index | memory | meaning | sources |
---|---|---|---|
0 | us: -, jp: - | - | |
1 | us: -, jp: - | - | |
2 | us: -, jp: - | - | |
3 | us: 805A9AD9 0x10, jp: 805ACD59 0x10 | Goddess Sword acquired | set: 003-ItemGet.c#L140 |
4 | us: 805A9AD9 0x20, jp: 805ACD59 0x20 | Entering Skyview Cutscene (Skyview layer 1) | checked: 100-Town.c#L353, EVNT (F101, r00, idx:3, demo01) |
5 | us: 805A9AD9 0x40, jp: 805ACD59 0x40 | Beat Skyview (Faron Woods, Deep Woods layer 2 / Eldin Volcano, Digging Mitts Cave, FS Entrance, Volcano Summit Waterfall, Thrill Digger layer 1 / Skyview Spring layer 2 / Skyview Boss Room layer 2, ET Boss Room Layer 1) | checked: 111-FortuneTeller.c#L222, checked: 122-Town4.c#L32, checked: 122-Town4.c#L73, checked: 108-ShinkanA.c#L113, checked: 108-ShinkanA.c#L220, checked: 104-Rival.c#L11, checked: 104-Rival.c#L27, checked: 115-Town2.c#L336, checked: 115-Town2.c#L1003, checked: 101-Shop.c#L124, checked: 103-DaiShinkan.c#L148, EVNT (B100_1, r00, idx:1, demo01), (NpcTke, B100_1, l2, r0, id: FC 73), (Dowsing, F020, l0, r0, id: FC CF), (Dowsing, F020, l0, r0, id: FC D0), (Dowsing, F000, l0, r0, id: FD 7E), (Dowsing, F000, l0, r0, id: FD 7F), (NpcSoMo, F000, l4, r0, id: FD F1), (NpcSenp, F000, l5, r0, id: FD C5), (NpcSenp, F000, l7, r0, id: FD E3), (NpcSenp, F000, l9, r0, id: FD E2), (NpcSenp, F001r, l4, r0, id: FC 7C), (NpcGra, F400, l0, r0, id: FC 2E), (NpcGra, F101, l1, r0, id: FC F5), (NpcTke, F101, l2, r0, id: FD 02), (Npckyu1, F101, l2, r0, id: FD 03) |
6 | us: 805A9AD9 0x80, jp: 805ACD59 0x80 | Entering Earth Temple Cutscene | EVNT (F200, r04, idx:3, demo01) |
7 | us: 805A9AD8 0x01, jp: 805ACD58 0x01 | Beat Earth Temple (ET Boss Room Layer 2) | set: 301-MountainD1.c#L19, checked: 111-FortuneTeller.c#L217, checked: 118-Town3.c#L503, checked: 108-ShinkanA.c#L216, checked: 104-Rival.c#L7, checked: 117-Pumpkin.c#L299, checked: 117-Pumpkin.c#L432, checked: 117-Pumpkin.c#L1037, checked: 117-Pumpkin.c#L1230, checked: 115-Town2.c#L999, (NpcMoN, D200, l0, r1, id: FC 41), (NpcMoN, D200, l0, r1, id: FC 50), (Dowsing, F200, l1, r2, id: FC E1), (Dowsing, F200, l1, r4, id: FC A6), (Dowsing, F200, l1, r6, id: FC 21), (Dowsing, F020, l0, r0, id: FC D0), (Dowsing, F020, l0, r0, id: FC D1), (Dowsing, F000, l0, r0, id: FD 7F), (Dowsing, F000, l0, r0, id: FD 80), (NpcGra, F400, l0, r0, id: FC 2E), (Dowsing, F210, l1, r0, id: FC 81) |
8 | us: 805A9AD8 0x02, jp: 805ACD58 0x02 | LMF rising Cutscene | EVNT (F300, r00, idx:28, demo01) |
9 | us: 805A9AD8 0x04, jp: 805ACD58 0x04 | Harp Cutscene (Lanayru Desert layer 2 / Lanayru Mines layer 2 / Temple of Time layer 2 / Behind The Temple layer 3) | checked: 111-FortuneTeller.c#L212, checked: 400-Desert.c#L72, checked: 400-Desert.c#L142, checked: 106-DrugStore.c#L70, checked: 106-DrugStore.c#L322, checked: 104-Rival.c#L3, checked: 115-Town2.c#L959, EVNT (F300_4, r00, idx:20, demo01), (ScChang, F300_5, l0, r0, id: FC 03), (ScChang, F300_5, l0, r0, id: FC 04), (ScChang, F020, l0, r0, id: FC 8B), (ScChang, F020, l0, r0, id: FC 95), (Dowsing, F020, l0, r0, id: FC D1), (Dowsing, F000, l0, r0, id: FD 80), (NpcSkn, F000, l4, r0, id: FD DD), (Dowsing, F300_4, l1, r0, id: FC AC), (NpcSkn, F001r, l3, r5, id: FC 0B), (NpcRvl, F400, l3, r0, id: FC 96), (NpcTke, F400, l3, r0, id: FC 97), (Dowsing, F300_1, l1, r0, id: FC 8D), (Dowsing, F300_1, l1, r1, id: FC 14), (Dowsing, F300_1, l1, r2, id: FC 95), (Dowsing, F300, l1, r0, id: FE 17) |
10 | us: 805A9AD8 0x08, jp: 805ACD58 0x08 | Entering Ancient Cistern Cutscene | EVNT (F102_1, r00, idx:1, demo01) |
11 | us: 805A9AD8 0x10, jp: 805ACD58 0x10 | Beat Ancient Cistern (Racetracks appear in the Sealed Grounds) (Skyview layer 3 / Outside AC layer 3 / Inside Great Tree layer 2 / Lake Floria layer 2) | unset: 460-RairyuMinigame.c#L580, set: 460-RairyuMinigame.c#L1286, checked: 111-FortuneTeller.c#L140, checked: 118-Town3.c#L529, checked: 100-Town.c#L349, checked: 100-Town.c#L394, checked: 102-Zelda.c#L264, checked: 102-Zelda.c#L363, checked: 203-ForestF2.c#L308, EVNT (B101_1, r00, idx:1, demo01), (NpcAdr, F102_1, l3, r0, id: FC 59), (NpcRvl, F401, l2, r1, id: FC 9E) |
12 | us: 805A9AD8 0x20, jp: 805ACD58 0x20 | Entering Fire Sanctuary Cutscene | EVNT (F201_3, r00, idx:0, demo01) |
13 | us: 805A9AD8 0x40, jp: 805ACD58 0x40 | Beat Fire Sanctuary (Sealed Temple layer 3 / Sealed Grounds layer 3 / Behind The Temple layer 4 / FS Boss Room layer 2 / FS Entrance layer 4) | unset: 460-RairyuMinigame.c#L577, set: 460-RairyuMinigame.c#L1283, checked: 111-FortuneTeller.c#L61, checked: 500-CenterField.c#L439, checked: 109-TakeGoron.c#L293, checked: 117-Pumpkin.c#L936, checked: 501-Inpa.c#L690, EVNT (B201_1, r00, idx:0, demo01), (ScChang, B201_1, l0, r0, id: FC 0A), (NpcGra, F201_3, l0, r0, id: FC 12), (NpcRvl, F402, l3, r2, id: FC 4A), (NpcTke, F402, l3, r2, id: FC 4C), (NpcInv, F402, l3, r2, id: FC 51), (NpcMoEl, D201, l0, r0, id: FC 07), (NpcMoT, D201, l0, r0, id: FC 15), (NpcMoT2, D201, l0, r0, id: FC 16), (NpcMoEN, D201, l0, r0, id: FC 17), (NpcGra, F400, l4, r0, id: FC 94), (NpcMoEl, F210, l0, r0, id: FC 3C), (NpcMoT, F210, l0, r0, id: FC 3D), (NpcMoT2, F210, l0, r0, id: FC 3E), (NpcMoN, F210, l3, r0, id: FC 72) |
14 | us: 805A9AD8 0x80, jp: 805ACD58 0x80 | Entering Sandship Cutscene | EVNT (D301, r00, idx:14, demo01) |
15 | us: 805A9ADB 0x01, jp: 805ACD5B 0x01 | Beat Sandship (Sand Sea layer 3) | checked: 111-FortuneTeller.c#L123, checked: 102-Zelda.c#L270, checked: 102-Zelda.c#L369, checked: 503-Goron.c#L263, checked: 503-Goron.c#L382, checked: 503-Goron.c#L733, checked: 503-Goron.c#L827, checked: 503-Goron.c#L938, checked: 503-Goron.c#L1012, checked: 503-Goron.c#L1309, checked: 113-RemodelStore.c#L160, checked: 006-1KenseiNormal.c#L553, checked: 402-DesertF2.c#L61, EVNT (B301, r00, idx:1, demo01), (NpcGra, F200, l2, r0, id: 00 1F), (NpcGra, F400, l3, r0, id: FC 94), (NpcTke, F400, l3, r0, id: FC 95), (NpcTke, F400, l3, r0, id: FC 9A), (NpcMoN, F210, l2, r0, id: FC 70) |
16 | us: 805A9ADB 0x02, jp: 805ACD5B 0x02 | Water Dragon teaches SotH part (Faron Woods, Deep Woods layer 5 / Inside Great Tree layer 3 / Lake Floria layer 3 / Water Dragon's Lair layer 3 / Behind The Temple layer 7) | set: 204-ForestF3.c#L404, checked: 111-FortuneTeller.c#L34, checked: 305-MountainF3.c#L28, checked: 251-Salvage.c#L58, checked: 120-Nushi.c#L36, checked: 006-2KenseiNormal.c#L63, checked: 203-ForestF2.c#L19, checked: 203-ForestF2.c#L69, checked: 203-ForestF2.c#L90, checked: 203-ForestF2.c#L285, checked: 203-ForestF2.c#L623, checked: 203-ForestF2.c#L699, checked: 203-ForestF2.c#L804, checked: 203-ForestF2.c#L997, checked: 203-ForestF2.c#L1065, checked: 404-DesertF3.c#L245, checked: 501-Inpa.c#L8, checked: 501-Inpa.c#L117, checked: 006-KenseiNormal.c#L5, checked: 006-KenseiNormal.c#L23, EVNT (F103_1, r00, idx:1, demo01), (NpcOim, F402, l0, r2, id: FC 08), (NpcOim, F402, l0, r2, id: FC 09), (NpcStr, F402, l0, r2, id: FC 21), (NpcStr, F402, l0, r2, id: FC 23), (NpcRvl, F402, l6, r2, id: FC 4C), (NpcRvl, F402, l6, r2, id: FC 55), (NpcTke, F100, l5, r0, id: 52 B6), (NpcSuiN, F103_1, l0, r0, id: FC 2B), (NpcSuiN, F103_1, l0, r0, id: FC 2D) |
17 | us: 805A9ADB 0x04, jp: 805ACD5B 0x04 | Triforce Completed | set: 003-ItemGet.c#L1009, checked: 111-FortuneTeller.c#L11, checked: 118-Town3.c#L3, checked: 118-Town3.c#L113, checked: 118-Town3.c#L165, checked: 118-Town3.c#L263, checked: 118-Town3.c#L279, checked: 118-Town3.c#L345, checked: 118-Town3.c#L402, checked: 118-Town3.c#L432, checked: 118-Town3.c#L453, checked: 118-Town3.c#L767, checked: 118-Town3.c#L867, checked: 118-Town3.c#L890, checked: 108-ShinkanA.c#L9, checked: 114-Friend.c#L108, checked: 120-Nushi.c#L16, checked: 115-Town2.c#L895, checked: 115-Town2.c#L978, checked: 115-Town2.c#L1105, checked: 115-Town2.c#L1133, checked: 103-DaiShinkan.c#L38, (ScChang, F020, l0, r0, id: FC 8E), (ScChang, F020, l0, r0, id: FC 92), (NpcDsk, F001r, l3, r3, id: FC 09), (NpcSoG, F006r, l1, r0, id: FC 1C) |
18 | us: 805A9AD9 0x08, jp: 805ACD59 0x08 | All Tadtones collected | checked: 204-ForestF3.c#L3, checked: 204-ForestF3.c#L32, checked: 204-ForestF3.c#L125, checked: 204-ForestF3.c#L156, checked: 204-ForestF3.c#L183, checked: 204-ForestF3.c#L209, checked: 204-ForestF3.c#L242, checked: 204-ForestF3.c#L273, checked: 204-ForestF3.c#L297, checked: 204-ForestF3.c#L328, checked: 204-ForestF3.c#L368, checked: 204-ForestF3.c#L402, checked: 204-ForestF3.c#L427, checked: 204-ForestF3.c#L456 |
19 | us: 805A9ADB 0x08, jp: 805ACD5B 0x08 | Fire Dragon Text after SotH part Cutscene (Eldin Volcano, Digging Mitts Cave, Volcano Summit Waterfall layer 4) | set: 305-MountainF3.c#L34, set: 305-MountainF3.c#L41, checked: 111-FortuneTeller.c#L32, checked: 004-Object.c#L8, checked: 004-Object.c#L40, checked: 204-ForestF3.c#L407, checked: 305-MountainF3.c#L3, checked: 120-Nushi.c#L34, checked: 006-2KenseiNormal.c#L65, checked: 006-2KenseiNormal.c#L89, checked: 404-DesertF3.c#L247, checked: 006-KenseiNormal.c#L3, (NpcTke, F200, l4, r4, id: FC 86), (ScChang, F020, l0, r0, id: FC 93), (ScChang, F020, l0, r0, id: FC 9F) |
20 | us: 805A9ADB 0x10, jp: 805ACD5B 0x10 | Set when learning 3rd SotH part (Groosenator to Lanayru ready) | set: 204-ForestF3.c#L411, set: 305-MountainF3.c#L35, set: 404-DesertF3.c#L249, checked: 500-CenterField.c#L466, checked: 501-Inpa.c#L10, checked: 501-Inpa.c#L247, (NpcStr, F402, l0, r2, id: FC 24), (NpcRvl, F402, l6, r2, id: FC 4C) |
21 | us: 805A9ADB 0x20, jp: 805ACD5B 0x20 | Thunder Dragon teaches SotH part (Lanayru Caves layer 4 / Lanayru Mines layer 4) | set: 404-DesertF3.c#L251, checked: 111-FortuneTeller.c#L36, checked: 204-ForestF3.c#L409, checked: 305-MountainF3.c#L30, checked: 502-CenterFieldBack.c#L55, checked: 120-Nushi.c#L38, checked: 006-2KenseiNormal.c#L67, checked: 006-2KenseiNormal.c#L79, checked: 006-2KenseiNormal.c#L91, checked: 006-2KenseiNormal.c#L100, checked: 404-DesertF3.c#L3, checked: 404-DesertF3.c#L103, checked: 404-DesertF3.c#L179, checked: 006-KenseiNormal.c#L7, checked: 006-KenseiNormal.c#L15, checked: 006-KenseiNormal.c#L25, EVNT (F302, r00, idx:8, demo01), (NpcTdr, F302, l2, r0, id: 10 D0) |
22 | us: 805A9ADB 0x40, jp: 805ACD5B 0x40 | Place Stone of Trials in Statue / Sky Keep appears (Also gives Stone of Trials in Inventory) (Skyloft layers 6&7) | checked: 111-FortuneTeller.c#L17, checked: 118-Town3.c#L31, checked: 118-Town3.c#L118, checked: 120-Nushi.c#L24, checked: 115-Town2.c#L917, checked: 115-Town2.c#L987, checked: 115-Town2.c#L1137, checked: 103-DaiShinkan.c#L64, EVNT (F000, r00, idx:17, demo01), (ScChang, F000, l6, r0, id: FD EE) |
23 | us: 805A9ADB 0x80, jp: 805ACD5B 0x80 | Meeting Zelda Cutscene | checked: 100-Town.c#L14, checked: 100-Town.c#L47, checked: 100-Town.c#L240, checked: 100-Town.c#L267, checked: 108-ShinkanA.c#L135, checked: 108-ShinkanA.c#L191, checked: 108-ShinkanA.c#L396, checked: 114-Friend.c#L19, EVNT (F000, r00, idx:0, demo01), (NpcZld, F000, l1, r0, id: FD C5), (NpcDsk, F000, l1, r0, id: FD CC), (NpcZld, F000, l1, r0, id: FD CF), (NpcSenb, F000, l1, r0, id: 05 D2), (ScChang, F000, l1, r0, id: FD EB), (NpcSenp, F001r, l1, r0, id: FC 7D), (NpcSenb, F001r, l1, r0, id: FC 7E), (NpcSenp, F001r, l1, r0, id: FC 84) |
24 | us: 805A9ADA 0x01, jp: 805ACD5A 0x01 | Fi cutscene around Faron light pillar before landing for first time (also set by Sealed Grounds intro cutscene) | EVNT (F401, r01, idx:7, F401IntroByFay), (NpcTke, F020, l2, r0, id: FD 04), (NpcTke, F000, l4, r0, id: FD CC) |
25 | us: 805A9ADA 0x02, jp: 805ACD5A 0x02 | Zelda joins you before rescuing Loftwing | (NpcTke, F000, l10, r0, id: FD CC) |
26 | us: 805A9ADA 0x04, jp: 805ACD5A 0x04 | Beat Sky Keep (Goddess Statue has fallen on Skyloft) (Skyloft layers 8&9) | checked: 102-Zelda.c#L77, (NpcTke, F000, l10, r0, id: FD CB) |
27 | us: 805A9ADA 0x08, jp: 805ACD5A 0x08 | Loftwing rescued (Unlocks Loftwing) (Skyloft layer 3 / Sky layer 3) | EVNT (F000, r00, idx:12, demo01) |
28 | us: 805A9ADA 0x10, jp: 805ACD5A 0x10 | Set After Training Sword Textbox (allows the sheikah stone cutscene to play) | set: 003-ItemGet.c#L42, checked: 100-Town.c#L150 |
29 | us: 805A9ADA 0x20, jp: 805ACD5A 0x20 | Meeting Groose Cutscene (Skyloft layer 10) | checked: 100-Town.c#L37, checked: 100-Town.c#L206, checked: 100-Town.c#L436, checked: 122-Town4.c#L181, checked: 103-DaiShinkan.c#L7, EVNT (F000, r00, idx:11, demo01), (NpcZld, F000, l1, r0, id: FD C5), (NpcSoFa, F000, l1, r0, id: 05 CB), (NpcDsk, F000, l1, r0, id: FD CC), (NpcSenb, F000, l1, r0, id: 05 D2), (ScChang, F000, l1, r0, id: FD EA), (NpcTke, F000, l10, r0, id: FD C5), (NpcCbFd, F000, l10, r0, id: FD C6), (NpcSenp, F000, l10, r0, id: FD C9), (NpcCbFd, F001r, l1, r0, id: FC 7C), (NpcSenb, F001r, l1, r0, id: FC 80), (NpcSenp, F001r, l1, r0, id: FC 84), (NpcDsk, F001r, l1, r3, id: FC 09), (NpcSkn2, F001r, l1, r3, id: FC 0A) |
30 | us: 805A9ADA 0x40, jp: 805ACD5A 0x40 | Adventure Pouch unlocked | checked: 119-Captain.c#L213, checked: 114-Friend.c#L7, (NpcTke, F001r, l3, r0, id: FC 78), (NpcTke, F001r, l4, r0, id: FC 7E) |
31 | us: 805A9ADA 0x80, jp: 805ACD5A 0x80 | Wing Ceremony Cutscene Part 2 (Sky layer 1) | set: 108-ShinkanA.c#L547, checked: 108-ShinkanA.c#L512, (NpcZld, F000, l3, r0, id: FD C7) |
32 | us: 805A9ADD 0x01, jp: 805ACD5D 0x01 | Set landing in the circle after getting sailcloth (Makes Fi visible during the Fi Chase, required for scene flags to be set in Link's room) | set: 102-Zelda.c#L89, checked: 108-ShinkanA.c#L187, checked: 114-Friend.c#L11, checked: 107-Kanban.c#L351, (NpcKen, F000, l2, r0, id: FD C4), (NpcZld, F000, l3, r0, id: FD C7), (NpcKen, F001r, l2, r0, id: FC 75), (NpcTke, F001r, l2, r0, id: FC 77), (NpcTke, F001r, l2, r1, id: FC 10) |
33 | us: 805A9ADD 0x02, jp: 805ACD5D 0x02 | Finish Talking with Pipit and Fledge near Sparring Hall | set: 100-Town.c#L194, checked: 122-Town4.c#L329 |
34 | us: 805A9ADD 0x04, jp: 805ACD5D 0x04 | Cutscene first time seeing Goddess Sword | EVNT (F008r, r00, idx:0, demo01), (NpcKen, F008r, l1, r0, id: FC 0A), (ScChang, F008r, l1, r0, id: FC 0E) |
35 | us: 805A9ADD 0x08, jp: 805ACD5D 0x08 | Get Potion Lady Bottle | set: 106-DrugStore.c#L122, checked: 106-DrugStore.c#L63 |
36 | us: 805A9ADD 0x10, jp: 805ACD5D 0x10 | Hero's Tunic / Fi Unlocked if you have a sword (Skyloft layers 4&5 / Sky layer 2 / Knight Academy layers 3&4 / Sealed Grounds layer 1 / Behind The Temple layer 1 / Goddess Statue layers 2&3) | checked: 100-Town.c#L3, checked: 100-Town.c#L88, checked: 100-Town.c#L111, checked: 100-Town.c#L315, checked: 100-Town.c#L368, checked: 100-Town.c#L383, checked: 122-Town4.c#L196, checked: 108-ShinkanA.c#L364, checked: 104-Rival.c#L53, EVNT (F008r, r00, idx:2, demo01), (DNight, F005r, l0, r0, id: FC 0C), (DNight, F005r, l0, r0, id: FC 0D), (NpcSoma, F005r, l1, r0, id: FC 13), (NpcSoma, F005r, l2, r0, id: FC 13), (NpcSowo, F005r, l2, r0, id: FC 14), (NpcTke, F004r, l1, r0, id: FC 92), (NpcSha, F004r, l1, r0, id: FC 93), (NpcTke, F004r, l3, r0, id: FC 93), (DNight, F007r, l0, r0, id: FC 05), (NpcChef, F007r, l1, r0, id: FC 09), (ScChang, F000, l0, r0, id: FD 91), (ScChang, F000, l0, r0, id: FD 92), (ScChang, F000, l0, r0, id: FD 93), (ScChang, F000, l0, r0, id: FD 94), (ScChang, F000, l0, r0, id: FD A3), (ScChang, F000, l0, r0, id: FD A7), (DNight, F018r, l0, r0, id: FC 0F), (DNight, F018r, l0, r0, id: FC 10), (NpcAzNi, F018r, l1, r0, id: FC 17), (DNight, F001r, l0, r1, id: FC 0A), (DNight, F001r, l0, r1, id: FC 0B), (DNight, F006r, l0, r0, id: FC 15), (NpcSoMo, F006r, l1, r0, id: FC 1D), (NpcKen, F008r, l1, r0, id: FC 0A), (NpcDsk, F008r, l1, r0, id: FC 0B) |
37 | us: 805A9AE5 0x08, jp: 805ACD65 0x08 | Horwell Z-target tutorial | (NpcTke, F000, l1, r0, id: FD C8) |
38 | us: 805A9AE5 0x10, jp: 805ACD65 0x10 | Cutscene after acquiring Goddess Sword | checked: 107-Kanban.c#L365, EVNT (F008r, r00, idx:1, demo01), (NpcDsk, F008r, l1, r0, id: FC 0B) |
39 | us: 805A9AE5 0x20, jp: 805ACD65 0x20 | Wing Ceremony completed | checked: 102-Zelda.c#L73, EVNT (F000, r00, idx:13, demo01), (NpcZld, F000, l3, r0, id: FD E2) |
40 | us: 805A9AE5 0x40, jp: 805ACD65 0x40 | Set after landing in the circle after getting sailcloth | (NpcTke, F000, l3, r0, id: FD C8) |
41 | us: 805A9AE1 0x80, jp: 805ACD61 0x80 | Wing Ceremony Cutscene Part 1 | (NpcZld, F000, l3, r0, id: FD C9), (NpcRvl, F000, l3, r0, id: FD CA), (NpcKbn, F000, l3, r0, id: FD CB), (NpcKbn2, F000, l3, r0, id: FD CC), (NpcTke, F000, l3, r0, id: FD CD), (NpcRvl, F000, l3, r0, id: FD D0), (NpcKbn, F000, l3, r0, id: FD D1), (NpcKbn2, F000, l3, r0, id: FD D2), (NpcTke, F000, l3, r0, id: FD D7), (NpcDsk, F000, l3, r0, id: FD D9), (NpcZld, F000, l3, r0, id: FD E2) |
42 | us: 805A9AE7 0x08, jp: 805ACD67 0x08 | Fun Fun Minigame explained | set: 110-DivingGame.c#L76, checked: 110-DivingGame.c#L69, (MapMark, F023, l0, r0, id: FC E0), (MapMark, F020, l0, r0, id: FC ED) |
43 | us: 805A9AE7 0x10, jp: 805ACD67 0x10 | First time jumping on a loftwing animation (set before jumping on loftwing for first time before loftwing tutorial, unset after) | EVNT (F000, r00, idx:12, demo01) |
44 | us: 805A9AE7 0x20, jp: 805ACD67 0x20 | Fi leaves Knight Academy during Fi Chase | (NpcKen, F001r, l2, r0, id: FC 75) |
45 | us: 805A9AE7 0x40, jp: 805ACD67 0x40 | First time asking advice to Fortune Teller | set: 111-FortuneTeller.c#L364, set: 111-FortuneTeller.c#L400, checked: 111-FortuneTeller.c#L3 |
46 | us: 805A9AE7 0x80, jp: 805ACD67 0x80 | Faron light pillar | (ScChang, F020, l0, r0, id: FC 8B) |
47 | us: 805A9AE6 0x01, jp: 805ACD66 0x01 | Eldin light pillar | checked: 118-Town3.c#L21, checked: 118-Town3.c#L103, (ScChang, F020, l0, r0, id: FC 8D), (NpcSoMo, F000, l4, r0, id: FD CD), (NpcTke, F000, l4, r0, id: FD CE), (NpcCbFd, F000, l4, r0, id: FD CF), (NpcSoMo, F000, l6, r0, id: FD D1), (NpcTke, F000, l6, r0, id: FD D2), (NpcCbFd, F000, l6, r0, id: FD D3), (NpcSoMo, F000, l8, r0, id: FD C7), (NpcCbFd, F000, l8, r0, id: FD C8), (NpcTke, F000, l8, r0, id: FD D7), (NpcCbFd, F001r, l3, r1, id: FC 11), (NpcTke, F008r, l0, r0, id: FC 06) |
48 | us: 805A9AE6 0x02, jp: 805ACD66 0x02 | Lanayru light pillar (Eldin Volcano, Digging Mitts Cave, FS Entrance, Volcano Summit Waterfall layer 2 / Lanayru Mines layer 1 / Temple of Time layer 1) | (ScChang, F020, l0, r0, id: FC 8C), (NpcTke, F008r, l0, r0, id: FC 07) |
49 | us: 805A9AE6 0x04, jp: 805ACD66 0x04 | Talk to Headmaster to learn about Windmills | set: 103-DaiShinkan.c#L141, checked: 111-FortuneTeller.c#L162, checked: 118-Town3.c#L494, checked: 118-Town3.c#L557, checked: 115-Town2.c#L955, checked: 115-Town2.c#L1162, checked: 103-DaiShinkan.c#L121, (NpcSoFa, F000, l4, r0, id: FD DE), (NpcTke, F000, l4, r0, id: FD E1), (NpcSoFa, F000, l4, r0, id: FD E3) |
50 | us: 805A9ADD 0x20, jp: 805ACD5D 0x20 | Machi saved from bokoblins | set: 200-Forest.c#L75, checked: 006-5KenseiNormal.c#L27, (Npckyu1, F100, l1, r0, id: 62 B1), (Npckyu1, F100, l1, r0, id: 02 B2), (NpcTke, F100, l1, r0, id: 66 B8), (NpcTke, F100, l1, r0, id: 66 B9) |
51 | us: 805A9ADD 0x40, jp: 805ACD5D 0x40 | Bonk 2nd mushroom during Machi Chase | (Npckyu1, F100, l1, r0, id: 02 B2), (Npckyu1, F100, l1, r0, id: 0A B3) |
52 | us: 805A9ADD 0x80, jp: 805ACD5D 0x80 | Machi located (Kikwi Elder appears) (also sets after Skyview) | set: 200-Forest.c#L842, checked: 006-5KenseiNormal.c#L23, checked: 200-Forest.c#L101, checked: 200-Forest.c#L986, checked: 200-Forest.c#L1080, checked: 200-Forest.c#L1141, checked: 006-2KenseiNormal.c#L186, (NpcOkyu, F100, l1, r0, id: 0A B4), (Npckyu3, F100, l1, r0, id: 56 B5), (Npckyu4, F100, l1, r0, id: 5E B6), (NpcKyuE, F100, l1, r0, id: 1E B7), (NpcTke, F100, l1, r0, id: 0E BA), (NpcTke, F100, l1, r0, id: 0E BB) |
53 | us: 805A9ADC 0x01, jp: 805ACD5C 0x01 | Oolo located | set: 200-Forest.c#L194, checked: 006-5KenseiNormal.c#L38, checked: 200-Forest.c#L174, checked: 200-Forest.c#L273, checked: 200-Forest.c#L477, checked: 200-Forest.c#L984, checked: 200-Forest.c#L1078, checked: 200-Forest.c#L1139 |
