7, r2, id: FC 49), (NpcYim, F404, l0, r2, id: FC 03), (NpcYim, F404, l0, r2, id: FC 05), (NpcRvl, F404, l0, r2, id: FC 0C)
487 us: 805A9B10 0x20, jp: 805ACD90 0x20
488 us: 805A9B10 0x40, jp: 805ACD90 0x40 Zelda and Impa Reunion Cutscene (during credits) EVNT (F402, r02, idx:9, demo01)
489 us: 805A9B10 0x80, jp: 805ACD90 0x80 Set after Ghirahim 3 EVNT (F403, r01, idx:2, demo01)
490 us: 805A9B13 0x01, jp: 805ACD93 0x01 Skip last cutscene during credits (Groose appears in the Groosenator, re-enables groosenator to lanayru after sky keep) checked: 500-CenterField.c#L469, checked: 501-Inpa.c#L653, EVNT (F406, r01, idx:0, demo01), (NpcRvl, F404, l0, r2, id: FC 0C)
491 us: 805A9B13 0x02, jp: 805ACD93 0x02 sets after finishing request for gorko at goddess wall (or S&Q) (unsets after getting new request) unset: 503-Goron.c#L24, unset: 503-Goron.c#L46, unset: 503-Goron.c#L70, unset: 503-Goron.c#L92, unset: 503-Goron.c#L149, unset: 503-Goron.c#L297, unset: 503-Goron.c#L347, unset: 503-Goron.c#L364, unset: 503-Goron.c#L509, (NpcTke, F400, l0, r0, id: FC 35), (NpcTke, F400, l0, r0, id: FC 36), (NpcTke, F400, l0, r0, id: FC 37), (NpcTke, F400, l0, r0, id: FC 38), (NpcTke, F400, l0, r0, id: FC 39), (NpcTke, F400, l0, r0, id: FC 3A), (NpcTke, F400, l0, r0, id: FC 3B), (NpcTke, F400, l0, r0, id: FC 3C), (NpcTke, F400, l0, r0, id: FC 3D), (NpcTke, F400, l0, r0, id: FC 3E), (NpcTke, F400, l0, r0, id: FC 3F), (NpcTke, F400, l0, r0, id: FC 40), (NpcTke, F400, l0, r0, id: FC 41), (NpcTke, F400, l0, r0, id: FC 42), (NpcTke, F400, l0, r0, id: FC 43), (NpcTke, F400, l0, r0, id: FC 44), (NpcTke, F400, l0, r0, id: FC 45), (NpcTke, F400, l0, r0, id: FC 46), (NpcTke, F400, l0, r0, id: FC 47), (NpcTke, F400, l0, r0, id: FC 48), (NpcTke, F400, l0, r0, id: FC 49), (NpcTke, F400, l0, r0, id: FC 4A), (NpcTke, F400, l0, r0, id: FC 4B), (NpcTke, F400, l0, r0, id: FC 4C), (NpcTke, F400, l0, r0, id: FC 4D), (NpcTke, F400, l0, r0, id: FC 53), (NpcTke, F400, l0, r0, id: FC 54), (NpcTke, F400, l0, r0, id: FC 55), (NpcTke, F400, l0, r0, id: FC 56), (NpcTke, F400, l0, r0, id: FC 57)
492 us: 805A9B13 0x04, jp: 805ACD93 0x04 Statues activated in Sealed Grounds
493 us: 805A9B13 0x08, jp: 805ACD93 0x08 Set after talking to Skyview 2 Mogma after revealing Goddess Wall or going past him (unlocks Goddess Walls) set: 201-ForestD1.c#L197, set: 201-ForestD1.c#L290, (NpcGra, F400, l0, r0, id: FC 30), (NpcGra, F400, l3, r0, id: FC 94)
494 us: 805A9B13 0x10, jp: 805ACD93 0x10 Gate to Faron Woods Opened set: 501-Inpa.c#L563
495 us: 805A9B13 0x20, jp: 805ACD93 0x20 Set to reset beating imp 3 after fighting him in Boss refights (only if you have beaten him before) set: 460-RairyuMinigame.c#L979
496 us: 805A9B13 0x40, jp: 805ACD93 0x40 Talk to Skipper after Sea Chart in Skipper's Retreat set: 402-DesertF2.c#L240, set: 402-DesertF2.c#L278, checked: 402-DesertF2.c#L205
497 us: 805A9B13 0x80, jp: 805ACD93 0x80 Talk to Skipper after defeating Molderach 2 (Shipyard Construction Bay layer 3) set: 402-DesertF2.c#L300, set: 402-DesertF2.c#L438, checked: 402-DesertF2.c#L288, checked: 402-DesertF2.c#L433
498 us: 805A9B12 0x01, jp: 805ACD92 0x01 Talking to Skipper after getting Ship Dowsing set: 402-DesertF2.c#L325, set: 402-DesertF2.c#L550, checked: 402-DesertF2.c#L320, checked: 402-DesertF2.c#L544
499 us: 805A9B12 0x02, jp: 805ACD92 0x02 First Quest from Skipper given in the Sand Sea (to Skipper's Retreat) set: 402-DesertF2.c#L491, (MapMark, F301_1, l0, r-1, id: FC 05), (NpcTke, F301_1, l0, r0, id: FC 05)
500 us: 805A9B12 0x04, jp: 805ACD92 0x04 [sets when after minecart minigame when not haveing 94 0x40] set: 406-TrolleyRace.c#L156, checked: 406-TrolleyRace.c#L52, checked: 406-TrolleyRace.c#L214
501 us: 805A9B12 0x08, jp: 805ACD92 0x08 Starting minecart minigame (Shipyard layer 2) set: 406-TrolleyRace.c#L45
502 us: 805A9B12 0x10, jp: 805ACD92 0x10
503 us: 805A9B12 0x20, jp: 805ACD92 0x20 Talking to Gortram for the second time after defeating Moldy 2 set: 406-TrolleyRace.c#L10, checked: 406-TrolleyRace.c#L29
504 us: from 805A9BC5 0x01 to 805A9BC5 0x08, jp: from 805ACE45 0x01 to 805ACE45 0x08 (not implemented yet -- 7603)
505 us: from 805A9BC5 0x10 to 805A9BC4 0x02, jp: from 805ACE45 0x10 to 805ACE44 0x02 (not implemented yet -- 7645)
506 us: from 805A9BC3 0x01 to 805A9BC3 0x40, jp: from 805ACE43 0x01 to 805ACE43 0x40 (not implemented yet -- 7506)
507 us: 805A9B12 0x40, jp: 805ACD92 0x40 Talking to Gortram before beating Modly 2 set: 406-TrolleyRace.c#L240, checked: 406-TrolleyRace.c#L233, checked: 406-TrolleyRace.c#L247, checked: 406-TrolleyRace.c#L262
508 us: 805A9B12 0x80, jp: 805ACD92 0x80 Sets after freeing the Timeshift Stone on Sandship checked: 006-1KenseiNormal.c#L547, (NpcDrbC, D301, l1, r0, id: FC 5A), (NpcTke, D301, l1, r0, id: FC 5B)
509 us: 805A9B15 0x08, jp: 805ACD95 0x08 Talking to the Thunder dragon for the first time after Healing him set: 460-RairyuMinigame.c#L160, checked: 460-RairyuMinigame.c#L12, (MapMark, F302, l0, r-1, id: FC 10)
510 us: 805A9B15 0x10, jp: 805ACD95 0x10 Sets after text from Thunder dragon after haveing your first Refight set: 460-RairyuMinigame.c#L777, checked: 460-RairyuMinigame.c#L619, checked: 460-RairyuMinigame.c#L634
511 us: 805A9B15 0x20, jp: 805ACD95 0x20 Sets after getting HP from Thunder dragon set: 460-RairyuMinigame.c#L701, checked: 460-RairyuMinigame.c#L693
512 us: 805A9B15 0x40, jp: 805ACD95 0x40 Sets after getting Hylian Shield from Thunder dragon set: 460-RairyuMinigame.c#L740, set: 460-RairyuMinigame.c#L862, checked: 460-RairyuMinigame.c#L721, checked: 460-RairyuMinigame.c#L839
513 us: from 805A9BC4 0x04 to 805A9BC4 0x20, jp: from 805ACE44 0x04 to 805ACE44 0x20 (not implemented yet -- 76A3)
514 us: from 805A9BC3 0x80 to 805A9BC2 0x10, jp: from 805ACE43 0x80 to 805ACE42 0x10 (not implemented yet -- 7575)
515 us: from 805A9BC1 0x01 to 805A9BC1 0x40, jp: from 805ACE41 0x01 to 805ACE41 0x40 (not implemented yet -- 7406)
516 us: from 805A9BC1 0x80 to 805A9BC0 0x04, jp: from 805ACE41 0x80 to 805ACE40 0x04 (not implemented yet -- 7473)
517 us: from 805A9BBF 0x01 to 805A9BBF 0x20, jp: from 805ACE3F 0x01 to 805ACE3F 0x20 (not implemented yet -- 7305) (NpcBdz, F000, l1, r0, id: FD D4)
518 us: from 805A9BBF 0x40 to 805A9BBE 0x10, jp: from 805ACE3F 0x40 to 805ACE3E 0x10 (not implemented yet -- 7366)
519 us: 805A9B15 0x01, jp: 805ACD95 0x01 Ancient Sea Chart activates set: 402-DesertF2.c#L271, (MapMark, F301_1, l0, r-1, id: FC 06), (NpcTke, F301_1, l0, r0, id: FC 06)
520 us: 805A9B15 0x02, jp: 805ACD95 0x02 Skipper's Text in Sand Sea after Shipyard set: 402-DesertF2.c#L296, (MapMark, F301_1, l0, r-1, id: FC 07), (NpcTke, F301_1, l0, r0, id: FC 07)
521 us: 805A9B15 0x04, jp: 805ACD95 0x04 Skipper's Text in Sand Sea after Pirate Stronghold set: 402-DesertF2.c#L324, (NpcTke, F301_1, l0, r0, id: FC 08)
522 us: 805A9B15 0x80, jp: 805ACD95 0x80 Sets before Boss Rush Starts set: 460-RairyuMinigame.c#L502, checked: 460-RairyuMinigame.c#L20, checked: 460-RairyuMinigame.c#L495
523 us: 805A9B14 0x01, jp: 805ACD94 0x01 sets when redoing Silent realms set: 460-RairyuMinigame.c#L594, checked: 460-RairyuMinigame.c#L107
524 us: 805A9B14 0x02, jp: 805ACD94 0x02 Talk to Thunder Dragon for first time (he needs medication) set: 404-DesertF3.c#L350, checked: 404-DesertF3.c#L122, checked: 404-DesertF3.c#L198, checked: 404-DesertF3.c#L344, (NpcTke, F302, l0, r0, id: FC 06)
525 us: 805A9B14 0x04, jp: 805ACD94 0x04 Sets when giveing Golo Rupees for his diging set: 404-DesertF3.c#L287, checked: 400-Desert.c#L263, checked: 404-DesertF3.c#L43, checked: 404-DesertF3.c#L83, checked: 404-DesertF3.c#L275
526 us: 805A9B14 0x08, jp: 805ACD94 0x08 Lanayru Gorge Introductory Cutscene checked: 400-Desert.c#L39, checked: 400-Desert.c#L76, checked: 400-Desert.c#L200, checked: 400-Desert.c#L247, checked: 400-Desert.c#L310, checked: 400-Desert.c#L387, checked: 400-Desert.c#L433, checked: 400-Desert.c#L487, checked: 400-Desert.c#L535, checked: 400-Desert.c#L594, checked: 400-Desert.c#L628, checked: 400-Desert.c#L673, checked: 400-Desert.c#L713, checked: 402-DesertF2.c#L80, checked: 402-DesertF2.c#L209, checked: 402-DesertF2.c#L403, checked: 402-DesertF2.c#L514, checked: 404-DesertF3.c#L71, EVNT (F302, r00, idx:6, F302IntroByFay)
527 us: 805A9B14 0x10, jp: 805ACD94 0x10 Flooded Faron Woods Introductory Cutscene EVNT (F103, r00, idx:0, F103Intro2)
528 us: 805A9B14 0x20, jp: 805ACD94 0x20 Finishing a Silent Realm for the First time set: 460-RairyuMinigame.c#L250, checked: 460-RairyuMinigame.c#L177
529 us: 805A9B14 0x40, jp: 805ACD94 0x40 Starting the heart-stopping track in the minecart minigame (unset when doing scary track) unset: 406-TrolleyRace.c#L27, set: 406-TrolleyRace.c#L69, checked: 406-TrolleyRace.c#L37, checked: 406-TrolleyRace.c#L132, checked: 406-TrolleyRace.c#L148, checked: 406-TrolleyRace.c#L163, checked: 406-TrolleyRace.c#L173, checked: 406-TrolleyRace.c#L187
530 us: 805A9B14 0x80, jp: 805ACD94 0x80 Set and unset by Boss Rush (Hylia's Realm layer 1 / Skyview Boss Room layer 5 / FS Boss Room layer 3 / LMF Boss Room layer 2 / Sandship Boss Room layer 2, ET Boss Room layer 3) unset: 460-RairyuMinigame.c#L172, set: 460-RairyuMinigame.c#L503, set: 460-RairyuMinigame.c#L644, checked: 006-6KenseiNormal.c#L32, checked: 006-6KenseiNormal.c#L64, checked: 006-6KenseiNormal.c#L106, checked: 006-6KenseiNormal.c#L137, checked: 006-6KenseiNormal.c#L168, checked: 006-6KenseiNormal.c#L214, checked: 006-6KenseiNormal.c#L236, checked: 006-6KenseiNormal.c#L303, checked: 006-6KenseiNormal.c#L335, checked: 006-6KenseiNormal.c#L392, checked: 006-6KenseiNormal.c#L413, checked: 006-6KenseiNormal.c#L452, checked: 006-6KenseiNormal.c#L479, checked: 006-6KenseiNormal.c#L517, checked: 006-6KenseiNormal.c#L579, checked: 006-6KenseiNormal.c#L611, checked: 006-6KenseiNormal.c#L793, checked: 006-3KenseiNormal.c#L3, (ScChang, F403, l1, r1, id: FC 49)
531 us: 805A9B17 0x01, jp: 805ACD97 0x01 sets when redoing Silent realms unset: 460-RairyuMinigame.c#L176, unset: 460-RairyuMinigame.c#L254, set: 460-RairyuMinigame.c#L595, checked: 350-MountainSiren.c#L4, checked: 150-Siren.c#L4, checked: 450-DesertSiren.c#L4, checked: 250-ForestSiren.c#L52
532 us: 805A9B17 0x02, jp: 805ACD97 0x02
533 us: from 805A9BB3 0x01 to 805A9BB3 0x20, jp: from 805ACE33 0x01 to 805ACE33 0x20 (not implemented yet -- 6D05)
534 us: from 805A9BBD 0x01 to 805A9BBD 0x20, jp: from 805ACE3D 0x01 to 805ACE3D 0x20 (not implemented yet -- 7205)
535 us: from 805A9BBD 0x40 to 805A9BBC 0x10, jp: from 805ACE3D 0x40 to 805ACE3C 0x10 (not implemented yet -- 7266)