54 | us: 805A9ADC 0x02, jp: 805ACD5C 0x02 | Lopsa located | set: 200-Forest.c#L239, checked: 006-5KenseiNormal.c#L48, checked: 200-Forest.c#L219, checked: 200-Forest.c#L271, checked: 200-Forest.c#L479, checked: 200-Forest.c#L602, checked: 200-Forest.c#L982, checked: 200-Forest.c#L1076, checked: 200-Forest.c#L1137 |
55 | us: 805A9ADC 0x04, jp: 805ACD5C 0x04 | Erla located (unset after Tadtones) (sets when locating him again) | unset: 204-ForestF3.c#L406, set: 200-Forest.c#L412, set: 203-ForestF2.c#L78, checked: 006-5KenseiNormal.c#L58, checked: 200-Forest.c#L269, checked: 200-Forest.c#L393, checked: 200-Forest.c#L481, checked: 200-Forest.c#L542, checked: 200-Forest.c#L604, checked: 200-Forest.c#L663, checked: 200-Forest.c#L980, checked: 200-Forest.c#L1074, checked: 200-Forest.c#L1135, checked: 203-ForestF2.c#L71 |
56 | us: 805A9ADC 0x08, jp: 805ACD5C 0x08 | Kikwi Elder located (Kikwi Dowsing) | set: 200-Forest.c#L501, set: 200-Forest.c#L939, checked: 006-5KenseiNormal.c#L68, checked: 200-Forest.c#L108, checked: 200-Forest.c#L177, checked: 200-Forest.c#L187, checked: 200-Forest.c#L222, checked: 200-Forest.c#L233, checked: 200-Forest.c#L267, checked: 200-Forest.c#L398, checked: 200-Forest.c#L483, checked: 200-Forest.c#L510, checked: 200-Forest.c#L544, checked: 200-Forest.c#L572, checked: 200-Forest.c#L606, checked: 200-Forest.c#L634, checked: 200-Forest.c#L665, checked: 200-Forest.c#L693, checked: 200-Forest.c#L978, checked: 200-Forest.c#L1010, checked: 200-Forest.c#L1072, checked: 200-Forest.c#L1105, checked: 200-Forest.c#L1133, checked: 200-Forest.c#L1153, checked: 200-Forest.c#L1166, checked: 006-2KenseiNormal.c#L177 |
57 | us: 805A9ADC 0x10, jp: 805ACD5C 0x10 | Talk to Kikwi Elder after locating every Kikwi (slingshot appears) | set: 200-Forest.c#L489, checked: 200-Forest.c#L103, checked: 200-Forest.c#L170, checked: 200-Forest.c#L213, checked: 200-Forest.c#L389, checked: 200-Forest.c#L427, checked: 006-2KenseiNormal.c#L179 |
58 | us: 805A9ADC 0x20, jp: 805ACD5C 0x20 | B-Wheel unlocked (not slingshot) | set: 003-ItemGet.c#L638, checked: 006-9KenseiNormal.c#L12, checked: 006-9KenseiNormal.c#L97, checked: 106-DrugStore.c#L341, checked: 200-Forest.c#L263, checked: 200-Forest.c#L429, checked: 006-1KenseiNormal.c#L400, checked: 101-Shop.c#L143, (MapMark, F100, l0, r-1, id: FC 04), (Dowsing, F100, l1, r0, id: FE ED) |
59 | us: 805A9ADF 0x04, jp: 805ACD5F 0x04 | Machi scared to see Link after bokoblin fight | checked: 200-Forest.c#L774 |
60 | us: 805A9ADC 0x80, jp: 805ACD5C 0x80 | Cutscene on top of Great Tree | set: 203-ForestF2.c#L779, checked: 203-ForestF2.c#L107 |
61 | us: 805A9ADF 0x01, jp: 805ACD5F 0x01 | Talking to Yerbal again after hearing him out about the Lake Floria Gates | set: 203-ForestF2.c#L480, checked: 203-ForestF2.c#L833 |
62 | us: 805A9ADF 0x02, jp: 805ACD5F 0x02 | Getting the Lake Floria Gate Quest explained a second time from the Kikwi Ermit Yerbal | set: 203-ForestF2.c#L464, set: 203-ForestF2.c#L491, checked: 203-ForestF2.c#L486, checked: 203-ForestF2.c#L831, (MapMark, F100, l0, r-1, id: FC 05), (NpcTke, F100, l4, r0, id: FE B9), (NpcTke, F100, l4, r0, id: FE BA) |
63 | us: 805A9ADC 0x40, jp: 805ACD5C 0x40 | Talking to Kikwi Ermit Yerbal | set: 203-ForestF2.c#L279, checked: 203-ForestF2.c#L109, checked: 203-ForestF2.c#L475 |
64 | us: 805A9ADF 0x08, jp: 805ACD5F 0x08 | Set when Water Dragon asks for Sacred Water (Sacred Water dowsing) | set: 203-ForestF2.c#L934, checked: 201-ForestD1.c#L24, checked: 201-ForestD1.c#L79, checked: 006-1KenseiNormal.c#L143, checked: 003-ItemGet.c#L1021, checked: 203-ForestF2.c#L100, checked: 203-ForestF2.c#L163, checked: 203-ForestF2.c#L695, checked: 203-ForestF2.c#L816, (NpcTke, B100_1, l3, r0, id: FC 74), (NpcTke, D100, l2, r6, id: FC 3D) |
65 | us: 805A9ADF 0x10, jp: 805ACD5F 0x10 | Set when healing Water Dragon (Skyview Spring layer 4) | checked: 006-1KenseiNormal.c#L139, checked: 003-ItemGet.c#L1016, checked: 203-ForestF2.c#L88, checked: 203-ForestF2.c#L640, checked: 203-ForestF2.c#L697, checked: 203-ForestF2.c#L802, (NpcAdr, F102_2, l1, r0, id: 00 65), (NpcAdr, F102_2, l1, r0, id: 00 66), (NpcAdr, F102_1, l1, r0, id: FC 59) |
66 | us: 805A9ADF 0x20, jp: 805ACD5F 0x20 | Set after Water Dragon dispells Waterfall | set: 203-ForestF2.c#L372, set: 203-ForestF2.c#L670, checked: 006-2KenseiNormal.c#L197, checked: 203-ForestF2.c#L312, (NpcAdr, F102_1, l1, r0, id: FC 59), (NpcInv, F102_1, l1, r0, id: FC 5A) |
67 | us: 805A9ADF 0x40, jp: 805ACD5F 0x40 | Triple Stalfos Boss defeated in Skyview 2 (Skyview Boss Room layer 4) | EVNT (B100, r00, idx:4, -) |
68 | us: 805A9ADF 0x80, jp: 805ACD5F 0x80 | [Sets in Faron Woods map, probably Great Tree] | set: 203-ForestF2.c#L1013 |
69 | us: 805A9ADE 0x01, jp: 805ACD5E 0x01 | Machi Cutscene after Skyview | set: 200-Forest.c#L1061, (NpcTke, F101, l2, r0, id: FD 02), (Npckyu1, F101, l2, r0, id: FD 03) |
70 | us: 805A9AE0 0x40, jp: 805ACD60 0x40 | Light Fruit cutscene | |
71 | us: 805A9AE5 0x80, jp: 805ACD65 0x80 | Learn Farore's Courage (Faron Woods layer 3 / Deep Woods layer 3) | unset: 460-RairyuMinigame.c#L581, set: 003-ItemGet.c#L1251, checked: 111-FortuneTeller.c#L146, checked: 500-CenterField.c#L824, checked: 501-Inpa.c#L688, EVNT (F010r, r00, idx:0, demo01), (NpcTke, F010r, l0, r0, id: FC 02), (NpcOim, F402, l0, r2, id: FC 04), (NpcOim, F402, l0, r2, id: FC 28), (NpcTke, F100, l3, r0, id: FE B6), (NpcTke, F400, l0, r0, id: FC 5B), (NpcTke, F401, l0, r1, id: FC 09), (NpcRvlR, F401, l2, r1, id: FC 93), (NpcRvl, F401, l2, r1, id: FC 9E), (NpcTke, F101, l3, r0, id: FD 02) |
72 | us: 805A9AE9 0x20, jp: 805ACD69 0x20 | Learn Nayru's Wisdom | set: 003-ItemGet.c#L1332, checked: 111-FortuneTeller.c#L129, EVNT (F010r, r00, idx:1, demo01), (NpcTke, F010r, l0, r0, id: FC 03), (NpcTke, F300_4, l0, r0, id: FC 17), (NpcTke, F300_1, l0, r0, id: FC 2D), (NpcTke, F300, l0, r0, id: FC 87) |
73 | us: 805A9AE9 0x40, jp: 805ACD69 0x40 | Learn Din's Power | set: 003-ItemGet.c#L1429, checked: 111-FortuneTeller.c#L66, EVNT (F010r, r00, idx:2, demo01), (NpcTke, F010r, l0, r0, id: FC 04), (NpcTke, F200, l2, r0, id: FC 20), (NpcTke, F200, l2, r4, id: FC 95) |
74 | us: 805A9AE8 0x08, jp: 805ACD68 0x08 | Talk to Parella near Great Tree Bottom | set: 204-ForestF3.c#L257, checked: 204-ForestF3.c#L251 |
75 | us: 805A9AE8 0x10, jp: 805ACD68 0x10 | Talk to Parella near machi chase start | set: 204-ForestF3.c#L312, checked: 204-ForestF3.c#L306 |
76 | us: 805A9AE8 0x20, jp: 805ACD68 0x20 | Set after talking to Parella near Kikwi Elder before colecting all Tadtones | set: 204-ForestF3.c#L392, checked: 204-ForestF3.c#L372 |
77 | us: 805A9AE8 0x40, jp: 805ACD68 0x40 | Talk to Parella near Faron Woods Entry statue | set: 204-ForestF3.c#L442, checked: 204-ForestF3.c#L436 |
78 | us: 805A9AE8 0x80, jp: 805ACD68 0x80 | Talk to Parella near Boulder with tadtone in it | set: 204-ForestF3.c#L18, checked: 204-ForestF3.c#L12 |
79 | us: 805A9AEB 0x01, jp: 805ACD6B 0x01 | Talk to Parella near In The Woods statue | set: 204-ForestF3.c#L47, set: 204-ForestF3.c#L140, checked: 204-ForestF3.c#L41, checked: 204-ForestF3.c#L134 |
80 | us: 805A9AEB 0x02, jp: 805ACD6B 0x02 | Water Dragon Cutscene in Flooded Faron Woods starting Tadtones watched + tadtones appear (Flooded Great Tree layer 2) | checked: 204-ForestF3.c#L115, checked: 204-ForestF3.c#L154, checked: 204-ForestF3.c#L181, checked: 204-ForestF3.c#L207, checked: 204-ForestF3.c#L271, checked: 204-ForestF3.c#L326, checked: 006-1KenseiNormal.c#L218, EVNT (F103_1, r00, idx:0, demo01), (ScChang, F103_1, l1, r0, id: FC 49), (ScChang, F103_1, l1, r0, id: FC 4A), (ScChang, F103_1, l1, r0, id: FC 4B), (ScChang, F103_1, l2, r0, id: FC 46), (ScChang, F103_1, l2, r0, id: FC 47) |
81 | us: 805A9AEB 0x04, jp: 805ACD6B 0x04 | Tadtone Dowsing | set: 204-ForestF3.c#L95, checked: 006-1KenseiNormal.c#L222 |
82 | us: 805A9AEB 0x08, jp: 805ACD6B 0x08 | Music Scroll for Tadtones (sets before the collecting, unsets when collecting is done) | set: 299-Demo.c#L3, unset: 299-Demo.c#L15, EVNT (F103, r00, idx:6, demo01), EVNT (F103_1, r00, idx:0, demo01) |
83 | us: 805A9AE9 0x80, jp: 805ACD69 0x80 | Ghirahim 1 defeated (Skyview Spring layer 1 / Skyview Boss Room layer 1) | set: 201-ForestD1.c#L117 |
84 | us: 805A9AE8 0x01, jp: 805ACD68 0x01 | Ghirahim 2 defeated (FS Boss Room layer 1) | set: 304-MountainD2.c#L159, checked: 304-MountainD2.c#L56 |
85 | us: 805A9AE8 0x02, jp: 805ACD68 0x02 | Set when healing Water Dragon | set: 203-ForestF2.c#L171 |
86 | us: 805A9AE8 0x04, jp: 805ACD68 0x04 | Set going back to the sky | checked: 201-ForestD1.c#L50 |
87 | us: 805A9AEC 0x02, jp: 805ACD6C 0x02 | Faron Woods introductory cutscene (Behind The Temple layer 2) | checked: 101-Shop.c#L279, checked: 501-Inpa.c#L125, checked: 501-Inpa.c#L495, EVNT (F100, r00, idx:1, F100IntroByFay), (NpcInv, F100, l1, r0, id: FE DC), (NpcGra, F400, l1, r0, id: FC 96), (Dowsing, F400, l1, r0, id: FC A8) |
88 | us: 805A9AEC 0x04, jp: 805ACD6C 0x04 | Lake Floria Introductory Cutscene | EVNT (F102, r00, idx:0, F102Intro2), (ScChang, F100, l0, r0, id: FD B4), (ScChang, F100, l0, r0, id: FD B6) |
89 | us: 805A9AEC 0x08, jp: 805ACD6C 0x08 | Skyview Introductory cutscene | checked: 006-9KenseiNormal.c#L87, EVNT (D100, r00, idx:0, D100Intro), (NpcTke, D100, l1, r0, id: FC 4C), (MapMark, F101, l0, r-1, id: FC 05) |
90 | us: 805A9AEF 0x80, jp: 805ACD6F 0x80 | Sets after the Robot upgrades your Beetle | set: 400-Desert.c#L107, checked: 400-Desert.c#L88 |
91 | us: 805A9AF1 0x01, jp: 805ACD71 0x01 | Deep Woods Introductory cutscene | EVNT (F101, r00, idx:4, F101Intro), (NpcTke, F101, l1, r0, id: FD 09) |
92 | us: 805A9AF1 0x02, jp: 805ACD71 0x02 | Lanayru Desert Introductory Cutscene | checked: 110-DivingGame.c#L96 |
93 | us: 805A9AF1 0x04, jp: 805ACD71 0x04 | Faron's Trial Gate Fi Singing Cutscene | set: 006-KenseiNormal.c#L96, checked: 006-KenseiNormal.c#L78 |
94 | us: 805A9AF1 0x08, jp: 805ACD71 0x08 | Faron Silent Realm Introductory Cutscene | |
95 | us: 805A9AF1 0x10, jp: 805ACD71 0x10 | ||
96 | us: 805A9AF1 0x20, jp: 805ACD71 0x20 | Sets after optaining a map the first time | set: 003-ItemGet.c#L501, checked: 006-1KenseiNormal.c#L549, checked: 003-ItemGet.c#L494 |
97 | us: 805A9AF1 0x40, jp: 805ACD71 0x40 | Lanayru Trial Gate Fi Singing Cutscene | set: 006-KenseiNormal.c#L92, checked: 006-KenseiNormal.c#L80 |
98 | us: 805A9AF1 0x80, jp: 805ACD71 0x80 | Eldin Trial Gate Fi Singing Cutscene | set: 006-KenseiNormal.c#L88, checked: 006-KenseiNormal.c#L82 |
99 | us: 805A9AF0 0x01, jp: 805ACD70 0x01 | Hylia's Trial Gate Fi Singing Cutscene | set: 006-KenseiNormal.c#L85 |
100 | us: 805A9ADE 0x02, jp: 805ACD5E 0x02 | Zelda Dowsing (unset by fi text after harp) (set after 5Cx10 sets) | set: 300-Mountain.c#L401, unset: 400-Desert.c#L362, set: 400-Desert.c#L508, set: 500-CenterField.c#L736, set: 200-Forest.c#L45, set: 200-Forest.c#L490, set: 200-Forest.c#L900, set: 200-Forest.c#L1197, set: 003-ItemGet.c#L24, EVNT (F300, r00, idx:28, demo01) |
101 | us: 805A9ADE 0x04, jp: 805ACD5E 0x04 | ||
102 | us: 805A9ADE 0x08, jp: 805ACD5E 0x08 | Treasure Dowsing | set: 113-RemodelStore.c#L167 |
103 | us: 805A9ADE 0x10, jp: 805ACD5E 0x10 | ||
104 | us: 805A9ADE 0x20, jp: 805ACD5E 0x20 | Crystal Dowsing | set: 107-Kanban.c#L13, (NpcTke, F012r, l1, r0, id: FC 23) |
105 | us: 805A9ADE 0x40, jp: 805ACD5E 0x40 | Rupee Dowsing | set: 300-Mountain.c#L330 |
106 | us: 805A9ADE 0x80, jp: 805ACD5E 0x80 | Key Piece dowsing | set: 300-Mountain.c#L210 |
107 | us: 805A9AE1 0x01, jp: 805ACD61 0x01 | Generator Dowsing in Lanayru | set: 400-Desert.c#L181 |
108 | us: 805A9AE1 0x02, jp: 805ACD61 0x02 | Heart Dowsing | set: 006-4KenseiNormal.c#L10, checked: 006-4KenseiNormal.c#L5 |
109 | us: 805A9AE1 0x04, jp: 805ACD61 0x04 | [Sets in Lanayru Desert] | set: 400-Desert.c#L220 |
110 | us: 805A9AE1 0x08, jp: 805ACD61 0x08 | Goddess Cube Dowsing | set: 303-MountainF2.c#L295, checked: 303-MountainF2.c#L246, checked: 303-MountainF2.c#L368, (NpcTke, F200, l0, r0, id: FC 05), (NpcTke, F201_3, l2, r0, id: FC 5E) |
111 | us: 805A9AEB 0x10, jp: 805ACD6B 0x10 | Breaking first Barricade in Lake Floria | checked: 203-ForestF2.c#L500, EVNT (F102, r01, idx:2, F102_Board) |
112 | us: 805A9AEB 0x20, jp: 805ACD6B 0x20 | CS after blowing up big boulder to continue | checked: 203-ForestF2.c#L502, EVNT (F102, r02, idx:0, F102_MAP_OPEN) |
113 | us: 805A9AEB 0x40, jp: 805ACD6B 0x40 | Cutscene after Spin-Jumping over first ledge in Lake Floria | checked: 203-ForestF2.c#L504, EVNT (F102, r03, idx:0, F102_SpinJump) |
114 | us: 805A9AEB 0x80, jp: 805ACD6B 0x80 | Defeat Cranioc in Lake Floria | checked: 203-ForestF2.c#L506, EVNT (F102, r04, idx:2, F102_UoDead) |
115 | us: 805A9AEA 0x01, jp: 805ACD6A 0x01 | New map part in Lake Floria discovered | EVNT (F102, r02, idx:0, F102_MAP_OPEN) |
116 | us: 805A9AEA 0x02, jp: 805ACD6A 0x02 | Finished following Parella | EVNT (F102_2, r00, idx:0, F102_2_start), (NpcSui, F102, l1, r1, id: FC 2A) |
117 | us: 805A9AEA 0x04, jp: 805ACD6A 0x04 | Cranioc Cutscene in Lake Floria | EVNT (F102, r04, idx:1, Uo) |
118 | us: 805A9AEA 0x08, jp: 805ACD6A 0x08 | Water Dragon Text after beating AC | set: 203-ForestF2.c#L408, (NpcAdr, F102_1, l3, r0, id: FC 59), (NpcInv, F102_1, l3, r0, id: FC 5A) |
119 | us: 805A9AEA 0x10, jp: 805ACD6A 0x10 | Set when you should respawn at a statue, unset when not? | |
120 | us: 805A9AEA 0x20, jp: 805ACD6A 0x20 | Colecting all key pieces | set: 003-ItemGet.c#L22, checked: 006-2KenseiNormal.c#L217, checked: 006-1KenseiNormal.c#L271 |
121 | us: 805A9AEA 0x40, jp: 805ACD6A 0x40 | Fi Text About Faron Trial Dowsing (triggered by Farore's Courage flag) | set: 006-KenseiNormal.c#L64, (NpcTke, F100, l3, r0, id: FE B6), (NpcTke, F400, l0, r0, id: FC 5B), (NpcTke, F401, l0, r1, id: FC 09), (NpcTke, F101, l3, r0, id: FD 02) |
122 | us: 805A9AEA 0x80, jp: 805ACD6A 0x80 | [Is set on a Hero Mode file] | |
123 | us: 805A9AED 0x01, jp: 805ACD6D 0x01 | ||
124 | us: 805A9AED 0x02, jp: 805ACD6D 0x02 | ||
125 | us: 805A9AED 0x04, jp: 805ACD6D 0x04 | ||
126 | us: 805A9AED 0x08, jp: 805ACD6D 0x08 | ||
127 | us: 805A9AED 0x10, jp: 805ACD6D 0x10 | [untriggers one Item Seller object] | (NpcSalS, F004r, l0, r0, id: FC 38) |
128 | us: 805A9AED 0x20, jp: 805ACD6D 0x20 | ||
129 | us: 805A9AED 0x40, jp: 805ACD6D 0x40 | Sets when Robot "fixes" your Map of Lanayru Desert | set: 400-Desert.c#L342, checked: 006-1KenseiNormal.c#L386, (NpcTke, F300_4, l1, r0, id: FC A3) |
130 | us: 805A9AE4 0x01, jp: 805ACD64 0x01 | Meeting Impa cutscene | set: 501-Inpa.c#L533, checked: 006-2KenseiNormal.c#L157, checked: 501-Inpa.c#L129, (NpcTke, F402, l1, r2, id: FC 4C), (ScChang, F402, l1, r2, id: FC 4E), (ScChang, F402, l1, r2, id: FC 4F), (ScChang, F402, l1, r2, id: FC 50), (MapMark, F402, l1, r2, id: FC 51), (Dowsing, F402, l1, r2, id: FC 52), (Dowsing, F402, l1, r2, id: FC 53), (ScChang, F402, l1, r2, id: FC 54), (MapMark, F400, l1, r0, id: FC A2), (EvfTag, F400, l1, r0, id: FC A4), (MapMark, F401, l1, r1, id: FC 9E), (Dowsing, F401, l1, r1, id: FC A1) |
131 | us: 805A9AE4 0x02, jp: 805ACD64 0x02 | Imp 1 defeated (Skyloft layers 4&5) | unset: 460-RairyuMinigame.c#L578, set: 460-RairyuMinigame.c#L1284, checked: 111-FortuneTeller.c#L206, checked: 111-FortuneTeller.c#L263, checked: 118-Town3.c#L437, checked: 118-Town3.c#L499, checked: 118-Town3.c#L561, checked: 117-Pumpkin.c#L260, checked: 117-Pumpkin.c#L348, checked: 117-Pumpkin.c#L1226, checked: 115-Town2.c#L1166, checked: 101-Shop.c#L100, checked: 103-DaiShinkan.c#L126, (NpcTke, F004r, l1, r0, id: FC 94), (NpcTke, F004r, l3, r0, id: FC 94), (NpcOim, F402, l0, r2, id: FC 28), (NpcCbFd, F000, l4, r0, id: FD CF), (NpcCbFd, F000, l4, r0, id: FD F3), (NpcCbFd, F000, l6, r0, id: FD D3), (NpcCbFd, F000, l6, r0, id: FD E9), (NpcCbFd, F000, l8, r0, id: FD C8), (NpcCbFd, F000, l8, r0, id: FD D5), (NpcDsk, F001r, l3, r3, id: FC 09), (NpcDsk, F001r, l3, r3, id: FC 0B), (NpcGra, F400, l0, r0, id: FC 2F), (NpcGra, F400, l0, r0, id: FC 30), (NpcTke, F400, l3, r0, id: FC 9B), (NpcTke, F401, l2, r1, id: FC 95), (NpcOim, F401, l2, r1, id: FC 9B), (NpcRvl, F401, l2, r1, id: FC 9C) |
132 | us: 805A9AE4 0x04, jp: 805ACD64 0x04 | Imp 2 defeated (Skyloft layers 4&5 / Sealed Temple layer 4) | unset: 460-RairyuMinigame.c#L957, set: 460-RairyuMinigame.c#L1276, checked: 121-AkumaKun.c#L55, checked: 500-CenterField.c#L597, checked: 501-Inpa.c#L696, (NpcOim, F402, l0, r2, id: FC 04), (NpcOim, F402, l0, r2, id: FC 0B), (NpcRvl, F402, l4, r2, id: FC 4B), (NpcTke, F402, l4, r2, id: FC 4C), (NpcTke, F402, l4, r2, id: FC 4D), (NpcOim, F401, l3, r1, id: FC 91) |
133 | us: 805A9AE4 0x08, jp: 805ACD64 0x08 | Imp 3 defeated (Sealed Temple layer 6 / Sealed Grounds layer 5 / Behind The Temple layer 6) | unset: 460-RairyuMinigame.c#L981, checked: 460-RairyuMinigame.c#L72, checked: 460-RairyuMinigame.c#L657, checked: 460-RairyuMinigame.c#L977, checked: 460-RairyuMinigame.c#L1024, checked: 460-RairyuMinigame.c#L1472, checked: 500-CenterField.c#L574, (NpcOim, F402, l0, r2, id: FC 08), (NpcOim, F402, l0, r2, id: FC 17), (NpcTke, F402, l6, r2, id: FC 4A), (NpcTke, F402, l6, r2, id: FC 4B), (NpcRvl, F402, l6, r2, id: FC 4D), (NpcOim, F401, l4, r1, id: FC 93) |
134 | us: 805A9AE4 0x10, jp: 805ACD64 0x10 | Horde defeated (Sealed Grounds layer 6 / Hylia's Realm layer 7) | checked: 460-RairyuMinigame.c#L59, checked: 460-RairyuMinigame.c#L653, checked: 460-RairyuMinigame.c#L1463, (ScChang, F403, l1, r1, id: FC 49) |
135 | us: 805A9AE4 0x20, jp: 805ACD64 0x20 | Groose meets Impa for first time cutscene (Starts Harp Tutorial) | set: 501-Inpa.c#L395, (NpcRvl, F402, l2, r2, id: FC 4B), (NpcInv, F402, l2, r2, id: FC 57) |
136 | us: 805A9AE4 0x40, jp: 805ACD64 0x40 | Imp fight has started (Fi trigger around Sealed Grounds Statue and loading zone to Behind the Temple) | set: 460-RairyuMinigame.c#L579, set: 460-RairyuMinigame.c#L958, set: 460-RairyuMinigame.c#L976, unset: 460-RairyuMinigame.c#L1269, unset: 460-RairyuMinigame.c#L1277, unset: 460-RairyuMinigame.c#L1285, checked: 500-CenterField.c#L221, checked: 500-CenterField.c#L656, checked: 500-CenterField.c#L757, checked: 500-CenterField.c#L803, (NpcTke, F401, l2, r1, id: FC 94), (NpcTke, F401, l2, r1, id: FC 95), (NpcTke, F401, l3, r1, id: FC 8E), (NpcOim, F401, l3, r1, id: FC 91), (NpcTke, F401, l3, r1, id: FC 92), (NpcTke, F401, l4, r1, id: FC 8F), (NpcTke, F401, l4, r1, id: FC 90), (NpcOim, F401, l4, r1, id: FC 93) |
137 | us: 805A9AE4 0x80, jp: 805ACD64 0x80 | Sealed Grounds Introductory cutscene (or Fire Sanctuary outside cutscene) (Trigger for Faron Statue Selection Screen) (Faron Woods, Deep Woods, Inside Great Tree layer 1) | EVNT (D201_1, r06, idx:1, D201_1Intro), EVNT (F401, r01, idx:7, F401IntroByFay) |
138 | us: 805A9AE7 0x01, jp: 805ACD67 0x01 | Cutscene near sealed temple entrance first time in sealed grounds (Sealed Temple layer 1) | EVNT (F401, r01, idx:2, demo01), (NpcTke, F401, l1, r1, id: FC 9A), (ScChang, F401, l1, r1, id: FC 9C), (ScChang, F401, l1, r1, id: FC 9D), (ScChang, F401, l1, r1, id: FC AB) |
139 | us: 805A9AE7 0x02, jp: 805ACD67 0x02 | ||
140 | us: 805A9AE7 0x04, jp: 805ACD67 0x04 | Groose lands in Faron after Harp (Sealed Temple layer 2) | checked: 100-Town.c#L337, checked: 100-Town.c#L398, checked: 122-Town4.c#L55, checked: 102-Zelda.c#L236, checked: 104-Rival.c#L23, checked: 006-1KenseiNormal.c#L330, checked: 501-Inpa.c#L121, (NpcRvl, F402, l2, r2, id: FC 4B), (NpcTke, F402, l2, r2, id: FC 4F), (NpcTke, F402, l2, r2, id: FC 52), (NpcInv, F402, l2, r2, id: FC 57), (ScChang, F020, l0, r0, id: FC 95), (ScChang, F020, l0, r0, id: FC 96), (NpcGra, F300_4, l2, r0, id: FC 85), (NpcRvl, F001r, l3, r2, id: FC 0A), (NpcRvl, F001r, l4, r2, id: FC 0B), (NpcKbn, F001r, l4, r2, id: FC 10), (NpcKbn, F001r, l4, r2, id: FC 11), (NpcGra, F400, l0, r0, id: FC 2F), (NpcRvl, F400, l3, r0, id: FC 96), (NpcTke, F400, l3, r0, id: FC 97) |
141 | us: 805A9AEC 0x01, jp: 805ACD6C 0x01 | Ballad of the Goddess played with Impa (Sealed Grounds layer 2) | (NpcTke, F402, l2, r2, id: FC 4E), (NpcTke, F401, l2, r1, id: FC 96), (NpcTke, F401, l2, r1, id: FC 9D) |
142 | us: 805A9AEE 0x01, jp: 805ACD6E 0x01 | Talk to FI after beating Imp 1 (or Talk to Headmaster to learn about Windmills) | set: 103-DaiShinkan.c#L142, set: 501-Inpa.c#L683, (NpcTke, F402, l2, r2, id: FC 4C) |
143 | us: 805A9AEE 0x02, jp: 805ACD6E 0x02 | Imp 1 fight triggered (set at end of Groose scared cutscene outside) | (NpcOim, F402, l0, r2, id: FC 03), (NpcTke, F401, l2, r1, id: FC 96), (NpcOim, F401, l2, r1, id: FC 98), (NpcTke, F401, l2, r1, id: FC 99), (NpcRvl, F401, l2, r1, id: FC 9A), (NpcOim, F401, l2, r1, id: FC 9B), (NpcRvl, F401, l2, r1, id: FC 9C), (NpcTke, F401, l2, r1, id: FC 9D) |
144 | us: 805A9AEE 0x04, jp: 805ACD6E 0x04 | Imp 2 fight triggered (set when Groose opens door inside temple) | set: 501-Inpa.c#L107, (NpcRvl, F402, l3, r2, id: FC 4A), (NpcTke, F401, l3, r1, id: FC 8F) |
145 | us: 805A9AEE 0x08, jp: 805ACD6E 0x08 | Imp 3 fight triggered (set when Groose calls you entering Sealed Grounds) | set: 460-RairyuMinigame.c#L984, set: 500-CenterField.c#L300, set: 500-CenterField.c#L645, set: 500-CenterField.c#L880, checked: 500-CenterField.c#L572, checked: 501-Inpa.c#L148, (NpcTke, F401, l4, r1, id: FC 91), (NpcTke, F401, l4, r1, id: FC 94), (NpcRvl, F401, l4, r1, id: FC 95), (NpcTke, F401, l4, r1, id: FC 96), (NpcTke, F401, l4, r1, id: FC 97) |
146 | us: 805A9AEE 0x10, jp: 805ACD6E 0x10 | Cutscene going back through the Gate of Time in Sealed Temple | set: 501-Inpa.c#L485, checked: 111-FortuneTeller.c#L55, checked: 118-Town3.c#L482, checked: 108-ShinkanA.c#L21, checked: 108-ShinkanA.c#L163, checked: 115-Town2.c#L995, checked: 115-Town2.c#L1118, checked: 115-Town2.c#L1145, checked: 103-DaiShinkan.c#L96, (NpcTke, F402, l4, r2, id: FC 4F) |
147 | us: 805A9AEE 0x20, jp: 805ACD6E 0x20 | Panning cutscene showing beacon | EVNT (F400, r00, idx:11, F400Noroshi), (Dowsing, F402, l1, r2, id: FC 53), (EvfTag, F400, l1, r0, id: FC A4), (Dowsing, F400, l1, r0, id: FC A8), (Dowsing, F401, l1, r1, id: FC A1) |
148 | us: 805A9AEE 0x40, jp: 805ACD6E 0x40 | Link looking around cutscene first time entering Sealed Temple (Required for Bokoblins to attack Goron Behind the Temple) | EVNT (F402, r02, idx:11, F402First), (Dowsing, F402, l1, r2, id: FC 52), (Dowsing, F401, l1, r1, id: FC A0), (Dowsing, F401, l1, r1, id: FC B4) |
149 | us: 805A9AEE 0x80, jp: 805ACD6E 0x80 | Post Imp 1 defeat cutscene | unset: 460-RairyuMinigame.c#L582, checked: 006-5KenseiNormal.c#L103, checked: 006-1KenseiNormal.c#L396, EVNT (F402, r02, idx:8, demo01), EVNT (F401, r01, idx:14, DefaultSkip), (NpcTke, F402, l2, r2, id: FC 4C), (NpcRvlR, F401, l2, r1, id: FC 93) |
150 | us: 805A9AE1 0x10, jp: 805ACD61 0x10 | Talk to Peter on Bamboo Island for the first time | set: 109-TakeGoron.c#L237, checked: 109-TakeGoron.c#L159, (MapMark, F023, l0, r0, id: FC E1), (MapMark, F020, l0, r0, id: FC EE) |
151 | us: from 805A9BD7 0x01 to 805A9BD7 0x20, jp: from 805ACE57 0x01 to 805ACE57 0x20 | (not implemented yet -- 7F05) | |
152 | us: 805A9AE1 0x40, jp: 805ACD61 0x40 | Hit Skipper's boat timeshift stone (boat usable in the Sand Sea) | |
153 | us: 805A9AE1 0x20, jp: 805ACD61 0x20 | Finish Bamboo game with 20 cut or more / Finish Bamboo game after beating FS | set: 109-TakeGoron.c#L296, checked: 109-TakeGoron.c#L107, checked: 109-TakeGoron.c#L283 |
154 | us: 805A9AE0 0x01, jp: 805ACD60 0x01 | Triggers freeing the robots Text (unset outside Sandship) | (NpcTke, D301, l4, r10, id: FC 17), (SwAreaT, F301, l0, r0, id: FC 47), (SwAreaT, F301_1, l0, r0, id: FC 64) |
155 | us: 805A9AE0 0x02, jp: 805ACD60 0x02 | Ancient Cistern Introductory Cutscene (lilypad outside AC appears) (Outside AC layer 2) | EVNT (D101, r00, idx:1, D101Intro), (MapMark, F102, l0, r-1, id: FC 05), (MapMark, F102_2, l0, r-1, id: FC 04), (MapMark, F102_1, l0, r-1, id: FC 05), (EvfTag, D101, l4, r0, id: FC B3) |
156 | us: 805A9AE0 0x04, jp: 805ACD60 0x04 | Sandship Introductory Cutscene | EVNT (D301, r00, idx:9, D301Intro), (MapMark, F301_1, l0, r-1, id: FC 04) |
157 | us: 805A9AE0 0x08, jp: 805ACD60 0x08 | Ancient Harbour Introductory Cutscene | checked: 006-2KenseiNormal.c#L23, EVNT (F301, r00, idx:0, F301Intro), EVNT (F301, r00, idx:3, F301IntroByFay), (EvfTag, F301, l0, r0, id: FC 3A) |
158 | us: 805A9AE0 0x10, jp: 805ACD60 0x10 | First Time in Sand Sea | EVNT (F301_1, r00, idx:0, F3011Intro), (NpcTke, F301_1, l0, r0, id: FC 05) |
159 | us: 805A9AE0 0x20, jp: 805ACD60 0x20 | Sky Keep Introductory Cutscene | EVNT (D003_7, r00, idx:0, D003Intro), (EvfTag, D003_7, l5, r0, id: FC 16) |
160 | us: 805A9AE0 0x80, jp: 805ACD60 0x80 | Mogma Mitts restricted by Bokoblin Base | unset: 003-ItemGet.c#L235, checked: 003-ItemGet.c#L232 |
161 | us: 805A9AE3 0x01, jp: 805ACD63 0x01 | Gust Bellows restricted by Bokoblin Base | unset: 003-ItemGet.c#L370, checked: 003-ItemGet.c#L366 |
162 | us: 805A9AE3 0x02, jp: 805ACD63 0x02 | Clawshots restricted by Bokoblin Base | unset: 003-ItemGet.c#L884, checked: 003-ItemGet.c#L880 |
163 | us: 805A9AE3 0x04, jp: 805ACD63 0x04 | Whip restricted by Bokoblin Base | unset: 003-ItemGet.c#L1408, checked: 003-ItemGet.c#L1404 |
164 | us: 805A9AE3 0x08, jp: 805ACD63 0x08 | Slingshot restricted by Bokoblin Base | unset: 003-ItemGet.c#L629, checked: 003-ItemGet.c#L621 |
165 | us: 805A9AE3 0x10, jp: 805ACD63 0x10 | Bombs restricted by Bokoblin Base | unset: 003-ItemGet.c#L1098, checked: 003-ItemGet.c#L1094 |
166 | us: 805A9AE3 0x20, jp: 805ACD63 0x20 | Bow / Beetle / Bug Net / Pouch restricted by Bokoblin Base | unset: 003-ItemGet.c#L754, checked: 003-ItemGet.c#L750 |
167 | us: 805A9AE3 0x40, jp: 805ACD63 0x40 | Swordless due to Bokoblin Base | unset: 003-ItemGet.c#L297, checked: 003-ItemGet.c#L295 |
168 | us: 805A9AE3 0x80, jp: 805ACD63 0x80 | Bokoblin Base Item Map from Plats | set: 305-MountainF3.c#L84 |
169 | us: 805A9AE2 0x01, jp: 805ACD62 0x01 | Eldin Eruption Cutscene ready to play (set when Levias explains SotH quest, set and unset by Faron and Lanayru SotH) | unset: 400-Desert.c#L253, unset: 400-Desert.c#L785, unset: 500-CenterField.c#L173, set: 120-Nushi.c#L63, unset: 404-DesertF3.c#L143, set: 006-KenseiNormal.c#L29, (ScChang, F020, l0, r0, id: FC 8D), (ScChang, F020, l0, r0, id: FC 93) |
170 | us: 805A9AE2 0x02, jp: 805ACD62 0x02 | Fire Dragon teaches SotH part Cutscene (Fire Dragon's Lair layer 2) | EVNT (F221, r00, idx:0, demo01), (ScChang, F221, l0, r0, id: FC 09) |
171 | us: 805A9AE2 0x04, jp: 805ACD62 0x04 | Cutscene before entering Waterfall Cave before rescuing Loftwing | (EvfTag, F000, l10, r0, id: FD EC), (EvfTag, F000, l10, r0, id: FD ED) |
172 | us: 805A9AE2 0x08, jp: 805ACD62 0x08 | Fire Sanctuary Introductory Cutscene (unsets after you defeated Ghirahim 2) (Fire Sanctuary B layer 1) | unset: 304-MountainD2.c#L160, EVNT (D201, r00, idx:1, D201r00Intro) |
173 | us: 805A9AE2 0x10, jp: 805ACD62 0x10 | Fire Sanctuary Introductory Cutscene | checked: 303-MountainF2.c#L569, EVNT (D201, r00, idx:1, D201r00Intro), (MapMark, F201_3, l0, r-1, id: FC 05) |
174 | us: 805A9AE2 0x20, jp: 805ACD62 0x20 | ||
175 | us: 805A9AE2 0x40, jp: 805ACD62 0x40 | Set when Goron talks about Lanayru SotH, unset when healing Thunder Dragon (Sealed Temple layer 6 / Sealed Grounds layer 3) | set: 400-Desert.c#L254, set: 400-Desert.c#L786, set: 404-DesertF3.c#L144, unset: 404-DesertF3.c#L326, checked: 501-Inpa.c#L33, checked: 501-Inpa.c#L144, (NpcRvl, F402, l6, r2, id: FC 55) |
176 | us: 805A9AE2 0x80, jp: 805ACD62 0x80 | Set when Groose talks to Link before Imp 3, unset when Water Dragon teaches SotH part (Lanayru Caves layer 3 / Lanayru Mines layer 3) | unset: 204-ForestF3.c#L405, set: 500-CenterField.c#L174 |
177 | us: 805A9AE5 0x01, jp: 805ACD65 0x01 | Plats gives back Mogma Mitts in Bokoblin Base cutscene | set: 305-MountainF3.c#L63 |
178 | us: 805A9AE5 0x02, jp: 805ACD65 0x02 | Cutscene showing off Bokoblin Base with Plats | EVNT (F202, r02, idx:0, F202_R02Intro) |
179 | us: 805A9AE5 0x04, jp: 805ACD65 0x04 | (Fire Sanctuary A layer 1) | |
180 | us: 805A9AE6 0x08, jp: 805ACD66 0x08 | Talking to Thrill Digger Mogma for the first time | set: 302-Anahori.c#L127, checked: 302-Anahori.c#L6, (MapMark, F200, l0, r-1, id: FC 08) |
181 | us: 805A9AE6 0x10, jp: 805ACD66 0x10 | If you fail really hard at Thrill digger minigame | set: 302-Anahori.c#L161, checked: 302-Anahori.c#L146 |
182 | us: 805A9AE6 0x20, jp: 805ACD66 0x20 | Eldin Volcano Introductory Cutscene (Eldin Layer 1 only) (if set it activates Statue select screen on entering Eldin Pillar) | checked: 006-4KenseiNormal.c#L3, EVNT (F200, r00, idx:0, F200IntroByFay) |
183 | us: 805A9AE6 0x40, jp: 805ACD66 0x40 | Earth Temple Introductory Cutscene | checked: 006-1KenseiNormal.c#L273, EVNT (D200, r01, idx:15, D200Intro), (MapMark, F202, l0, r-1, id: FC 06), (MapMark, F200, l0, r-1, id: FC 07) |
184 | us: 805A9AE6 0x80, jp: 805ACD66 0x80 | Impa Cutscene at Bridge in Eldin | set: 300-Mountain.c#L410, (NpcYim, F200, l1, r2, id: 14 B4) |
185 | us: 805A9AE9 0x01, jp: 805ACD69 0x01 | Finishing Thrill Digger minigame for the first time? | set: 302-Anahori.c#L131 |
186 | us: 805A9AE9 0x02, jp: 805ACD69 0x02 | Water Basin collected (unsets when scrapper picks up anything else) | unset: 451-Salvage.c#L28, unset: 251-Salvage.c#L17, set: 203-ForestF2.c#L259, unset: 351-Salvage.c#L35, unset: 351-Salvage.c#L75, unset: 510-Salvage.c#L28, checked: 111-FortuneTeller.c#L78, checked: 203-ForestF2.c#L295, (NpcTke, F200, l3, r0, id: FC 23), (NpcSlb2, F201_3, l3, r0, id: FC 5A), (NpcTke, F201_3, l3, r0, id: FC 5B), (NpcTke, F201_3, l3, r0, id: FC 5C), (NpcSlb2, F201_1, l3, r0, id: FC 2F), (NpcMoN, F201_4, l0, r0, id: FC 03), (NpcSlb2, F201_4, l3, r0, id: FC 24) |
187 | us: 805A9AE9 0x04, jp: 805ACD69 0x04 | Big Frog Watered | checked: 111-FortuneTeller.c#L72, checked: 303-MountainF2.c#L593, checked: 006-2KenseiNormal.c#L167, (NpcSlb2, F201_3, l3, r0, id: FC 5A), (NpcTke, F201_3, l3, r0, id: FC 5B), (NpcTke, F201_3, l3, r0, id: FC 5C), (NpcSlb2, F201_1, l3, r0, id: FC 2F), (NpcSlb2, F201_4, l3, r0, id: FC 24) |
188 | us: 805A9AE9 0x08, jp: 805ACD69 0x08 | Asking Fi about the Water Basin after finding the Big Flames in fromt of FS | set: 203-ForestF2.c#L8, checked: 203-ForestF2.c#L3 |
189 | us: 805A9AE9 0x10, jp: 805ACD69 0x10 | Sets at end of Scaldera cs | set: 301-MountainD1.c#L138, checked: 006-1KenseiNormal.c#L315 |
190 | us: 805A9AED 0x80, jp: 805ACD6D 0x80 | Lanayru Mines Introductory Cutscene (Lanayru Desert layer 1) | |
191 | us: from 805A9BD7 0x40 to 805A9BD6 0x01, jp: from 805ACE57 0x40 to 805ACE56 0x01 | (not implemented yet -- 7F62) | |
192 | us: from 805A9BD5 0x01 to 805A9BD4 0x80, jp: from 805ACE55 0x01 to 805ACE54 0x80 | (not implemented yet -- 7E0F) | (NpcMole, D201, l0, r3, id: FC 67) |
193 | us: from 805A9BD3 0x01 to 805A9BD2 0x80, jp: from 805ACE53 0x01 to 805ACE52 0x80 | (not implemented yet -- 7D0F) | |
194 | us: 805A9AEC 0x10, jp: 805ACD6C 0x10 | Thunderhead opened (needs scene flag 2x20 to trigger cutscene) | checked: 118-Town3.c#L490, checked: 118-Town3.c#L549, checked: 006-9KenseiNormal.c#L43, checked: 115-Town2.c#L946, checked: 115-Town2.c#L1154, checked: 103-DaiShinkan.c#L116, (ScChang, F020, l0, r0, id: FC 9D) |
195 | us: 805A9AEC 0x20, jp: 805ACD6C 0x20 | Fi Text after Opening the Thunderhead | set: 100-Town.c#L256 |
196 | us: 805A9AEC 0x40, jp: 805ACD6C 0x40 | Fledge stops you after talking to him after Zelda | |
197 | us: 805A9AEC 0x80, jp: 805ACD6C 0x80 | Box Cutscene during Remlit Quest | (NpcTke, F000, l1, r0, id: FD E3) |
198 | us: 805A9AEF 0x01, jp: 805ACD6F 0x01 | Unlocks ability to jump off loftwing (set by Fi text before going to sky for first time or Fi Text before Faron light pillar) | set: 107-Kanban.c#L286, set: 107-Kanban.c#L308 |
199 | us: 805A9AEF 0x02, jp: 805ACD6F 0x02 | Sword Instructor talks to Link before he attempts to leave the Sparring Hall | set: 119-Captain.c#L172, (NpcTke, F009r, l0, r0, id: FC 05) |
200 | us: 805A9AEF 0x04, jp: 805ACD6F 0x04 | Levias explains SotH quest (The Thunder Dragon can appear) (Sealed Temple layer 5 / Sealed Grounds layer 4 / Behind The Temple layer 5 / Thunderhead layer 2 / Lanayru Gorge layer 1 / Lanayru Caves layer 2 / Water Dragon's Lair layer 2 / Flooded Great Tree layer 1) | set: 120-Nushi.c#L62, checked: 111-FortuneTeller.c#L42, checked: 400-Desert.c#L37, checked: 400-Desert.c#L74, checked: 400-Desert.c#L198, checked: 400-Desert.c#L308, checked: 400-Desert.c#L385, checked: 400-Desert.c#L431, checked: 400-Desert.c#L485, checked: 400-Desert.c#L533, checked: 400-Desert.c#L592, checked: 400-Desert.c#L626, checked: 400-Desert.c#L671, checked: 400-Desert.c#L711, checked: 108-ShinkanA.c#L101, checked: 502-CenterFieldBack.c#L53, checked: 120-Nushi.c#L50, checked: 115-Town2.c#L932, checked: 115-Town2.c#L1109, checked: 103-DaiShinkan.c#L78, checked: 203-ForestF2.c#L632, checked: 402-DesertF2.c#L78, checked: 402-DesertF2.c#L207, checked: 402-DesertF2.c#L401, checked: 402-DesertF2.c#L512, checked: 501-Inpa.c#L37, checked: 501-Inpa.c#L142, (NpcAdr, F102_2, l1, r0, id: 00 66), (NpcTdr, F302, l2, r0, id: 10 D1), (NpcKbn2, F011r, l1, r0, id: FC 5C), (NpcGrd, F303, l1, r0, id: FC 5C), (NpcGrd, F303, l2, r0, id: FC 63), (NpcTke, F303, l2, r0, id: FC 64), (NpcTke, F303, l2, r0, id: FC 65), (NpcGrd, F303, l4, r0, id: FC 62), (NpcOim, F402, l0, r2, id: FC 07), (NpcOim, F402, l0, r2, id: FC 17), (NpcStr, F402, l0, r2, id: FC 22), (NpcRvl, F402, l4, r2, id: FC 4E), (NpcSkn, F000, l4, r0, id: FD D2), (NpcSkn, F001r, l3, r5, id: FC 0A), (NpcGra, F400, l4, r0, id: FC 9C), (NpcGra, F400, l5, r0, id: FC 94), (NpcGra, F400, l6, r0, id: FC 95), (NpcGra, F400, l7, r0, id: FC 95), (NpcGra, F400, l8, r0, id: FC 95), (NpcTke, F401, l4, r1, id: FC 94), (NpcRvl, F401, l4, r1, id: FC 95), (NpcTke, F401, l4, r1, id: FC 96), (NpcTke, F401, l4, r1, id: FC 97), (NpcTke, F300_1, l2, r0, id: FC 86), (NpcTke, F300_1, l2, r0, id: FC 87), (NpcGrd, F300_1, l2, r0, id: FC 88), (NpcGrd, F300_1, l4, r0, id: FC 86) |
201 | us: 805A9AEF 0x08, jp: 805ACD6F 0x08 | Talk to Strich at Bug Heaven for first time | set: 116-InsectGame.c#L58, checked: 105-Terry.c#L71, checked: 105-Terry.c#L388, checked: 105-Terry.c#L393, checked: 105-Terry.c#L421, checked: 116-InsectGame.c#L10, (MapMark, F023, l0, r0, id: FC DA), (MapMark, F020, l0, r0, id: FC F0) |
202 | us: 805A9AEF 0x10, jp: 805ACD6F 0x10 | Fi text before going to sky for first time cleared | checked: 114-Friend.c#L3, (NpcTke, F000, l4, r0, id: FD CB), (NpcCbFd, F001r, l3, r0, id: FC 77), (NpcCbFd, F001r, l4, r0, id: FC 7D), (NpcTke, F001r, l4, r0, id: FC 80), (NpcCbFd, F001r, l3, r1, id: FC 11), (NpcCbFd, F001r, l4, r1, id: FC 13) |
203 | us: 805A9AEF 0x20, jp: 805ACD6F 0x20 | Cutscene showing Fi in Academy Staircase | set: 115-Town2.c#L1477, (NpcTke, F001r, l2, r0, id: FC 77) |
204 | us: 805A9AEF 0x40, jp: 805ACD6F 0x40 | Skyloft Introductory Cutscene | |
205 | us: 805A9AF0 0x02, jp: 805ACD70 0x02 | Lanayru Silent Realm Introductory Cutscene | |
206 | us: 805A9AF0 0x04, jp: 805ACD70 0x04 | Faron Trial Completed (Skyview layer 2 / Outside AC layer 1 / Faron Woods, Deep Woods layer 4 / Skyview Spring layer 3 / Skyview Boss Room layer 3 / Lake Floria layer 1 / Water Dragon's Lair layer 1) | set: 003-ItemGet.c#L487, checked: 111-FortuneTeller.c#L148, checked: 118-Town3.c#L486, checked: 118-Town3.c#L543, checked: 006-9KenseiNormal.c#L134, checked: 106-DrugStore.c#L65, checked: 106-DrugStore.c#L304, checked: 115-Town2.c#L937, checked: 115-Town2.c#L1149, checked: 203-ForestF2.c#L138, (NpcTke, F100, l4, r0, id: FE B7) |
207 | us: 805A9AF0 0x08, jp: 805ACD70 0x08 | Eldin Trial Completed (removes fi trigger in front of Volcano Summit) | set: 003-ItemGet.c#L1496, checked: 111-FortuneTeller.c#L68, checked: 006-9KenseiNormal.c#L144, (NpcGra, F200, l2, r0, id: 00 1F), (NpcTke, F200, l2, r2, id: FC BD), (NpcTke, F200, l0, r5, id: 28 0A), (NpcGra, F201_3, l0, r0, id: FC 10) |
208 | us: 805A9AF0 0x10, jp: 805ACD70 0x10 | Lanayru Trial Completed (Lanayru Caves layer 1) | set: 003-ItemGet.c#L887, checked: 111-FortuneTeller.c#L131, checked: 006-9KenseiNormal.c#L3, checked: 106-DrugStore.c#L391, checked: 115-Town2.c#L359, (NpcTke, F300, l2, r0, id: FE 0F) |
209 | us: 805A9AF0 0x20, jp: 805ACD70 0x20 | Hylia's Trial Completed (Triggers Fi Text after Skyloft Trial) | set: 003-ItemGet.c#L701, checked: 111-FortuneTeller.c#L22, checked: 460-RairyuMinigame.c#L112, checked: 460-RairyuMinigame.c#L203, checked: 115-Town2.c#L922, checked: 103-DaiShinkan.c#L68, checked: 501-Inpa.c#L249, (NpcTke, F000, l4, r0, id: FD F4), (NpcTke, F000, l5, r0, id: FD FF) |
210 | us: 805A9AF0 0x40, jp: 805ACD70 0x40 | Obtain Stone of Trials | |
211 | us: 805A9AF0 0x80, jp: 805ACD70 0x80 | LMF Introductory Cutscene (The loading zone to LMF now exists AND the opened Lanayru Gate of Time now appears in the Harp Cutscene) | (MapMark, F300_4, l0, r-1, id: FC 04), (TDoor, F300_4, l13, r0, id: FC 81), (MapMark, F300, l0, r-1, id: FC 11), (ScChang, F300, l0, r0, id: FC EB) |
212 | us: 805A9AF3 0x01, jp: 805ACD73 0x01 | ||
213 | us: 805A9AF3 0x02, jp: 805ACD73 0x02 | Start Bamboo Minigame (unsets after you finished) (Bamboo Island layer 2) | |
214 | us: 805A9AF3 0x04, jp: 805ACD73 0x04 | Finished Bamboo Minigame (unsets after parrows Text) | |
215 | us: from 805A9BD6 0x02 to 805A9BD6 0x40, jp: from 805ACE56 0x02 to 805ACE56 0x40 | (not implemented yet -- 7F95) | |
216 | us: 805A9AF3 0x08, jp: 805ACD73 0x08 | Talk to Peater on Bamboo island | set: 109-TakeGoron.c#L95 |
217 | us: from 805A9BD1 0x01 to 805A9BD1 0x08, jp: from 805ACE51 0x01 to 805ACE51 0x08 | (not implemented yet -- 7C03) | |
218 | us: 805A9AF3 0x10, jp: 805ACD73 0x10 | Set going back to the sky from Faron, unset entering a light pillar | |
219 | us: 805A9AF3 0x20, jp: 805ACD73 0x20 | Set going back to the sky from Eldin, unset entering a light pillar | |
220 | us: 805A9AF3 0x40, jp: 805ACD73 0x40 | Set going to the sky from Lanayru, unset entering a light pillar | |
221 | us: 805A9AF3 0x80, jp: 805ACD73 0x80 | ||
222 | us: 805A9AF2 0x01, jp: 805ACD72 0x01 | ||
223 | us: 805A9AF2 0x02, jp: 805ACD72 0x02 | ||
224 | us: 805A9AF2 0x04, jp: 805ACD72 0x04 | ||
225 | us: 805A9AF2 0x10, jp: 805ACD72 0x10 | Set after Ghirahim 3 | checked: 460-RairyuMinigame.c#L55, checked: 460-RairyuMinigame.c#L649, checked: 460-RairyuMinigame.c#L1454, checked: 501-Inpa.c#L649, EVNT (F403, r01, idx:2, demo01) |
226 | us: 805A9AF2 0x08, jp: 805ACD72 0x08 | Hero Mode | checked: 300-Mountain.c#L76, checked: 008-Hint.c#L8, checked: 008-Hint.c#L18, checked: 008-Hint.c#L39, checked: 460-RairyuMinigame.c#L39, checked: 460-RairyuMinigame.c#L51, checked: 460-RairyuMinigame.c#L117, checked: 460-RairyuMinigame.c#L208, checked: 460-RairyuMinigame.c#L645, checked: 460-RairyuMinigame.c#L1444, checked: 108-ShinkanA.c#L43, checked: 108-ShinkanA.c#L70, checked: 108-ShinkanA.c#L486, checked: 305-MountainF3.c#L143, checked: 006-4KenseiNormal.c#L13, checked: 006-4KenseiNormal.c#L31, checked: 003-ItemGet.c#L136, checked: 003-ItemGet.c#L1200, checked: 203-ForestF2.c#L849 |
227 | us: 805A9AF2 0x20, jp: 805ACD72 0x20 | First Goddess Cube (Unlocks ability to skyward strike Goddess Cubes) | checked: 200-Forest.c#L294, (GodCube, B100_1, l0, r0, id: FC 5E), (GodCube, F103, l0, r0, id: FC EE), (GodCube, F102, l0, r4, id: FC 24), (GodCube, F102_2, l0, r0, id: FC 5E), (GodCube, F102_1, l0, r0, id: FC 50), (TBox, F023, l0, r0, id: FC 6C), (GodCube, F402, l0, r2, id: FC 38), (TBox, F020, l0, r0, id: FC 15), (GodCube, F406, l0, r1, id: FC 20), (GodCube, F100, l0, r0, id: FD 79), (GodCube, F400, l0, r0, id: FC 85), (GodCube, F401, l0, r1, id: FC 70), (GodCube, F101, l0, r0, id: FC 6F), (NpcTke, F101, l1, r0, id: FD 05), (NpcTke, F101, l1, r0, id: FD 06), (NpcTke, F101, l1, r0, id: FD 07), (NpcInv, F101, l1, r0, id: FD 08) |