536 us: from 805A9BB3 0x40 to 805A9BB2 0x08, jp: from 805ACE33 0x40 to 805ACE32 0x08 (not implemented yet -- 6D65)
537 us: from 805A9BBB 0x10 to 805A9BBA 0x02, jp: from 805ACE3B 0x10 to 805ACE3A 0x02 (not implemented yet -- 7145)
538 us: from 805A9BB9 0x01 to 805A9BB9 0x40, jp: from 805ACE39 0x01 to 805ACE39 0x40 (not implemented yet -- 7006)
539 us: from 805A9BBA 0x04 to 805A9BBA 0x80, jp: from 805ACE3A 0x04 to 805ACE3A 0x80 (not implemented yet -- 71A5)
540 us: from 805A9BB9 0x80 to 805A9BB8 0x10, jp: from 805ACE39 0x80 to 805ACE38 0x10 (not implemented yet -- 7075)
541 us: from 805A9BB7 0x01 to 805A9BB7 0x40, jp: from 805ACE37 0x01 to 805ACE37 0x40 (not implemented yet -- 6F06)
542 us: from 805A9BB7 0x80 to 805A9BB6 0x10, jp: from 805ACE37 0x80 to 805ACE36 0x10 (not implemented yet -- 6F75)
543 us: from 805A9BB5 0x01 to 805A9BB5 0x20, jp: from 805ACE35 0x01 to 805ACE35 0x20 (not implemented yet -- 6E05)
544 us: from 805A9BB5 0x40 to 805A9BB4 0x10, jp: from 805ACE35 0x40 to 805ACE34 0x10 (not implemented yet -- 6E66)
545 us: 805A9B17 0x04, jp: 805ACD97 0x04 Cutscene of Ghost asking for Help set: 115-Town2.c#L1195, checked: 102-Zelda.c#L240, (NpcTke, F001r, l4, r0, id: FC 76), (NpcInv, F001r, l4, r0, id: FC 7B)
546 us: 805A9B17 0x08, jp: 805ACD97 0x08 Set after trying to open the Door to Ghost in Bathroom set: 115-Town2.c#L1221, checked: 122-Town4.c#L62, (NpcKbn, F001r, l3, r0, id: FC 7A), (NpcKbn, F001r, l3, r0, id: FC 7B)
547 us: 805A9B17 0x10, jp: 805ACD97 0x10 Obtain Cawlin's Letter set: 115-Town2.c#L1242, checked: 100-Town.c#L124, checked: 115-Town2.c#L276, checked: 115-Town2.c#L570, checked: 115-Town2.c#L1202, checked: 115-Town2.c#L1227
548 us: 805A9B17 0x20, jp: 805ACD97 0x20 Set when giving Cawlin's Letter to the toilet ghost set: 115-Town2.c#L1214, checked: 102-Zelda.c#L257, checked: 102-Zelda.c#L305
549 us: 805A9B17 0x40, jp: 805ACD97 0x40 Set when giving Cawlin's Letter to the toilet ghost, unset when sleeping set: 102-Zelda.c#L292, unset: 102-Zelda.c#L395, set: 115-Town2.c#L1215, checked: 102-Zelda.c#L393, (NpcGost, F001r, l4, r0, id: FC 77)
550 us: 805A9B17 0x80, jp: 805ACD97 0x80 See Toilet Hand for first time set: 115-Town2.c#L1291, checked: 122-Town4.c#L57
551 us: 805A9B16 0x01, jp: 805ACD96 0x01 Set when giving Cawlin's Letter to toilet ghost set: 115-Town2.c#L1208, set: 115-Town2.c#L1289, set: 115-Town2.c#L1307, set: 115-Town2.c#L1328, checked: 102-Zelda.c#L259, checked: 102-Zelda.c#L309, checked: 006-1KenseiNormal.c#L332, (NpcGost, F001r, l4, r0, id: FC 77)
552 us: 805A9B16 0x02, jp: 805ACD96 0x02 Set when giving Cawlin's Letter to toilet ghost set: 115-Town2.c#L1329, checked: 100-Town.c#L116, checked: 115-Town2.c#L122, checked: 115-Town2.c#L278, checked: 115-Town2.c#L572, checked: 115-Town2.c#L663, checked: 115-Town2.c#L1486
553 us: 805A9B16 0x04, jp: 805ACD96 0x04 Toilet Hand 5 crystals collected set: 115-Town2.c#L1364, checked: 115-Town2.c#L1344
554 us: 805A9B16 0x08, jp: 805ACD96 0x08 Cawlin runs away crying after giving letter to toilet ghost/Set by Pipit giving 5 crystals set: 115-Town2.c#L691, set: 115-Town2.c#L1466, checked: 102-Zelda.c#L245, checked: 102-Zelda.c#L373, checked: 115-Town2.c#L574, checked: 115-Town2.c#L665, (NpcKbn, F001r, l3, r2, id: FC 09), (DNight, F001r, l3, r2, id: FC 0B), (DNight, F001r, l4, r2, id: FC 0A), (NpcKbn, F001r, l4, r2, id: FC 0D), (NpcKbn, F001r, l4, r2, id: FC 10)
555 us: 805A9B16 0x10, jp: 805ACD96 0x10 Giving Cawlin's Letter to Karane set: 115-Town2.c#L326, checked: 100-Town.c#L107, checked: 115-Town2.c#L282, checked: 115-Town2.c#L450, checked: 115-Town2.c#L702, checked: 115-Town2.c#L1204, checked: 115-Town2.c#L1284, checked: 115-Town2.c#L1303
556 us: 805A9B16 0x20, jp: 805ACD96 0x20 Talking to Pipit about Cawlin's Letter set: 115-Town2.c#L481, checked: 115-Town2.c#L452, (NpcSenb, F001r, l3, r0, id: FC 75), (NpcTke, F001r, l3, r0, id: FC 76), (NpcSenb, F001r, l3, r0, id: FC 7C), (NpcKbn, F001r, l3, r0, id: FC 7E)
557 us: 805A9B16 0x40, jp: 805ACD96 0x40 Set before Pipit gives his Crystals set: 115-Town2.c#L1463, checked: 100-Town.c#L103, checked: 115-Town2.c#L284, checked: 115-Town2.c#L454, checked: 115-Town2.c#L981, (NpcTke, F001r, l3, r0, id: FC 76)
558 us: 805A9B16 0x80, jp: 805ACD96 0x80 Pipit 5 crystals collected set: 102-Zelda.c#L247, set: 102-Zelda.c#L375, set: 115-Town2.c#L1461, checked: 115-Town2.c#L1484
559 us: 805A9B19 0x01, jp: 805ACD99 0x01 Set after talking to Pipit about Cawlin's Letter set: 102-Zelda.c#L248, set: 102-Zelda.c#L376, set: 115-Town2.c#L482, set: 115-Town2.c#L692, set: 115-Town2.c#L1462, checked: 100-Town.c#L387, (NpcKbn, F001r, l3, r0, id: FC 7A)
560 us: 805A9B19 0x02, jp: 805ACD99 0x02 Set by Pipit's 5 crystals set: 115-Town2.c#L1464, (NpcKbn, F001r, l3, r0, id: FC 7E)
561 us: 805A9B19 0x04, jp: 805ACD99 0x04 Set by Pipit's 5 crystals set: 115-Town2.c#L1460, (NpcSenp, F001r, l3, r0, id: FC 7D), (NpcSenp, F001r, l3, r0, id: FC 7F), (NpcStr, F001r, l3, r0, id: FC 84), (NpcStr, F001r, l3, r0, id: FC 85)
562 us: 805A9B19 0x08, jp: 805ACD99 0x08 Volcano Summit Introductory Cutscene EVNT (F201_1, r00, idx:0, F201IntroByFay), (ScChang, F200, l0, r5, id: FC 1E), (ScChang, F200, l0, r5, id: FC 20), (EvfTag, F201_1, l0, r0, id: FC 2A)
563 us: from 805A9BC0 0x08 to 805A9BC0 0x40, jp: from 805ACE40 0x08 to 805ACE40 0x40 (not implemented yet -- 74B3)
564 us: from 805A9BCC 0x20 to 805A9BCC 0x40, jp: from 805ACE4C 0x20 to 805ACE4C 0x40 (not implemented yet -- 7AD1)
565 us: 805A9B19 0x10, jp: 805ACD99 0x10 Z Button bipping (can be unset) set: 108-ShinkanA.c#L48, unset: 108-ShinkanA.c#L483
566 us: 805A9B19 0x20, jp: 805ACD99 0x20 C Button Bipping (can be unset)
567 us: 805A9B19 0x40, jp: 805ACD99 0x40 Map Button Bipping (can be unset) set: 100-Town.c#L193, set: 006-KenseiNormal.c#L44
568 us: 805A9B19 0x80, jp: 805ACD99 0x80 Pouch Button bipping (can be unset) set: 108-ShinkanA.c#L242, set: 106-DrugStore.c#L131, set: 101-Shop.c#L290
569 us: 805A9B18 0x01, jp: 805ACD98 0x01 B Button bipping (can be unset) set: 003-ItemGet.c#L639
570 us: 805A9B18 0x02, jp: 805ACD98 0x02 Interface selection bipping (can be unset) set: 107-Kanban.c#L311, set: 006-KenseiNormal.c#L104
571 us: 805A9B18 0x04, jp: 805ACD98 0x04 Gear button bipping (can be unset) set: 107-Kanban.c#L312, set: 003-ItemGet.c#L43, set: 006-KenseiNormal.c#L105
572 us: 805A9B18 0x08, jp: 805ACD98 0x08 In Boss Rush mode (can be unset)
573 us: 805A9B18 0x10, jp: 805ACD98 0x10 In redoing slient realm mode?
574 us: 805A9B18 0x20, jp: 805ACD98 0x20 Set when accepting to clean Pipit House set: 123-Town5.c#L663, checked: 123-Town5.c#L585, checked: 123-Town5.c#L658
575 us: 805A9B18 0x40, jp: 805ACD98 0x40 5 gratitude crystal from Pipit's Mom collected (not the crystals) set: 123-Town5.c#L313, checked: 102-Zelda.c#L412, checked: 123-Town5.c#L294, checked: 123-Town5.c#L587, checked: 006-1KenseiNormal.c#L474
576 us: 805A9B18 0x80, jp: 805ACD98 0x80 Set after pipit taks to link after scolding his mom set: 123-Town5.c#L734, checked: 102-Zelda.c#L386, checked: 123-Town5.c#L364, checked: 123-Town5.c#L589, checked: 123-Town5.c#L750, (NpcTke, F000, l5, r0, id: FD C4), (NpcSenp, F000, l5, r0, id: FD C6), (NpcTke, F000, l7, r0, id: FD E2), (NpcSenp, F000, l7, r0, id: FD E4), (NpcTke, F000, l9, r0, id: FD E1), (NpcSenp, F000, l9, r0, id: FD E3)
577 us: 805A9B1B 0x01, jp: 805ACD9B 0x01 Sets at the end of pipit scolding his mom set: 123-Town5.c#L714, (NpcSenp, F000, l5, r0, id: FD C3), (NpcInv, F000, l5, r0, id: FD F5), (NpcSenp, F000, l7, r0, id: FD E1), (NpcInv, F000, l7, r0, id: FD F1), (NpcSenp, F000, l9, r0, id: FD E0), (NpcInv, F000, l9, r0, id: FD EF)
578 us: 805A9B1B 0x02, jp: 805ACD9B 0x02 Set after pipit taks to link after scolding his mom set: 123-Town5.c#L735, (NpcSenp, F000, l5, r0, id: FD C3), (NpcInv, F000, l5, r0, id: FD F5), (NpcSenp, F000, l7, r0, id: FD E1), (NpcInv, F000, l7, r0, id: FD F1), (NpcSenp, F000, l9, r0, id: FD E0), (NpcInv, F000, l9, r0, id: FD EF)
579 us: 805A9B1B 0x04, jp: 805ACD9B 0x04 Talk to Pipit after telling him you saw him scolding his mom set: 123-Town5.c#L767, checked: 123-Town5.c#L752
580 us: 805A9B1B 0x08, jp: 805ACD9B 0x08 Talk to Marrella after you saw her getting scold by pipit set: 123-Town5.c#L631, checked: 123-Town5.c#L591
581 us: 805A9B1B 0x10, jp: 805ACD9B 0x10 Set after collecting 20 rupees from Pipit's Mom? unset: 102-Zelda.c#L380, set: 123-Town5.c#L305, checked: 102-Zelda.c#L378, checked: 123-Town5.c#L594
582 us: 805A9B1B 0x20, jp: 805ACD9B 0x20 Set when beating Ancient Cistern set: 003-ItemGet.c#L222, EVNT (B101_1, r00, idx:1, demo01), (ScChang, B101_1, l0, r0, id: FC 0B)
583 us: 805A9B1B 0x40, jp: 805ACD9B 0x40 obtaining the Goddess White Sword (Unlocks 4 new dowsing slots) set: 003-ItemGet.c#L1359, checked: 121-AkumaKun.c#L102, EVNT (B301, r00, idx:1, demo01), (ScChang, B301, l1, r0, id: FC 12), (NpcTke, F301, l0, r0, id: FC 0F)
584 us: from 805A9BB1 0x01 to 805A9BB1 0x20, jp: from 805ACE31 0x01 to 805ACE31 0x20 (not implemented yet -- 6C05)
585 us: from 805A9BB1 0x40 to 805A9BB0 0x08, jp: from 805ACE31 0x40 to 805ACE30 0x08 (not implemented yet -- 6C65)
586 us: from 805A9BAF 0x01 to 805A9BAF 0x40, jp: from 805ACE2F 0x01 to 805ACE2F 0x40 (not implemented yet -- 6B06)
587 us: from 805A9BAF 0x80 to 805A9BAE 0x10, jp: from 805ACE2F 0x80 to 805ACE2E 0x10 (not implemented yet -- 6B75)
588 us: from 805A9BAD 0x01 to 805A9BAD 0x20, jp: from 805ACE2D 0x01 to 805ACE2D 0x20 (not implemented yet -- 6A05)
589 us: from 805A9BAD 0x40 to 805A9BAC 0x10, jp: from 805ACE2D 0x40 to 805ACE2C 0x10 (not implemented yet -- 6A66)
590 us: from 805A9BAB 0x01 to 805A9BAB 0x20, jp: from 805ACE2B 0x01 to 805ACE2B 0x20 (not implemented yet -- 6905)
591 us: from 805A9BAB 0x40 to 805A9BAA 0x08, jp: from 805ACE2B 0x40 to 805ACE2A 0x08 (not implemented yet -- 6965)
592 us: from 805A9BA9 0x01 to 805A9BA9 0x40, jp: from 805ACE29 0x01 to 805ACE29 0x40 (not implemented yet -- 6806)
593 us: from 805A9BA9 0x80 to 805A9BA8 0x10, jp: from 805ACE29 0x80 to 805ACE28 0x10 (not implemented yet -- 6875)
594 us: from 805A9BA7 0x01 to 805A9BA7 0x20, jp: from 805ACE27 0x01 to 805ACE27 0x20 (not implemented yet -- 6705)
595 us: from 805A9BA7 0x40 to 805A9BA6 0x10, jp: from 805ACE27 0x40 to 805ACE26 0x10 (not implemented yet -- 6766)
596 us: from 805A9BA5 0x01 to 805A9BA5 0x20, jp: from 805ACE25 0x01 to 805ACE25 0x20 (not implemented yet -- 6605)
597 us: from 805A9BA5 0x40 to 805A9BA4 0x08, jp: from 805ACE25 0x40 to 805ACE24 0x08 (not implemented yet -- 6665)
598 us: from 805A9BA3 0x01 to 805A9BA3 0x40, jp: from 805ACE23 0x01 to 805ACE23 0x40 (not implemented yet -- 6506)