228 | us: 805A9AF2 0x40, jp: 805ACD72 0x40 | Goddess Cube near Skyview Entrance | (GodCube, B100_1, l0, r0, id: FC 5F), (GodCube, F103, l0, r0, id: FC EF), (GodCube, F102, l0, r4, id: FC 25), (GodCube, F102_2, l0, r0, id: FC 5F), (GodCube, F102_1, l0, r0, id: FC 51), (TBox, F023, l0, r0, id: FC 6D), (GodCube, F402, l0, r2, id: FC 39), (TBox, F020, l0, r0, id: FC 16), (GodCube, F406, l0, r1, id: FC 21), (GodCube, F100, l0, r0, id: FD 7A), (GodCube, F400, l0, r0, id: FC 86), (GodCube, F401, l0, r1, id: FC 71), (GodCube, F101, l0, r0, id: 00 70) |
229 | us: 805A9AF2 0x80, jp: 805ACD72 0x80 | Goddess Cube near Volcano Entry Statue | (GodCube, F202, l0, r0, id: FC 09), (GodCube, F202, l0, r2, id: FC 89), (GodCube, F202, l0, r4, id: FC 3C), (GodCube, F202, l0, r6, id: FC 05), (GodCube, F200, l0, r0, id: 00 06), (GodCube, F200, l0, r2, id: FC 54), (GodCube, F200, l0, r4, id: FC 3D), (GodCube, F200, l0, r6, id: FC 12), (GodCube, F201_3, l0, r0, id: FC 30), (TBox, F023, l0, r0, id: FC 6E), (TBox, F020, l0, r0, id: FC 17), (GodCube, F201_1, l0, r0, id: FC 1B), (GodCube, F201_2, l0, r0, id: FC 35), (GodCube, F201_4, l0, r0, id: FC 0A), (GodCube, F210, l0, r0, id: FC 40) |
230 | us: 805A9AF5 0x01, jp: 805ACD75 0x01 | Goddess Cube in Sand Oasis in Lanayru | (GodCube, F302, l0, r0, id: FC 31), (GodCube, F303, l0, r0, id: FC 29), (TBox, F023, l0, r0, id: FC 6F), (TBox, F020, l0, r0, id: FC 18), (GodCube, F301, l0, r0, id: FC 29), (GodCube, F301_6, l0, r0, id: FC 18), (GodCube, F300_4, l0, r0, id: FC 61), (GodCube, F301_3, l0, r0, id: FC 36), (GodCube, F301_1, l0, r0, id: FC 52), (GodCube, F300_1, l0, r0, id: FC 6C), (GodCube, F300_1, l0, r1, id: FC 0D), (GodCube, F300_1, l0, r2, id: FC 7C), (GodCube, F301_4, l0, r0, id: FC 20), (GodCube, F300, l0, r0, id: FC 4B) |
231 | us: 805A9AF5 0x02, jp: 805ACD75 0x02 | Goddess Cube near clawshot target in Faron Woods | (GodCube, B100_1, l0, r0, id: FC 5B), (GodCube, F103, l0, r0, id: FC F4), (GodCube, F102, l0, r4, id: FC 21), (GodCube, F102_2, l0, r0, id: FC 5B), (GodCube, F102_1, l0, r0, id: FC 4D), (TBox, F023, l0, r0, id: FC 70), (GodCube, F402, l0, r2, id: FC 35), (TBox, F020, l0, r0, id: FC 19), (GodCube, F406, l0, r1, id: FC 1D), (GodCube, F100, l0, r0, id: A0 FC), (GodCube, F400, l0, r0, id: FC 82), (GodCube, F401, l0, r1, id: FC 6D), (GodCube, F101, l0, r0, id: FC EC) |
232 | us: 805A9AF5 0x04, jp: 805ACD75 0x04 | ||
233 | us: 805A9AF5 0x08, jp: 805ACD75 0x08 | ||
234 | us: 805A9AF5 0x10, jp: 805ACD75 0x10 | Goddess Cube near Digging Mitts Cave entrance | (GodCube, F202, l0, r2, id: FC 8A), (GodCube, F202, l0, r2, id: 00 C7), (GodCube, F202, l0, r4, id: FC 3D), (GodCube, F202, l0, r6, id: FC 06), (GodCube, F200, l0, r2, id: F0 44), (GodCube, F200, l0, r4, id: FC 3E), (GodCube, F200, l0, r6, id: FC 13), (GodCube, F201_3, l0, r0, id: FC 31), (TBox, F023, l0, r0, id: FC 71), (TBox, F020, l0, r0, id: FC 1A), (GodCube, F201_1, l0, r0, id: FC 1C), (GodCube, F201_2, l0, r0, id: FC 36), (GodCube, F201_4, l0, r0, id: FC 0B), (GodCube, F210, l0, r0, id: FC 41) |
235 | us: 805A9AF5 0x20, jp: 805ACD75 0x20 | Goddess Cube in Lanayru Mines behind Tower | (GodCube, F302, l0, r0, id: FC 32), (GodCube, F303, l0, r0, id: FC 26), (TBox, F023, l0, r0, id: FC 72), (TBox, F020, l0, r0, id: FC 1B), (GodCube, F301, l0, r0, id: FC 2A), (GodCube, F301_6, l0, r0, id: FC 19), (GodCube, F300_4, l0, r0, id: FC 62), (GodCube, F301_3, l0, r0, id: FC 37), (GodCube, F301_1, l0, r0, id: FC 53), (GodCube, F300_1, l0, r0, id: FC 1D), (GodCube, F300_1, l0, r1, id: FC 0E), (GodCube, F300_1, l0, r2, id: FC 7D), (GodCube, F301_4, l0, r0, id: FC 21), (GodCube, F300, l0, r0, id: FC C7) |
236 | us: 805A9AF5 0x40, jp: 805ACD75 0x40 | Goddess Cube near Faron Trial | (GodCube, B100_1, l0, r0, id: FC 5C), (GodCube, F103, l0, r0, id: FC F5), (GodCube, F102, l0, r4, id: FC 22), (GodCube, F102_2, l0, r0, id: FC 5C), (GodCube, F102_1, l0, r0, id: FC 4E), (TBox, F023, l0, r0, id: FC 5F), (GodCube, F402, l0, r2, id: FC 36), (TBox, F020, l0, r0, id: FC 72), (GodCube, F406, l0, r1, id: FC 1E), (GodCube, F100, l0, r0, id: A4 FD), (GodCube, F400, l0, r0, id: FC 83), (GodCube, F401, l0, r1, id: FC 6E), (GodCube, F101, l0, r0, id: FC ED) |
237 | us: 805A9AF5 0x80, jp: 805ACD75 0x80 | Goddess Cube near Eldin Temple Entrance | (GodCube, F202, l0, r2, id: FC 8B), (GodCube, F202, l0, r4, id: FC 3E), (GodCube, F202, l0, r4, id: 00 7C), (GodCube, F202, l0, r6, id: FC 07), (GodCube, F200, l0, r2, id: FC 55), (GodCube, F200, l0, r4, id: 24 2A), (GodCube, F200, l0, r4, id: FC 3F), (GodCube, F200, l0, r6, id: FC 14), (GodCube, F201_3, l0, r0, id: FC 32), (TBox, F023, l0, r0, id: FC 74), (TBox, F020, l0, r0, id: FC 1D), (GodCube, F201_1, l0, r0, id: FC 1D), (GodCube, F201_2, l0, r0, id: FC 37), (GodCube, F201_4, l0, r0, id: FC 0C), (GodCube, F210, l0, r0, id: FC 42) |
238 | us: 805A9AF4 0x01, jp: 805ACD74 0x01 | Goddess Cube in Skipper's Retreat | (GodCube, F302, l0, r0, id: FC 35), (GodCube, F303, l0, r0, id: FC 2C), (TBox, F023, l0, r0, id: FC 75), (TBox, F020, l0, r0, id: FC 1E), (GodCube, F301, l0, r0, id: FC 2C), (GodCube, F301_6, l0, r0, id: FC 1D), (GodCube, F300_4, l0, r0, id: FC 64), (GodCube, F301_3, l0, r0, id: FC 2E), (GodCube, F301_1, l0, r0, id: FC 57), (GodCube, F300_1, l0, r0, id: FC 6F), (GodCube, F300_1, l0, r1, id: FC 11), (GodCube, F300_1, l0, r2, id: FC 80), (GodCube, F301_4, l0, r0, id: FC 25), (GodCube, F300, l0, r0, id: FC CA) |
239 | us: 805A9AF4 0x02, jp: 805ACD74 0x02 | Goddess Cube near Life Tree in Lanayru Gorge | (GodCube, F302, l0, r0, id: 18 26), (GodCube, F303, l0, r0, id: FC 2E), (TBox, F023, l0, r0, id: FC 63), (TBox, F020, l0, r0, id: FC 76), (GodCube, F301, l0, r0, id: 18 2E), (GodCube, F301_6, l0, r0, id: 18 1C), (GodCube, F300_4, l0, r0, id: FC 66), (GodCube, F301_3, l0, r0, id: 18 3A), (GodCube, F301_1, l0, r0, id: 18 55), (GodCube, F300_1, l0, r0, id: FC 71), (GodCube, F300_1, l0, r1, id: FC 13), (GodCube, F300_1, l0, r2, id: FC 82), (GodCube, F301_4, l0, r0, id: 18 24), (GodCube, F300, l0, r0, id: FC CC) |
240 | us: 805A9AF4 0x04, jp: 805ACD74 0x04 | Goddess Cube inside Volcano Summit | (GodCube, F202, l0, r2, id: FC 86), (GodCube, F202, l0, r4, id: FC 39), (GodCube, F202, l0, r6, id: FC 02), (GodCube, F200, l0, r2, id: FC 51), (GodCube, F200, l0, r4, id: FC 3A), (GodCube, F200, l0, r6, id: FC 0F), (GodCube, F201_3, l0, r0, id: FC 37), (TBox, F023, l0, r0, id: FC 62), (TBox, F020, l0, r0, id: FC 75), (GodCube, F201_1, l0, r0, id: FC 0F), (GodCube, F201_2, l0, r0, id: FC 14), (GodCube, F201_4, l0, r0, id: FC 10), (GodCube, F210, l0, r0, id: FC 46) |
241 | us: 805A9AF4 0x08, jp: 805ACD74 0x08 | Goddess Cube on Branch in Faron | (GodCube, B100_1, l0, r0, id: FC 5D), (GodCube, F103, l0, r0, id: FC F6), (GodCube, F102, l0, r4, id: FC 23), (GodCube, F102_2, l0, r0, id: FC 5D), (GodCube, F102_1, l0, r0, id: FC 4F), (GodCube, F402, l0, r2, id: FC 37), (TBox, F000, l0, r0, id: FC 96), (GodCube, F406, l0, r1, id: FC 1F), (GodCube, F100, l0, r0, id: FC FE), (GodCube, F400, l0, r0, id: FC 84), (GodCube, F401, l0, r1, id: FC 6F), (GodCube, F101, l0, r0, id: FC EE) |
242 | us: 805A9AF4 0x10, jp: 805ACD74 0x10 | Goddess Cube on Sand Slide | (GodCube, F202, l0, r2, id: FC 8D), (GodCube, F202, l0, r4, id: FC 40), (GodCube, F202, l0, r6, id: 2C 00), (GodCube, F202, l0, r6, id: FC 09), (GodCube, F200, l0, r2, id: FC 57), (GodCube, F200, l0, r4, id: FC 41), (GodCube, F200, l0, r6, id: 2C 0B), (GodCube, F200, l0, r6, id: FC 16), (GodCube, F201_3, l0, r0, id: FC 34), (TBox, F000, l0, r0, id: FC 97), (GodCube, F201_1, l0, r0, id: FC 1F), (GodCube, F201_2, l0, r0, id: FC 39), (GodCube, F201_4, l0, r0, id: FC 0E), (GodCube, F210, l0, r0, id: FC 44) |
243 | us: 805A9AF4 0x20, jp: 805ACD74 0x20 | Goddess Cube in Pirate Stronghold | (GodCube, F302, l0, r0, id: FC 36), (GodCube, F303, l0, r0, id: FC 2D), (GodCube, F301, l0, r0, id: FC 2D), (TBox, F000, l0, r0, id: FC 98), (GodCube, F301_6, l0, r0, id: FC 02), (GodCube, F300_4, l0, r0, id: FC 65), (GodCube, F301_3, l0, r0, id: FC 3B), (GodCube, F301_1, l0, r0, id: FC 58), (GodCube, F300_1, l0, r0, id: FC 70), (GodCube, F300_1, l0, r1, id: FC 12), (GodCube, F300_1, l0, r2, id: FC 81), (GodCube, F301_4, l0, r0, id: FC 26), (GodCube, F300, l0, r0, id: FC CB) |
244 | us: 805A9AF4 0x40, jp: 805ACD74 0x40 | Goddess Cube on top of Skyview Temple | (GodCube, B100_1, l0, r0, id: FC 60), (GodCube, F103, l0, r0, id: FC F0), (GodCube, F102, l0, r4, id: FC 26), (GodCube, F102_2, l0, r0, id: FC 60), (GodCube, F102_1, l0, r0, id: FC 52), (TBox, F023, l0, r0, id: FC 76), (GodCube, F402, l0, r2, id: FC 3A), (TBox, F020, l0, r0, id: FC 1F), (GodCube, F406, l0, r1, id: FC 22), (GodCube, F100, l0, r0, id: FD 7B), (GodCube, F400, l0, r0, id: FC 87), (GodCube, F401, l0, r1, id: FC 72), (GodCube, F101, l0, r0, id: 00 71) |
245 | us: 805A9AF4 0x80, jp: 805ACD74 0x80 | Goddess Cube behind boulder near Eldin Temple Entrance | (GodCube, F202, l0, r2, id: FC 8C), (GodCube, F202, l0, r4, id: FC 3F), (GodCube, F202, l0, r4, id: FC 7D), (GodCube, F202, l0, r6, id: FC 08), (GodCube, F200, l0, r2, id: FC 56), (GodCube, F200, l0, r4, id: 24 2B), (GodCube, F200, l0, r4, id: FC 40), (GodCube, F200, l0, r6, id: FC 15), (GodCube, F201_3, l0, r0, id: FC 33), (TBox, F023, l0, r0, id: FC 77), (TBox, F020, l0, r0, id: FC 20), (GodCube, F201_1, l0, r0, id: FC 1E), (GodCube, F201_2, l0, r0, id: FC 38), (GodCube, F201_4, l0, r0, id: FC 0D), (GodCube, F210, l0, r0, id: FC 43) |
246 | us: 805A9AF7 0x01, jp: 805ACD77 0x01 | Goddess Cube on clawshot target ledge in Lanayru Desert | (GodCube, F302, l0, r0, id: FC 30), (GodCube, F303, l0, r0, id: FC 28), (TBox, F023, l0, r0, id: FC 80), (TBox, F020, l0, r0, id: FC 21), (GodCube, F301, l0, r0, id: FC 28), (GodCube, F301_6, l0, r0, id: FC 17), (GodCube, F300_4, l0, r0, id: FC 60), (GodCube, F301_3, l0, r0, id: FC 35), (GodCube, F301_1, l0, r0, id: FC 51), (GodCube, F300_1, l0, r0, id: FC 6B), (GodCube, F300_1, l0, r1, id: FC 0C), (GodCube, F300_1, l0, r2, id: FC 7B), (GodCube, F301_4, l0, r0, id: FC 1F), (GodCube, F300, l0, r0, id: FC 4A) |
247 | us: 805A9AF7 0x02, jp: 805ACD77 0x02 | Goddess Cube near Hook Beetle cage | (GodCube, F302, l0, r0, id: FC 2F), (GodCube, F303, l0, r0, id: FC 27), (TBox, F023, l0, r0, id: FC 78), (TBox, F020, l0, r0, id: FC 22), (GodCube, F301, l0, r0, id: FC 27), (GodCube, F301_6, l0, r0, id: FC 16), (GodCube, F300_4, l0, r0, id: 04 5F), (GodCube, F301_3, l0, r0, id: FC 34), (GodCube, F301_1, l0, r0, id: FC 50), (GodCube, F300_1, l0, r0, id: FC 6A), (GodCube, F300_1, l0, r1, id: FC 0B), (GodCube, F300_1, l0, r2, id: FC 7A), (GodCube, F301_4, l0, r0, id: FC 1E), (GodCube, F300, l0, r0, id: FC 49) |
248 | us: 805A9AF7 0x04, jp: 805ACD77 0x04 | Goddess Cube near Fire Sanctuary Entrance | checked: 303-MountainF2.c#L579, (GodCube, F202, l0, r2, id: FC 87), (GodCube, F202, l0, r4, id: FC 3A), (GodCube, F202, l0, r6, id: FC 03), (GodCube, F200, l0, r2, id: FC 52), (GodCube, F200, l0, r4, id: FC 3B), (GodCube, F200, l0, r6, id: FC 10), (GodCube, F201_3, l0, r0, id: FC 0C), (TBox, F023, l0, r0, id: FC 5E), (TBox, F020, l0, r0, id: FC 71), (GodCube, F201_1, l0, r0, id: FC 21), (GodCube, F201_2, l0, r0, id: FC 3B), (GodCube, F201_4, l0, r0, id: FC 11), (GodCube, F210, l0, r0, id: FC 47) |
249 | us: 805A9AF7 0x08, jp: 805ACD77 0x08 | Goddess Cube outside Ancient Cistern | (GodCube, B100_1, l0, r0, id: FC 61), (GodCube, F103, l0, r0, id: FC F2), (GodCube, F102, l0, r4, id: FC 28), (GodCube, F102_2, l0, r0, id: FC 62), (GodCube, F102_1, l0, r0, id: FC 20), (TBox, F023, l0, r0, id: FC 79), (GodCube, F402, l0, r2, id: FC 3B), (TBox, F020, l0, r0, id: FC 23), (GodCube, F406, l0, r1, id: FC 23), (GodCube, F100, l0, r0, id: FD 7D), (GodCube, F400, l0, r0, id: FC 88), (GodCube, F401, l0, r1, id: FC 73), (GodCube, F101, l0, r0, id: FC EF) |
250 | us: 805A9AF7 0x10, jp: 805ACD77 0x10 | Goddess Cube in Skyview Spring | (GodCube, B100_1, l0, r0, id: FC 07), (GodCube, F103, l0, r0, id: FC F1), (GodCube, F102, l0, r4, id: FC 27), (GodCube, F102_2, l0, r0, id: FC 61), (GodCube, F102_1, l0, r0, id: FC 53), (TBox, F023, l0, r0, id: FC 73), (GodCube, F402, l0, r2, id: FC 34), (TBox, F020, l0, r0, id: FC 1C), (GodCube, F406, l0, r1, id: FC 1C), (GodCube, F406, l0, r1, id: FC 25), (GodCube, F100, l0, r0, id: FD 7C), (GodCube, F400, l0, r0, id: FC 81), (GodCube, F401, l0, r1, id: FC 6C), (GodCube, F101, l0, r0, id: FC F1) |
251 | us: 805A9AF7 0x20, jp: 805ACD77 0x20 | Goddess Cube in Waterfall Area in Volcano Summit | (GodCube, F202, l0, r2, id: FC 88), (GodCube, F202, l0, r4, id: FC 3B), (GodCube, F202, l0, r6, id: FC 04), (GodCube, F200, l0, r2, id: FC 53), (GodCube, F200, l0, r4, id: FC 3C), (GodCube, F200, l0, r6, id: FC 11), (GodCube, F201_3, l0, r0, id: FC 36), (TBox, F023, l0, r0, id: FC 61), (TBox, F020, l0, r0, id: FC 74), (GodCube, F201_1, l0, r0, id: FC 22), (GodCube, F201_2, l0, r0, id: FC 3C), (GodCube, F201_4, l0, r0, id: FC 00), (GodCube, F210, l0, r0, id: FC 45) |
252 | us: 805A9AF7 0x40, jp: 805ACD77 0x40 | Goddess Cube in ToT area Minekart Ride in Lanayru | (GodCube, F302, l0, r0, id: FC 33), (GodCube, F303, l0, r0, id: FC 2A), (TBox, F023, l0, r0, id: FC 81), (TBox, F020, l0, r0, id: FC 36), (GodCube, F301, l0, r0, id: FC 2B), (GodCube, F301_6, l0, r0, id: FC 1A), (GodCube, F300_4, l0, r0, id: FC 07), (GodCube, F301_3, l0, r0, id: FC 38), (GodCube, F301_1, l0, r0, id: FC 54), (GodCube, F300_1, l0, r0, id: FC 6D), (GodCube, F300_1, l0, r1, id: FC 0F), (GodCube, F300_1, l0, r2, id: FC 7E), (GodCube, F301_4, l0, r0, id: FC 22), (GodCube, F300, l0, r0, id: FC C8) |
253 | us: 805A9AF7 0x80, jp: 805ACD77 0x80 | ||
254 | us: 805A9AF6 0x01, jp: 805ACD76 0x01 | Goddess Cube in Lake Floria | (GodCube, B100_1, l0, r0, id: FC 62), (GodCube, F103, l0, r0, id: FC F3), (GodCube, F102, l0, r3, id: 0C 06), (GodCube, F102_2, l0, r0, id: FC 63), (GodCube, F102_1, l0, r0, id: FC 54), (GodCube, F402, l0, r2, id: FC 3C), (TBox, F000, l0, r0, id: FC 95), (GodCube, F406, l0, r1, id: FC 24), (GodCube, F100, l0, r0, id: FD 7E), (GodCube, F400, l0, r0, id: FC 89), (GodCube, F401, l0, r1, id: FC 74), (GodCube, F101, l0, r0, id: FC F0) |
255 | us: 805A9AF6 0x02, jp: 805ACD76 0x02 | Goddess Cube inside Digging Mitts Cave | (GodCube, F202, l0, r2, id: FC 85), (GodCube, F202, l0, r4, id: FC 38), (GodCube, F202, l0, r6, id: FC 01), (GodCube, F200, l0, r2, id: FC 58), (GodCube, F200, l0, r4, id: FC 39), (GodCube, F200, l0, r6, id: FC 0E), (NpcSalS, F004r, l0, r0, id: FC 39), (GodCube, F201_3, l0, r0, id: FC 35), (TBox, F023, l0, r0, id: FC 60), (TBox, F020, l0, r0, id: FC 73), (GodCube, F201_1, l0, r0, id: FC 20), (GodCube, F201_2, l0, r0, id: FC 3A), (GodCube, F201_4, l0, r0, id: FC 0F), (GodCube, F210, l0, r0, id: 00 3F) |
256 | us: 805A9AF6 0x04, jp: 805ACD76 0x04 | Goddess Cube in Ancient Harbour | (GodCube, F302, l0, r0, id: FC 34), (TBox, F004r, l0, r0, id: FC 78), (GodCube, F303, l0, r0, id: FC 2B), (GodCube, F301, l0, r0, id: FC 0C), (TBox, F000, l0, r0, id: FC 99), (GodCube, F301_6, l0, r0, id: FC 1B), (GodCube, F300_4, l0, r0, id: FC 63), (GodCube, F301_3, l0, r0, id: FC 39), (GodCube, F301_1, l0, r0, id: FC 56), (GodCube, F300_1, l0, r0, id: FC 6E), (GodCube, F300_1, l0, r1, id: FC 10), (GodCube, F300_1, l0, r2, id: FC 7F), (GodCube, F301_4, l0, r0, id: FC 23), (GodCube, F300, l0, r0, id: FC C9) |
257 | us: 805A9AF6 0x08, jp: 805ACD76 0x08 | ||
258 | us: 805A9AF6 0x10, jp: 805ACD76 0x10 | ||
259 | us: 805A9AF6 0x20, jp: 805ACD76 0x20 | Talking to the confined robots after activateing both Generators in Sandship | set: 401-DesertD2.c#L51, checked: 401-DesertD2.c#L8, checked: 401-DesertD2.c#L117, checked: 401-DesertD2.c#L187, (MapMark, D301, l0, r-1, id: FC 02), (MapMark, D301, l0, r-1, id: FC 03) |
260 | us: 805A9AF6 0x40, jp: 805ACD76 0x40 | ||
261 | us: 805A9AF6 0x80, jp: 805ACD76 0x80 | ||
262 | us: 805A9AF9 0x01, jp: 805ACD79 0x01 | Set when saveing the confined robots in Sandship | set: 401-DesertD2.c#L140, (NpcTke, D301, l4, r10, id: FC 17), (NpcDrb, D301, l4, r10, id: 28 19), (NpcDrb, D301, l4, r10, id: 28 1A), (NpcDrb, D301, l4, r10, id: 28 1B) |
263 | us: 805A9AF9 0x02, jp: 805ACD79 0x02 | Set when talking to the confined robots after activateing one Generator | set: 401-DesertD2.c#L49, set: 401-DesertD2.c#L59, set: 401-DesertD2.c#L76 |
264 | us: 805A9AF9 0x04, jp: 805ACD79 0x04 | Talk to Skipper for first time | set: 402-DesertF2.c#L141, checked: 402-DesertF2.c#L57 |
265 | us: 805A9AF9 0x08, jp: 805ACD79 0x08 | Shipyard Introductory Cutscene (Sand Sea layer 4) | EVNT (F301_4, r00, idx:0, F3014Intro), (NpcTke, F301_4, l1, r0, id: FC 6E) |
266 | us: 805A9AF9 0x10, jp: 805ACD79 0x10 | Skipper's Retreat Introductory Cutscene | EVNT (F301_3, r00, idx:0, F3013Intro), (NpcTke, F301_3, l0, r0, id: FC 30) |
267 | us: 805A9AF9 0x20, jp: 805ACD79 0x20 | Outside Pirate Stronghold Introductory Cutscene | EVNT (F301_6, r00, idx:0, F3016Intro), (NpcTke, F301_6, l0, r0, id: FC 07) |
268 | us: 805A9AF9 0x40, jp: 805ACD79 0x40 | Skipper's Quest (to the Pirate Stronghold) in the Sand Sea | |
269 | us: 805A9AF9 0x80, jp: 805ACD79 0x80 | Sea Chart in Skipper's Retreat obtained | set: 003-ItemGet.c#L156, checked: 006-2KenseiNormal.c#L53, checked: 402-DesertF2.c#L203, checked: 402-DesertF2.c#L466, (NpcTke, F301_1, l0, r0, id: FC 06) |
270 | us: 805A9AF8 0x01, jp: 805ACD78 0x01 | Fi Text after Molderach 2's defeat (Shipyard Construction Bay layer 2) | set: 402-DesertF2.c#L41, checked: 406-TrolleyRace.c#L3, checked: 402-DesertF2.c#L397, (NpcTke, F301_7, l0, r0, id: FC 03), (NpcTke, F301_1, l0, r0, id: FC 07), (NpcStr, F301_4, l0, r0, id: FC 1A) |
271 | us: 805A9AF8 0x02, jp: 805ACD78 0x02 | Ship Dowsing (activates invisable Ship) | set: 402-DesertF2.c#L21, (NpcTke, F301_6, l0, r0, id: FC 08) |
272 | us: 805A9AF8 0x04, jp: 805ACD78 0x04 | Sandship made visible (Sand Sea layer 5) | checked: 402-DesertF2.c#L103, checked: 402-DesertF2.c#L510 |
273 | us: 805A9AF8 0x08, jp: 805ACD78 0x08 | Skipper takes you onto his boat after talking to him in habour | set: 402-DesertF2.c#L134, checked: 402-DesertF2.c#L59 |
274 | us: 805A9AF8 0x10, jp: 805ACD78 0x10 | Set when talking to the Goron for the Minecart Minigame after Molderach 2 is defeated | set: 406-TrolleyRace.c#L94, checked: 406-TrolleyRace.c#L8, (MapMark, F301_4, l0, r-1, id: FC 02) |
275 | us: 805A9AF8 0x20, jp: 805ACD78 0x20 | Set at Fi text for Ship Dowsing | set: 402-DesertF2.c#L20, checked: 402-DesertF2.c#L399, checked: 402-DesertF2.c#L508, (NpcTke, F301_1, l0, r0, id: FC 08) |
276 | us: 805A9AF8 0x40, jp: 805ACD78 0x40 | [Sets in Cs in Ancient Habour] | EVNT (F301, r00, idx:1, F301Sayonara) |
277 | us: 805A9AF8 0x80, jp: 805ACD78 0x80 | Skipper's text after you free the Sandship timeshift stone | set: 401-DesertD2.c#L165, (NpcDrbC, D301, l1, r0, id: FC 5A), (NpcTke, D301, l1, r0, id: FC 5B) |
278 | us: 805A9AFB 0x01, jp: 805ACD7B 0x01 | Finish Talking to Skipper in Skipper's Retreat (name on map appears) | set: 402-DesertF2.c#L587, (NpcTke, F301_3, l0, r0, id: FC 30) |
279 | us: 805A9AFB 0x02, jp: 805ACD7B 0x02 | Shipyard related (name on map appears) | set: 402-DesertF2.c#L607, (NpcTke, F301_4, l1, r0, id: FC 6E) |
280 | us: 805A9AFB 0x04, jp: 805ACD7B 0x04 | Pirate Stronghold related (name on map appears) | set: 402-DesertF2.c#L4, (NpcTke, F301_6, l0, r0, id: FC 07) |
281 | us: 805A9AFB 0x08, jp: 805ACD7B 0x08 | Land on Fun Fun Island for first time (name on map appears) | |
282 | us: 805A9AFB 0x10, jp: 805ACD7B 0x10 | Land on Lumpy Pumpkin Island for first time (name on map appears) | |
283 | us: 805A9AFB 0x20, jp: 805ACD7B 0x20 | Talk to Beedle on his island for first time (name on map appears) | set: 105-Terry.c#L427 |
284 | us: 805A9AFB 0x40, jp: 805ACD7B 0x40 | Land on Bamboo Island for first time (name on map appears) | |
285 | us: 805A9AFB 0x80, jp: 805ACD7B 0x80 | Land on Isle of Songs for first time (name on map appears) | |
286 | us: 805A9AFA 0x01, jp: 805ACD7A 0x01 | Talk to Strich at Bug Heaven for first time (name on map appears) | set: 116-InsectGame.c#L59 |
287 | us: 805A9AFA 0x02, jp: 805ACD7A 0x02 | ||
288 | us: 805A9AFA 0x04, jp: 805ACD7A 0x04 | Bilocyte fight triggered | set: 120-Nushi.c#L11 |
289 | us: 805A9AFA 0x08, jp: 805ACD7A 0x08 | Owlan's wooden shield | set: 003-ItemGet.c#L176, set: 003-ItemGet.c#L400, set: 003-ItemGet.c#L1044, set: 003-ItemGet.c#L1309 |
290 | us: 805A9AFA 0x10, jp: 805ACD7A 0x10 | set after breaking chandelier in Lumpy pumkin | set: 117-Pumpkin.c#L897, checked: 117-Pumpkin.c#L3, checked: 117-Pumpkin.c#L336, checked: 117-Pumpkin.c#L601, checked: 117-Pumpkin.c#L688, checked: 117-Pumpkin.c#L776, checked: 117-Pumpkin.c#L1091, (NpcTke, F011r, l0, r0, id: FC 3C), (NpcTke, F011r, l0, r0, id: FC 3D) |
291 | us: 805A9AFA 0x20, jp: 805ACD7A 0x20 | Set after taking first Quest from Pumm (deliver hot pumpkin soup) | set: 117-Pumpkin.c#L515, checked: 119-Captain.c#L80, checked: 117-Pumpkin.c#L465, checked: 117-Pumpkin.c#L1097 |
292 | us: 805A9AFA 0x40, jp: 805ACD7A 0x40 | Set after delivering hot pumpkin soup | set: 119-Captain.c#L107, checked: 119-Captain.c#L38, checked: 117-Pumpkin.c#L423, (NpcSma2, F011r, l0, r0, id: FC 46), (NpcSma3, F011r, l0, r0, id: FC 47), (NpcPdu, F011r, l1, r0, id: FC 59), (NpcSma2, F011r, l1, r0, id: FC 5A), (NpcSma3, F011r, l1, r0, id: FC 5B), (NpcSma3, F011r, l2, r0, id: FC 58), (NpcPdu, F011r, l2, r0, id: FC 5B), (NpcSma2, F011r, l2, r0, id: FC 5C), (NpcPdu, F011r, l2, r0, id: FC 5F), (NpcPdu, F020, l2, r0, id: FD 03) |
293 | us: 805A9AFA 0x80, jp: 805ACD7A 0x80 | Set after 2nd Quest from Pumm (harvest Pumkins) | set: 117-Pumpkin.c#L444, checked: 117-Pumpkin.c#L285, checked: 117-Pumpkin.c#L425, checked: 117-Pumpkin.c#L1033 |
294 | us: 805A9AFD 0x01, jp: 805ACD7D 0x01 | Finish carrying pumpkins for Kina | set: 117-Pumpkin.c#L215, checked: 117-Pumpkin.c#L152, checked: 117-Pumpkin.c#L184, checked: 117-Pumpkin.c#L203, checked: 117-Pumpkin.c#L287, checked: 117-Pumpkin.c#L346, checked: 117-Pumpkin.c#L934 |
295 | us: 805A9AFD 0x02, jp: 805ACD7D 0x02 | ||
296 | us: 805A9AFD 0x04, jp: 805ACD7D 0x04 | Finished last Quest for Pumm | set: 117-Pumpkin.c#L1209, checked: 102-Zelda.c#L389, checked: 117-Pumpkin.c#L342, checked: 117-Pumpkin.c#L597, checked: 117-Pumpkin.c#L683, checked: 117-Pumpkin.c#L851, checked: 117-Pumpkin.c#L861, checked: 117-Pumpkin.c#L938 |
297 | us: 805A9AFD 0x08, jp: 805ACD7D 0x08 | Talking to Item Seller at night (he buys treasure) | set: 115-Town2.c#L110, checked: 115-Town2.c#L3 |
298 | us: 805A9AFD 0x10, jp: 805ACD7D 0x10 | Set after talking to Strich at night | set: 115-Town2.c#L260, checked: 115-Town2.c#L140 |
299 | us: 805A9AFD 0x20, jp: 805ACD7D 0x20 | Wryna asks Link for help | set: 118-Town3.c#L328, set: 118-Town3.c#L936, (NpcTke, F000, l4, r0, id: FD CE), (NpcTke, F000, l6, r0, id: FD D2), (NpcTke, F000, l8, r0, id: FD D7) |
300 | us: 805A9AFD 0x40, jp: 805ACD7D 0x40 | Set when talking to Strich | set: 112-Trustee.c#L255 |
301 | us: 805A9AFD 0x80, jp: 805ACD7D 0x80 | Kukiel screams | unset: 102-Zelda.c#L469, (NpcTke, F000, l5, r0, id: FD CB), (NpcTke, F000, l7, r0, id: FD E9), (NpcTke, F000, l9, r0, id: FD E8) |
302 | us: 805A9AFC 0x01, jp: 805ACD7C 0x01 | ||
303 | us: 805A9AFC 0x02, jp: 805ACD7C 0x02 | Wryna asks Link to find Kukiel (allows Kukiel to scream to unlock Batreaux's door) | set: 118-Town3.c#L293, checked: 118-Town3.c#L11, checked: 118-Town3.c#L84, checked: 118-Town3.c#L194, checked: 118-Town3.c#L260, checked: 118-Town3.c#L390, checked: 122-Town4.c#L268, checked: 122-Town4.c#L281, checked: 122-Town4.c#L302, checked: 117-Pumpkin.c#L782, checked: 006-1KenseiNormal.c#L118, (NpcTke, F000, l5, r0, id: FD CB), (NpcTke, F000, l7, r0, id: FD E9), (NpcTke, F000, l9, r0, id: FD E8), (NpcSoG, F006r, l2, r0, id: FC 1F) |
304 | us: 805A9AFC 0x04, jp: 805ACD7C 0x04 | Start Batreaux quest (enables Gratitude crystals) | set: 121-AkumaKun.c#L53, checked: 118-Town3.c#L7, checked: 118-Town3.c#L69, checked: 118-Town3.c#L190, checked: 118-Town3.c#L248, checked: 118-Town3.c#L392, checked: 118-Town3.c#L519, checked: 118-Town3.c#L632, checked: 118-Town3.c#L652, checked: 118-Town3.c#L826, checked: 100-Town.c#L335, checked: 006-9KenseiNormal.c#L27, checked: 122-Town4.c#L53, checked: 122-Town4.c#L126, checked: 122-Town4.c#L259, checked: 102-Zelda.c#L220, checked: 102-Zelda.c#L234, checked: 102-Zelda.c#L344, checked: 110-DivingGame.c#L129, checked: 105-Terry.c#L73, checked: 105-Terry.c#L395, checked: 105-Terry.c#L423, checked: 109-TakeGoron.c#L7, checked: 109-TakeGoron.c#L168, checked: 123-Town5.c#L9, checked: 123-Town5.c#L580, checked: 502-CenterFieldBack.c#L122, checked: 107-Kanban.c#L296, checked: 117-Pumpkin.c#L10, checked: 117-Pumpkin.c#L784, checked: 117-Pumpkin.c#L869, checked: 117-Pumpkin.c#L940, checked: 115-Town2.c#L361, checked: 006-1KenseiNormal.c#L411, checked: 006-1KenseiNormal.c#L421, checked: 006-1KenseiNormal.c#L469, (NpcSoMo, F000, l4, r0, id: FD CD), (NpcSoMo, F000, l6, r0, id: FD D1), (NpcSoMo, F000, l8, r0, id: FD C7), (NpcSoMo, F006r, l1, r0, id: FC 1B), (NpcSoMo, F006r, l2, r0, id: FC 1B), (NpcSoMo, F006r, l2, r0, id: FC 1E) |
305 | us: 805A9AFC 0x08, jp: 805ACD7C 0x08 | Start Fledge's Pumpkin Minigame (unset after Fledge's Text) / Start Strich Bug Heaven minigame (unset after Strich text) | |
306 | us: 805A9AFC 0x10, jp: 805ACD7C 0x10 | Finish Fledge's Pumpkin Minigame (unset after Fledge's Text) / Win at Bug Heaven (unset after Strich text) | |
307 | us: 805A9AFC 0x20, jp: 805ACD7C 0x20 | ||
308 | us: 805A9AFC 0x40, jp: 805ACD7C 0x40 | ||
309 | us: from 805A9BD1 0x10 to 805A9BD1 0x80, jp: from 805ACE51 0x10 to 805ACE51 0x80 | (not implemented yet -- 7C43) | |
310 | us: from 805A9BD0 0x01 to 805A9BD0 0x20, jp: from 805ACE50 0x01 to 805ACE50 0x20 | (not implemented yet -- 7C85) | |
311 | us: from 805A9BCF 0x01 to 805A9BCF 0x40, jp: from 805ACE4F 0x01 to 805ACE4F 0x40 | (not implemented yet -- 7B06) | |
312 | us: from 805A9BCF 0x80 to 805A9BCE 0x04, jp: from 805ACE4F 0x80 to 805ACE4E 0x04 | (not implemented yet -- 7B73) | |
313 | us: from 805A9BCD 0x01 to 805A9BCD 0x20, jp: from 805ACE4D 0x01 to 805ACE4D 0x20 | (not implemented yet -- 7A05) | |
314 | us: from 805A9BCD 0x40 to 805A9BCC 0x10, jp: from 805ACE4D 0x40 to 805ACE4C 0x10 | (not implemented yet -- 7A66) | |
315 | us: from 805A9BCE 0x08 to 805A9BCE 0x40, jp: from 805ACE4E 0x08 to 805ACE4E 0x40 | (not implemented yet -- 7BB3) | |
316 | us: from 805A9BCB 0x01 to 805A9BCB 0x20, jp: from 805ACE4B 0x01 to 805ACE4B 0x20 | (not implemented yet -- 7905) | |
317 | us: from 805A9BCB 0x40 to 805A9BCA 0x10, jp: from 805ACE4B 0x40 to 805ACE4A 0x10 | (not implemented yet -- 7966) | |
318 | us: from 805A9BC9 0x01 to 805A9BC9 0x08, jp: from 805ACE49 0x01 to 805ACE49 0x08 | (not implemented yet -- 7803) | |
319 | us: from 805A9BC9 0x10 to 805A9BC8 0x02, jp: from 805ACE49 0x10 to 805ACE48 0x02 | (not implemented yet -- 7845) | |
320 | us: from 805A9BC7 0x01 to 805A9BC7 0x40, jp: from 805ACE47 0x01 to 805ACE47 0x40 | (not implemented yet -- 7706) | |
321 | us: 805A9AFC 0x80, jp: 805ACD7C 0x80 | Talk to Gondo to repair Scrapper but not giveing him a Ancient Flower | set: 113-RemodelStore.c#L81, set: 113-RemodelStore.c#L93, checked: 111-FortuneTeller.c#L195, checked: 113-RemodelStore.c#L71 |
322 | us: 805A9AFF 0x01, jp: 805ACD7F 0x01 | Learn about Scrapper near Village Windmill | set: 118-Town3.c#L159, checked: 118-Town3.c#L648, checked: 113-RemodelStore.c#L65, checked: 006-2KenseiNormal.c#L138, (NpcTke, F000, l4, r0, id: FD E1) |
323 | us: 805A9AFF 0x02, jp: 805ACD7F 0x02 | Scrapper Repaired | set: 113-RemodelStore.c#L248, checked: 111-FortuneTeller.c#L164, checked: 118-Town3.c#L664, checked: 122-Town4.c#L135, checked: 122-Town4.c#L152, checked: 006-5KenseiNormal.c#L3, checked: 006-5KenseiNormal.c#L83, checked: 113-RemodelStore.c#L19, checked: 113-RemodelStore.c#L59, checked: 006-2KenseiNormal.c#L134, checked: 006-1KenseiNormal.c#L304 |
324 | us: 805A9AFF 0x04, jp: 805ACD7F 0x04 | Windmill Propeller picked up | unset: 451-Salvage.c#L27, unset: 251-Salvage.c#L16, unset: 203-ForestF2.c#L264, unset: 351-Salvage.c#L34, unset: 351-Salvage.c#L74, set: 510-Salvage.c#L26, checked: 118-Town3.c#L614, (ScChang, F020, l0, r0, id: FC 9B) |
325 | us: 805A9AFF 0x08, jp: 805ACD7F 0x08 | Village Windmill reparation cutscene | set: 118-Town3.c#L639, checked: 111-FortuneTeller.c#L157, checked: 113-RemodelStore.c#L34, checked: 006-2KenseiNormal.c#L126, (ScChang, F020, l0, r0, id: FC 9B), (NpcInv, F000, l4, r0, id: FD E2), (NpcSoFa, F000, l4, r0, id: FD E3) |
326 | us: 805A9AFF 0x10, jp: 805ACD7F 0x10 | Wyrna's 5 gratitude crystals collected (not the crystals themselves) | set: 118-Town3.c#L254, checked: 118-Town3.c#L169, checked: 118-Town3.c#L234, checked: 118-Town3.c#L394, checked: 122-Town4.c#L254, (NpcSoma, F005r, l2, r0, id: FC 13), (NpcSowo, F005r, l2, r0, id: FC 14), (NpcSoma, F005r, l2, r0, id: FC 15), (NpcSowo, F020, l2, r0, id: FC FB), (NpcSoma, F000, l4, r0, id: FD C7), (NpcSowo, F000, l4, r0, id: FD C8), (NpcSoma, F000, l4, r0, id: FD D4), (NpcTke, F000, l4, r0, id: FD F9), (NpcSoma, F000, l6, r0, id: FD CD), (NpcSowo, F000, l6, r0, id: FD CE), (NpcSoma, F000, l6, r0, id: FD D6), (NpcTke, F000, l6, r0, id: FD EA), (NpcSoma, F000, l8, r0, id: FD C3), (NpcSowo, F000, l8, r0, id: FD C4), (NpcSoma, F000, l8, r0, id: FD CB), (NpcSoG, F000, l8, r0, id: FD D6), (NpcTke, F000, l8, r0, id: FD D8), (NpcCbFd, F001r, l4, r1, id: FC 10), (NpcCbFd, F001r, l4, r1, id: FC 13) |
327 | us: 805A9AFF 0x20, jp: 805ACD7F 0x20 | Talk to the Headmaster to learn more about the Song of the Hero (he doesn't know anything) | set: 103-DaiShinkan.c#L110, checked: 103-DaiShinkan.c#L92, (NpcTke, F001r, l3, r3, id: FC 0A) |
328 | us: 805A9AFF 0x40, jp: 805ACD7F 0x40 | Headmaster sends you see Owlan to locate Levias | set: 103-DaiShinkan.c#L182, checked: 108-ShinkanA.c#L17, checked: 108-ShinkanA.c#L109, checked: 108-ShinkanA.c#L150, checked: 103-DaiShinkan.c#L87, (NpcTke, F001r, l3, r3, id: FC 0A) |
329 | us: 805A9AFF 0x80, jp: 805ACD7F 0x80 | Sleeping after starting Batreaux quest | set: 102-Zelda.c#L222, set: 102-Zelda.c#L346, checked: 118-Town3.c#L251, checked: 122-Town4.c#L261, checked: 122-Town4.c#L298, checked: 121-AkumaKun.c#L261, checked: 006-1KenseiNormal.c#L120, (NpcSoG, F006r, l1, r0, id: FC 1C), (NpcSoG, F006r, l2, r0, id: FC 1C), (NpcSoG, F012r, l0, r0, id: FC 01) |
330 | us: 805A9AFE 0x01, jp: 805ACD7E 0x01 | Eldin Silent Realm Introductory Cutscene | |
331 | us: 805A9AFE 0x02, jp: 805ACD7E 0x02 | Hylia's Silent Realm Introductory Cutscene | |
332 | us: from 805A9BD0 0x40 to 805A9BD0 0x80, jp: from 805ACE50 0x40 to 805ACE50 0x80 | (not implemented yet -- 7CE1) | |
333 | us: -, jp: - | - | |
334 | us: -, jp: - | - | |
335 | us: -, jp: - | - | |
336 | us: -, jp: - | - | |
337 | us: -, jp: - | - | |
338 | us: -, jp: - | - | |
339 | us: -, jp: - | - | |
340 | us: 805A9AFE 0x04, jp: 805ACD7E 0x04 | Gate of Time raised | checked: 501-Inpa.c#L497, EVNT (F402, r02, idx:5, demo01), (NpcTke, F402, l2, r2, id: FC 49), (TDoorB, F402, l2, r2, id: FC 4A), (TDoorB, F402, l3, r2, id: FC 50), (TDoorB, F402, l4, r2, id: FC 54), (TDoorB, F402, l18, r2, id: FC 4C) |
341 | us: 805A9AFE 0x08, jp: 805ACD7E 0x08 | Gate of Time opened (Hylia's Temple layer 1) | checked: 501-Inpa.c#L306, (TDoor, F407, l0, r0, id: FC 01), (TDoorB, F402, l2, r2, id: FC 4A), (TDoorB, F402, l3, r2, id: FC 50), (TDoor, F402, l4, r2, id: FC 4A), (TDoorB, F402, l4, r2, id: FC 54), (ScChang, F402, l4, r2, id: FC 55), (TDoor, F402, l5, r2, id: FC 4D), (TDoor, F402, l6, r2, id: FC 51), (TDoor, F402, l7, r2, id: FC 4D), (TDoor, F402, l14, r2, id: FC 4C), (TDoor, F402, l15, r2, id: FC 49), (TDoorB, F402, l18, r2, id: FC 4C), (TDoor, F402, l19, r2, id: FC 4A), (TDoor, F404, l0, r2, id: FC 01) |
342 | us: 805A9AFE 0x10, jp: 805ACD7E 0x10 | Set after beating Sky Keep (Entering the Sealed Grounds now loads the map with the Goddess Statue/ Horde Cutscene can play correctly) (Hylia's Temple layer 2 / Sealed Temple layer 7 / Behind The Temple layer 8 / Hylia's Realm layer 13 / Sealed Grounds with Goddess Statue layer 1) | EVNT (F407, r00, idx:2, demo01), EVNT (F407, r00, idx:3, DefaultSkip), EVNT (F402, r02, idx:7, demo01), (NpcOim, F402, l0, r2, id: FC 09), (NpcOim, F402, l0, r2, id: FC 0E), (NpcRvl, F402, l7, r2, id: FC 49), (ScChang, F020, l0, r0, id: FC 96), (ScChang, F020, l0, r0, id: FC CC), (NpcYim, F404, l0, r2, id: FC 00), (NpcYim, F404, l0, r2, id: FC 03), (ScChang, F400, l0, r0, id: FC 5C), (ScChang, F400, l0, r0, id: FC 62) |
343 | us: 805A9AFE 0x20, jp: 805ACD7E 0x20 | [should set after obtaining the BotG, but because of a coding error doesn't] | set: 501-Inpa.c#L635 |
344 | us: 805A9AFE 0x40, jp: 805ACD7E 0x40 | Gate of Time opening cutscene | checked: 006-2KenseiNormal.c#L207, checked: 501-Inpa.c#L698, EVNT (F407, r00, idx:0, demo01), EVNT (F402, r02, idx:6, demo01), (ScChang, F402, l4, r2, id: FC 55) |
345 | us: 805A9AFE 0x80, jp: 805ACD7E 0x80 | Ghirahim 3 attacks the Sealed Temple after Sky Keep Cutscene | EVNT (F407, r00, idx:2, demo01), EVNT (F407, r00, idx:3, DefaultSkip), EVNT (F402, r02, idx:7, demo01) |
346 | us: 805A9B01 0x01, jp: 805ACD81 0x01 | ||
347 | us: 805A9B01 0x02, jp: 805ACD81 0x02 | Horde Cutscene (Hylia's Realm layer 1) | set: 460-RairyuMinigame.c#L1081, EVNT (F403, r01, idx:0, demo01) |
348 | us: 805A9B01 0x04, jp: 805ACD81 0x04 | Cutscene before Ghirahim 3 | EVNT (F403, r01, idx:1, demo01) |
349 | us: 805A9B01 0x08, jp: 805ACD81 0x08 | Past Impa Text before Zelda | set: 502-CenterFieldBack.c#L121, (ScChang, F404, l1, r2, id: FC 1B) |
350 | us: 805A9B01 0x10, jp: 805ACD81 0x10 | True Master Sword Cutscene | checked: 503-Goron.c#L1223, checked: 502-CenterFieldBack.c#L51, checked: 501-Inpa.c#L31, checked: 501-Inpa.c#L308, EVNT (F404, r02, idx:0, demo01), (NpcOim, F402, l0, r2, id: FC 07), (NpcOim, F402, l0, r2, id: FC 0B), (NpcStr, F402, l0, r2, id: FC 20), (NpcRvl, F402, l4, r2, id: FC 4B), (NpcRvl, F402, l4, r2, id: FC 4E), (NpcTke, F402, l4, r2, id: FC 4F), (NpcInv, F402, l4, r2, id: FC 50), (ScChang, F404, l1, r2, id: FC 1B) |
351 | us: 805A9B01 0x20, jp: 805ACD81 0x20 | [only apears to get unset by Boss Rush] | unset: 460-RairyuMinigame.c#L3 |
352 | us: 805A9B01 0x40, jp: 805ACD81 0x40 | [only apears to get unset by Boss Rush] | unset: 460-RairyuMinigame.c#L4 |
353 | us: 805A9B01 0x80, jp: 805ACD81 0x80 | Sets when refighting G1 (unsets after the fight) | unset: 460-RairyuMinigame.c#L5, set: 460-RairyuMinigame.c#L1831 |
354 | us: 805A9B00 0x04, jp: 805ACD80 0x04 | Set when refighting G1 or Scaldera (unsets after the fight) | unset: 460-RairyuMinigame.c#L6, set: 460-RairyuMinigame.c#L261, set: 460-RairyuMinigame.c#L1832 |
355 | us: 805A9B00 0x02, jp: 805ACD80 0x02 | Sets when fighting any early fight (unsets after the fight) | unset: 460-RairyuMinigame.c#L7, set: 460-RairyuMinigame.c#L262, set: 460-RairyuMinigame.c#L485, set: 460-RairyuMinigame.c#L571, set: 460-RairyuMinigame.c#L1833 |
356 | us: 805A9B00 0x01, jp: 805ACD80 0x01 | Sets when fighting any early fight or fighting Koloktos (unsets after the fight) | unset: 460-RairyuMinigame.c#L8, set: 460-RairyuMinigame.c#L263, set: 460-RairyuMinigame.c#L486, set: 460-RairyuMinigame.c#L572, set: 460-RairyuMinigame.c#L795, set: 460-RairyuMinigame.c#L1834 |
357 | us: 805A9B00 0x08, jp: 805ACD80 0x08 | Sets when fighting any early fight or fighting Koloktos (unsets after the fight) | unset: 460-RairyuMinigame.c#L9, set: 460-RairyuMinigame.c#L264, set: 460-RairyuMinigame.c#L487, set: 460-RairyuMinigame.c#L573, set: 460-RairyuMinigame.c#L796, set: 460-RairyuMinigame.c#L1835 |
358 | us: 805A9B00 0x10, jp: 805ACD80 0x10 | Set after Fi text before going to sky for first time (Unlocks Interface choice) | set: 107-Kanban.c#L310, set: 006-KenseiNormal.c#L103 |
359 | us: 805A9B00 0x20, jp: 805ACD80 0x20 | Getting Fledge's Arrow minigame HP | set: 114-Friend.c#L149, checked: 114-Friend.c#L142 |
360 | us: 805A9B00 0x40, jp: 805ACD80 0x40 | Batreaux turns human | set: 121-AkumaKun.c#L303, checked: 118-Town3.c#L236, checked: 118-Town3.c#L577, checked: 006-9KenseiNormal.c#L30, checked: 122-Town4.c#L212, checked: 122-Town4.c#L250, checked: 102-Zelda.c#L274, checked: 102-Zelda.c#L397, checked: 121-AkumaKun.c#L106, checked: 108-ShinkanA.c#L354, checked: 123-Town5.c#L757, checked: 006-6KenseiNormal.c#L77, checked: 006-6KenseiNormal.c#L150, checked: 113-RemodelStore.c#L260, (NpcSoma, F005r, l2, r0, id: FC 16), (NpcSkn2, F000, l5, r0, id: FE 02), (NpcSoFa, F000, l5, r0, id: FE 03), (NpcSoma, F000, l5, r0, id: FE 04), (NpcSkn2, F000, l7, r0, id: FD FD), (NpcSoFa, F000, l7, r0, id: FD FE), (NpcSoma, F000, l7, r0, id: FD FF), (NpcSkn2, F000, l9, r0, id: FD F3), (NpcSoFa, F000, l9, r0, id: FD F4), (NpcSoma, F000, l9, r0, id: FD F5), (NpcSkn2, F001r, l4, r4, id: FC 06), (NpcSoFa, F006r, l2, r0, id: FC 1D) |
361 | us: 805A9B00 0x80, jp: 805ACD80 0x80 | Set after collecting 5 gratitude crystal from Pipit's Mom (allows Pipit scolding his mom) | set: 102-Zelda.c#L418, set: 123-Town5.c#L314, unset: 123-Town5.c#L378, checked: 102-Zelda.c#L414, checked: 123-Town5.c#L376, (NpcTke, F000, l5, r0, id: FD C4), (NpcSenp, F000, l5, r0, id: FD C5), (NpcTke, F000, l7, r0, id: FD E2), (NpcSenp, F000, l7, r0, id: FD E3), (NpcTke, F000, l9, r0, id: FD E1), (NpcSenp, F000, l9, r0, id: FD E2) |
362 | us: 805A9B03 0x01, jp: 805ACD83 0x01 | Talk to Professor Owlan inside Academy to locate Levias | set: 108-ShinkanA.c#L160, checked: 006-2KenseiNormal.c#L13, (NpcSkn, F000, l4, r0, id: FD D2), (NpcTke, F000, l4, r0, id: FD D3), (NpcSkn, F001r, l3, r5, id: FC 0B), (NpcTke, F001r, l3, r5, id: FC 0E) |
363 | us: 805A9B03 0x02, jp: 805ACD83 0x02 | Prof Owlan explains Spiral Charge on Skyloft | (NpcTke, F000, l4, r0, id: FD D3) |
364 | us: 805A9B03 0x04, jp: 805ACD83 0x04 | Spiral Charge Ability | set: 108-ShinkanA.c#L181, unset: 108-ShinkanA.c#L275, set: 108-ShinkanA.c#L300, unset: 108-ShinkanA.c#L316, checked: 118-Town3.c#L472, checked: 117-Pumpkin.c#L330, checked: 117-Pumpkin.c#L1104, checked: 117-Pumpkin.c#L1121, checked: 115-Town2.c#L991, checked: 115-Town2.c#L1114, checked: 115-Town2.c#L1141, checked: 103-DaiShinkan.c#L82 |
365 | us: 805A9B03 0x08, jp: 805ACD83 0x08 | Pumpkin Soup for Levias Collected, unset by picking up something else | unset: 451-Salvage.c#L29, unset: 251-Salvage.c#L18, set: 117-Pumpkin.c#L663, unset: 203-ForestF2.c#L265, unset: 351-Salvage.c#L36, unset: 351-Salvage.c#L76, unset: 510-Salvage.c#L29, checked: 006-2KenseiNormal.c#L37, checked: 117-Pumpkin.c#L616, (EvfTag, F023, l1, r0, id: FC FB) |
366 | us: 805A9B03 0x10, jp: 805ACD83 0x10 | Unset when Scrapper has a job, set when he has finished it | set: 118-Town3.c#L51, set: 118-Town3.c#L640, set: 118-Town3.c#L689, unset: 451-Salvage.c#L36, unset: 251-Salvage.c#L23, set: 303-MountainF2.c#L34, set: 113-RemodelStore.c#L253, set: 120-Nushi.c#L9, set: 117-Pumpkin.c#L49, unset: 117-Pumpkin.c#L665, unset: 203-ForestF2.c#L261, unset: 351-Salvage.c#L40, unset: 351-Salvage.c#L80, unset: 510-Salvage.c#L34, (NpcSlRp, F015r, l2, r0, id: FC 17) |
367 | us: 805A9B03 0x20, jp: 805ACD83 0x20 | [conected to a disapearence of a npc in lumpy pumpkin] | set: 117-Pumpkin.c#L664, checked: 117-Pumpkin.c#L621, (NpcInv, F011r, l0, r0, id: FC 41) |
368 | us: 805A9B03 0x40, jp: 805ACD83 0x40 | Pumpkin Soup delivered on Rainbow Island | set: 120-Nushi.c#L10, checked: 006-9KenseiNormal.c#L154, checked: 006-2KenseiNormal.c#L33, checked: 117-Pumpkin.c#L612, checked: 117-Pumpkin.c#L1101, checked: 117-Pumpkin.c#L1116, (EvfTag, F023, l1, r0, id: FC FB) |
369 | us: 805A9B03 0x80, jp: 805ACD83 0x80 | Learn Song of the Hero (Waterfall Cave layer 1) | checked: 111-FortuneTeller.c#L27, checked: 120-Nushi.c#L29, checked: 115-Town2.c#L142, checked: 115-Town2.c#L927, checked: 501-Inpa.c#L258, EVNT (F023, r00, idx:3, demo01), (NpcTke, F023, l2, r0, id: FC F0) |