599 us: from 805A9BA3 0x80 to 805A9BA2 0x10, jp: from 805ACE23 0x80 to 805ACE22 0x10 (not implemented yet -- 6575)
600 us: from 805A9BA1 0x01 to 805A9BA1 0x20, jp: from 805ACE21 0x01 to 805ACE21 0x20 (not implemented yet -- 6405)
601 us: from 805A9BA1 0x40 to 805A9BA0 0x10, jp: from 805ACE21 0x40 to 805ACE20 0x10 (not implemented yet -- 6466)
602 us: from 805A9B9F 0x01 to 805A9B9F 0x20, jp: from 805ACE1F 0x01 to 805ACE1F 0x20 (not implemented yet -- 6305)
603 us: from 805A9B9F 0x40 to 805A9B9E 0x08, jp: from 805ACE1F 0x40 to 805ACE1E 0x08 (not implemented yet -- 6365)
604 us: from 805A9B9D 0x01 to 805A9B9D 0x40, jp: from 805ACE1D 0x01 to 805ACE1D 0x40 (not implemented yet -- 6206)
605 us: from 805A9B9D 0x80 to 805A9B9C 0x10, jp: from 805ACE1D 0x80 to 805ACE1C 0x10 (not implemented yet -- 6275)
606 us: from 805A9B9B 0x01 to 805A9B9B 0x20, jp: from 805ACE1B 0x01 to 805ACE1B 0x20 (not implemented yet -- 6105)
607 us: from 805A9B9B 0x40 to 805A9B9A 0x10, jp: from 805ACE1B 0x40 to 805ACE1A 0x10 (not implemented yet -- 6166)
608 us: from 805A9B99 0x01 to 805A9B99 0x20, jp: from 805ACE19 0x01 to 805ACE19 0x20 (not implemented yet -- 6005)
609 us: from 805A9B99 0x40 to 805A9B98 0x08, jp: from 805ACE19 0x40 to 805ACE18 0x08 (not implemented yet -- 6065)
610 us: from 805A9B97 0x01 to 805A9B97 0x40, jp: from 805ACE17 0x01 to 805ACE17 0x40 (not implemented yet -- 5F06)
611 us: from 805A9B97 0x80 to 805A9B96 0x10, jp: from 805ACE17 0x80 to 805ACE16 0x10 (not implemented yet -- 5F75)
612 us: from 805A9B95 0x01 to 805A9B95 0x20, jp: from 805ACE15 0x01 to 805ACE15 0x20 (not implemented yet -- 5E05)
613 us: from 805A9B95 0x40 to 805A9B94 0x10, jp: from 805ACE15 0x40 to 805ACE14 0x10 (not implemented yet -- 5E66)
614 us: from 805A9B93 0x01 to 805A9B93 0x20, jp: from 805ACE13 0x01 to 805ACE13 0x20 (not implemented yet -- 5D05)
615 us: from 805A9B93 0x40 to 805A9B92 0x08, jp: from 805ACE13 0x40 to 805ACE12 0x08 (not implemented yet -- 5D65)
616 us: from 805A9B91 0x01 to 805A9B91 0x40, jp: from 805ACE11 0x01 to 805ACE11 0x40 (not implemented yet -- 5C06)
617 us: from 805A9B91 0x80 to 805A9B90 0x10, jp: from 805ACE11 0x80 to 805ACE10 0x10 (not implemented yet -- 5C75)
618 us: from 805A9B8F 0x01 to 805A9B8F 0x20, jp: from 805ACE0F 0x01 to 805ACE0F 0x20 (not implemented yet -- 5B05)
619 us: from 805A9B8F 0x40 to 805A9B8E 0x10, jp: from 805ACE0F 0x40 to 805ACE0E 0x10 (not implemented yet -- 5B66)
620 us: from 805A9B8D 0x01 to 805A9B8D 0x20, jp: from 805ACE0D 0x01 to 805ACE0D 0x20 (not implemented yet -- 5A05)
621 us: from 805A9B8D 0x40 to 805A9B8C 0x08, jp: from 805ACE0D 0x40 to 805ACE0C 0x08 (not implemented yet -- 5A65)
622 us: from 805A9B8B 0x01 to 805A9B8B 0x40, jp: from 805ACE0B 0x01 to 805ACE0B 0x40 (not implemented yet -- 5906)
623 us: from 805A9B8B 0x80 to 805A9B8A 0x10, jp: from 805ACE0B 0x80 to 805ACE0A 0x10 (not implemented yet -- 5975)
624 us: from 805A9B89 0x01 to 805A9B89 0x20, jp: from 805ACE09 0x01 to 805ACE09 0x20 (not implemented yet -- 5805)
625 us: from 805A9B89 0x40 to 805A9B88 0x10, jp: from 805ACE09 0x40 to 805ACE08 0x10 (not implemented yet -- 5866)
626 us: from 805A9B83 0x01 to 805A9B82 0x20, jp: from 805ACE03 0x01 to 805ACE02 0x20 (not implemented yet -- 550D)
627 us: from 805A9B87 0x01 to 805A9B86 0x20, jp: from 805ACE07 0x01 to 805ACE06 0x20 (not implemented yet -- 570D)
628 us: 805A9B1B 0x80, jp: 805ACD9B 0x80 Talk to Peatrice at the bazaar 2nd time (need Peatrice Switch to be 1) checked: 112-Trustee.c#L4, checked: 112-Trustee.c#L104, checked: 123-Town5.c#L144
629 us: 805A9B1A 0x01, jp: 805ACD9A 0x01 Talk to Peatrice in the Bazaar 4th time (need 9Bx80 and Peatrice Switch to be 1) checked: 112-Trustee.c#L44, checked: 112-Trustee.c#L100, checked: 112-Trustee.c#L145, checked: 112-Trustee.c#L152, checked: 123-Town5.c#L3, checked: 123-Town5.c#L146
630 us: 805A9B1A 0x02, jp: 805ACD9A 0x02 Talk to Peatrice a 6th time in the Bazaar (need 9Ax01 and Peatrice Switch to be 1) checked: 112-Trustee.c#L14, checked: 112-Trustee.c#L66, checked: 112-Trustee.c#L85, checked: 112-Trustee.c#L118, checked: 112-Trustee.c#L165, checked: 112-Trustee.c#L173, checked: 112-Trustee.c#L196, checked: 112-Trustee.c#L225, checked: 112-Trustee.c#L246, checked: 109-TakeGoron.c#L5, checked: 109-TakeGoron.c#L166, checked: 123-Town5.c#L5, checked: 123-Town5.c#L148
631 us: from 805A9BBB 0x01 to 805A9BBB 0x08, jp: from 805ACE3B 0x01 to 805ACE3B 0x08 (not implemented yet -- 7103)
632 us: 805A9B1A 0x04, jp: 805ACD9A 0x04 Set when Talking to Peatrice, unsets when sleeping (prevents you from getting more convos) unset: 102-Zelda.c#L255
633 us: 805A9B1A 0x08, jp: 805ACD9A 0x08 Start Peater's Quest to protect Peatrice set: 109-TakeGoron.c#L71, set: 109-TakeGoron.c#L213, checked: 109-TakeGoron.c#L15, checked: 109-TakeGoron.c#L127, checked: 109-TakeGoron.c#L170, checked: 123-Town5.c#L11
634 us: 805A9B1A 0x10, jp: 805ACD9A 0x10 Peatrice ask you to meet her at her House at Night (needs 9Ax08) set: 123-Town5.c#L46, checked: 109-TakeGoron.c#L17, checked: 123-Town5.c#L13, checked: 123-Town5.c#L150
635 us: 805A9B1A 0x20, jp: 805ACD9A 0x20 Finish talking to Peatrice at night (needs 9Ax10) set: 123-Town5.c#L223, checked: 102-Zelda.c#L250, checked: 102-Zelda.c#L382, checked: 112-Trustee.c#L16, checked: 112-Trustee.c#L68, checked: 112-Trustee.c#L87, checked: 112-Trustee.c#L120, checked: 112-Trustee.c#L175, checked: 112-Trustee.c#L198, checked: 112-Trustee.c#L227, checked: 112-Trustee.c#L248, checked: 109-TakeGoron.c#L19, checked: 123-Town5.c#L15, checked: 123-Town5.c#L152
636 us: 805A9B1A 0x40, jp: 805ACD9A 0x40 5 crystals from Peatrice collected set: 123-Town5.c#L221, checked: 112-Trustee.c#L18, checked: 112-Trustee.c#L70, checked: 112-Trustee.c#L89, checked: 112-Trustee.c#L122, checked: 112-Trustee.c#L177, checked: 112-Trustee.c#L200, checked: 112-Trustee.c#L229, checked: 112-Trustee.c#L250, checked: 006-5KenseiNormal.c#L13, checked: 006-5KenseiNormal.c#L93, checked: 109-TakeGoron.c#L23, checked: 109-TakeGoron.c#L131, checked: 109-TakeGoron.c#L174, checked: 123-Town5.c#L17, checked: 123-Town5.c#L154
637 us: 805A9B1A 0x80, jp: 805ACD9A 0x80 Talking to Peatrice in Bazaar after getting her crystals set: 123-Town5.c#L26, set: 123-Town5.c#L37, checked: 123-Town5.c#L19, checked: 123-Town5.c#L30, checked: 123-Town5.c#L175
638 us: 805A9B1D 0x01, jp: 805ACD9D 0x01 Sleeping after talking to Peatrice at night (requires 9Ax20) set: 102-Zelda.c#L252, set: 102-Zelda.c#L384, checked: 109-TakeGoron.c#L21, checked: 109-TakeGoron.c#L172
639 us: 805A9B1D 0x02, jp: 805ACD9D 0x02 5 crystals from Peater collected set: 109-TakeGoron.c#L32, set: 109-TakeGoron.c#L44, set: 109-TakeGoron.c#L182, set: 109-TakeGoron.c#L195, checked: 109-TakeGoron.c#L25, checked: 109-TakeGoron.c#L35, checked: 109-TakeGoron.c#L129, checked: 109-TakeGoron.c#L176, checked: 109-TakeGoron.c#L187, checked: 123-Town5.c#L177
640 us: from 805A9B85 0x01 to 805A9B85 0x10, jp: from 805ACE05 0x01 to 805ACE05 0x10 (not implemented yet -- 5604)
641 us: 805A9B1D 0x04, jp: 805ACD9D 0x04 Spiral Charge Training Introductory Cutscene unset: 108-ShinkanA.c#L277, checked: 108-ShinkanA.c#L272, (NpcTke, F000, l4, r0, id: FD DB)
642 us: 805A9B1D 0x08, jp: 805ACD9D 0x08 Spiral Charge Training Complete checked: 108-ShinkanA.c#L13, checked: 108-ShinkanA.c#L105, checked: 108-ShinkanA.c#L146, checked: 108-ShinkanA.c#L266, checked: 108-ShinkanA.c#L287, (ScChang, F000, l0, r0, id: FD A4), (ScChang, F000, l0, r0, id: FD A5), (ScChang, F000, l0, r0, id: FD A6), (ScChang, F000, l4, r0, id: FD FD), (NpcTke, F001r, l3, r5, id: FC 0E)
643 us: 805A9B1D 0x10, jp: 805ACD9D 0x10 Prof Owlan ready to teach Spiral Charge (can be unset) (Sky layer 6) set: 108-ShinkanA.c#L180, unset: 108-ShinkanA.c#L276, set: 108-ShinkanA.c#L299, unset: 108-ShinkanA.c#L315, checked: 108-ShinkanA.c#L307, (ScChang, F000, l0, r0, id: FD 91), (ScChang, F000, l0, r0, id: FD 93), (ScChang, F000, l0, r0, id: FD A3), (NpcTke, F000, l4, r0, id: FD DC), (ScChang, F000, l4, r0, id: FD FD)
644 us: 805A9B1D 0x20, jp: 805ACD9D 0x20 Talk to Peater for first time set: 109-TakeGoron.c#L88, set: 109-TakeGoron.c#L269, checked: 109-TakeGoron.c#L3, checked: 109-TakeGoron.c#L261
645 us: 805A9B1D 0x40, jp: 805ACD9D 0x40 Set when beating Sky Keep set: 003-ItemGet.c#L1008, (EvfTag, D003_8, l0, r0, id: FC 06), (NpcTke, D003_8, l5, r0, id: FC 08)
646 us: 805A9B1D 0x80, jp: 805ACD9D 0x80 [Was intended to set after beating Sky keep in the triforce room on layer 5] (NpcTke, D003_8, l5, r0, id: FC 08)
647 us: 805A9B1C 0x01, jp: 805ACD9C 0x01 Pirate Stronghold Camera panning cutscene before Ship Dowsing set: 402-DesertF2.c#L25, EVNT (F301_6, r00, idx:2, F3016Intro2)
648 us: 805A9B1C 0x02, jp: 805ACD9C 0x02 Koloktos defeated (NpcGhm, B101, l1, r0, id: FC 16)
649 us: 805A9B1C 0x04, jp: 805ACD9C 0x04 At least one goddess cube (triggers Fi text about goddess chests in the sky?) checked: 107-Kanban.c#L224
650 us: 805A9B1C 0x08, jp: 805ACD9C 0x08
651 us: 805A9B1C 0x10, jp: 805ACD9C 0x10
652 us: from 805A9BCA 0x20 to 805A9BCA 0x40, jp: from 805ACE4A 0x20 to 805ACE4A 0x40 (not implemented yet -- 79D1)
653 us: 805A9B1C 0x20, jp: 805ACD9C 0x20 [unsets when sleeping to Night] [can be set before Skyview] unset: 102-Zelda.c#L254
654 us: from 805A9BB2 0x10 to 805A9BB2 0x80, jp: from 805ACE32 0x10 to 805ACE32 0x80 (not implemented yet -- 6DC3)
655 us: from 805A9BC8 0x04 to 805A9BC8 0x08, jp: from 805ACE48 0x04 to 805ACE48 0x08 (not implemented yet -- 78A1)
656 us: 805A9B1C 0x40, jp: 805ACD9C 0x40 Place the Timeshift Orb on the pedestal to open the Shark Head (Sand Sea layer 2 / Pirate Stronghold layer 1)
657 us: 805A9B1C 0x80, jp: 805ACD9C 0x80 Sets when entering the Sandship miniboss room (unset after leaveing) checked: 006-1KenseiNormal.c#L533, (SwAreaT, D301, l1, r1, id: FC 05), (SwAreaT, D301, l2, r15, id: FC 10)
658 us: 805A9B1F 0x01, jp: 805ACD9F 0x01 Sets when entering the BK room in Sandship (unsets after leaveing) (SwAreaT, D301, l1, r0, id: FC 66), (SwAreaT, D301, l3, r13, id: FC 09)
659 us: 805A9B1F 0x02, jp: 805ACD9F 0x02 Sets when entering the Boss Door room in Sandship (unsets after leaveing) (SwAreaT, D301, l1, r4, id: FC 08), (SwAreaT, D301, l4, r9, id: FC 46), (SwAreaT, D301, l1, r11, id: FC 01), (SwAreaT, D301, l4, r12, id: FC 1B)
660 us: 805A9B1F 0x04, jp: 805ACD9F 0x04
661 us: 805A9B1F 0x08, jp: 805ACD9F 0x08 Village Windmill Repaired (Required to start Scrapper-related sidequests) set: 118-Town3.c#L623, checked: 110-DivingGame.c#L127