370 | us: 805A9B02 0x01, jp: 805ACD82 0x01 | Talking to past Impa after meeting Batreaux or Meeting Batreaux after talking to past Impa (Bazaar layer 2) | set: 121-AkumaKun.c#L57, set: 502-CenterFieldBack.c#L124, checked: 122-Town4.c#L7, (NpcSha, F004r, l1, r0, id: FC 93), (NpcSha, F013r, l0, r0, id: FC 0F), (NpcSha, F013r, l2, r0, id: FC 17) |
371 | us: 805A9B02 0x02, jp: 805ACD82 0x02 | Accepting the Fortune Teller Crystal Sidequest | set: 118-Town3.c#L746, checked: 118-Town3.c#L694, checked: 122-Town4.c#L11, checked: 122-Town4.c#L20, checked: 006-1KenseiNormal.c#L3 |
372 | us: 805A9B02 0x04, jp: 805ACD82 0x04 | Sets after Sprapper picked the Crystal Ball up | unset: 451-Salvage.c#L32, unset: 251-Salvage.c#L21, unset: 203-ForestF2.c#L266, unset: 351-Salvage.c#L39, set: 351-Salvage.c#L73, unset: 510-Salvage.c#L33, checked: 118-Town3.c#L683, (ScChang, F000, l0, r0, id: FD 41) |
373 | us: 805A9B02 0x08, jp: 805ACD82 0x08 | Sets before the Fortune Teller gives his Crystals | set: 118-Town3.c#L688, checked: 118-Town3.c#L679, checked: 102-Zelda.c#L223, checked: 102-Zelda.c#L347, checked: 006-1KenseiNormal.c#L5, (ScChang, F000, l0, r0, id: FD 41) |
374 | us: 805A9B02 0x10, jp: 805ACD82 0x10 | Sets when talking to the Fortune Teller in the Bazzar after 8x08 (Fortunes only cost half) | set: 111-FortuneTeller.c#L446, checked: 111-FortuneTeller.c#L425 |
375 | us: 805A9B02 0x20, jp: 805ACD82 0x20 | Set after Sleeping after the Fortune Teller crystals (Bazaar layer 3) | set: 102-Zelda.c#L225, set: 102-Zelda.c#L349, checked: 111-FortuneTeller.c#L454, checked: 122-Town4.c#L3, (NpcSha, F004r, l3, r0, id: FC 91), (NpcSha, F013r, l0, r0, id: FC 0F), (NpcSha, F013r, l4, r0, id: FC 17) |
376 | us: 805A9B02 0x40, jp: 805ACD82 0x40 | Set after Sleeping after Groose cs in BtT | set: 102-Zelda.c#L238, (NpcTke, F001r, l4, r0, id: FC 76), (NpcInv, F001r, l4, r0, id: FC 7B) |
377 | us: 805A9B02 0x80, jp: 805ACD82 0x80 | Set when accepting to clean Pipit House | unset: 123-Town5.c#L307, unset: 123-Town5.c#L327, unset: 123-Town5.c#L349, set: 123-Town5.c#L615, set: 123-Town5.c#L655, (DNight, F016r, l0, r0, id: FC 1A), (DNight, F016r, l0, r0, id: FC 1B) |
378 | us: 805A9B05 0x01, jp: 805ACD85 0x01 | Break stuffs in item sellers house | set: 123-Town5.c#L861, checked: 123-Town5.c#L817 |
379 | us: 805A9B05 0x02, jp: 805ACD85 0x02 | Thunderhead entered for first time | |
380 | us: 805A9B0A 0x40, jp: 805ACD8A 0x40 | Parrow gives his Crystal Sidequest (to find Orielle) | set: 115-Town2.c#L875, set: 115-Town2.c#L883, checked: 115-Town2.c#L823, checked: 115-Town2.c#L1087, checked: 006-1KenseiNormal.c#L103 |
381 | us: 805A9B0A 0x80, jp: 805ACD8A 0x80 | Orielle gives her Sidequest (to go back to Parrow) | set: 115-Town2.c#L1075, checked: 115-Town2.c#L826, checked: 115-Town2.c#L873, checked: 115-Town2.c#L1018 |
382 | us: 805A9B0D 0x01, jp: 805ACD8D 0x01 | Parrow gives his final crystal Sidequest (heal Orielle's bird) | set: 115-Town2.c#L810, set: 115-Town2.c#L850, checked: 115-Town2.c#L795, checked: 115-Town2.c#L828, checked: 115-Town2.c#L1023 |
383 | us: 805A9B0D 0x02, jp: 805ACD8D 0x02 | Heal Orielle's bird | set: 115-Town2.c#L1054, checked: 115-Town2.c#L783, checked: 006-1KenseiNormal.c#L105, (NpcSoma, F005r, l2, r0, id: FC 15), (NpcSoma, F005r, l2, r0, id: FC 16), (NpcSowo, F005r, l2, r0, id: FC 17), (NpcSowo, F020, l2, r0, id: FC FB), (NpcSowo, F000, l4, r0, id: FD D5), (NpcSowo, F000, l6, r0, id: FD D7), (NpcSowo, F000, l8, r0, id: FD CC) |
384 | us: 805A9B0D 0x04, jp: 805ACD8D 0x04 | Talk to Parrow after healing Orielle's bird | set: 115-Town2.c#L798, set: 115-Town2.c#L811, checked: 115-Town2.c#L785 |
385 | us: 805A9B0D 0x08, jp: 805ACD8D 0x08 | ||
386 | us: 805A9B0D 0x10, jp: 805ACD8D 0x10 | Talk to Bertie at Night after Clawshots | set: 115-Town2.c#L423, checked: 106-DrugStore.c#L374, checked: 115-Town2.c#L363 |
387 | us: 805A9B0D 0x20, jp: 805ACD8D 0x20 | Talk to Bertie after getting Rattle (for 5 crystals) | set: 115-Town2.c#L383, checked: 106-DrugStore.c#L376, checked: 115-Town2.c#L365, checked: 006-1KenseiNormal.c#L423 |
388 | us: 805A9B0D 0x40, jp: 805ACD8D 0x40 | Talk to Fledge at night after LMF | set: 115-Town2.c#L555, checked: 118-Town3.c#L385, checked: 115-Town2.c#L499 |
389 | us: 805A9B0D 0x80, jp: 805ACD8D 0x80 | Give Fledge 1st stamina potion | set: 115-Town2.c#L531, checked: 118-Town3.c#L369, checked: 102-Zelda.c#L262, checked: 102-Zelda.c#L361, checked: 115-Town2.c#L502 |
390 | us: 805A9B0C 0x01, jp: 805ACD8C 0x01 | Set when entering Fledge room when he is Training the second time | set: 102-Zelda.c#L266, set: 102-Zelda.c#L365, checked: 118-Town3.c#L364, checked: 115-Town2.c#L722, (NpcCbFd, F001r, l4, r1, id: FC 10), (NpcCbFd, F001r, l4, r1, id: FC 11) |
391 | us: 805A9B0C 0x02, jp: 805ACD8C 0x02 | Set after Fledge sees the second Stamina Potion | set: 115-Town2.c#L647, checked: 118-Town3.c#L359, checked: 115-Town2.c#L591 |
392 | us: 805A9B0C 0x04, jp: 805ACD8C 0x04 | Give Fledge the second Stamina Potion | set: 115-Town2.c#L623, checked: 118-Town3.c#L353, checked: 102-Zelda.c#L268, checked: 102-Zelda.c#L367, checked: 115-Town2.c#L594 |
393 | us: 805A9B0C 0x08, jp: 805ACD8C 0x08 | Set when entering Fledge room when he is Training the third time | set: 102-Zelda.c#L272, set: 102-Zelda.c#L371, checked: 115-Town2.c#L724, (NpcCbFd, F001r, l4, r1, id: FC 11), (NpcCbFd, F001r, l4, r1, id: FC 12) |
394 | us: 805A9B0C 0x10, jp: 805ACD8C 0x10 | Fledge's 5 crystals collected | set: 115-Town2.c#L772, checked: 006-5KenseiNormal.c#L113, checked: 500-CenterField.c#L477, checked: 115-Town2.c#L755, (NpcPcs, F000, l4, r0, id: FD D9), (NpcCbFd, F000, l4, r0, id: FD F3), (NpcPcs, F000, l6, r0, id: FD D8), (NpcCbFd, F000, l6, r0, id: FD E9), (NpcPcs, F000, l8, r0, id: FD CD), (NpcCbFd, F000, l8, r0, id: FD D5) |
395 | us: 805A9B0C 0x80, jp: 805ACD8C 0x80 | set when Parrow attempts to give you his bottle with a full Pouch | set: 115-Town2.c#L844, checked: 115-Town2.c#L837 |
396 | us: 805A9B0F 0x20, jp: 805ACD8F 0x20 | Search for Party Wheel Crystal Quest started | set: 110-DivingGame.c#L154, checked: 110-DivingGame.c#L98, checked: 115-Town2.c#L939 |
397 | us: 805A9B0F 0x80, jp: 805ACD8F 0x80 | Set after Scrapper picks up Party Wheel | set: 451-Salvage.c#L26, unset: 251-Salvage.c#L19, unset: 203-ForestF2.c#L267, unset: 351-Salvage.c#L37, unset: 351-Salvage.c#L77, unset: 510-Salvage.c#L30 |
398 | us: 805A9B0E 0x01, jp: 805ACD8E 0x01 | Set before Fun Fun Owner gives his Crystals | set: 110-DivingGame.c#L272, checked: 006-9KenseiNormal.c#L72, checked: 110-DivingGame.c#L3 |
399 | us: 805A9B11 0x80, jp: 805ACD91 0x80 | Sets after you get a free try at Diveing game | set: 110-DivingGame.c#L50, checked: 110-DivingGame.c#L16, checked: 110-DivingGame.c#L19, checked: 110-DivingGame.c#L28 |
400 | us: 805A9B10 0x01, jp: 805ACD90 0x01 | Talk to Fledge for pumpkin minigame | set: 114-Friend.c#L89, checked: 114-Friend.c#L50, (MapMark, F023, l0, r0, id: FC E2), (MapMark, F020, l0, r0, id: FC EF), (MapMark, F000, l0, r0, id: FD 20) |
401 | us: 805A9B05 0x04, jp: 805ACD85 0x04 | Exhausting Goddess Wall in Sealed Grounds (unset after starting your File) | checked: 503-Goron.c#L380, checked: 503-Goron.c#L1204, checked: 503-Goron.c#L1225, checked: 503-Goron.c#L1231, checked: 503-Goron.c#L1248, checked: 503-Goron.c#L1344, (NpcGra, F400, l4, r0, id: FC 94), (NpcGra, F400, l4, r0, id: FC 9C), (NpcGra, F400, l5, r0, id: FC 94), (NpcGra, F400, l5, r0, id: FC 95), (NpcGra, F400, l6, r0, id: FC 95), (NpcGra, F400, l6, r0, id: FC 96), (NpcGra, F400, l7, r0, id: FC 95), (NpcGra, F400, l7, r0, id: FC 96), (NpcGra, F400, l8, r0, id: FC 95), (NpcGra, F400, l8, r0, id: FC 96) |
402 | us: 805A9B05 0x08, jp: 805ACD85 0x08 | Exhausting a unknown goddess wall (Unset after S&Q) | |
403 | us: 805A9B05 0x10, jp: 805ACD85 0x10 | Exhausting Goddess Wall in Skyview 2 (unset after starting your File) | |
404 | us: 805A9B05 0x20, jp: 805ACD85 0x20 | Exhausting Goddess Wall in FS (bottom of central stairway) (unset after starting your File) | |
405 | us: 805A9B05 0x40, jp: 805ACD85 0x40 | Exhausting a unknown goddess wall (Unset after S&Q) | |
406 | us: 805A9B05 0x80, jp: 805ACD85 0x80 | Exhausting a unknown goddess wall (Unset after S&Q) | |
407 | us: 805A9B04 0x01, jp: 805ACD84 0x01 | Exhausting a unknown goddess wall (Unset after S&Q) | |
408 | us: 805A9B04 0x02, jp: 805ACD84 0x02 | Exhausting a unknown goddess wall (Unset after S&Q) | |
409 | us: 805A9B04 0x04, jp: 805ACD84 0x04 | Exhausting a unknown goddess wall (Unset after S&Q) | |
410 | us: 805A9B04 0x08, jp: 805ACD84 0x08 | Exhausting a unknown goddess wall (Unset after S&Q) | |
411 | us: 805A9B04 0x10, jp: 805ACD84 0x10 | Exhausting a unknown goddess wall (Unset after S&Q) | |
412 | us: 805A9B04 0x20, jp: 805ACD84 0x20 | Exhausting Goddess Wall in AC Whirpool (unset after starting your File) | |
413 | us: 805A9B04 0x40, jp: 805ACD84 0x40 | Exhausting Goddess Wall in AC Basement (unset after starting your File) | |
414 | us: 805A9B04 0x80, jp: 805ACD84 0x80 | Exhausting a unknown goddess wall (Unset after S&Q) | |
415 | us: 805A9B07 0x01, jp: 805ACD87 0x01 | Exhausting Goddess Wall in Sandship (B1)(unset after starting your File) | |
416 | us: 805A9B07 0x02, jp: 805ACD87 0x02 | Exhausting Goddess Wall in Sandship on Deck (unset after starting your File) | |
417 | us: 805A9B07 0x04, jp: 805ACD87 0x04 | ||
418 | us: 805A9B07 0x08, jp: 805ACD87 0x08 | Exhausting Goddess Wall in FS (1F) (unset after starting your File) | |
419 | us: 805A9B07 0x10, jp: 805ACD87 0x10 | Exhausting Goddess Wall in FS (after you jumped into Mouth) (unset after starting your File) | |
420 | us: 805A9B07 0x20, jp: 805ACD87 0x20 | Exhausting Goddess Wall in Skykeep | |
421 | us: 805A9B07 0x40, jp: 805ACD87 0x40 | drawing random shape on Sealed grounds goddess wall (unsets after S&Q) | checked: 503-Goron.c#L932, (NpcTke, F400, l0, r0, id: FC 53), (NpcTke, F400, l0, r0, id: FC 54), (NpcTke, F400, l0, r0, id: FC 55), (NpcTke, F400, l0, r0, id: FC 56), (NpcTke, F400, l0, r0, id: FC 57) |
422 | us: 805A9B07 0x80, jp: 805ACD87 0x80 | drawing a rupee on Sealed grounds goddess wall (unsets after S&Q) | (NpcTke, F400, l0, r0, id: FC 35), (NpcTke, F400, l0, r0, id: FC 3E), (NpcTke, F400, l0, r0, id: FC 42), (NpcTke, F400, l0, r0, id: FC 46), (NpcTke, F400, l0, r0, id: FC 4A) |
423 | us: 805A9B06 0x01, jp: 805ACD86 0x01 | drawing a heart on Sealed grounds goddess wall (unsets after S&Q) | (NpcTke, F400, l0, r0, id: FC 36), (NpcTke, F400, l0, r0, id: FC 3A), (NpcTke, F400, l0, r0, id: FC 43), (NpcTke, F400, l0, r0, id: FC 47), (NpcTke, F400, l0, r0, id: FC 4B) |
424 | us: 805A9B06 0x02, jp: 805ACD86 0x02 | drawing a Triforce on Sealed grounds goddess wall (unsets after S&Q) | checked: 503-Goron.c#L920, (NpcTke, F400, l0, r0, id: FC 37), (NpcTke, F400, l0, r0, id: FC 3B), (NpcTke, F400, l0, r0, id: FC 3F), (NpcTke, F400, l0, r0, id: FC 44), (NpcTke, F400, l0, r0, id: FC 48), (NpcTke, F400, l0, r0, id: FC 4E) |
425 | us: 805A9B06 0x04, jp: 805ACD86 0x04 | drawing a Bomb on Sealed grounds goddess wall (unsets after S&Q) | (NpcTke, F400, l0, r0, id: FC 38), (NpcTke, F400, l0, r0, id: FC 3C), (NpcTke, F400, l0, r0, id: FC 40), (NpcTke, F400, l0, r0, id: FC 49), (NpcTke, F400, l0, r0, id: FC 4C) |
426 | us: 805A9B06 0x08, jp: 805ACD86 0x08 | drawing a Arrow on Sealed grounds goddess wall (unsets after S&Q) | (NpcTke, F400, l0, r0, id: FC 39), (NpcTke, F400, l0, r0, id: FC 3D), (NpcTke, F400, l0, r0, id: FC 41), (NpcTke, F400, l0, r0, id: FC 45), (NpcTke, F400, l0, r0, id: FC 4D) |
427 | us: 805A9B06 0x10, jp: 805ACD86 0x10 | set after getting Gorko's request for goddess Wall (unsets after S&Q) | set: 503-Goron.c#L25, set: 503-Goron.c#L47, set: 503-Goron.c#L71, set: 503-Goron.c#L93, set: 503-Goron.c#L150, set: 503-Goron.c#L298, set: 503-Goron.c#L348, set: 503-Goron.c#L365, set: 503-Goron.c#L510, (NpcTke, F400, l0, r0, id: FC 4E) |
428 | us: 805A9B06 0x20, jp: 805ACD86 0x20 | ||
429 | us: 805A9B06 0x40, jp: 805ACD86 0x40 | ||
430 | us: 805A9B06 0x80, jp: 805ACD86 0x80 | ||
431 | us: 805A9B09 0x01, jp: 805ACD89 0x01 | Reveal Goddess Wall in Sealed Grounds | checked: 503-Goron.c#L1028, checked: 503-Goron.c#L1208, checked: 503-Goron.c#L1229, checked: 503-Goron.c#L1348, (NpcTke, F400, l3, r0, id: FC 95), (NpcTke, F400, l4, r0, id: FC 9B), (NpcTke, F400, l5, r0, id: FC 96), (NpcTke, F400, l6, r0, id: FC 97), (NpcTke, F400, l7, r0, id: FC 97), (NpcTke, F400, l8, r0, id: FC 97) |
432 | us: 805A9B09 0x02, jp: 805ACD89 0x02 | ||
433 | us: 805A9B09 0x04, jp: 805ACD89 0x04 | Reveal Goddess Wall in Skyview 2 | (NpcTke, D100, l2, r0, id: FC 4E), (NpcMoN2, D100, l2, r0, id: FC 4F) |
434 | us: 805A9B09 0x08, jp: 805ACD89 0x08 | Reveal Goddess Wall in FS (bottom of central stairway) | |
435 | us: 805A9B09 0x10, jp: 805ACD89 0x10 | ||
436 | us: 805A9B09 0x20, jp: 805ACD89 0x20 | ||
437 | us: 805A9B09 0x40, jp: 805ACD89 0x40 | ||
438 | us: 805A9B09 0x80, jp: 805ACD89 0x80 | ||
439 | us: 805A9B08 0x01, jp: 805ACD88 0x01 | ||
440 | us: 805A9B08 0x02, jp: 805ACD88 0x02 | ||
441 | us: 805A9B08 0x04, jp: 805ACD88 0x04 | ||
442 | us: 805A9B08 0x08, jp: 805ACD88 0x08 | Reveal Goddess Wall in AC (in Basement) | |
443 | us: 805A9B08 0x10, jp: 805ACD88 0x10 | Reveal Goddess Wall in AC (near Whirlpool) | |
444 | us: 805A9B08 0x20, jp: 805ACD88 0x20 | ||
445 | us: 805A9B08 0x40, jp: 805ACD88 0x40 | Reveal Goddess Wall In Sandship (B1) | |
446 | us: 805A9B08 0x80, jp: 805ACD88 0x80 | Reveal Goddess Wall in Sandship on Deck | |
447 | us: 805A9B0B 0x01, jp: 805ACD8B 0x01 | ||
448 | us: 805A9B0B 0x02, jp: 805ACD8B 0x02 | Reveal Goddess Wall In FS (1F) | |
449 | us: 805A9B0B 0x04, jp: 805ACD8B 0x04 | Reveal Goddess Wall in FS (after you jumped into Mouth) | |
450 | us: 805A9B0B 0x08, jp: 805ACD8B 0x08 | Reveal Goddess Wall in Skykeep (Skyview Room) | |
451 | us: 805A9B0B 0x10, jp: 805ACD8B 0x10 | ||
452 | us: 805A9B0B 0x20, jp: 805ACD8B 0x20 | ||
453 | us: 805A9B0B 0x40, jp: 805ACD8B 0x40 | ||
454 | us: 805A9B0B 0x80, jp: 805ACD8B 0x80 | ||
455 | us: 805A9B0A 0x01, jp: 805ACD8A 0x01 | ||
456 | us: 805A9B0A 0x02, jp: 805ACD8A 0x02 | ||
457 | us: 805A9B0A 0x04, jp: 805ACD8A 0x04 | ||
458 | us: 805A9B0A 0x08, jp: 805ACD8A 0x08 | ||
459 | us: 805A9B0A 0x10, jp: 805ACD8A 0x10 | ||
460 | us: 805A9B0A 0x20, jp: 805ACD8A 0x20 | ||
461 | us: 805A9B0C 0x20, jp: 805ACD8C 0x20 | Panning Camera Cutscene in Lanayru Caves showing crawlspace to Lanayru Gorge | |
462 | us: 805A9B0C 0x40, jp: 805ACD8C 0x40 | Set when Thunder Dragon teaches SotH part | checked: 006-1KenseiNormal.c#L447, EVNT (F302, r00, idx:8, demo01), (NpcTdr, F302, l2, r0, id: 10 D1), (NpcTke, F302, l2, r0, id: FC D6) |
463 | us: 805A9B0F 0x01, jp: 805ACD8F 0x01 | Cutscene of Guld getting picked up | checked: 006-2KenseiNormal.c#L3, EVNT (B210, r00, idx:1, demo01), (ScChang, B200, l0, r10, id: FC 27) |
464 | us: 805A9B0F 0x02, jp: 805ACD8F 0x02 | Ghirahim 2 Intro Cutscene | EVNT (B201, r00, idx:0, demo01) |
465 | us: 805A9B0F 0x04, jp: 805ACD8F 0x04 | Sets if Lanayru SotH is your last SotH part | set: 006-KenseiNormal.c#L10 |
466 | us: 805A9B0F 0x08, jp: 805ACD8F 0x08 | Ghirahim 1 Intro Cutscene | EVNT (B100, r00, idx:0, demo01) |
467 | us: 805A9B0F 0x10, jp: 805ACD8F 0x10 | Goron Text near Big Frog | set: 303-MountainF2.c#L612, checked: 111-FortuneTeller.c#L70, checked: 303-MountainF2.c#L597, checked: 203-ForestF2.c#L299, (NpcTke, F201_3, l2, r0, id: FC 5C), (NpcTke, F201_3, l2, r0, id: FC 5F), (NpcMoN, F201_4, l0, r0, id: FC 03) |
468 | us: 805A9B0F 0x40, jp: 805ACD8F 0x40 | Goron Text after Watering 1st Frog | set: 303-MountainF2.c#L422, (NpcGra, F201_3, l0, r0, id: FC 10), (NpcGra, F201_3, l0, r0, id: FC 11), (NpcTke, F201_3, l2, r0, id: FC 5A) |
469 | us: 805A9B0E 0x02, jp: 805ACD8E 0x02 | Goron Text after Watering 2nd frog | set: 303-MountainF2.c#L539, (NpcGra, F201_3, l0, r0, id: FC 11), (NpcGra, F201_3, l0, r0, id: FC 12), (NpcTke, F201_3, l2, r0, id: FC 5B) |
470 | us: 805A9B0E 0x04, jp: 805ACD8E 0x04 | Kina's Crystal Quest started | set: 117-Pumpkin.c#L1011, checked: 117-Pumpkin.c#L289, checked: 117-Pumpkin.c#L942 |
471 | us: 805A9B0E 0x08, jp: 805ACD8E 0x08 | Guld picked up (unsets after) | unset: 451-Salvage.c#L30, unset: 251-Salvage.c#L20, unset: 203-ForestF2.c#L268, set: 351-Salvage.c#L32, unset: 351-Salvage.c#L78, unset: 510-Salvage.c#L31, checked: 303-MountainF2.c#L433, checked: 117-Pumpkin.c#L961, (NpcMoEl, F210, l0, r0, id: FC 3C) |
472 | us: 805A9B0E 0x10, jp: 805ACD8E 0x10 | Kina's Crystal Quest related | set: 117-Pumpkin.c#L48, checked: 102-Zelda.c#L227, checked: 102-Zelda.c#L351, checked: 303-MountainF2.c#L452, checked: 117-Pumpkin.c#L169, checked: 117-Pumpkin.c#L944, (NpcPdu, F011r, l2, r0, id: FC 59), (NpcSma2, F011r, l2, r0, id: FC 5A), (NpcPdu, F011r, l2, r0, id: FC 5B), (NpcSma2, F011r, l2, r0, id: FC 5C) |
473 | us: 805A9B0E 0x20, jp: 805ACD8E 0x20 | Kina's Crystal Quest related | set: 102-Zelda.c#L229, set: 102-Zelda.c#L353, set: 351-Salvage.c#L33, checked: 351-Salvage.c#L3 |
474 | us: 805A9B0E 0x40, jp: 805ACD8E 0x40 | Talk to Beedle about lost Horned Collossus Beetle at night | set: 105-Terry.c#L378, checked: 111-FortuneTeller.c#L357, checked: 105-Terry.c#L46, checked: 105-Terry.c#L366, checked: 105-Terry.c#L397, checked: 115-Town2.c#L902, checked: 116-InsectGame.c#L5 |
475 | us: 805A9B0E 0x80, jp: 805ACD8E 0x80 | Ask Strich about Beedle's Horned Collossus Beetle at Bug Heaven | set: 116-InsectGame.c#L112, checked: 116-InsectGame.c#L71, checked: 116-InsectGame.c#L224 |
476 | us: 805A9B11 0x01, jp: 805ACD91 0x01 | Beedle's Insect Cage collected | set: 116-InsectGame.c#L247, checked: 111-FortuneTeller.c#L359, checked: 105-Terry.c#L40, checked: 105-Terry.c#L341, checked: 116-InsectGame.c#L7, checked: 116-InsectGame.c#L154 |
477 | us: 805A9B11 0x02, jp: 805ACD91 0x02 | Set after giving Beedle the cage | set: 105-Terry.c#L353, checked: 105-Terry.c#L17, checked: 105-Terry.c#L29, checked: 105-Terry.c#L110, checked: 105-Terry.c#L135, checked: 105-Terry.c#L155, checked: 105-Terry.c#L181, checked: 105-Terry.c#L218, checked: 105-Terry.c#L243, checked: 105-Terry.c#L281, checked: 105-Terry.c#L301, checked: 105-Terry.c#L321, checked: 105-Terry.c#L337, checked: 105-Terry.c#L463, checked: 115-Town2.c#L899 |
478 | us: 805A9B11 0x04, jp: 805ACD91 0x04 | Talking to Beedle again after giveing him the cage | set: 105-Terry.c#L245, checked: 105-Terry.c#L5, checked: 105-Terry.c#L31, checked: 105-Terry.c#L104, checked: 105-Terry.c#L129, checked: 105-Terry.c#L149, checked: 105-Terry.c#L275, checked: 105-Terry.c#L295, checked: 105-Terry.c#L315, checked: 105-Terry.c#L333, checked: 105-Terry.c#L457 |
479 | us: 805A9B11 0x08, jp: 805ACD91 0x08 | Owlans Crystal Sidequest started | set: 118-Town3.c#L855, checked: 118-Town3.c#L788 |
480 | us: 805A9B11 0x10, jp: 805ACD91 0x10 | unset: 451-Salvage.c#L31, set: 251-Salvage.c#L15, unset: 203-ForestF2.c#L269, unset: 351-Salvage.c#L38, unset: 351-Salvage.c#L79, unset: 510-Salvage.c#L32, checked: 118-Town3.c#L784, (ScChang, F001r, l3, r0, id: FC 87), (ScChang, F001r, l3, r5, id: FC 0F) | |
481 | us: 805A9B11 0x20, jp: 805ACD91 0x20 | Oolo picked up with Scrapper | set: 118-Town3.c#L50, checked: 118-Town3.c#L763, checked: 203-ForestF2.c#L430, (ScChang, F001r, l3, r0, id: FC 87), (ScChang, F001r, l3, r5, id: FC 0F) |
482 | us: 805A9B11 0x40, jp: 805ACD91 0x40 | Owlan's 5 crystals collected | |
483 | us: 805A9B10 0x02, jp: 805ACD90 0x02 | Imp 3 related | set: 500-CenterField.c#L176, (NpcTke, F401, l4, r1, id: FC 98) |
484 | us: 805A9B10 0x04, jp: 805ACD90 0x04 | Goddess Statue falling onto the Sealed Grounds Cutscene | EVNT (F000, r00, idx:28, DefaultSkip), EVNT (F406, r01, idx:1, demo01), EVNT (F401, r01, idx:15, DefaultSkip) |
485 | us: 805A9B10 0x08, jp: 805ACD90 0x08 | Groose goes back to the Groosenator after defeating Imp 3 | set: 501-Inpa.c#L623, (NpcRvl, F402, l6, r2, id: FC 4D) |
486 | us: 805A9B10 0x10, jp: 805ACD90 0x10 | Ghirahim 3 defeated (Hylia's Temple layer 3 / Hylia's Realm layer 3 / Sealed Grounds with Goddess Statue layer 2) | EVNT (F403, r01, idx:3, demo01), EVNT (F403, r01, idx:4, DefaultSkip), (NpcRvl, F402, l7, r2, id: FC 49), (NpcYim, F404, l0, r2, id: FC 03), (NpcYim, F404, l0, r2, id: FC 05), (NpcRvl, F404, l0, r2, id: FC 0C) |