662 us: 805A9B1F 0x10, jp: 805ACD9F 0x10 Light Tower Raised checked: 118-Town3.c#L553, checked: 006-2KenseiNormal.c#L122, checked: 115-Town2.c#L950, checked: 115-Town2.c#L1158
663 us: 805A9B1F 0x20, jp: 805ACD9F 0x20 Set when giving Cawlin's Letter to toilet ghost/Set after Pipit gives 5 crystals set: 115-Town2.c#L1330, set: 115-Town2.c#L1465, checked: 100-Town.c#L339, checked: 100-Town.c#L385
664 us: 805A9B1F 0x40, jp: 805ACD9F 0x40 Talk to Cawlin after giveing the letter to Karane set: 115-Town2.c#L711, checked: 115-Town2.c#L704
665 us: 805A9B1F 0x80, jp: 805ACD9F 0x80 checked: 006-1KenseiNormal.c#L545, EVNT (D301, r00, idx:1, D301Teni)
666 us: 805A9B1E 0x01, jp: 805ACD9E 0x01 Sandship escape sequence starts when entering boss (SwAreaT, D301_1, l0, r0, id: FC 2F)
667 us: 805A9B1E 0x02, jp: 805ACD9E 0x02 Getting the fastest time at minecrat minigame after already getting the Heart piece set: 406-TrolleyRace.c#L197, checked: 406-TrolleyRace.c#L189
668 us: 805A9B1E 0x04, jp: 805ACD9E 0x04 Propeller Dowsing unset: 111-FortuneTeller.c#L94, set: 111-FortuneTeller.c#L176, set: 118-Town3.c#L594, unset: 118-Town3.c#L709, unset: 118-Town3.c#L738, unset: 118-Town3.c#L807, unset: 118-Town3.c#L847, unset: 110-DivingGame.c#L111, unset: 110-DivingGame.c#L145, unset: 303-MountainF2.c#L345, set: 113-RemodelStore.c#L225, unset: 117-Pumpkin.c#L975, unset: 117-Pumpkin.c#L1003, unset: 510-Salvage.c#L25, checked: 111-FortuneTeller.c#L167, checked: 118-Town3.c#L587, checked: 117-Pumpkin.c#L711
669 us: 805A9B1E 0x08, jp: 805ACD9E 0x08 Water Basin Dowsing set: 111-FortuneTeller.c#L93, unset: 111-FortuneTeller.c#L177, unset: 118-Town3.c#L595, unset: 118-Town3.c#L710, unset: 118-Town3.c#L739, unset: 118-Town3.c#L808, unset: 118-Town3.c#L848, unset: 110-DivingGame.c#L112, unset: 110-DivingGame.c#L146, set: 303-MountainF2.c#L344, unset: 113-RemodelStore.c#L226, unset: 117-Pumpkin.c#L976, unset: 117-Pumpkin.c#L1004, unset: 203-ForestF2.c#L263, checked: 111-FortuneTeller.c#L84, checked: 303-MountainF2.c#L305, (NpcTke, F201_3, l2, r0, id: FC 5F)
670 us: 805A9B1E 0x10, jp: 805ACD9E 0x10 Crystal Ball Dowsing (unsets after you get the Ball) unset: 111-FortuneTeller.c#L95, unset: 111-FortuneTeller.c#L178, unset: 118-Town3.c#L596, set: 118-Town3.c#L708, set: 118-Town3.c#L737, unset: 118-Town3.c#L809, unset: 118-Town3.c#L849, unset: 110-DivingGame.c#L113, unset: 110-DivingGame.c#L147, unset: 303-MountainF2.c#L346, unset: 113-RemodelStore.c#L227, unset: 117-Pumpkin.c#L977, unset: 117-Pumpkin.c#L1005, unset: 351-Salvage.c#L72, checked: 118-Town3.c#L697, checked: 117-Pumpkin.c#L715
671 us: from 805A9BC8 0x10 to 805A9BC8 0x40, jp: from 805ACE48 0x10 to 805ACE48 0x40 (not implemented yet -- 78C2)
672 us: 805A9B20 0x02, jp: 805ACDA0 0x02 Goddess Statue Opened (NpcKen, F000, l2, r0, id: FD C4)
673 us: 805A9B20 0x04, jp: 805ACDA0 0x04 Set when Scrapper picks up Oolo set: 251-Salvage.c#L22, checked: 251-Salvage.c#L44
674 us: 805A9B20 0x08, jp: 805ACDA0 0x08 set when repairing unset: 113-RemodelStore.c#L158, set: 113-RemodelStore.c#L318, unset: 113-RemodelStore.c#L341, checked: 003-ItemGet.c#L83, checked: 003-ItemGet.c#L166, checked: 003-ItemGet.c#L248, checked: 003-ItemGet.c#L317, checked: 003-ItemGet.c#L1039, checked: 003-ItemGet.c#L1118, checked: 003-ItemGet.c#L1211, checked: 003-ItemGet.c#L1304, checked: 003-ItemGet.c#L1485
675 us: 805A9B20 0x10, jp: 805ACDA0 0x10 Set whent 3rd Quest of Pumm starts (play harp with Kina) (unsets after you finish) set: 117-Pumpkin.c#L359, unset: 117-Pumpkin.c#L1152
676 us: 805A9B20 0x20, jp: 805ACDA0 0x20 Talk to Mogma for hint in Waterfall area of Volcano Summit set: 303-MountainF2.c#L317, checked: 300-Mountain.c#L353, checked: 303-MountainF2.c#L301, (NpcMoN, F210, l2, r0, id: FC 71)
677 us: 805A9B20 0x40, jp: 805ACDA0 0x40 Water Basin Collected (Eldin Volcano, Digging Mitts Cave, FS Entrance, Volcano Summit Waterfall layer 3) set: 203-ForestF2.c#L260
678 us: 805A9B22 0x01, jp: 805ACDA2 0x01 Entering Sky Keep Cutscene EVNT (F000, r00, idx:25, demo01), (EvfTag, F000, l6, r0, id: FD EF)
679 us: 805A9B22 0x02, jp: 805ACDA2 0x02 Set after Fi text before going to sky for first time (also sets after sleeping) set: 102-Zelda.c#L256, set: 107-Kanban.c#L309, (NpcDsk, F001r, l3, r1, id: FC 10), (NpcDsk, F001r, l3, r3, id: FC 0B)
680 us: 805A9B1E 0x20, jp: 805ACD9E 0x20 Pumpkin Dowsing (unsets you talk to Guld) unset: 111-FortuneTeller.c#L96, unset: 111-FortuneTeller.c#L179, unset: 118-Town3.c#L597, unset: 118-Town3.c#L711, unset: 118-Town3.c#L740, unset: 118-Town3.c#L810, unset: 118-Town3.c#L850, unset: 110-DivingGame.c#L114, unset: 110-DivingGame.c#L148, unset: 303-MountainF2.c#L347, unset: 113-RemodelStore.c#L228, set: 117-Pumpkin.c#L974, set: 117-Pumpkin.c#L1002, unset: 351-Salvage.c#L31, checked: 111-FortuneTeller.c#L349, checked: 117-Pumpkin.c#L719, checked: 117-Pumpkin.c#L967
681 us: 805A9B1E 0x40, jp: 805ACD9E 0x40 New Plant Species Dowsing (unsets after you find Oolo) unset: 111-FortuneTeller.c#L97, unset: 111-FortuneTeller.c#L180, unset: 118-Town3.c#L598, unset: 118-Town3.c#L712, unset: 118-Town3.c#L741, set: 118-Town3.c#L806, set: 118-Town3.c#L846, unset: 110-DivingGame.c#L115, unset: 110-DivingGame.c#L149, unset: 251-Salvage.c#L14, unset: 303-MountainF2.c#L348, unset: 113-RemodelStore.c#L229, unset: 117-Pumpkin.c#L978, unset: 117-Pumpkin.c#L1006, checked: 111-FortuneTeller.c#L345, checked: 118-Town3.c#L795, checked: 117-Pumpkin.c#L723
682 us: 805A9B1E 0x80, jp: 805ACD9E 0x80 Party Wheel Dowsing (unsets after you find the wheel) unset: 111-FortuneTeller.c#L98, unset: 111-FortuneTeller.c#L181, unset: 118-Town3.c#L599, unset: 118-Town3.c#L713, unset: 118-Town3.c#L742, unset: 118-Town3.c#L811, unset: 118-Town3.c#L851, set: 110-DivingGame.c#L110, set: 110-DivingGame.c#L144, unset: 451-Salvage.c#L25, unset: 303-MountainF2.c#L349, unset: 113-RemodelStore.c#L230, unset: 117-Pumpkin.c#L979, unset: 117-Pumpkin.c#L1007, checked: 111-FortuneTeller.c#L353, checked: 110-DivingGame.c#L101, checked: 117-Pumpkin.c#L727
683 us: 805A9B21 0x01, jp: 805ACDA1 0x01
684 us: 805A9B21 0x02, jp: 805ACDA1 0x02 Starting the Bug Wrangler game at Bug island unset: 116-InsectGame.c#L26, set: 116-InsectGame.c#L42, checked: 116-InsectGame.c#L173, checked: 116-InsectGame.c#L189, checked: 116-InsectGame.c#L206
685 us: 805A9B21 0x04, jp: 805ACDA1 0x04 Fi Text about control Panel in Sky Keep after moveing rooms the first time set: 125-D3.c#L98, checked: 125-D3.c#L84
686 us: 805A9B21 0x08, jp: 805ACDA1 0x08 Sets at the Start of Scaldera cs set: 301-MountainD1.c#L107
687 us: 805A9B21 0x10, jp: 805ACDA1 0x10 Set after Scrapper picks up Guld set: 406-TrolleyRace.c#L150, checked: 406-TrolleyRace.c#L39, checked: 406-TrolleyRace.c#L134
688 us: 805A9B21 0x20, jp: 805ACDA1 0x20 Reloading somehow after Finishing Pumm's 3rd Quest (play harp with Kina) (activates the new chandelier CS) set: 102-Zelda.c#L391, checked: 107-Kanban.c#L376, checked: 117-Pumpkin.c#L14, checked: 117-Pumpkin.c#L338, checked: 117-Pumpkin.c#L788, checked: 117-Pumpkin.c#L1184, (NpcTke, F011r, l0, r0, id: FC 44), (NpcTke, F011r, l0, r0, id: FC 45)
689 us: 805A9B21 0x40, jp: 805ACDA1 0x40 Finish talking to Peatrice at the bazaar 2nd time (clears question) set: 123-Town5.c#L132, checked: 123-Town5.c#L120
690 us: 805A9B21 0x80, jp: 805ACDA1 0x80 Finish talking to Peatrice for the 4th time (clears question) set: 123-Town5.c#L111, checked: 123-Town5.c#L97
691 us: 805A9B20 0x01, jp: 805ACDA0 0x01 Finish Talking to Peatrice 6th time (clears question) set: 123-Town5.c#L82, checked: 123-Town5.c#L7
692 us: from 805A9BC7 0x80 to 805A9BC6 0x01, jp: from 805ACE47 0x80 to 805ACE46 0x01 (not implemented yet -- 7771) (NpcTke, B400, l1, r0, id: FC 01), (NpcTke, B100, l1, r0, id: FC 13), (NpcTke, B301, l0, r0, id: FC 02), (NpcTke, B300, l0, r0, id: FC 03), (NpcTke, B201, l1, r0, id: FC 08), (NpcTke, B101, l0, r0, id: FC 0A)
693 us: 805A9B20 0x80, jp: 805ACDA0 0x80 Going near first door in Sky keep (Servo Room Layer 2) (SwAreaT, D003_4, l0, r0, id: FC 39), (SwAreaT, D003_2, l0, r0, id: FC 40), (SwAreaT, D003_0, l0, r0, id: FC 1B), (SwAreaT, D003_5, l0, r0, id: FC 69), (SwAreaT, D003_1, l0, r0, id: FC 59), (SwAreaT, D003_1, l0, r0, id: FC 5A), (SwAreaT, D003_7, l0, r0, id: FC 0E)
694 us: 805A9B23 0x01, jp: 805ACDA3 0x01 Sets when beeing in AC Room in Skykeep (SwAreaT, D003_0, l0, r0, id: FC 22)
695 us: 805A9B23 0x02, jp: 805ACDA3 0x02 Sets when beeing in ET Room in Skykeep (SwAreaT, D003_1, l0, r0, id: FC A3)
696 us: 805A9B23 0x04, jp: 805ACDA3 0x04 Sets when beeing in FS Room in Skykeep (SwAreaT, D003_2, l0, r0, id: FC 45)
697 us: 805A9B23 0x08, jp: 805ACDA3 0x08 Sets when beeing in Sandship Room in Skykeep (SwAreaT, D003_3, l0, r0, id: FC 24)
698 us: 805A9B23 0x10, jp: 805ACDA3 0x10 Sets when beeing in LMF Room in Skykeep (SwAreaT, D003_4, l0, r0, id: FC 55)
699 us: 805A9B23 0x20, jp: 805ACDA3 0x20 Sets when beeing in Skyview Room in Skykeep (SwAreaT, D003_5, l0, r0, id: FC 6A)
700 us: 805A9B23 0x40, jp: 805ACDA3 0x40 Sets when beeing in Miniboss Room in Skykeep (SwAreaT, D003_6, l0, r0, id: FC 33)
701 us: 805A9B23 0x80, jp: 805ACDA3 0x80 Sets when beeing in the Entrance Room in Skykeep (SwAreaT, D003_7, l0, r0, id: FC 15)
702 us: 805A9B22 0x04, jp: 805ACDA2 0x04 [Set by cs in Sandship] checked: 006-9KenseiNormal.c#L53, checked: 006-9KenseiNormal.c#L107, EVNT (D301, r15, idx:5, -)
703 us: 805A9B22 0x08, jp: 805ACDA2 0x08 Sets when you refight imp 1 (Sealed Grounds layer 2) set: 460-RairyuMinigame.c#L576, unset: 460-RairyuMinigame.c#L1282, checked: 460-RairyuMinigame.c#L1280, checked: 500-CenterField.c#L217, checked: 500-CenterField.c#L651, checked: 500-CenterField.c#L752, checked: 500-CenterField.c#L799
704 us: 805A9B22 0x10, jp: 805ACDA2 0x10 Sets when you refight imp 2 (Sealed Grounds layer 3) set: 460-RairyuMinigame.c#L956, unset: 460-RairyuMinigame.c#L1275, checked: 460-RairyuMinigame.c#L1273, checked: 500-CenterField.c#L395, checked: 500-CenterField.c#L455, checked: 500-CenterField.c#L714, checked: 500-CenterField.c#L774
705 us: 805A9B22 0x20, jp: 805ACDA2 0x20 Sets when you refight imp3 (Sealed Grounds layer 4) set: 460-RairyuMinigame.c#L975, unset: 460-RairyuMinigame.c#L1268, checked: 460-RairyuMinigame.c#L1266, checked: 500-CenterField.c#L441, checked: 500-CenterField.c#L846, checked: 500-CenterField.c#L892, checked: 500-CenterField.c#L943
706 us: 805A9B22 0x40, jp: 805ACDA2 0x40 Minecart Escort done (Lanayru Gorge layer 2) checked: 006-1KenseiNormal.c#L439
707 us: from 805A9BC6 0x02 to 805A9BC6 0x04, jp: from 805ACE46 0x02 to 805ACE46 0x04 (not implemented yet -- 7791)
708 us: from 805A9BC6 0x08 to 805A9BC6 0x10, jp: from 805ACE46 0x08 to 805ACE46 0x10 (not implemented yet -- 77B1)
709 us: 805A9B22 0x80, jp: 805ACDA2 0x80 Enter Beedle's Shop for first time checked: 118-Town3.c#L171, checked: 118-Town3.c#L197, checked: 118-Town3.c#L213, (SwAreaT, F002r, l0, r0, id: FC 04)
710 us: 805A9B25 0x01, jp: 805ACDA5 0x01 Sets after Treasure dowsing set: 113-RemodelStore.c#L169, checked: 113-RemodelStore.c#L162
711 us: 805A9B25 0x02, jp: 805ACDA5 0x02
712 us: 805A9B25 0x04, jp: 805ACDA5 0x04 Item Check Girl Peatrice's House entered (name on map appears) checked: 107-Kanban.c#L61, (MapMark, F000, l0, r0, id: FD 9A), (SwAreaT, F018r, l0, r0, id: FC 14)
713 us: 805A9B25 0x08, jp: 805ACDA5 0x08 Piper's House entered (name on map appears) checked: 107-Kanban.c#L80, (SwAreaT, F007r, l0, r0, id: FC 07), (MapMark, F000, l0, r0, id: FD 9B)
714 us: 805A9B25 0x10, jp: 805ACDA5 0x10 Kukiel's House entered (name on map appears) checked: 107-Kanban.c#L102, (MapMark, F000, l0, r0, id: FD 9C), (SwAreaT, F006r, l0, r0, id: FC 19)
715 us: 805A9B25 0x20, jp: 805ACDA5 0x20 Orielle and Parrow's House entered (name on map appears) checked: 107-Kanban.c#L121, (SwAreaT, F005r, l0, r0, id: FC 11), (MapMark, F000, l0, r0, id: FD 9D)
716 us: 805A9B25 0x40, jp: 805ACDA5 0x40 Gear Peddler Rupin's House entered (name on map appears) checked: 107-Kanban.c#L152, (SwAreaT, F017r, l0, r0, id: FC 23), (MapMark, F000, l0, r0, id: FD 9E)
717 us: 805A9B25 0x80, jp: 805ACDA5 0x80 Pipit's House entered (name on map appears) checked: 107-Kanban.c#L176, (SwAreaT, F016r, l0, r0, id: FC 2E), (MapMark, F000, l0, r0, id: FD 9F)
718 us: 805A9B24 0x01, jp: 805ACDA4 0x01 Fortune Teller Sparrot's House entered (name on map appears) checked: 107-Kanban.c#L200, (MapMark, F000, l0, r0, id: FD A0), (SwAreaT, F013r, l0, r0, id: FC 13)
719 us: 805A9B24 0x02, jp: 805ACDA4 0x02 Scrap Shop Owner Gondo's House entered (name on map appears) checked: 107-Kanban.c#L258, (SwAreaT, F015r, l0, r0, id: FC 11), (MapMark, F000, l0, r0, id: FD A1)
720 us: 805A9B24 0x04, jp: 805ACDA4 0x04 Potion Shop Owner Bertie's House entered (name on map appears) checked: 107-Kanban.c#L272, (MapMark, F000, l0, r0, id: FD A2), (SwAreaT, F014r, l0, r0, id: FC 14)
721 us: from 805A9B85 0x20 to 805A9B84 0x08, jp: from 805ACE05 0x20 to 805ACE04 0x08 (not implemented yet -- 5656)
722 us: from 805A9B81 0x01 to 805A9B81 0x20, jp: from 805ACE01 0x01 to 805ACE01 0x20 (not implemented yet -- 5405)
723 us: 805A9B24 0x08, jp: 805ACDA4 0x08 Set when Scrapper gets destoryed (unsets after his Text after the respawn) unset: 303-MountainF2.c#L219
724 us: 805A9B24 0x10, jp: 805ACDA4 0x10 First time going through a light pillar (works both ways)
725 us: 805A9B24 0x20, jp: 805ACDA4 0x20 Set when going near Beds in the Lumpy Pumkin / unsets upon leaving checked: 102-Zelda.c#L231, checked: 102-Zelda.c#L242, checked: 102-Zelda.c#L355, checked: 102-Zelda.c#L358, checked: 102-Zelda.c#L465, (SwAreaT, F011r, l0, r0, id: FC 4C), (SwAreaT, F011r, l0, r0, id: FC 4D)
726 us: 805A9B24 0x40, jp: 805ACDA4 0x40 [Gets Set in a refight](Hylia's Realm layer 4) set: 460-RairyuMinigame.c#L1137, unset: 460-RairyuMinigame.c#L1291, checked: 460-RairyuMinigame.c#L1289
727 us: 805A9B24 0x80, jp: 805ACDA4 0x80 Talking to Fi after filling Wallet
728 us: 805A9B27 0x01, jp: 805ACDA7 0x01 Triforce of Power set: 003-ItemGet.c#L1450
729 us: 805A9B27 0x02, jp: 805ACDA7 0x02 Triforce of Courage set: 003-ItemGet.c#L1369
730 us: 805A9B27 0x04, jp: 805ACDA7 0x04 Triforce of Wisdom (Wisdom Room Layer 2) set: 003-ItemGet.c#L48
731 us: 805A9B27 0x08, jp: 805ACDA7 0x08 Trying to open Main node with only Fire or Lightning Node or Both set: 400-Desert.c#L644, set: 400-Desert.c#L729, (NpcDrb, F300, l0, r0, id: 0C 81)
732 us: 805A9B27 0x10, jp: 805ACDA7 0x10 Trying to open Main node with only Water or Fire Node or Both set: 400-Desert.c#L551, set: 400-Desert.c#L730, (NpcDrb, F300_2, l0, r0, id: FC 0A)
733 us: 805A9B27 0x20, jp: 805ACDA7 0x20 Trying to open Main node with only Water or Lighting Node or Both set: 400-Desert.c#L552, set: 400-Desert.c#L645, (NpcDrb, F300_3, l0, r0, id: FC 0B)
734 us: 805A9B27 0x40, jp: 805ACDA7 0x40 Sets when talking to Batreaux after getting Crystals (allows Crystal Dowsing?) set: 121-AkumaKun.c#L104, (NpcTke, F012r, l1, r0, id: FC 23)
735 us: 805A9B27 0x80, jp: 805ACDA7 0x80 Talking to Flegde after rescueing Kukiel at day set: 118-Town3.c#L418, set: 118-Town3.c#L428, checked: 118-Town3.c#L413, checked: 118-Town3.c#L423
736 us: 805A9B26 0x01, jp: 805ACDA6 0x01 Talk to Owlan to start Oolo sidequest set: 118-Town3.c#L865, set: 118-Town3.c#L896, checked: 118-Town3.c#L828, checked: 118-Town3.c#L880
737 us: 805A9B26 0x02, jp: 805ACDA6 0x02 Set when sleeping to night, unset when sleeping to day set: 102-Zelda.c#L219, unset: 102-Zelda.c#L343, checked: 118-Town3.c#L238, checked: 117-Pumpkin.c#L67, checked: 117-Pumpkin.c#L352, checked: 117-Pumpkin.c#L396
738 us: 805A9B26 0x04, jp: 805ACDA6 0x04 Set after Fi text after Sea Chart in Skipper's house set: 402-DesertF2.c#L339, set: 402-DesertF2.c#L392
739 us: 805A9B26 0x08, jp: 805ACDA6 0x08 Set after Fi text after Sea Chart in Skipper's house set: 402-DesertF2.c#L340, (NpcStr, F301_5, l0, r0, id: FC 1E)
740 us: 805A9B26 0x10, jp: 805ACDA6 0x10 Fi text about bugs on top of Skipper's house after sitting on chair set: 402-DesertF2.c#L461
741 us: 805A9B26 0x20, jp: 805ACDA6 0x20 Set defeating Molderach 2 set: 406-TrolleyRace.c#L252, set: 402-DesertF2.c#L42
742 us: 805A9B26 0x40, jp: 805ACDA6 0x40 Sets when sitting down near Golo set: 406-TrolleyRace.c#L267
743 us: 805A9B26 0x80, jp: 805ACDA6 0x80 set after scrappers text at start of Water Basin Escord unset: 451-Salvage.c#L35, unset: 303-MountainF2.c#L35, set: 303-MountainF2.c#L275, set: 303-MountainF2.c#L288, checked: 006-1KenseiNormal.c#L256
744 us: 805A9B29 0x01, jp: 805ACDA9 0x01 Scrapper text at start of scrapper escort set: 303-MountainF2.c#L287, checked: 303-MountainF2.c#L269, (NpcTke, F200, l3, r0, id: FC 23)
745 us: 805A9B29 0x02, jp: 805ACDA9 0x02 Multiple beacons cutscene in Lanayru Desert set: 400-Desert.c#L760
746 us: 805A9B29 0x04, jp: 805ACDA9 0x04 Talking to Beedle again after giveing him his cage & loadingzone Tmp flag 8x04 set: 105-Terry.c#L249
747 us: 805A9B29 0x08, jp: 805ACDA9 0x08 Talking to Beedle again after giveing him his cage & loadingzone Tmp flag 8x08 set: 105-Terry.c#L253
748 us: 805A9B29 0x10, jp: 805ACDA9 0x10 Sets at the start of Scaldera cs / unsets at end of cs set: 301-MountainD1.c#L108, unset: 301-MountainD1.c#L139, (NpcGhm, B200, l2, r10, id: FC 31)
749 us: 805A9B29 0x20, jp: 805ACDA9 0x20
750 us: 805A9B29 0x40, jp: 805ACDA9 0x40 Robot text after digging up Life Tree Seedling in Lanayru Gorge set: 003-ItemGet.c#L615, checked: 003-ItemGet.c#L610, (NpcTke, F302, l0, r0, id: FC 2B)
751 us: -, jp: - -
752 us: 805A9B28 0x01, jp: 805ACDA8 0x01
753 us: 805A9B28 0x02, jp: 805ACDA8 0x02 [Is set on a Hero Mode File]
754 us: 805A9B28 0x04, jp: 805ACDA8 0x04 [Is set on a Hero Mode File]
755 us: 805A9B28 0x08, jp: 805ACDA8 0x08 [Is set on a Hero Mode File]
756 us: 805A9B28 0x10, jp: 805ACDA8 0x10 [Is set on a Hero Mode File]
757 us: 805A9B28 0x20, jp: 805ACDA8 0x20 [Is set on a Hero Mode File]
758 us: 805A9B28 0x40, jp: 805ACDA8 0x40 [Is set on a Hero Mode File]
759 us: 805A9B28 0x80, jp: 805ACDA8 0x80 [Is set on a Hero Mode File]
760 us: 805A9B2B 0x01, jp: 805ACDAB 0x01 [Is set on a Hero Mode File]
761 us: 805A9B2B 0x02, jp: 805ACDAB 0x02 [Is set on a Hero Mode File]
762 us: 805A9B2B 0x04, jp: 805ACDAB 0x04 [Is set on a Hero Mode File]
763 us: 805A9B2B 0x08, jp: 805ACDAB 0x08 [Is set on a Hero Mode File]
764 us: 805A9B2B 0x10, jp: 805ACDAB 0x10 [Is set on a Hero Mode File]
765 us: 805A9B2B 0x20, jp: 805ACDAB 0x20 [Is set on a Hero Mode File]
766 us: 805A9B2B 0x40, jp: 805ACDAB 0x40 [Is set on a Hero Mode File]
767 us: 805A9B2B 0x80, jp: 805ACDAB 0x80 [Is set on a Hero Mode File]
768 us: 805A9B2A 0x01, jp: 805ACDAA 0x01 [Is set on a Hero Mode File]
769 us: 805A9B2A 0x02, jp: 805ACDAA 0x02 Set after completing Hylia's Trial set: 107-Kanban.c#L92, (NpcTke, F000, l4, r0, id: FD F4), (NpcTke, F000, l5, r0, id: FD FF)
770 us: 805A9B2A 0x04, jp: 805ACDAA 0x04 Start Remlit quest unset: 108-ShinkanA.c#L410, set: 108-ShinkanA.c#L455, set: 108-ShinkanA.c#L475, (NpcTke, F000, l1, r0, id: FD E8)
771 us: 805A9B2A 0x08, jp: 805ACDAA 0x08 Set when Cawlin runs away crying after giving the letter to toilet ghost set: 115-Town2.c#L693, (NpcGost, F001r, l4, r2, id: FC 0E)
772 us: 805A9B2A 0x10, jp: 805ACDAA 0x10 Talking to Fi in G1 fight after dieing set: 006-6KenseiNormal.c#L295, (NpcTke, B100, l1, r0, id: FC 13)
773 us: 805A9B2A 0x20, jp: 805ACDAA 0x20 Talking to Fi in Scaldera fight after dieing set: 006-6KenseiNormal.c#L373, (NpcTke, B200, l2, r10, id: FC 33)
774 us: 805A9B2A 0x40, jp: 805ACDAA 0x40 Talking to Fi in Molderach fight after dieing set: 006-6KenseiNormal.c#L407, (NpcTke, B300, l0, r0, id: FC 03)
775 us: 805A9B2A 0x80, jp: 805ACDAA 0x80 Talking to Fi in Kolotos fight after dieing set: 006-6KenseiNormal.c#L511, (NpcTke, B101, l0, r0, id: FC 0A)
776 us: 805A9B2D 0x01, jp: 805ACDAD 0x01 Talking to Fi in Kolotos fight after dieing set: 006-6KenseiNormal.c#L549, (NpcTke, B301, l0, r0, id: FC 02)
777 us: 805A9B2D 0x02, jp: 805ACDAD 0x02 Talking to Fi in G2 fight after dieing set: 006-6KenseiNormal.c#L571, (NpcTke, B201, l1, r0, id: FC 08)
778 us: 805A9B2D 0x04, jp: 805ACDAD 0x04 Talking to Fi after already dying to imp 1 (needs ACx04) set: 006-6KenseiNormal.c#L644, (NpcTke, F401, l2, r1, id: FC A2)
779 us: 805A9B2D 0x08, jp: 805ACDAD 0x08 Talking to Fi after already dying to imp 2 (needs ACx04) set: 006-6KenseiNormal.c#L656, (NpcTke, F401, l3, r1, id: FC 9E)
780 us: 805A9B2D 0x10, jp: 805ACDAD 0x10 Talking to Fi after already dying to imp 3 (needs ACx04) set: 006-6KenseiNormal.c#L735, (NpcTke, F401, l4, r1, id: FC 8E)
781 us: 805A9B2D 0x20, jp: 805ACDAD 0x20 Talking to Fi in bilocyte fight after dieing / sets after Levias explains SotH quest set: 006-6KenseiNormal.c#L747, set: 120-Nushi.c#L64, (NpcTke, F023, l1, r0, id: FC F0)
782 us: 805A9B2D 0x40, jp: 805ACDAD 0x40 Talking to Fi in G3 fight after dieing / Set after Ghirahim 3 set: 006-6KenseiNormal.c#L769, EVNT (F403, r01, idx:3, demo01), EVNT (F403, r01, idx:4, DefaultSkip), (NpcTke, F403, l2, r1, id: FC 13)
783 us: 805A9B2D 0x80, jp: 805ACDAD 0x80 Talking to Fi in Demise fight after dieing set: 006-6KenseiNormal.c#L833, (NpcTke, B400, l1, r0, id: FC 01)
784 us: 805A9B2C 0x01, jp: 805ACDAC 0x01