487 | us: 805A9B10 0x20, jp: 805ACD90 0x20 | ||
488 | us: 805A9B10 0x40, jp: 805ACD90 0x40 | Zelda and Impa Reunion Cutscene (during credits) | EVNT (F402, r02, idx:9, demo01) |
489 | us: 805A9B10 0x80, jp: 805ACD90 0x80 | Set after Ghirahim 3 | EVNT (F403, r01, idx:2, demo01) |
490 | us: 805A9B13 0x01, jp: 805ACD93 0x01 | Skip last cutscene during credits (Groose appears in the Groosenator, re-enables groosenator to lanayru after sky keep) | checked: 500-CenterField.c#L469, checked: 501-Inpa.c#L653, EVNT (F406, r01, idx:0, demo01), (NpcRvl, F404, l0, r2, id: FC 0C) |
491 | us: 805A9B13 0x02, jp: 805ACD93 0x02 | sets after finishing request for gorko at goddess wall (or S&Q) (unsets after getting new request) | unset: 503-Goron.c#L24, unset: 503-Goron.c#L46, unset: 503-Goron.c#L70, unset: 503-Goron.c#L92, unset: 503-Goron.c#L149, unset: 503-Goron.c#L297, unset: 503-Goron.c#L347, unset: 503-Goron.c#L364, unset: 503-Goron.c#L509, (NpcTke, F400, l0, r0, id: FC 35), (NpcTke, F400, l0, r0, id: FC 36), (NpcTke, F400, l0, r0, id: FC 37), (NpcTke, F400, l0, r0, id: FC 38), (NpcTke, F400, l0, r0, id: FC 39), (NpcTke, F400, l0, r0, id: FC 3A), (NpcTke, F400, l0, r0, id: FC 3B), (NpcTke, F400, l0, r0, id: FC 3C), (NpcTke, F400, l0, r0, id: FC 3D), (NpcTke, F400, l0, r0, id: FC 3E), (NpcTke, F400, l0, r0, id: FC 3F), (NpcTke, F400, l0, r0, id: FC 40), (NpcTke, F400, l0, r0, id: FC 41), (NpcTke, F400, l0, r0, id: FC 42), (NpcTke, F400, l0, r0, id: FC 43), (NpcTke, F400, l0, r0, id: FC 44), (NpcTke, F400, l0, r0, id: FC 45), (NpcTke, F400, l0, r0, id: FC 46), (NpcTke, F400, l0, r0, id: FC 47), (NpcTke, F400, l0, r0, id: FC 48), (NpcTke, F400, l0, r0, id: FC 49), (NpcTke, F400, l0, r0, id: FC 4A), (NpcTke, F400, l0, r0, id: FC 4B), (NpcTke, F400, l0, r0, id: FC 4C), (NpcTke, F400, l0, r0, id: FC 4D), (NpcTke, F400, l0, r0, id: FC 53), (NpcTke, F400, l0, r0, id: FC 54), (NpcTke, F400, l0, r0, id: FC 55), (NpcTke, F400, l0, r0, id: FC 56), (NpcTke, F400, l0, r0, id: FC 57) |
492 | us: 805A9B13 0x04, jp: 805ACD93 0x04 | Statues activated in Sealed Grounds | |
493 | us: 805A9B13 0x08, jp: 805ACD93 0x08 | Set after talking to Skyview 2 Mogma after revealing Goddess Wall or going past him (unlocks Goddess Walls) | set: 201-ForestD1.c#L197, set: 201-ForestD1.c#L290, (NpcGra, F400, l0, r0, id: FC 30), (NpcGra, F400, l3, r0, id: FC 94) |
494 | us: 805A9B13 0x10, jp: 805ACD93 0x10 | Gate to Faron Woods Opened | set: 501-Inpa.c#L563 |
495 | us: 805A9B13 0x20, jp: 805ACD93 0x20 | Set to reset beating imp 3 after fighting him in Boss refights (only if you have beaten him before) | set: 460-RairyuMinigame.c#L979 |
496 | us: 805A9B13 0x40, jp: 805ACD93 0x40 | Talk to Skipper after Sea Chart in Skipper's Retreat | set: 402-DesertF2.c#L240, set: 402-DesertF2.c#L278, checked: 402-DesertF2.c#L205 |
497 | us: 805A9B13 0x80, jp: 805ACD93 0x80 | Talk to Skipper after defeating Molderach 2 (Shipyard Construction Bay layer 3) | set: 402-DesertF2.c#L300, set: 402-DesertF2.c#L438, checked: 402-DesertF2.c#L288, checked: 402-DesertF2.c#L433 |
498 | us: 805A9B12 0x01, jp: 805ACD92 0x01 | Talking to Skipper after getting Ship Dowsing | set: 402-DesertF2.c#L325, set: 402-DesertF2.c#L550, checked: 402-DesertF2.c#L320, checked: 402-DesertF2.c#L544 |
499 | us: 805A9B12 0x02, jp: 805ACD92 0x02 | First Quest from Skipper given in the Sand Sea (to Skipper's Retreat) | set: 402-DesertF2.c#L491, (MapMark, F301_1, l0, r-1, id: FC 05), (NpcTke, F301_1, l0, r0, id: FC 05) |
500 | us: 805A9B12 0x04, jp: 805ACD92 0x04 | [sets when after minecart minigame when not haveing 94 0x40] | set: 406-TrolleyRace.c#L156, checked: 406-TrolleyRace.c#L52, checked: 406-TrolleyRace.c#L214 |
501 | us: 805A9B12 0x08, jp: 805ACD92 0x08 | Starting minecart minigame (Shipyard layer 2) | set: 406-TrolleyRace.c#L45 |
502 | us: 805A9B12 0x10, jp: 805ACD92 0x10 | ||
503 | us: 805A9B12 0x20, jp: 805ACD92 0x20 | Talking to Gortram for the second time after defeating Moldy 2 | set: 406-TrolleyRace.c#L10, checked: 406-TrolleyRace.c#L29 |
504 | us: from 805A9BC5 0x01 to 805A9BC5 0x08, jp: from 805ACE45 0x01 to 805ACE45 0x08 | (not implemented yet -- 7603) | |
505 | us: from 805A9BC5 0x10 to 805A9BC4 0x02, jp: from 805ACE45 0x10 to 805ACE44 0x02 | (not implemented yet -- 7645) | |
506 | us: from 805A9BC3 0x01 to 805A9BC3 0x40, jp: from 805ACE43 0x01 to 805ACE43 0x40 | (not implemented yet -- 7506) | |
507 | us: 805A9B12 0x40, jp: 805ACD92 0x40 | Talking to Gortram before beating Modly 2 | set: 406-TrolleyRace.c#L240, checked: 406-TrolleyRace.c#L233, checked: 406-TrolleyRace.c#L247, checked: 406-TrolleyRace.c#L262 |
508 | us: 805A9B12 0x80, jp: 805ACD92 0x80 | Sets after freeing the Timeshift Stone on Sandship | checked: 006-1KenseiNormal.c#L547, (NpcDrbC, D301, l1, r0, id: FC 5A), (NpcTke, D301, l1, r0, id: FC 5B) |
509 | us: 805A9B15 0x08, jp: 805ACD95 0x08 | Talking to the Thunder dragon for the first time after Healing him | set: 460-RairyuMinigame.c#L160, checked: 460-RairyuMinigame.c#L12, (MapMark, F302, l0, r-1, id: FC 10) |
510 | us: 805A9B15 0x10, jp: 805ACD95 0x10 | Sets after text from Thunder dragon after haveing your first Refight | set: 460-RairyuMinigame.c#L777, checked: 460-RairyuMinigame.c#L619, checked: 460-RairyuMinigame.c#L634 |
511 | us: 805A9B15 0x20, jp: 805ACD95 0x20 | Sets after getting HP from Thunder dragon | set: 460-RairyuMinigame.c#L701, checked: 460-RairyuMinigame.c#L693 |
512 | us: 805A9B15 0x40, jp: 805ACD95 0x40 | Sets after getting Hylian Shield from Thunder dragon | set: 460-RairyuMinigame.c#L740, set: 460-RairyuMinigame.c#L862, checked: 460-RairyuMinigame.c#L721, checked: 460-RairyuMinigame.c#L839 |
513 | us: from 805A9BC4 0x04 to 805A9BC4 0x20, jp: from 805ACE44 0x04 to 805ACE44 0x20 | (not implemented yet -- 76A3) | |
514 | us: from 805A9BC3 0x80 to 805A9BC2 0x10, jp: from 805ACE43 0x80 to 805ACE42 0x10 | (not implemented yet -- 7575) | |
515 | us: from 805A9BC1 0x01 to 805A9BC1 0x40, jp: from 805ACE41 0x01 to 805ACE41 0x40 | (not implemented yet -- 7406) | |
516 | us: from 805A9BC1 0x80 to 805A9BC0 0x04, jp: from 805ACE41 0x80 to 805ACE40 0x04 | (not implemented yet -- 7473) | |
517 | us: from 805A9BBF 0x01 to 805A9BBF 0x20, jp: from 805ACE3F 0x01 to 805ACE3F 0x20 | (not implemented yet -- 7305) | (NpcBdz, F000, l1, r0, id: FD D4) |
518 | us: from 805A9BBF 0x40 to 805A9BBE 0x10, jp: from 805ACE3F 0x40 to 805ACE3E 0x10 | (not implemented yet -- 7366) | |
519 | us: 805A9B15 0x01, jp: 805ACD95 0x01 | Ancient Sea Chart activates | set: 402-DesertF2.c#L271, (MapMark, F301_1, l0, r-1, id: FC 06), (NpcTke, F301_1, l0, r0, id: FC 06) |
520 | us: 805A9B15 0x02, jp: 805ACD95 0x02 | Skipper's Text in Sand Sea after Shipyard | set: 402-DesertF2.c#L296, (MapMark, F301_1, l0, r-1, id: FC 07), (NpcTke, F301_1, l0, r0, id: FC 07) |
521 | us: 805A9B15 0x04, jp: 805ACD95 0x04 | Skipper's Text in Sand Sea after Pirate Stronghold | set: 402-DesertF2.c#L324, (NpcTke, F301_1, l0, r0, id: FC 08) |
522 | us: 805A9B15 0x80, jp: 805ACD95 0x80 | Sets before Boss Rush Starts | set: 460-RairyuMinigame.c#L502, checked: 460-RairyuMinigame.c#L20, checked: 460-RairyuMinigame.c#L495 |
523 | us: 805A9B14 0x01, jp: 805ACD94 0x01 | sets when redoing Silent realms | set: 460-RairyuMinigame.c#L594, checked: 460-RairyuMinigame.c#L107 |
524 | us: 805A9B14 0x02, jp: 805ACD94 0x02 | Talk to Thunder Dragon for first time (he needs medication) | set: 404-DesertF3.c#L350, checked: 404-DesertF3.c#L122, checked: 404-DesertF3.c#L198, checked: 404-DesertF3.c#L344, (NpcTke, F302, l0, r0, id: FC 06) |
525 | us: 805A9B14 0x04, jp: 805ACD94 0x04 | Sets when giveing Golo Rupees for his diging | set: 404-DesertF3.c#L287, checked: 400-Desert.c#L263, checked: 404-DesertF3.c#L43, checked: 404-DesertF3.c#L83, checked: 404-DesertF3.c#L275 |
526 | us: 805A9B14 0x08, jp: 805ACD94 0x08 | Lanayru Gorge Introductory Cutscene | checked: 400-Desert.c#L39, checked: 400-Desert.c#L76, checked: 400-Desert.c#L200, checked: 400-Desert.c#L247, checked: 400-Desert.c#L310, checked: 400-Desert.c#L387, checked: 400-Desert.c#L433, checked: 400-Desert.c#L487, checked: 400-Desert.c#L535, checked: 400-Desert.c#L594, checked: 400-Desert.c#L628, checked: 400-Desert.c#L673, checked: 400-Desert.c#L713, checked: 402-DesertF2.c#L80, checked: 402-DesertF2.c#L209, checked: 402-DesertF2.c#L403, checked: 402-DesertF2.c#L514, checked: 404-DesertF3.c#L71, EVNT (F302, r00, idx:6, F302IntroByFay) |
527 | us: 805A9B14 0x10, jp: 805ACD94 0x10 | Flooded Faron Woods Introductory Cutscene | EVNT (F103, r00, idx:0, F103Intro2) |
528 | us: 805A9B14 0x20, jp: 805ACD94 0x20 | Finishing a Silent Realm for the First time | set: 460-RairyuMinigame.c#L250, checked: 460-RairyuMinigame.c#L177 |
529 | us: 805A9B14 0x40, jp: 805ACD94 0x40 | Starting the heart-stopping track in the minecart minigame (unset when doing scary track) | unset: 406-TrolleyRace.c#L27, set: 406-TrolleyRace.c#L69, checked: 406-TrolleyRace.c#L37, checked: 406-TrolleyRace.c#L132, checked: 406-TrolleyRace.c#L148, checked: 406-TrolleyRace.c#L163, checked: 406-TrolleyRace.c#L173, checked: 406-TrolleyRace.c#L187 |
530 | us: 805A9B14 0x80, jp: 805ACD94 0x80 | Set and unset by Boss Rush (Hylia's Realm layer 1 / Skyview Boss Room layer 5 / FS Boss Room layer 3 / LMF Boss Room layer 2 / Sandship Boss Room layer 2, ET Boss Room layer 3) | unset: 460-RairyuMinigame.c#L172, set: 460-RairyuMinigame.c#L503, set: 460-RairyuMinigame.c#L644, checked: 006-6KenseiNormal.c#L32, checked: 006-6KenseiNormal.c#L64, checked: 006-6KenseiNormal.c#L106, checked: 006-6KenseiNormal.c#L137, checked: 006-6KenseiNormal.c#L168, checked: 006-6KenseiNormal.c#L214, checked: 006-6KenseiNormal.c#L236, checked: 006-6KenseiNormal.c#L303, checked: 006-6KenseiNormal.c#L335, checked: 006-6KenseiNormal.c#L392, checked: 006-6KenseiNormal.c#L413, checked: 006-6KenseiNormal.c#L452, checked: 006-6KenseiNormal.c#L479, checked: 006-6KenseiNormal.c#L517, checked: 006-6KenseiNormal.c#L579, checked: 006-6KenseiNormal.c#L611, checked: 006-6KenseiNormal.c#L793, checked: 006-3KenseiNormal.c#L3, (ScChang, F403, l1, r1, id: FC 49) |
531 | us: 805A9B17 0x01, jp: 805ACD97 0x01 | sets when redoing Silent realms | unset: 460-RairyuMinigame.c#L176, unset: 460-RairyuMinigame.c#L254, set: 460-RairyuMinigame.c#L595, checked: 350-MountainSiren.c#L4, checked: 150-Siren.c#L4, checked: 450-DesertSiren.c#L4, checked: 250-ForestSiren.c#L52 |
532 | us: 805A9B17 0x02, jp: 805ACD97 0x02 | ||
533 | us: from 805A9BB3 0x01 to 805A9BB3 0x20, jp: from 805ACE33 0x01 to 805ACE33 0x20 | (not implemented yet -- 6D05) | |
534 | us: from 805A9BBD 0x01 to 805A9BBD 0x20, jp: from 805ACE3D 0x01 to 805ACE3D 0x20 | (not implemented yet -- 7205) | |
535 | us: from 805A9BBD 0x40 to 805A9BBC 0x10, jp: from 805ACE3D 0x40 to 805ACE3C 0x10 | (not implemented yet -- 7266) | |
536 | us: from 805A9BB3 0x40 to 805A9BB2 0x08, jp: from 805ACE33 0x40 to 805ACE32 0x08 | (not implemented yet -- 6D65) | |
537 | us: from 805A9BBB 0x10 to 805A9BBA 0x02, jp: from 805ACE3B 0x10 to 805ACE3A 0x02 | (not implemented yet -- 7145) | |
538 | us: from 805A9BB9 0x01 to 805A9BB9 0x40, jp: from 805ACE39 0x01 to 805ACE39 0x40 | (not implemented yet -- 7006) | |
539 | us: from 805A9BBA 0x04 to 805A9BBA 0x80, jp: from 805ACE3A 0x04 to 805ACE3A 0x80 | (not implemented yet -- 71A5) | |
540 | us: from 805A9BB9 0x80 to 805A9BB8 0x10, jp: from 805ACE39 0x80 to 805ACE38 0x10 | (not implemented yet -- 7075) | |
541 | us: from 805A9BB7 0x01 to 805A9BB7 0x40, jp: from 805ACE37 0x01 to 805ACE37 0x40 | (not implemented yet -- 6F06) | |
542 | us: from 805A9BB7 0x80 to 805A9BB6 0x10, jp: from 805ACE37 0x80 to 805ACE36 0x10 | (not implemented yet -- 6F75) | |
543 | us: from 805A9BB5 0x01 to 805A9BB5 0x20, jp: from 805ACE35 0x01 to 805ACE35 0x20 | (not implemented yet -- 6E05) | |
544 | us: from 805A9BB5 0x40 to 805A9BB4 0x10, jp: from 805ACE35 0x40 to 805ACE34 0x10 | (not implemented yet -- 6E66) | |
545 | us: 805A9B17 0x04, jp: 805ACD97 0x04 | Cutscene of Ghost asking for Help | set: 115-Town2.c#L1195, checked: 102-Zelda.c#L240, (NpcTke, F001r, l4, r0, id: FC 76), (NpcInv, F001r, l4, r0, id: FC 7B) |
546 | us: 805A9B17 0x08, jp: 805ACD97 0x08 | Set after trying to open the Door to Ghost in Bathroom | set: 115-Town2.c#L1221, checked: 122-Town4.c#L62, (NpcKbn, F001r, l3, r0, id: FC 7A), (NpcKbn, F001r, l3, r0, id: FC 7B) |
547 | us: 805A9B17 0x10, jp: 805ACD97 0x10 | Obtain Cawlin's Letter | set: 115-Town2.c#L1242, checked: 100-Town.c#L124, checked: 115-Town2.c#L276, checked: 115-Town2.c#L570, checked: 115-Town2.c#L1202, checked: 115-Town2.c#L1227 |
548 | us: 805A9B17 0x20, jp: 805ACD97 0x20 | Set when giving Cawlin's Letter to the toilet ghost | set: 115-Town2.c#L1214, checked: 102-Zelda.c#L257, checked: 102-Zelda.c#L305 |
549 | us: 805A9B17 0x40, jp: 805ACD97 0x40 | Set when giving Cawlin's Letter to the toilet ghost, unset when sleeping | set: 102-Zelda.c#L292, unset: 102-Zelda.c#L395, set: 115-Town2.c#L1215, checked: 102-Zelda.c#L393, (NpcGost, F001r, l4, r0, id: FC 77) |
550 | us: 805A9B17 0x80, jp: 805ACD97 0x80 | See Toilet Hand for first time | set: 115-Town2.c#L1291, checked: 122-Town4.c#L57 |
551 | us: 805A9B16 0x01, jp: 805ACD96 0x01 | Set when giving Cawlin's Letter to toilet ghost | set: 115-Town2.c#L1208, set: 115-Town2.c#L1289, set: 115-Town2.c#L1307, set: 115-Town2.c#L1328, checked: 102-Zelda.c#L259, checked: 102-Zelda.c#L309, checked: 006-1KenseiNormal.c#L332, (NpcGost, F001r, l4, r0, id: FC 77) |
552 | us: 805A9B16 0x02, jp: 805ACD96 0x02 | Set when giving Cawlin's Letter to toilet ghost | set: 115-Town2.c#L1329, checked: 100-Town.c#L116, checked: 115-Town2.c#L122, checked: 115-Town2.c#L278, checked: 115-Town2.c#L572, checked: 115-Town2.c#L663, checked: 115-Town2.c#L1486 |
553 | us: 805A9B16 0x04, jp: 805ACD96 0x04 | Toilet Hand 5 crystals collected | set: 115-Town2.c#L1364, checked: 115-Town2.c#L1344 |
554 | us: 805A9B16 0x08, jp: 805ACD96 0x08 | Cawlin runs away crying after giving letter to toilet ghost/Set by Pipit giving 5 crystals | set: 115-Town2.c#L691, set: 115-Town2.c#L1466, checked: 102-Zelda.c#L245, checked: 102-Zelda.c#L373, checked: 115-Town2.c#L574, checked: 115-Town2.c#L665, (NpcKbn, F001r, l3, r2, id: FC 09), (DNight, F001r, l3, r2, id: FC 0B), (DNight, F001r, l4, r2, id: FC 0A), (NpcKbn, F001r, l4, r2, id: FC 0D), (NpcKbn, F001r, l4, r2, id: FC 10) |
555 | us: 805A9B16 0x10, jp: 805ACD96 0x10 | Giving Cawlin's Letter to Karane | set: 115-Town2.c#L326, checked: 100-Town.c#L107, checked: 115-Town2.c#L282, checked: 115-Town2.c#L450, checked: 115-Town2.c#L702, checked: 115-Town2.c#L1204, checked: 115-Town2.c#L1284, checked: 115-Town2.c#L1303 |
556 | us: 805A9B16 0x20, jp: 805ACD96 0x20 | Talking to Pipit about Cawlin's Letter | set: 115-Town2.c#L481, checked: 115-Town2.c#L452, (NpcSenb, F001r, l3, r0, id: FC 75), (NpcTke, F001r, l3, r0, id: FC 76), (NpcSenb, F001r, l3, r0, id: FC 7C), (NpcKbn, F001r, l3, r0, id: FC 7E) |
557 | us: 805A9B16 0x40, jp: 805ACD96 0x40 | Set before Pipit gives his Crystals | set: 115-Town2.c#L1463, checked: 100-Town.c#L103, checked: 115-Town2.c#L284, checked: 115-Town2.c#L454, checked: 115-Town2.c#L981, (NpcTke, F001r, l3, r0, id: FC 76) |
558 | us: 805A9B16 0x80, jp: 805ACD96 0x80 | Pipit 5 crystals collected | set: 102-Zelda.c#L247, set: 102-Zelda.c#L375, set: 115-Town2.c#L1461, checked: 115-Town2.c#L1484 |
559 | us: 805A9B19 0x01, jp: 805ACD99 0x01 | Set after talking to Pipit about Cawlin's Letter | set: 102-Zelda.c#L248, set: 102-Zelda.c#L376, set: 115-Town2.c#L482, set: 115-Town2.c#L692, set: 115-Town2.c#L1462, checked: 100-Town.c#L387, (NpcKbn, F001r, l3, r0, id: FC 7A) |
560 | us: 805A9B19 0x02, jp: 805ACD99 0x02 | Set by Pipit's 5 crystals | set: 115-Town2.c#L1464, (NpcKbn, F001r, l3, r0, id: FC 7E) |
561 | us: 805A9B19 0x04, jp: 805ACD99 0x04 | Set by Pipit's 5 crystals | set: 115-Town2.c#L1460, (NpcSenp, F001r, l3, r0, id: FC 7D), (NpcSenp, F001r, l3, r0, id: FC 7F), (NpcStr, F001r, l3, r0, id: FC 84), (NpcStr, F001r, l3, r0, id: FC 85) |
562 | us: 805A9B19 0x08, jp: 805ACD99 0x08 | Volcano Summit Introductory Cutscene | EVNT (F201_1, r00, idx:0, F201IntroByFay), (ScChang, F200, l0, r5, id: FC 1E), (ScChang, F200, l0, r5, id: FC 20), (EvfTag, F201_1, l0, r0, id: FC 2A) |
563 | us: from 805A9BC0 0x08 to 805A9BC0 0x40, jp: from 805ACE40 0x08 to 805ACE40 0x40 | (not implemented yet -- 74B3) | |
564 | us: from 805A9BCC 0x20 to 805A9BCC 0x40, jp: from 805ACE4C 0x20 to 805ACE4C 0x40 | (not implemented yet -- 7AD1) | |
565 | us: 805A9B19 0x10, jp: 805ACD99 0x10 | Z Button bipping (can be unset) | set: 108-ShinkanA.c#L48, unset: 108-ShinkanA.c#L483 |
566 | us: 805A9B19 0x20, jp: 805ACD99 0x20 | C Button Bipping (can be unset) | |
567 | us: 805A9B19 0x40, jp: 805ACD99 0x40 | Map Button Bipping (can be unset) | set: 100-Town.c#L193, set: 006-KenseiNormal.c#L44 |
568 | us: 805A9B19 0x80, jp: 805ACD99 0x80 | Pouch Button bipping (can be unset) | set: 108-ShinkanA.c#L242, set: 106-DrugStore.c#L131, set: 101-Shop.c#L290 |
569 | us: 805A9B18 0x01, jp: 805ACD98 0x01 | B Button bipping (can be unset) | set: 003-ItemGet.c#L639 |
570 | us: 805A9B18 0x02, jp: 805ACD98 0x02 | Interface selection bipping (can be unset) | set: 107-Kanban.c#L311, set: 006-KenseiNormal.c#L104 |
571 | us: 805A9B18 0x04, jp: 805ACD98 0x04 | Gear button bipping (can be unset) | set: 107-Kanban.c#L312, set: 003-ItemGet.c#L43, set: 006-KenseiNormal.c#L105 |
572 | us: 805A9B18 0x08, jp: 805ACD98 0x08 | In Boss Rush mode (can be unset) | |
573 | us: 805A9B18 0x10, jp: 805ACD98 0x10 | In redoing slient realm mode? | |
574 | us: 805A9B18 0x20, jp: 805ACD98 0x20 | Set when accepting to clean Pipit House | set: 123-Town5.c#L663, checked: 123-Town5.c#L585, checked: 123-Town5.c#L658 |
575 | us: 805A9B18 0x40, jp: 805ACD98 0x40 | 5 gratitude crystal from Pipit's Mom collected (not the crystals) | set: 123-Town5.c#L313, checked: 102-Zelda.c#L412, checked: 123-Town5.c#L294, checked: 123-Town5.c#L587, checked: 006-1KenseiNormal.c#L474 |
576 | us: 805A9B18 0x80, jp: 805ACD98 0x80 | Set after pipit taks to link after scolding his mom | set: 123-Town5.c#L734, checked: 102-Zelda.c#L386, checked: 123-Town5.c#L364, checked: 123-Town5.c#L589, checked: 123-Town5.c#L750, (NpcTke, F000, l5, r0, id: FD C4), (NpcSenp, F000, l5, r0, id: FD C6), (NpcTke, F000, l7, r0, id: FD E2), (NpcSenp, F000, l7, r0, id: FD E4), (NpcTke, F000, l9, r0, id: FD E1), (NpcSenp, F000, l9, r0, id: FD E3) |
577 | us: 805A9B1B 0x01, jp: 805ACD9B 0x01 | Sets at the end of pipit scolding his mom | set: 123-Town5.c#L714, (NpcSenp, F000, l5, r0, id: FD C3), (NpcInv, F000, l5, r0, id: FD F5), (NpcSenp, F000, l7, r0, id: FD E1), (NpcInv, F000, l7, r0, id: FD F1), (NpcSenp, F000, l9, r0, id: FD E0), (NpcInv, F000, l9, r0, id: FD EF) |
578 | us: 805A9B1B 0x02, jp: 805ACD9B 0x02 | Set after pipit taks to link after scolding his mom | set: 123-Town5.c#L735, (NpcSenp, F000, l5, r0, id: FD C3), (NpcInv, F000, l5, r0, id: FD F5), (NpcSenp, F000, l7, r0, id: FD E1), (NpcInv, F000, l7, r0, id: FD F1), (NpcSenp, F000, l9, r0, id: FD E0), (NpcInv, F000, l9, r0, id: FD EF) |
579 | us: 805A9B1B 0x04, jp: 805ACD9B 0x04 | Talk to Pipit after telling him you saw him scolding his mom | set: 123-Town5.c#L767, checked: 123-Town5.c#L752 |
580 | us: 805A9B1B 0x08, jp: 805ACD9B 0x08 | Talk to Marrella after you saw her getting scold by pipit | set: 123-Town5.c#L631, checked: 123-Town5.c#L591 |
581 | us: 805A9B1B 0x10, jp: 805ACD9B 0x10 | Set after collecting 20 rupees from Pipit's Mom? | unset: 102-Zelda.c#L380, set: 123-Town5.c#L305, checked: 102-Zelda.c#L378, checked: 123-Town5.c#L594 |
582 | us: 805A9B1B 0x20, jp: 805ACD9B 0x20 | Set when beating Ancient Cistern | set: 003-ItemGet.c#L222, EVNT (B101_1, r00, idx:1, demo01), (ScChang, B101_1, l0, r0, id: FC 0B) |