785 us: 805A9B2C 0x02, jp: 805ACDAC 0x02 dying inside a imp fight
786 us: 805A9B2C 0x04, jp: 805ACDAC 0x04 set after starting a imp fight again (with dieing) checked: 006-6KenseiNormal.c#L17, checked: 006-6KenseiNormal.c#L49, checked: 006-6KenseiNormal.c#L91, (NpcTke, F401, l2, r1, id: FC A2), (NpcTke, F401, l3, r1, id: FC 9E), (NpcTke, F401, l4, r1, id: FC 8E)
787 us: 805A9B2C 0x08, jp: 805ACDAC 0x08 Set at the beginning of Ghirahim 3 fight set: 502-CenterFieldBack.c#L9, checked: 502-CenterFieldBack.c#L3
788 us: 805A9B2C 0x10, jp: 805ACDAC 0x10 reenter Ghirahim 3 fight set: 502-CenterFieldBack.c#L5, checked: 006-6KenseiNormal.c#L122, checked: 006-6KenseiNormal.c#L204, checked: 006-6KenseiNormal.c#L773, (NpcTke, F403, l2, r1, id: FC 13)
789 us: 805A9B2C 0x20, jp: 805ACDAC 0x20 Set after skyward striking imp spike first time (allows dowsing option [requires a sword]) (NpcTke, F401, l1, r1, id: FC 8F), (NpcTke, F401, l1, r1, id: FC 96), (NpcTke, F401, l1, r1, id: FC 9A), (NpcTke, F401, l1, r1, id: FC 9B), (Dowsing, F401, l1, r1, id: FC A0), (EvfTag, F401, l1, r1, id: FC A2), (Dowsing, F401, l1, r1, id: FC B4)
790 us: 805A9B2C 0x40, jp: 805ACDAC 0x40 Set going close to imp spike first time (unset later) set: 500-CenterField.c#L206, (EvfTag, F401, l1, r1, id: FC 9F), (SwAreaT, F401, l1, r1, id: FC AC), (SwAreaT, F401, l1, r1, id: FC AD), (SwAreaT, F401, l1, r1, id: FC AE), (SwAreaT, F401, l1, r1, id: FC AF), (SwAreaT, F401, l1, r1, id: FC B0), (SwAreaT, F401, l1, r1, id: FC B1), (SwAreaT, F401, l1, r1, id: FC B2), (SwAreaT, F401, l1, r1, id: FC B3)
791 us: 805A9B2C 0x80, jp: 805ACDAC 0x80 Set going close to imp spike first time (unset later) (EvfTag, F401, l1, r1, id: FC 9F), (SwAreaT, F401, l1, r1, id: FC A3), (SwAreaT, F401, l1, r1, id: FC A4), (SwAreaT, F401, l1, r1, id: FC A5), (SwAreaT, F401, l1, r1, id: FC A6), (SwAreaT, F401, l1, r1, id: FC A7), (SwAreaT, F401, l1, r1, id: FC A8), (SwAreaT, F401, l1, r1, id: FC A9), (SwAreaT, F401, l1, r1, id: FC AA)
792 us: 805A9B2F 0x01, jp: 805ACDAF 0x01 Door to sealed temple unlocking cutscene (EvfTag, F401, l1, r1, id: FC A2)
793 us: 805A9B2F 0x02, jp: 805ACDAF 0x02 Set entering Sealed Temple for first time EVNT (F402, r02, idx:11, F402First)
794 us: 805A9B2F 0x04, jp: 805ACDAF 0x04 Cutscene showing off that Life Tree has grown + jingle checked: 404-DesertF3.c#L340, (NpcTke, F402, l5, r2, id: FC 4E), (NpcInv, F402, l5, r2, id: FC 4F), (NpcTke, F402, l5, r2, id: FC 50), (NpcTke, F402, l6, r2, id: FC 52), (NpcInv, F402, l6, r2, id: FC 53), (NpcTke, F402, l6, r2, id: FC 54)
795 us: 805A9B2F 0x08, jp: 805ACDAF 0x08 Imp 1 defeat related / dieing inside Imp 1 fight unset: 501-Inpa.c#L106, EVNT (F402, r02, idx:8, demo01), EVNT (F401, r01, idx:14, DefaultSkip), (NpcTke, F402, l3, r2, id: FC 52)
796 us: 805A9B2F 0x10, jp: 805ACDAF 0x10 Set when Imp fight is triggered, unset once fight starts unset: 500-CenterField.c#L252, unset: 500-CenterField.c#L276, set: 500-CenterField.c#L292, unset: 500-CenterField.c#L338, set: 500-CenterField.c#L637, set: 500-CenterField.c#L872, set: 501-Inpa.c#L71, EVNT (F402, r02, idx:5, demo01)
797 us: 805A9B2F 0x20, jp: 805ACDAF 0x20 Set after Fi text after skyward striking imp spike first time (NpcTke, F401, l1, r1, id: FC 9B)
798 us: 805A9B2F 0x40, jp: 805ACDAF 0x40 Talking to Groose after Zelda get captured set: 502-CenterFieldBack.c#L21, checked: 502-CenterFieldBack.c#L16
799 us: 805A9B2F 0x80, jp: 805ACDAF 0x80 Talking to Groose after beating the game on Hero mode set: 500-CenterField.c#L539, checked: 500-CenterField.c#L471, checked: 501-Inpa.c#L655
800 us: 805A9B2E 0x01, jp: 805ACDAE 0x01 Check Faron Woods Entry Statue (saveObj, F103, l0, r0, id: FC 80), (saveObj, F100, l0, r0, id: 60 7B)
801 us: 805A9B2E 0x02, jp: 805ACDAE 0x02 Check In The Woods Statue (saveObj, F103, l0, r0, id: FC 81), (saveObj, F100, l0, r0, id: 00 7C)
802 us: 805A9B2E 0x04, jp: 805ACDAE 0x04 Check Viewing Platform Statue (saveObj, F103, l0, r0, id: FC 82), (saveObj, F100, l0, r0, id: 44 7D)
803 us: 805A9B2E 0x08, jp: 805ACDAE 0x08 Check Great Tree Statue (saveObj, F103, l0, r0, id: FC 7C), (saveObj, F100, l0, r0, id: FC 7E)
804 us: 805A9B2E 0x10, jp: 805ACDAE 0x10 Check Volcano Entry Statue (saveObj, F202, l0, r0, id: FC 0A), (saveObj, F200, l0, r0, id: FC 04)
805 us: 805A9B2E 0x20, jp: 805ACDAE 0x20 Check Volcano East Statue (saveObj, F202, l0, r2, id: FC C6), (saveObj, F200, l0, r2, id: FC 21)
806 us: 805A9B2E 0x40, jp: 805ACDAE 0x40 Check Volcano Ascent (saveObj, F202, l0, r2, id: 00 C8), (saveObj, F200, l0, r2, id: FC 38)
807 us: 805A9B2E 0x80, jp: 805ACDAE 0x80 Check Temple Entrance Statue (saveObj, F202, l0, r4, id: FC 6A), (saveObj, F200, l0, r4, id: FC 12)
808 us: 805A9B31 0x01, jp: 805ACDB1 0x01 Fi text for low Hearts (unsets after S&Q)
809 us: 805A9B31 0x02, jp: 805ACDB1 0x02 [item Seller related] set: 101-Shop.c#L282, checked: 101-Shop.c#L77, checked: 101-Shop.c#L272
810 us: 805A9B31 0x04, jp: 805ACDB1 0x04 Talk to Stich after Learing the Song of the Hero set: 115-Town2.c#L236, checked: 115-Town2.c#L144
811 us: 805A9B31 0x08, jp: 805ACDB1 0x08 Talking to Parrow after Stich finds Bug Heaven, but before giving the beetle to Beedle set: 115-Town2.c#L912, checked: 115-Town2.c#L906
812 us: 805A9B31 0x10, jp: 805ACDB1 0x10 Opening the door after Molderach (LMF Boss Room layer 3) (SwAreaT, F300_5, l0, r0, id: FC 0B)
813 us: 805A9B31 0x20, jp: 805ACDB1 0x20
814 us: 805A9B31 0x40, jp: 805ACDB1 0x40
815 us: 805A9B31 0x80, jp: 805ACDB1 0x80 Skipper's text after beating Sandship (changes Sandship layer) set: 402-DesertF2.c#L262, (NpcTke, F301, l0, r0, id: FC 0F)
816 us: 805A9B30 0x01, jp: 805ACDB0 0x01
817 us: 805A9B30 0x02, jp: 805ACDB0 0x02 if set different text for cupboards checked: 003-ItemGet.c#L656, checked: 003-ItemGet.c#L894
818 us: 805A9B30 0x04, jp: 805ACDB0 0x04 Dowsing button bipping (can be unset) set: 111-FortuneTeller.c#L101, set: 111-FortuneTeller.c#L184, set: 118-Town3.c#L602, set: 300-Mountain.c#L212, set: 300-Mountain.c#L402, set: 400-Desert.c#L183, set: 400-Desert.c#L509, unset: 204-ForestF3.c#L72, set: 204-ForestF3.c#L98, unset: 201-ForestD1.c#L83, unset: 201-ForestD1.c#L408, set: 500-CenterField.c#L743, set: 199-Demo.c#L24, set: 113-RemodelStore.c#L232, set: 107-Kanban.c#L56, set: 200-Forest.c#L46, unset: 200-Forest.c#L487, set: 200-Forest.c#L901, set: 200-Forest.c#L956, set: 200-Forest.c#L1198, unset: 003-ItemGet.c#L23, unset: 203-ForestF2.c#L58, set: 203-ForestF2.c#L959, set: 402-DesertF2.c#L23, unset: 510-Salvage.c#L27, set: 006-KenseiNormal.c#L50, set: 006-KenseiNormal.c#L65, unset: 006-KenseiNormal.c#L77
819 us: 805A9B30 0x08, jp: 805ACDB0 0x08 Sets after mogma talks about Hidden room in FS set: 304-MountainD2.c#L279, (NpcMoT, D201_1, l0, r2, id: FC 13)
820 us: 805A9B30 0x10, jp: 805ACDB0 0x10 Sets after mogma disapears and other mogma apears in FS set: 304-MountainD2.c#L161, set: 304-MountainD2.c#L271, (NpcMoT2, D201, l0, r0, id: FC 16)
821 us: 805A9B30 0x20, jp: 805ACDB0 0x20 Sets while chaseing Mogma set: 304-MountainD2.c#L342, (NpcMoEN, D201, l0, r0, id: FC 17)
822 us: 805A9B30 0x40, jp: 805ACDB0 0x40 Sets after catching Mogma set: 304-MountainD2.c#L266, set: 304-MountainD2.c#L343, (NpcMoT, D201_1, l0, r2, id: FC 13), (NpcMoT, D201, l0, r0, id: FC 15)
823 us: 805A9B30 0x80, jp: 805ACDB0 0x80 Goron Text about Lanayru SotH set: 400-Desert.c#L255, set: 400-Desert.c#L787, set: 404-DesertF3.c#L145
824 us: 805A9B33 0x01, jp: 805ACDB3 0x01 Groose talks about his groosenator and how he can fling you everywere set: 500-CenterField.c#L547, checked: 500-CenterField.c#L540, checked: 500-CenterField.c#L552
825 us: 805A9B33 0x02, jp: 805ACDB3 0x02 Old man on Lumpy Pumkin talks about Batreaux set: 117-Pumpkin.c#L818, checked: 118-Town3.c#L73
826 us: 805A9B33 0x04, jp: 805ACDB3 0x04 Fi Text near Bazaar Goddess Chest (NpcTke, F004r, l0, r0, id: FC 7D)
827 us: 805A9B33 0x08, jp: 805ACDB3 0x08 Get Mushroom Spores from Parrow (unsets after Textbox) set: 115-Town2.c#L846, unset: 115-Town2.c#L848, checked: 003-ItemGet.c#L865
828 us: 805A9B33 0x10, jp: 805ACDB3 0x10 Goron Text about Lanayru SotH set: 400-Desert.c#L252, set: 400-Desert.c#L784, (NpcGrd, F303, l2, r0, id: FC 63), (NpcGrd, F303, l4, r0, id: FC 62)
829 us: 805A9B33 0x20, jp: 805ACDB3 0x20 Goron Text about Lanayru SotH set: 404-DesertF3.c#L142, (NpcGrd, F300_1, l2, r0, id: FC 88), (NpcGrd, F300_1, l4, r0, id: FC 86)
830 us: 805A9B33 0x40, jp: 805ACDB3 0x40 (NpcTke, F303, l2, r0, id: FC 64), (NpcTke, F300_1, l2, r0, id: FC 86)
831 us: 805A9B33 0x80, jp: 805ACDB3 0x80 Goron Text about Thunder Dragon (NpcTke, F303, l2, r0, id: FC 65), (NpcTke, F300_1, l2, r0, id: FC 87)
832 us: 805A9B32 0x01, jp: 805ACDB2 0x01 Help button bipping (can be unset) set: 102-Zelda.c#L70
833 us: 805A9B32 0x02, jp: 805ACDB2 0x02 [sets before skyview]
834 us: 805A9B32 0x04, jp: 805ACDB2 0x04 Talking to Old man in the Bazzar after the Fortune Teller disapears set: 122-Town4.c#L25, checked: 122-Town4.c#L9
835 us: 805A9B32 0x08, jp: 805ACDB2 0x08 Talk to bug Kid after going to Beedle's Airshop set: 118-Town3.c#L183, set: 118-Town3.c#L200, set: 118-Town3.c#L216, checked: 118-Town3.c#L173
836 us: 805A9B32 0x10, jp: 805ACDB2 0x10 Fledge talks about Training at night set: 118-Town3.c#L539, checked: 118-Town3.c#L398, checked: 118-Town3.c#L531
837 us: 805A9B32 0x20, jp: 805ACDB2 0x20 Sets when going into Shed (SwAreaT, F000, l0, r0, id: FD 84)
838 us: 805A9B32 0x40, jp: 805ACDB2 0x40 CS of Parrow asking were his Sister is set: 115-Town2.c#L1055, (NpcTke, F000, l4, r0, id: FD F9), (NpcTke, F000, l6, r0, id: FD EA), (NpcTke, F000, l8, r0, id: FD D8)
839 us: 805A9B32 0x80, jp: 805ACDB2 0x80 Save a Hero Mode file at the end of the credits (Triforce symbol appears on file select)
840 us: from 805A9BC6 0x20 to 805A9BC6 0x40, jp: from 805ACE46 0x20 to 805ACE46 0x40 (not implemented yet -- 77D1)
841 us: 805A9B35 0x01, jp: 805ACDB5 0x01 Heart Medal obtained on Hero Mode set: 003-ItemGet.c#L1203, checked: 006-4KenseiNormal.c#L33
842 us: 805A9B35 0x02, jp: 805ACDB5 0x02 Set when starting a new game EVNT (F405, r00, idx:0, demo01)
843 us: 805A9B35 0x04, jp: 805ACDB5 0x04 first time entering an Area with a overword statue visited set: 004-Object.c#L117, checked: 004-Object.c#L112
844 us: 805A9B35 0x08, jp: 805ACDB5 0x08 Asking Fi about Spiders with targeting them set: 006-6KenseiNormal.c#L697, checked: 006-6KenseiNormal.c#L667
845 us: 805A9B35 0x10, jp: 805ACDB5 0x10 Asking Fi again about Spiders with targeting them set: 006-6KenseiNormal.c#L689, checked: 006-6KenseiNormal.c#L672
846 us: from 805A9BC4 0x40 to 805A9BC4 0x80, jp: from 805ACE44 0x40 to 805ACE44 0x80 (not implemented yet -- 76E1)
847 us: 805A9B35 0x20, jp: 805ACDB5 0x20 On collection inventory screen (can be unset)
848 us: 805A9B35 0x40, jp: 805ACDB5 0x40 Talking to Robots after meeting Levias set: 400-Desert.c#L82, set: 400-Desert.c#L316, set: 400-Desert.c#L447, set: 400-Desert.c#L541, set: 400-Desert.c#L634, set: 400-Desert.c#L719, set: 402-DesertF2.c#L93, set: 402-DesertF2.c#L231, set: 402-DesertF2.c#L425, set: 402-DesertF2.c#L536, checked: 400-Desert.c#L44, checked: 400-Desert.c#L205, checked: 400-Desert.c#L392, checked: 400-Desert.c#L492, checked: 400-Desert.c#L599, checked: 400-Desert.c#L678, checked: 402-DesertF2.c#L86, checked: 402-DesertF2.c#L224, checked: 402-DesertF2.c#L418, checked: 402-DesertF2.c#L529
849 us: 805A9B35 0x80, jp: 805ACDB5 0x80 Bug Net Purchased set: 003-ItemGet.c#L795
850 us: 805A9B34 0x01, jp: 805ACDB4 0x01 set if you collect a map the second time set: 003-ItemGet.c#L496
851 us: 805A9B34 0x02, jp: 805ACDB4 0x02 Sets when reaching Closed gate in long lava path in ET (SwAreaT, D200, l0, r2, id: FC 2B)
852 us: 805A9B34 0x04, jp: 805ACDB4 0x04 Imp 1 related set: 500-CenterField.c#L256
853 us: 805A9B34 0x08, jp: 805ACDB4 0x08 Imp 2 related set: 500-CenterField.c#L280
854 us: 805A9B34 0x10, jp: 805ACDB4 0x10 Imp 3 related set: 500-CenterField.c#L342
855 us: 805A9B34 0x20, jp: 805ACDB4 0x20
856 us: 805A9B34 0x40, jp: 805ACDB4 0x40
857 us: 805A9B34 0x80, jp: 805ACDB4 0x80
858 us: 805A9B37 0x01, jp: 805ACDB7 0x01
859 us: 805A9B37 0x02, jp: 805ACDB7 0x02
860 us: 805A9B37 0x04, jp: 805ACDB7 0x04
861 us: 805A9B37 0x08, jp: 805ACDB7 0x08
862 us: 805A9B37 0x10, jp: 805ACDB7 0x10
863 us: 805A9B37 0x20, jp: 805ACDB7 0x20
864 us: 805A9B37 0x40, jp: 805ACDB7 0x40
865 us: 805A9B37 0x80, jp: 805ACDB7 0x80
866 us: 805A9B36 0x01, jp: 805ACDB6 0x01
867 us: 805A9B36 0x02, jp: 805ACDB6 0x02
868 us: 805A9B36 0x04, jp: 805ACDB6 0x04
869 us: 805A9B36 0x08, jp: 805ACDB6 0x08
870 us: 805A9B36 0x10, jp: 805ACDB6 0x10
871 us: 805A9B36 0x20, jp: 805ACDB6 0x20
872 us: 805A9B36 0x40, jp: 805ACDB6 0x40
873 us: 805A9B36 0x80, jp: 805ACDB6 0x80
874 us: 805A9B39 0x01, jp: 805ACDB9 0x01
875 us: 805A9B39 0x02, jp: 805ACDB9 0x02
876 us: 805A9B39 0x04, jp: 805ACDB9 0x04
877 us: 805A9B39 0x08, jp: 805ACDB9 0x08
878 us: 805A9B39 0x10, jp: 805ACDB9 0x10
879 us: 805A9B39 0x20, jp: 805ACDB9 0x20
880 us: 805A9B39 0x40, jp: 805ACDB9 0x40
881 us: 805A9B39 0x80, jp: 805ACDB9 0x80
882 us: 805A9B38 0x01, jp: 805ACDB8 0x01
883 us: 805A9B38 0x02, jp: 805ACDB8 0x02
884 us: 805A9B38 0x04, jp: 805ACDB8 0x04
885 us: 805A9B38 0x08, jp: 805ACDB8 0x08
886 us: 805A9B38 0x10, jp: 805ACDB8 0x10
887 us: 805A9B38 0x20, jp: 805ACDB8 0x20
888 us: 805A9B38 0x40, jp: 805ACDB8 0x40
889 us: 805A9B38 0x80, jp: 805ACDB8 0x80
890 us: 805A9B3B 0x01, jp: 805ACDBB 0x01
891 us: 805A9B3B 0x02, jp: 805ACDBB 0x02
892 us: 805A9B3B 0x04, jp: 805ACDBB 0x04
893 us: 805A9B3B 0x08, jp: 805ACDBB 0x08
894 us: 805A9B3B 0x10, jp: 805ACDBB 0x10
895 us: 805A9B3B 0x20, jp: 805ACDBB 0x20
896 us: 805A9B3B 0x40, jp: 805ACDBB 0x40
897 us: 805A9B3B 0x80, jp: 805ACDBB 0x80
898 us: 805A9B3A 0x01, jp: 805ACDBA 0x01
899 us: 805A9B3A 0x02, jp: 805ACDBA 0x02
900 us: 805A9B3A 0x04, jp: 805ACDBA 0x04
901 us: 805A9B3A 0x08, jp: 805ACDBA 0x08
902 us: 805A9B3A 0x10, jp: 805ACDBA 0x10
903 us: 805A9B3A 0x20, jp: 805ACDBA 0x20
904 us: 805A9B3A 0x40, jp: 805ACDBA 0x40
905 us: 805A9B3A 0x80, jp: 805ACDBA 0x80
906 us: 805A9B3D 0x01, jp: 805ACDBD 0x01
907 us: 805A9B3D 0x02, jp: 805ACDBD 0x02
908 us: 805A9B3D 0x04, jp: 805ACDBD 0x04
909 us: 805A9B3D 0x08, jp: 805ACDBD 0x08
910 us: 805A9B3D 0x10, jp: 805ACDBD 0x10
911 us: 805A9B3D 0x20, jp: 805ACDBD 0x20
912 us: 805A9B3D 0x40, jp: 805ACDBD 0x40
913 us: 805A9B3D 0x80, jp: 805ACDBD 0x80
914 us: 805A9B3C 0x01, jp: 805ACDBC 0x01
915 us: 805A9B3C 0x02, jp: 805ACDBC 0x02
916 us: 805A9B3C 0x04, jp: 805ACDBC 0x04
917 us: 805A9B3C 0x08, jp: 805ACDBC 0x08
918 us: 805A9B3C 0x10, jp: 805ACDBC 0x10
919 us: 805A9B3C 0x20, jp: 805ACDBC 0x20
920 us: 805A9B3C 0x40, jp: 805ACDBC 0x40
921 us: 805A9B3C 0x80, jp: 805ACDBC 0x80
922 us: 805A9B3F 0x01, jp: 805ACDBF 0x01
923 us: 805A9B3F 0x02, jp: 805ACDBF 0x02
924 us: 805A9B3F 0x04, jp: 805ACDBF 0x04
925 us: 805A9B3F 0x08, jp: 805ACDBF 0x08
926 us: 805A9B3F 0x10, jp: 805ACDBF 0x10
927 us: 805A9B3F 0x20, jp: 805ACDBF 0x20
928 us: 805A9B3F 0x40, jp: 805ACDBF 0x40
929 us: 805A9B3F 0x80, jp: 805ACDBF 0x80
930 us: 805A9B3E 0x01, jp: 805ACDBE 0x01
931 us: 805A9B3E 0x02, jp: 805ACDBE 0x02
932 us: 805A9B3E 0x04, jp: 805ACDBE 0x04
933 us: 805A9B3E 0x08, jp: 805ACDBE 0x08
934 us: 805A9B3E 0x10, jp: 805ACDBE 0x10
935 us: 805A9B3E 0x20, jp: 805ACDBE 0x20
936 us: 805A9B3E 0x40, jp: 805ACDBE 0x40
937 us: 805A9B3E 0x80, jp: 805ACDBE 0x80
938 us: 805A9B41 0x01, jp: 805ACDC1 0x01
939 us: 805A9B41 0x02, jp: 805ACDC1 0x02
940 us: 805A9B41 0x04, jp: 805ACDC1 0x04
941 us: 805A9B41 0x08, jp: 805ACDC1 0x08
942 us: 805A9B41 0x10, jp: 805ACDC1 0x10
943 us: 805A9B41 0x20, jp: 805ACDC1 0x20
944 us: 805A9B41 0x40, jp: 805ACDC1 0x40
945 us: 805A9B41 0x80, jp: 805ACDC1 0x80
946 us: 805A9B40 0x01, jp: 805ACDC0 0x01
947 us: 805A9B40 0x02, jp: 805ACDC0 0x02
948 us: 805A9B40 0x04, jp: 805ACDC0 0x04
949 us: 805A9B40 0x08, jp: 805ACDC0 0x08
950 us: 805A9B40 0x10, jp: 805ACDC0 0x10
951 us: 805A9B40 0x20, jp: 805ACDC0 0x20
952 us: 805A9B40 0x40, jp: 805ACDC0 0x40
953 us: 805A9B40 0x80, jp: 805ACDC0 0x80
954 us: 805A9B43 0x01, jp: 805ACDC3 0x01
955 us: 805A9B43 0x02, jp: 805ACDC3 0x02
956 us: 805A9B43 0x04, jp: 805ACDC3 0x04
957 us: 805A9B43 0x08, jp: 805ACDC3 0x08
958 us: 805A9B43 0x10, jp: 805ACDC3 0x10
959 us: 805A9B43 0x20, jp: 805ACDC3 0x20
960 us: 805A9B43 0x40, jp: 805ACDC3 0x40
961 us: 805A9B43 0x80, jp: 805ACDC3 0x80
962 us: 805A9B42 0x01, jp: 805ACDC2 0x01
963 us: 805A9B42 0x02, jp: 805ACDC2 0x02
964 us: 805A9B42 0x04, jp: 805ACDC2 0x04
965 us: 805A9B42 0x08, jp: 805ACDC2 0x08
966 us: 805A9B42 0x10, jp: 805ACDC2 0x10
967 us: 805A9B42 0x20, jp: 805ACDC2 0x20
968 us: 805A9B42 0x40, jp: 805ACDC2 0x40
969 us: 805A9B42 0x80, jp: 805ACDC2 0x80
970 us: 805A9B45 0x01, jp: 805ACDC5 0x01
971 us: 805A9B45 0x02, jp: 805ACDC5 0x02
972 us: 805A9B45 0x04, jp: 805ACDC5 0x04
973 us: 805A9B45 0x08, jp: 805ACDC5 0x08
974 us: 805A9B45 0x10, jp: 805ACDC5 0x10
975 us: 805A9B45 0x20, jp: 805ACDC5 0x20
976 us: 805A9B45 0x40, jp: 805ACDC5 0x40
977 us: 805A9B45 0x80, jp: 805ACDC5 0x80
978 us: 805A9B44 0x01, jp: 805ACDC4 0x01
979 us: 805A9B44 0x02, jp: 805ACDC4 0x02
980 us: 805A9B44 0x04, jp: 805ACDC4 0x04
981 us: 805A9B44 0x08, jp: 805ACDC4 0x08
982 us: 805A9B44 0x10, jp: 805ACDC4 0x10
983 us: 805A9B44 0x20, jp: 805ACDC4 0x20
984 us: 805A9B44 0x40, jp: 805ACDC4 0x40
985 us: 805A9B44 0x80, jp: 805ACDC4 0x80
986 us: 805A9B47 0x01, jp: 805ACDC7 0x01
987 us: 805A9B47 0x02, jp: 805ACDC7 0x02
988 us: 805A9B47 0x04, jp: 805ACDC7 0x04
989 us: 805A9B47 0x08, jp: 805ACDC7 0x08
990 us: 805A9B47 0x10, jp: 805ACDC7 0x10
991 us: 805A9B47 0x20, jp: 805ACDC7 0x20
992 us: 805A9B47 0x40, jp: 805ACDC7 0x40
993 us: 805A9B47 0x80, jp: 805ACDC7 0x80
994 us: 805A9B46 0x01, jp: 805ACDC6 0x01
995 us: 805A9B46 0x02, jp: 805ACDC6 0x02
996 us: 805A9B46 0x04, jp: 805ACDC6 0x04
997 us: 805A9B46 0x08, jp: 805ACDC6 0x08
998 us: 805A9B46 0x10, jp: 805ACDC6 0x10
999 us: 805A9B46 0x20, jp: 805ACDC6 0x20
1000 us: 805A9B46 0x40, jp: 805ACDC6 0x40
1001 us: 805A9B46 0x80, jp: 805ACDC6 0x80
1002 us: 805A9B49 0x01, jp: 805ACDC9 0x01
1003 us: 805A9B49 0x02, jp: 805ACDC9 0x02
1004 us: 805A9B49 0x04, jp: 805ACDC9 0x04
1005 us: 805A9B49 0x08, jp: 805ACDC9 0x08
1006 us: 805A9B49 0x10, jp: 805ACDC9 0x10
1007 us: 805A9B49 0x20, jp: 805ACDC9 0x20
1008 us: 805A9B49 0x40, jp: 805ACDC9 0x40
1009 us: 805A9B49 0x80, jp: 805ACDC9 0x80
1010 us: 805A9B48 0x01, jp: 805ACDC8 0x01
1011 us: 805A9B48 0x02, jp: 805ACDC8 0x02
1012 us: 805A9B48 0x04, jp: 805ACDC8 0x04
1013 us: 805A9B48 0x08, jp: 805ACDC8 0x08
1014 us: 805A9B48 0x10, jp: 805ACDC8 0x10
1015 us: 805A9B48 0x20, jp: 805ACDC8 0x20
1016 us: 805A9B48 0x40, jp: 805ACDC8 0x40
1017 us: 805A9B48 0x80, jp: 805ACDC8 0x80
1018 us: 805A9B4B 0x01, jp: 805ACDCB 0x01
1019 us: 805A9B4B 0x02, jp: 805ACDCB 0x02
1020 us: 805A9B4B 0x04, jp: 805ACDCB 0x04
1021 us: 805A9B4B 0x08, jp: 805ACDCB 0x08
1022 us: 805A9B4B 0x10, jp: 805ACDCB 0x10
1023 us: 805A9B4B 0x20, jp: 805ACDCB 0x20
1024 us: 805A9B4B 0x40, jp: 805ACDCB 0x40
1025 us: 805A9B4B 0x80, jp: 805ACDCB 0x80
1026 us: 805A9B4A 0x01, jp: 805ACDCA 0x01
1027 us: 805A9B4A 0x02, jp: 805ACDCA 0x02
1028 us: 805A9B4A 0x04, jp: 805ACDCA 0x04
1029 us: 805A9B4A 0x08, jp: 805ACDCA 0x08
1030 us: 805A9B4A 0x10, jp: 805ACDCA 0x10
1031 us: 805A9B4A 0x20, jp: 805ACDCA 0x20
1032 us: 805A9B4A 0x40, jp: 805ACDCA 0x40
1033 us: 805A9B4A 0x80, jp: 805ACDCA 0x80
1034 us: 805A9B4D 0x01, jp: 805ACDCD 0x01
1035 us: 805A9B4D 0x02, jp: 805ACDCD 0x02
1036 us: 805A9B4D 0x04, jp: 805ACDCD 0x04
1037 us: 805A9B4D 0x08, jp: 805ACDCD 0x08
1038 us: 805A9B4D 0x10, jp: 805ACDCD 0x10
1039 us: 805A9B4D 0x20, jp: 805ACDCD 0x20
1040 us: 805A9B4D 0x40, jp: 805ACDCD 0x40
1041 us: 805A9B4D 0x80, jp: 805ACDCD 0x80
1042 us: 805A9B4C 0x01, jp: 805ACDCC 0x01
1043 us: 805A9B4C 0x02, jp: 805ACDCC 0x02
1044 us: 805A9B4C 0x04, jp: 805ACDCC 0x04
1045 us: 805A9B4C 0x08, jp: 805ACDCC 0x08
1046 us: 805A9B4C 0x10, jp: 805ACDCC 0x10
1047 us: 805A9B4C 0x20, jp: 805ACDCC 0x20
1048 us: 805A9B4C 0x40, jp: 805ACDCC 0x40
1049 us: 805A9B4C 0x80, jp: 805ACDCC 0x80
1050 us: 805A9B4F 0x01, jp: 805ACDCF 0x01
1051 us: 805A9B4F 0x02, jp: 805ACDCF 0x02
1052 us: 805A9B4F 0x04, jp: 805ACDCF 0x04
1053 us: 805A9B4F 0x08, jp: 805ACDCF 0x08
1054 us: 805A9B4F 0x10, jp: 805ACDCF 0x10
1055 us: 805A9B4F 0x20, jp: 805ACDCF 0x20
1056 us: 805A9B4F 0x40, jp: 805ACDCF 0x40
1057 us: 805A9B4F 0x80, jp: 805ACDCF 0x80
1058 us: 805A9B4E 0x01, jp: 805ACDCE 0x01
1059 us: 805A9B4E 0x02, jp: 805ACDCE 0x02
1060 us: 805A9B4E 0x04, jp: 805ACDCE 0x04
1061 us: 805A9B4E 0x08, jp: 805ACDCE 0x08
1062 us: 805A9B4E 0x10, jp: 805ACDCE 0x10
1063 us: 805A9B4E 0x20, jp: 805ACDCE 0x20
1064 us: 805A9B4E 0x40, jp: 805ACDCE 0x40
1065 us: 805A9B4E 0x80, jp: 805ACDCE 0x80
1066 us: 805A9B51 0x01, jp: 805ACDD1 0x01
1067 us: 805A9B51 0x02, jp: 805ACDD1 0x02
1068 us: 805A9B51 0x04, jp: 805ACDD1 0x04
1069 us: 805A9B51 0x08, jp: 805ACDD1 0x08
1070 us: 805A9B51 0x10, jp: 805ACDD1 0x10
1071 us: 805A9B51 0x20, jp: 805ACDD1 0x20
1072 us: 805A9B51 0x40, jp: 805ACDD1 0x40
1073 us: 805A9B51 0x80, jp: 805ACDD1 0x80
1074 us: 805A9B50 0x01, jp: 805ACDD0 0x01
1075 us: 805A9B50 0x02, jp: 805ACDD0 0x02 Getting text from Potion lady about Air Potion set: 106-DrugStore.c#L104, checked: 106-DrugStore.c#L67
1076 us: 805A9B50 0x04, jp: 805ACDD0 0x04 Sets when reaching Boko Camp near Thrill Digger (layer 1 only) checked: 006-1KenseiNormal.c#L267, (SwAreaT, F200, l1, r4, id: FC A9)
1077 us: 805A9B50 0x08, jp: 805ACDD0 0x08 Set when reaching the Room with the Key Piece after the Sand Slide (layer 1 only) checked: 006-1KenseiNormal.c#L260, (SwAreaT, F200, l1, r2, id: FC E4)
1078 us: 805A9B50 0x10, jp: 805ACDD0 0x10 Set when beeing near Bridge to VS on ET side (layer 1 only) (SwAreaT, F200, l1, r5, id: FC 38)
1079 us: 805A9B50 0x20, jp: 805ACDD0 0x20 Set when beeing near Bridge to VS on VS side (layer 1 only) (SwAreaT, F200, l1, r5, id: FC 39)
1080 us: 805A9B50 0x40, jp: 805ACDD0 0x40 Sets before entering the Room with the Key Piece after the Sand Slide (layer 1 only) (SwAreaT, F200, l1, r2, id: FC E2)
1081 us: 805A9B50 0x80, jp: 805ACDD0 0x80 Set when entering the Area after climbing intial log in Faron woods (SwAreaT, F100, l0, r0, id: FD 76), (SwAreaT, F100, l0, r0, id: FD 77)
1082 us: 805A9B53 0x01, jp: 805ACDD3 0x01 Healing Orielle's bird set: 115-Town2.c#L1182, checked: 115-Town2.c#L1131
1083 us: 805A9B53 0x02, jp: 805ACDD3 0x02 [sets in Room 10 in Sandship] checked: 006-1KenseiNormal.c#L537, (SwAreaT, D301, l0, r10, id: FC 10)
1084 us: 805A9B53 0x04, jp: 805ACDD3 0x04 Sets near Desert intro cs (SwAreaT, F300, l0, r0, id: FD 70)
1085 us: 805A9B53 0x08, jp: 805ACDD3 0x08 Sets in ToT area when near Exit to Sand Oasis (SwAreaT, F300_4, l0, r0, id: FC 5B)
1086 us: 805A9B53 0x10, jp: 805ACDD3 0x10 Sets when entering or leaveing LMF Boss Room through Boss Door (SwAreaT, B300, l0, r0, id: FC 0B)
1087 us: from 805A9B81 0x40 to 805A9B80 0x04, jp: from 805ACE01 0x40 to 805ACE00 0x04 (not implemented yet -- 5464)
1088 us: 805A9B53 0x40, jp: 805ACDD3 0x40
1089 us: 805A9B53 0x80, jp: 805ACDD3 0x80 Talking to Beedle in his shop set: 105-Terry.c#L199, checked: 105-Terry.c#L174, checked: 105-Terry.c#L211
1090 us: 805A9B52 0x01, jp: 805ACDD2 0x01
1091 us: 805A9B52 0x02, jp: 805ACDD2 0x02 Talking to Batreaux after he truns human set: 121-AkumaKun.c#L88, checked: 121-AkumaKun.c#L78
1092 us: 805A9B52 0x04, jp: 805ACDD2 0x04 [talking to some mogma at some point] set: 303-MountainF2.c#L479, set: 303-MountainF2.c#L489, checked: 303-MountainF2.c#L472, checked: 303-MountainF2.c#L484
1093 us: 805A9B52 0x08, jp: 805ACDD2 0x08 Bug minigame related set: 116-InsectGame.c#L193, unset: 116-InsectGame.c#L195, set: 116-InsectGame.c#L210, unset: 116-InsectGame.c#L212, set: 116-InsectGame.c#L217, unset: 116-InsectGame.c#L219, checked: 003-ItemGet.c#L327, checked: 003-ItemGet.c#L405, checked: 003-ItemGet.c#L458, checked: 003-ItemGet.c#L527, checked: 003-ItemGet.c#L591, checked: 003-ItemGet.c#L681, checked: 003-ItemGet.c#L763, checked: 003-ItemGet.c#L831, checked: 003-ItemGet.c#L914, checked: 003-ItemGet.c#L1055, checked: 003-ItemGet.c#L1133, checked: 003-ItemGet.c#L1226
1094 us: 805A9B52 0x10, jp: 805ACDD2 0x10 Talking to Oolo after Flooded Faron set: 251-Salvage.c#L68, checked: 203-ForestF2.c#L434
1095 us: 805A9B52 0x20, jp: 805ACDD2 0x20 Goddess shield text set: 003-ItemGet.c#L175, checked: 003-ItemGet.c#L170
1096 us: 805A9B52 0x40, jp: 805ACDD2 0x40 (SwAreaT, D300, l0, r2, id: FC 64)
1097 us: 805A9B52 0x80, jp: 805ACDD2 0x80 (SwAreaT, D300, l0, r3, id: FC 46), (SwAreaT, D300, l0, r3, id: FC 47)
1098 us: 805A9B55 0x01, jp: 805ACDD5 0x01 Set in a CS in the Skykeep Entrance Room (Courage Lever Room Layer 2) EVNT (D003_0, r00, idx:1, WaitD003)
1099 us: 805A9B55 0x02, jp: 805ACDD5 0x02 Sets {when going past Gate / when beeing near Chest} in first Left Room of LMF (SwAreaT, F300_1, l0, r2, id: FC 70)
1100 us: 805A9B55 0x04, jp: 805ACDD5 0x04 Set when beeing were the bombs are for lowering the lava to the Mogma Turf (SwAreaT, F200, l1, r2, id: FC E3)
1101 us: 805A9B55 0x08, jp: 805ACDD5 0x08 Set when going into the Sink Sand labyrinth from the beginning of the LMF Main room (SwAreaT, D300_1, l0, r5, id: FC A3)
1102 us: 805A9B55 0x10, jp: 805ACDD5 0x10
1103 us: 805A9B55 0x20, jp: 805ACDD5 0x20
1104 us: 805A9B55 0x40, jp: 805ACDD5 0x40
1105 us: 805A9B55 0x80, jp: 805ACDD5 0x80
1106 us: 805A9B54 0x01, jp: 805ACDD4 0x01
1107 us: 805A9B54 0x02, jp: 805ACDD4 0x02
1108 us: 805A9B54 0x04, jp: 805ACDD4 0x04 Fi text about that you need to get the propeller set: 510-Salvage.c#L35, checked: 006-2KenseiNormal.c#L130, checked: 006-1KenseiNormal.c#L253
1109 us: 805A9B54 0x08, jp: 805ACDD4 0x08 [set by CS in ET] EVNT (D200, r02, idx:1, -)
1110 us: 805A9B54 0x10, jp: 805ACDD4 0x10 Failing to land once after getting the Sailcloth set: 102-Zelda.c#L69, checked: 102-Zelda.c#L66
1111 us: 805A9B54 0x20, jp: 805ACDD4 0x20 Sets when activating the mogma talking in right room of skyview unset: 201-ForestD1.c#L328, set: 201-ForestD1.c#L362, checked: 201-ForestD1.c#L139, checked: 201-ForestD1.c#L324
1112 us: 805A9B54 0x40, jp: 805ACDD4 0x40 Sets when talking to mogma in left room of skyview set: 201-ForestD1.c#L137, set: 201-ForestD1.c#L361
1113 us: 805A9B54 0x80, jp: 805ACDD4 0x80 Set when beeing past the Tree in the ToT Area (towards ToT) (SwAreaT, F300_4, l0, r0, id: FC 5E)
1114 us: 805A9B57 0x01, jp: 805ACDD7 0x01 Bow text set: 003-ItemGet.c#L728, checked: 101-Shop.c#L88
1115 us: 805A9B57 0x02, jp: 805ACDD7 0x02 extra bomb bag text set: 003-ItemGet.c#L1103, checked: 101-Shop.c#L112
1116 us: 805A9B57 0x04, jp: 805ACDD7 0x04 Talk to kukiel after Betreaux turns Human set: 122-Town4.c#L220, checked: 122-Town4.c#L214
1117 us: 805A9B57 0x08, jp: 805ACDD7 0x08
1118 us: 805A9B57 0x10, jp: 805ACDD7 0x10
1119 us: 805A9B57 0x20, jp: 805ACDD7 0x20
1120 us: 805A9B57 0x40, jp: 805ACDD7 0x40 Sets in a Area in the FS Room in Skykeep (SwAreaT, D003_2, l0, r0, id: FC 44)
1121 us: 805A9B57 0x80, jp: 805ACDD7 0x80 Sets at end of Sink Sand that you would normaly go trough after Hoook Beetle (SwAreaT, F300, l0, r0, id: FD 78)
1122 us: 805A9B56 0x01, jp: 805ACDD6 0x01
1123 us: 805A9B56 0x02, jp: 805ACDD6 0x02
1124 us: 805A9B56 0x04, jp: 805ACDD6 0x04
1125 us: 805A9B56 0x08, jp: 805ACDD6 0x08
1126 us: 805A9B56 0x10, jp: 805ACDD6 0x10
1127 us: 805A9B56 0x20, jp: 805ACDD6 0x20
1128 us: 805A9B56 0x40, jp: 805ACDD6 0x40
1129 us: 805A9B56 0x80, jp: 805ACDD6 0x80
1130 us: 805A9B59 0x01, jp: 805ACDD9 0x01
1131 us: 805A9B59 0x02, jp: 805ACDD9 0x02
1132 us: 805A9B59 0x04, jp: 805ACDD9 0x04
1133 us: 805A9B59 0x08, jp: 805ACDD9 0x08
1134 us: 805A9B59 0x10, jp: 805ACDD9 0x10
1135 us: 805A9B59 0x20, jp: 805ACDD9 0x20
1136 us: 805A9B59 0x40, jp: 805ACDD9 0x40
1137 us: 805A9B59 0x80, jp: 805ACDD9 0x80
1138 us: 805A9B58 0x01, jp: 805ACDD8 0x01
1139 us: 805A9B58 0x02, jp: 805ACDD8 0x02
1140 us: 805A9B58 0x04, jp: 805ACDD8 0x04
1141 us: 805A9B58 0x08, jp: 805ACDD8 0x08
1142 us: 805A9B58 0x10, jp: 805ACDD8 0x10
1143 us: 805A9B58 0x20, jp: 805ACDD8 0x20
1144 us: 805A9B58 0x40, jp: 805ACDD8 0x40
1145 us: 805A9B58 0x80, jp: 805ACDD8 0x80
1146 us: 805A9B5B 0x01, jp: 805ACDDB 0x01
1147 us: 805A9B5B 0x02, jp: 805ACDDB 0x02
1148 us: 805A9B5B 0x04, jp: 805ACDDB 0x04
1149 us: 805A9B5B 0x08, jp: 805ACDDB 0x08
1150 us: 805A9B5B 0x10, jp: 805ACDDB 0x10
1151 us: 805A9B5B 0x20, jp: 805ACDDB 0x20
1152 us: 805A9B5B 0x40, jp: 805ACDDB 0x40
1153 us: 805A9B5B 0x80, jp: 805ACDDB 0x80
1154 us: 805A9B5A 0x01, jp: 805ACDDA 0x01
1155 us: 805A9B5A 0x02, jp: 805ACDDA 0x02 Set from Fi after talking to Erla set: 200-Forest.c#L413
1156 us: 805A9B5A 0x04, jp: 805ACDDA 0x04
1157 us: 805A9B5A 0x08, jp: 805ACDDA 0x08
1158 us: 805A9B5A 0x10, jp: 805ACDDA 0x10
1159 us: 805A9B5A 0x20, jp: 805ACDDA 0x20
1160 us: 805A9B5A 0x40, jp: 805ACDDA 0x40
1161 us: 805A9B5A 0x80, jp: 805ACDDA 0x80
1162 us: 805A9B5D 0x01, jp: 805ACDDD 0x01
1163 us: 805A9B5D 0x02, jp: 805ACDDD 0x02
1164 us: 805A9B5D 0x04, jp: 805ACDDD 0x04
1165 us: 805A9B5D 0x08, jp: 805ACDDD 0x08
1166 us: 805A9B5D 0x10, jp: 805ACDDD 0x10
1167 us: 805A9B5D 0x20, jp: 805ACDDD 0x20
1168 us: 805A9B5D 0x40, jp: 805ACDDD 0x40
1169 us: 805A9B5D 0x80, jp: 805ACDDD 0x80 beeing were you blow up the boxes in Main Room (SwAreaT, D300_1, l0, r5, id: FC DA)
1170 us: 805A9B5C 0x01, jp: 805ACDDC 0x01 Set in LMF BK room near when entering the Puzzle solution side (SwAreaT, D300_1, l0, r8, id: FC 7F)
1171 us: 805A9B5C 0x02, jp: 805ACDDC 0x02
1172 us: 805A9B5C 0x04, jp: 805ACDDC 0x04
1173 us: 805A9B5C 0x08, jp: 805ACDDC 0x08
1174 us: 805A9B5C 0x10, jp: 805ACDDC 0x10
1175 us: 805A9B5C 0x20, jp: 805ACDDC 0x20
1176 us: 805A9B5C 0x40, jp: 805ACDDC 0x40
1177 us: 805A9B5C 0x80, jp: 805ACDDC 0x80
1178 us: 805A9B5F 0x01, jp: 805ACDDF 0x01
1179 us: 805A9B5F 0x02, jp: 805ACDDF 0x02
1180 us: 805A9B5F 0x04, jp: 805ACDDF 0x04
1181 us: 805A9B5F 0x08, jp: 805ACDDF 0x08
1182 us: 805A9B5F 0x10, jp: 805ACDDF 0x10
1183 us: 805A9B5F 0x20, jp: 805ACDDF 0x20
1184 us: 805A9B5F 0x40, jp: 805ACDDF 0x40
1185 us: 805A9B5F 0x80, jp: 805ACDDF 0x80
1186 us: 805A9B5E 0x01, jp: 805ACDDE 0x01
1187 us: 805A9B5E 0x02, jp: 805ACDDE 0x02
1188 us: 805A9B5E 0x04, jp: 805ACDDE 0x04
1189 us: 805A9B5E 0x08, jp: 805ACDDE 0x08
1190 us: 805A9B5E 0x10, jp: 805ACDDE 0x10
1191 us: 805A9B5E 0x20, jp: 805ACDDE 0x20
1192 us: 805A9B5E 0x40, jp: 805ACDDE 0x40 Sets in a Area near Waterfall in AC
1193 us: 805A9B53 0x20, jp: 805ACDD3 0x20 checked: 006-1KenseiNormal.c#L47, (SwAreaT, D101, l0, r4, id: FC 60)
1194 us: 805A9B5E 0x80, jp: 805ACDDE 0x80 Entering the Statue in AC from main floor? checked: 006-1KenseiNormal.c#L43, (SwAreaT, D101, l0, r4, id: FC 5F)
1195 us: 805A9B61 0x02, jp: 805ACDE1 0x02 Stone Tablet in AC giveing the Sword Lock Puzzle hint set: 202-ForestD2.c#L9, checked: 006-1KenseiNormal.c#L87
1196 us: 805A9B61 0x04, jp: 805ACDE1 0x04 Sets were West Desert Statue is (SwAreaT, F300, l0, r0, id: FD 73)
1197 us: 805A9B61 0x08, jp: 805ACDE1 0x08 Beeing near Minecart track to ToT when comeing from North Desert Entry (SwAreaT, F300_4, l0, r0, id: FC 5C)
1198 us: 805A9B61 0x10, jp: 805ACDE1 0x10 Set Before entering ToT area from near 5 beacons trigger (SwAreaT, F300, l0, r0, id: FD 71)
1199 us: 805A9B61 0x20, jp: 805ACDE1 0x20 On top of Wall Between LMF and 5 beacons / on top of Wall Between Clawshots trial and 5 Beacons trigger (SwAreaT, F300, l0, r0, id: FD 72), (SwAreaT, F300, l0, r0, id: FD 77)
1200 us: 805A9B61 0x40, jp: 805ACDE1 0x40 sleeping after Batreaux truns Human set: 102-Zelda.c#L276, set: 102-Zelda.c#L399, (NpcAkuH, F004r, l0, r0, id: FC 7E), (NpcAkuH, F000, l5, r0, id: FE 06), (NpcAkuH, F000, l7, r0, id: FE 01), (NpcAkuH, F000, l9, r0, id: FD F6), (NpcAkuH, F012r, l1, r0, id: FC 21)
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