583 | us: 805A9B1B 0x40, jp: 805ACD9B 0x40 | obtaining the Goddess White Sword (Unlocks 4 new dowsing slots) | set: 003-ItemGet.c#L1359, checked: 121-AkumaKun.c#L102, EVNT (B301, r00, idx:1, demo01), (ScChang, B301, l1, r0, id: FC 12), (NpcTke, F301, l0, r0, id: FC 0F) |
584 | us: from 805A9BB1 0x01 to 805A9BB1 0x20, jp: from 805ACE31 0x01 to 805ACE31 0x20 | (not implemented yet -- 6C05) | |
585 | us: from 805A9BB1 0x40 to 805A9BB0 0x08, jp: from 805ACE31 0x40 to 805ACE30 0x08 | (not implemented yet -- 6C65) | |
586 | us: from 805A9BAF 0x01 to 805A9BAF 0x40, jp: from 805ACE2F 0x01 to 805ACE2F 0x40 | (not implemented yet -- 6B06) | |
587 | us: from 805A9BAF 0x80 to 805A9BAE 0x10, jp: from 805ACE2F 0x80 to 805ACE2E 0x10 | (not implemented yet -- 6B75) | |
588 | us: from 805A9BAD 0x01 to 805A9BAD 0x20, jp: from 805ACE2D 0x01 to 805ACE2D 0x20 | (not implemented yet -- 6A05) | |
589 | us: from 805A9BAD 0x40 to 805A9BAC 0x10, jp: from 805ACE2D 0x40 to 805ACE2C 0x10 | (not implemented yet -- 6A66) | |
590 | us: from 805A9BAB 0x01 to 805A9BAB 0x20, jp: from 805ACE2B 0x01 to 805ACE2B 0x20 | (not implemented yet -- 6905) | |
591 | us: from 805A9BAB 0x40 to 805A9BAA 0x08, jp: from 805ACE2B 0x40 to 805ACE2A 0x08 | (not implemented yet -- 6965) | |
592 | us: from 805A9BA9 0x01 to 805A9BA9 0x40, jp: from 805ACE29 0x01 to 805ACE29 0x40 | (not implemented yet -- 6806) | |
593 | us: from 805A9BA9 0x80 to 805A9BA8 0x10, jp: from 805ACE29 0x80 to 805ACE28 0x10 | (not implemented yet -- 6875) | |
594 | us: from 805A9BA7 0x01 to 805A9BA7 0x20, jp: from 805ACE27 0x01 to 805ACE27 0x20 | (not implemented yet -- 6705) | |
595 | us: from 805A9BA7 0x40 to 805A9BA6 0x10, jp: from 805ACE27 0x40 to 805ACE26 0x10 | (not implemented yet -- 6766) | |
596 | us: from 805A9BA5 0x01 to 805A9BA5 0x20, jp: from 805ACE25 0x01 to 805ACE25 0x20 | (not implemented yet -- 6605) | |
597 | us: from 805A9BA5 0x40 to 805A9BA4 0x08, jp: from 805ACE25 0x40 to 805ACE24 0x08 | (not implemented yet -- 6665) | |
598 | us: from 805A9BA3 0x01 to 805A9BA3 0x40, jp: from 805ACE23 0x01 to 805ACE23 0x40 | (not implemented yet -- 6506) | |
599 | us: from 805A9BA3 0x80 to 805A9BA2 0x10, jp: from 805ACE23 0x80 to 805ACE22 0x10 | (not implemented yet -- 6575) | |
600 | us: from 805A9BA1 0x01 to 805A9BA1 0x20, jp: from 805ACE21 0x01 to 805ACE21 0x20 | (not implemented yet -- 6405) | |
601 | us: from 805A9BA1 0x40 to 805A9BA0 0x10, jp: from 805ACE21 0x40 to 805ACE20 0x10 | (not implemented yet -- 6466) | |
602 | us: from 805A9B9F 0x01 to 805A9B9F 0x20, jp: from 805ACE1F 0x01 to 805ACE1F 0x20 | (not implemented yet -- 6305) | |
603 | us: from 805A9B9F 0x40 to 805A9B9E 0x08, jp: from 805ACE1F 0x40 to 805ACE1E 0x08 | (not implemented yet -- 6365) | |
604 | us: from 805A9B9D 0x01 to 805A9B9D 0x40, jp: from 805ACE1D 0x01 to 805ACE1D 0x40 | (not implemented yet -- 6206) | |
605 | us: from 805A9B9D 0x80 to 805A9B9C 0x10, jp: from 805ACE1D 0x80 to 805ACE1C 0x10 | (not implemented yet -- 6275) | |
606 | us: from 805A9B9B 0x01 to 805A9B9B 0x20, jp: from 805ACE1B 0x01 to 805ACE1B 0x20 | (not implemented yet -- 6105) | |
607 | us: from 805A9B9B 0x40 to 805A9B9A 0x10, jp: from 805ACE1B 0x40 to 805ACE1A 0x10 | (not implemented yet -- 6166) | |
608 | us: from 805A9B99 0x01 to 805A9B99 0x20, jp: from 805ACE19 0x01 to 805ACE19 0x20 | (not implemented yet -- 6005) | |
609 | us: from 805A9B99 0x40 to 805A9B98 0x08, jp: from 805ACE19 0x40 to 805ACE18 0x08 | (not implemented yet -- 6065) | |
610 | us: from 805A9B97 0x01 to 805A9B97 0x40, jp: from 805ACE17 0x01 to 805ACE17 0x40 | (not implemented yet -- 5F06) | |
611 | us: from 805A9B97 0x80 to 805A9B96 0x10, jp: from 805ACE17 0x80 to 805ACE16 0x10 | (not implemented yet -- 5F75) | |
612 | us: from 805A9B95 0x01 to 805A9B95 0x20, jp: from 805ACE15 0x01 to 805ACE15 0x20 | (not implemented yet -- 5E05) | |
613 | us: from 805A9B95 0x40 to 805A9B94 0x10, jp: from 805ACE15 0x40 to 805ACE14 0x10 | (not implemented yet -- 5E66) | |
614 | us: from 805A9B93 0x01 to 805A9B93 0x20, jp: from 805ACE13 0x01 to 805ACE13 0x20 | (not implemented yet -- 5D05) | |
615 | us: from 805A9B93 0x40 to 805A9B92 0x08, jp: from 805ACE13 0x40 to 805ACE12 0x08 | (not implemented yet -- 5D65) | |
616 | us: from 805A9B91 0x01 to 805A9B91 0x40, jp: from 805ACE11 0x01 to 805ACE11 0x40 | (not implemented yet -- 5C06) | |
617 | us: from 805A9B91 0x80 to 805A9B90 0x10, jp: from 805ACE11 0x80 to 805ACE10 0x10 | (not implemented yet -- 5C75) | |
618 | us: from 805A9B8F 0x01 to 805A9B8F 0x20, jp: from 805ACE0F 0x01 to 805ACE0F 0x20 | (not implemented yet -- 5B05) | |
619 | us: from 805A9B8F 0x40 to 805A9B8E 0x10, jp: from 805ACE0F 0x40 to 805ACE0E 0x10 | (not implemented yet -- 5B66) | |
620 | us: from 805A9B8D 0x01 to 805A9B8D 0x20, jp: from 805ACE0D 0x01 to 805ACE0D 0x20 | (not implemented yet -- 5A05) | |
621 | us: from 805A9B8D 0x40 to 805A9B8C 0x08, jp: from 805ACE0D 0x40 to 805ACE0C 0x08 | (not implemented yet -- 5A65) | |
622 | us: from 805A9B8B 0x01 to 805A9B8B 0x40, jp: from 805ACE0B 0x01 to 805ACE0B 0x40 | (not implemented yet -- 5906) | |
623 | us: from 805A9B8B 0x80 to 805A9B8A 0x10, jp: from 805ACE0B 0x80 to 805ACE0A 0x10 | (not implemented yet -- 5975) | |
624 | us: from 805A9B89 0x01 to 805A9B89 0x20, jp: from 805ACE09 0x01 to 805ACE09 0x20 | (not implemented yet -- 5805) | |
625 | us: from 805A9B89 0x40 to 805A9B88 0x10, jp: from 805ACE09 0x40 to 805ACE08 0x10 | (not implemented yet -- 5866) | |
626 | us: from 805A9B83 0x01 to 805A9B82 0x20, jp: from 805ACE03 0x01 to 805ACE02 0x20 | (not implemented yet -- 550D) | |
627 | us: from 805A9B87 0x01 to 805A9B86 0x20, jp: from 805ACE07 0x01 to 805ACE06 0x20 | (not implemented yet -- 570D) | |
628 | us: 805A9B1B 0x80, jp: 805ACD9B 0x80 | Talk to Peatrice at the bazaar 2nd time (need Peatrice Switch to be 1) | checked: 112-Trustee.c#L4, checked: 112-Trustee.c#L104, checked: 123-Town5.c#L144 |
629 | us: 805A9B1A 0x01, jp: 805ACD9A 0x01 | Talk to Peatrice in the Bazaar 4th time (need 9Bx80 and Peatrice Switch to be 1) | checked: 112-Trustee.c#L44, checked: 112-Trustee.c#L100, checked: 112-Trustee.c#L145, checked: 112-Trustee.c#L152, checked: 123-Town5.c#L3, checked: 123-Town5.c#L146 |
630 | us: 805A9B1A 0x02, jp: 805ACD9A 0x02 | Talk to Peatrice a 6th time in the Bazaar (need 9Ax01 and Peatrice Switch to be 1) | checked: 112-Trustee.c#L14, checked: 112-Trustee.c#L66, checked: 112-Trustee.c#L85, checked: 112-Trustee.c#L118, checked: 112-Trustee.c#L165, checked: 112-Trustee.c#L173, checked: 112-Trustee.c#L196, checked: 112-Trustee.c#L225, checked: 112-Trustee.c#L246, checked: 109-TakeGoron.c#L5, checked: 109-TakeGoron.c#L166, checked: 123-Town5.c#L5, checked: 123-Town5.c#L148 |
631 | us: from 805A9BBB 0x01 to 805A9BBB 0x08, jp: from 805ACE3B 0x01 to 805ACE3B 0x08 | (not implemented yet -- 7103) | |
632 | us: 805A9B1A 0x04, jp: 805ACD9A 0x04 | Set when Talking to Peatrice, unsets when sleeping (prevents you from getting more convos) | unset: 102-Zelda.c#L255 |
633 | us: 805A9B1A 0x08, jp: 805ACD9A 0x08 | Start Peater's Quest to protect Peatrice | set: 109-TakeGoron.c#L71, set: 109-TakeGoron.c#L213, checked: 109-TakeGoron.c#L15, checked: 109-TakeGoron.c#L127, checked: 109-TakeGoron.c#L170, checked: 123-Town5.c#L11 |
634 | us: 805A9B1A 0x10, jp: 805ACD9A 0x10 | Peatrice ask you to meet her at her House at Night (needs 9Ax08) | set: 123-Town5.c#L46, checked: 109-TakeGoron.c#L17, checked: 123-Town5.c#L13, checked: 123-Town5.c#L150 |
635 | us: 805A9B1A 0x20, jp: 805ACD9A 0x20 | Finish talking to Peatrice at night (needs 9Ax10) | set: 123-Town5.c#L223, checked: 102-Zelda.c#L250, checked: 102-Zelda.c#L382, checked: 112-Trustee.c#L16, checked: 112-Trustee.c#L68, checked: 112-Trustee.c#L87, checked: 112-Trustee.c#L120, checked: 112-Trustee.c#L175, checked: 112-Trustee.c#L198, checked: 112-Trustee.c#L227, checked: 112-Trustee.c#L248, checked: 109-TakeGoron.c#L19, checked: 123-Town5.c#L15, checked: 123-Town5.c#L152 |
636 | us: 805A9B1A 0x40, jp: 805ACD9A 0x40 | 5 crystals from Peatrice collected | set: 123-Town5.c#L221, checked: 112-Trustee.c#L18, checked: 112-Trustee.c#L70, checked: 112-Trustee.c#L89, checked: 112-Trustee.c#L122, checked: 112-Trustee.c#L177, checked: 112-Trustee.c#L200, checked: 112-Trustee.c#L229, checked: 112-Trustee.c#L250, checked: 006-5KenseiNormal.c#L13, checked: 006-5KenseiNormal.c#L93, checked: 109-TakeGoron.c#L23, checked: 109-TakeGoron.c#L131, checked: 109-TakeGoron.c#L174, checked: 123-Town5.c#L17, checked: 123-Town5.c#L154 |
637 | us: 805A9B1A 0x80, jp: 805ACD9A 0x80 | Talking to Peatrice in Bazaar after getting her crystals | set: 123-Town5.c#L26, set: 123-Town5.c#L37, checked: 123-Town5.c#L19, checked: 123-Town5.c#L30, checked: 123-Town5.c#L175 |
638 | us: 805A9B1D 0x01, jp: 805ACD9D 0x01 | Sleeping after talking to Peatrice at night (requires 9Ax20) | set: 102-Zelda.c#L252, set: 102-Zelda.c#L384, checked: 109-TakeGoron.c#L21, checked: 109-TakeGoron.c#L172 |
639 | us: 805A9B1D 0x02, jp: 805ACD9D 0x02 | 5 crystals from Peater collected | set: 109-TakeGoron.c#L32, set: 109-TakeGoron.c#L44, set: 109-TakeGoron.c#L182, set: 109-TakeGoron.c#L195, checked: 109-TakeGoron.c#L25, checked: 109-TakeGoron.c#L35, checked: 109-TakeGoron.c#L129, checked: 109-TakeGoron.c#L176, checked: 109-TakeGoron.c#L187, checked: 123-Town5.c#L177 |
640 | us: from 805A9B85 0x01 to 805A9B85 0x10, jp: from 805ACE05 0x01 to 805ACE05 0x10 | (not implemented yet -- 5604) | |
641 | us: 805A9B1D 0x04, jp: 805ACD9D 0x04 | Spiral Charge Training Introductory Cutscene | unset: 108-ShinkanA.c#L277, checked: 108-ShinkanA.c#L272, (NpcTke, F000, l4, r0, id: FD DB) |
642 | us: 805A9B1D 0x08, jp: 805ACD9D 0x08 | Spiral Charge Training Complete | checked: 108-ShinkanA.c#L13, checked: 108-ShinkanA.c#L105, checked: 108-ShinkanA.c#L146, checked: 108-ShinkanA.c#L266, checked: 108-ShinkanA.c#L287, (ScChang, F000, l0, r0, id: FD A4), (ScChang, F000, l0, r0, id: FD A5), (ScChang, F000, l0, r0, id: FD A6), (ScChang, F000, l4, r0, id: FD FD), (NpcTke, F001r, l3, r5, id: FC 0E) |
643 | us: 805A9B1D 0x10, jp: 805ACD9D 0x10 | Prof Owlan ready to teach Spiral Charge (can be unset) (Sky layer 6) | set: 108-ShinkanA.c#L180, unset: 108-ShinkanA.c#L276, set: 108-ShinkanA.c#L299, unset: 108-ShinkanA.c#L315, checked: 108-ShinkanA.c#L307, (ScChang, F000, l0, r0, id: FD 91), (ScChang, F000, l0, r0, id: FD 93), (ScChang, F000, l0, r0, id: FD A3), (NpcTke, F000, l4, r0, id: FD DC), (ScChang, F000, l4, r0, id: FD FD) |
644 | us: 805A9B1D 0x20, jp: 805ACD9D 0x20 | Talk to Peater for first time | set: 109-TakeGoron.c#L88, set: 109-TakeGoron.c#L269, checked: 109-TakeGoron.c#L3, checked: 109-TakeGoron.c#L261 |
645 | us: 805A9B1D 0x40, jp: 805ACD9D 0x40 | Set when beating Sky Keep | set: 003-ItemGet.c#L1008, (EvfTag, D003_8, l0, r0, id: FC 06), (NpcTke, D003_8, l5, r0, id: FC 08) |
646 | us: 805A9B1D 0x80, jp: 805ACD9D 0x80 | [Was intended to set after beating Sky keep in the triforce room on layer 5] | (NpcTke, D003_8, l5, r0, id: FC 08) |
647 | us: 805A9B1C 0x01, jp: 805ACD9C 0x01 | Pirate Stronghold Camera panning cutscene before Ship Dowsing | set: 402-DesertF2.c#L25, EVNT (F301_6, r00, idx:2, F3016Intro2) |
648 | us: 805A9B1C 0x02, jp: 805ACD9C 0x02 | Koloktos defeated | (NpcGhm, B101, l1, r0, id: FC 16) |
649 | us: 805A9B1C 0x04, jp: 805ACD9C 0x04 | At least one goddess cube (triggers Fi text about goddess chests in the sky?) | checked: 107-Kanban.c#L224 |
650 | us: 805A9B1C 0x08, jp: 805ACD9C 0x08 | ||
651 | us: 805A9B1C 0x10, jp: 805ACD9C 0x10 | ||
652 | us: from 805A9BCA 0x20 to 805A9BCA 0x40, jp: from 805ACE4A 0x20 to 805ACE4A 0x40 | (not implemented yet -- 79D1) | |
653 | us: 805A9B1C 0x20, jp: 805ACD9C 0x20 | [unsets when sleeping to Night] [can be set before Skyview] | unset: 102-Zelda.c#L254 |
654 | us: from 805A9BB2 0x10 to 805A9BB2 0x80, jp: from 805ACE32 0x10 to 805ACE32 0x80 | (not implemented yet -- 6DC3) | |
655 | us: from 805A9BC8 0x04 to 805A9BC8 0x08, jp: from 805ACE48 0x04 to 805ACE48 0x08 | (not implemented yet -- 78A1) | |
656 | us: 805A9B1C 0x40, jp: 805ACD9C 0x40 | Place the Timeshift Orb on the pedestal to open the Shark Head (Sand Sea layer 2 / Pirate Stronghold layer 1) | |
657 | us: 805A9B1C 0x80, jp: 805ACD9C 0x80 | Sets when entering the Sandship miniboss room (unset after leaveing) | checked: 006-1KenseiNormal.c#L533, (SwAreaT, D301, l1, r1, id: FC 05), (SwAreaT, D301, l2, r15, id: FC 10) |
658 | us: 805A9B1F 0x01, jp: 805ACD9F 0x01 | Sets when entering the BK room in Sandship (unsets after leaveing) | (SwAreaT, D301, l1, r0, id: FC 66), (SwAreaT, D301, l3, r13, id: FC 09) |
659 | us: 805A9B1F 0x02, jp: 805ACD9F 0x02 | Sets when entering the Boss Door room in Sandship (unsets after leaveing) | (SwAreaT, D301, l1, r4, id: FC 08), (SwAreaT, D301, l4, r9, id: FC 46), (SwAreaT, D301, l1, r11, id: FC 01), (SwAreaT, D301, l4, r12, id: FC 1B) |
660 | us: 805A9B1F 0x04, jp: 805ACD9F 0x04 | ||
661 | us: 805A9B1F 0x08, jp: 805ACD9F 0x08 | Village Windmill Repaired (Required to start Scrapper-related sidequests) | set: 118-Town3.c#L623, checked: 110-DivingGame.c#L127 |
662 | us: 805A9B1F 0x10, jp: 805ACD9F 0x10 | Light Tower Raised | checked: 118-Town3.c#L553, checked: 006-2KenseiNormal.c#L122, checked: 115-Town2.c#L950, checked: 115-Town2.c#L1158 |
663 | us: 805A9B1F 0x20, jp: 805ACD9F 0x20 | Set when giving Cawlin's Letter to toilet ghost/Set after Pipit gives 5 crystals | set: 115-Town2.c#L1330, set: 115-Town2.c#L1465, checked: 100-Town.c#L339, checked: 100-Town.c#L385 |
664 | us: 805A9B1F 0x40, jp: 805ACD9F 0x40 | Talk to Cawlin after giveing the letter to Karane | set: 115-Town2.c#L711, checked: 115-Town2.c#L704 |
665 | us: 805A9B1F 0x80, jp: 805ACD9F 0x80 | checked: 006-1KenseiNormal.c#L545, EVNT (D301, r00, idx:1, D301Teni) | |
666 | us: 805A9B1E 0x01, jp: 805ACD9E 0x01 | Sandship escape sequence starts when entering boss | (SwAreaT, D301_1, l0, r0, id: FC 2F) |
667 | us: 805A9B1E 0x02, jp: 805ACD9E 0x02 | Getting the fastest time at minecrat minigame after already getting the Heart piece | set: 406-TrolleyRace.c#L197, checked: 406-TrolleyRace.c#L189 |
668 | us: 805A9B1E 0x04, jp: 805ACD9E 0x04 | Propeller Dowsing | unset: 111-FortuneTeller.c#L94, set: 111-FortuneTeller.c#L176, set: 118-Town3.c#L594, unset: 118-Town3.c#L709, unset: 118-Town3.c#L738, unset: 118-Town3.c#L807, unset: 118-Town3.c#L847, unset: 110-DivingGame.c#L111, unset: 110-DivingGame.c#L145, unset: 303-MountainF2.c#L345, set: 113-RemodelStore.c#L225, unset: 117-Pumpkin.c#L975, unset: 117-Pumpkin.c#L1003, unset: 510-Salvage.c#L25, checked: 111-FortuneTeller.c#L167, checked: 118-Town3.c#L587, checked: 117-Pumpkin.c#L711 |
669 | us: 805A9B1E 0x08, jp: 805ACD9E 0x08 | Water Basin Dowsing | set: 111-FortuneTeller.c#L93, unset: 111-FortuneTeller.c#L177, unset: 118-Town3.c#L595, unset: 118-Town3.c#L710, unset: 118-Town3.c#L739, unset: 118-Town3.c#L808, unset: 118-Town3.c#L848, unset: 110-DivingGame.c#L112, unset: 110-DivingGame.c#L146, set: 303-MountainF2.c#L344, unset: 113-RemodelStore.c#L226, unset: 117-Pumpkin.c#L976, unset: 117-Pumpkin.c#L1004, unset: 203-ForestF2.c#L263, checked: 111-FortuneTeller.c#L84, checked: 303-MountainF2.c#L305, (NpcTke, F201_3, l2, r0, id: FC 5F) |
670 | us: 805A9B1E 0x10, jp: 805ACD9E 0x10 | Crystal Ball Dowsing (unsets after you get the Ball) | unset: 111-FortuneTeller.c#L95, unset: 111-FortuneTeller.c#L178, unset: 118-Town3.c#L596, set: 118-Town3.c#L708, set: 118-Town3.c#L737, unset: 118-Town3.c#L809, unset: 118-Town3.c#L849, unset: 110-DivingGame.c#L113, unset: 110-DivingGame.c#L147, unset: 303-MountainF2.c#L346, unset: 113-RemodelStore.c#L227, unset: 117-Pumpkin.c#L977, unset: 117-Pumpkin.c#L1005, unset: 351-Salvage.c#L72, checked: 118-Town3.c#L697, checked: 117-Pumpkin.c#L715 |
671 | us: from 805A9BC8 0x10 to 805A9BC8 0x40, jp: from 805ACE48 0x10 to 805ACE48 0x40 | (not implemented yet -- 78C2) | |
672 | us: 805A9B20 0x02, jp: 805ACDA0 0x02 | Goddess Statue Opened | (NpcKen, F000, l2, r0, id: FD C4) |
673 | us: 805A9B20 0x04, jp: 805ACDA0 0x04 | Set when Scrapper picks up Oolo | set: 251-Salvage.c#L22, checked: 251-Salvage.c#L44 |
674 | us: 805A9B20 0x08, jp: 805ACDA0 0x08 | set when repairing | unset: 113-RemodelStore.c#L158, set: 113-RemodelStore.c#L318, unset: 113-RemodelStore.c#L341, checked: 003-ItemGet.c#L83, checked: 003-ItemGet.c#L166, checked: 003-ItemGet.c#L248, checked: 003-ItemGet.c#L317, checked: 003-ItemGet.c#L1039, checked: 003-ItemGet.c#L1118, checked: 003-ItemGet.c#L1211, checked: 003-ItemGet.c#L1304, checked: 003-ItemGet.c#L1485 |
675 | us: 805A9B20 0x10, jp: 805ACDA0 0x10 | Set whent 3rd Quest of Pumm starts (play harp with Kina) (unsets after you finish) | set: 117-Pumpkin.c#L359, unset: 117-Pumpkin.c#L1152 |
676 | us: 805A9B20 0x20, jp: 805ACDA0 0x20 | Talk to Mogma for hint in Waterfall area of Volcano Summit | set: 303-MountainF2.c#L317, checked: 300-Mountain.c#L353, checked: 303-MountainF2.c#L301, (NpcMoN, F210, l2, r0, id: FC 71) |
677 | us: 805A9B20 0x40, jp: 805ACDA0 0x40 | Water Basin Collected (Eldin Volcano, Digging Mitts Cave, FS Entrance, Volcano Summit Waterfall layer 3) | set: 203-ForestF2.c#L260 |
678 | us: 805A9B22 0x01, jp: 805ACDA2 0x01 | Entering Sky Keep Cutscene | EVNT (F000, r00, idx:25, demo01), (EvfTag, F000, l6, r0, id: FD EF) |
679 | us: 805A9B22 0x02, jp: 805ACDA2 0x02 | Set after Fi text before going to sky for first time (also sets after sleeping) | set: 102-Zelda.c#L256, set: 107-Kanban.c#L309, (NpcDsk, F001r, l3, r1, id: FC 10), (NpcDsk, F001r, l3, r3, id: FC 0B) |
680 | us: 805A9B1E 0x20, jp: 805ACD9E 0x20 | Pumpkin Dowsing (unsets you talk to Guld) | unset: 111-FortuneTeller.c#L96, unset: 111-FortuneTeller.c#L179, unset: 118-Town3.c#L597, unset: 118-Town3.c#L711, unset: 118-Town3.c#L740, unset: 118-Town3.c#L810, unset: 118-Town3.c#L850, unset: 110-DivingGame.c#L114, unset: 110-DivingGame.c#L148, unset: 303-MountainF2.c#L347, unset: 113-RemodelStore.c#L228, set: 117-Pumpkin.c#L974, set: 117-Pumpkin.c#L1002, unset: 351-Salvage.c#L31, checked: 111-FortuneTeller.c#L349, checked: 117-Pumpkin.c#L719, checked: 117-Pumpkin.c#L967 |
681 | us: 805A9B1E 0x40, jp: 805ACD9E 0x40 | New Plant Species Dowsing (unsets after you find Oolo) | unset: 111-FortuneTeller.c#L97, unset: 111-FortuneTeller.c#L180, unset: 118-Town3.c#L598, unset: 118-Town3.c#L712, unset: 118-Town3.c#L741, set: 118-Town3.c#L806, set: 118-Town3.c#L846, unset: 110-DivingGame.c#L115, unset: 110-DivingGame.c#L149, unset: 251-Salvage.c#L14, unset: 303-MountainF2.c#L348, unset: 113-RemodelStore.c#L229, unset: 117-Pumpkin.c#L978, unset: 117-Pumpkin.c#L1006, checked: 111-FortuneTeller.c#L345, checked: 118-Town3.c#L795, checked: 117-Pumpkin.c#L723 |
682 | us: 805A9B1E 0x80, jp: 805ACD9E 0x80 | Party Wheel Dowsing (unsets after you find the wheel) | unset: 111-FortuneTeller.c#L98, unset: 111-FortuneTeller.c#L181, unset: 118-Town3.c#L599, unset: 118-Town3.c#L713, unset: 118-Town3.c#L742, unset: 118-Town3.c#L811, unset: 118-Town3.c#L851, set: 110-DivingGame.c#L110, set: 110-DivingGame.c#L144, unset: 451-Salvage.c#L25, unset: 303-MountainF2.c#L349, unset: 113-RemodelStore.c#L230, unset: 117-Pumpkin.c#L979, unset: 117-Pumpkin.c#L1007, checked: 111-FortuneTeller.c#L353, checked: 110-DivingGame.c#L101, checked: 117-Pumpkin.c#L727 |
683 | us: 805A9B21 0x01, jp: 805ACDA1 0x01 | ||
684 | us: 805A9B21 0x02, jp: 805ACDA1 0x02 | Starting the Bug Wrangler game at Bug island | unset: 116-InsectGame.c#L26, set: 116-InsectGame.c#L42, checked: 116-InsectGame.c#L173, checked: 116-InsectGame.c#L189, checked: 116-InsectGame.c#L206 |
685 | us: 805A9B21 0x04, jp: 805ACDA1 0x04 | Fi Text about control Panel in Sky Keep after moveing rooms the first time | set: 125-D3.c#L98, checked: 125-D3.c#L84 |
686 | us: 805A9B21 0x08, jp: 805ACDA1 0x08 | Sets at the Start of Scaldera cs | set: 301-MountainD1.c#L107 |
687 | us: 805A9B21 0x10, jp: 805ACDA1 0x10 | Set after Scrapper picks up Guld | set: 406-TrolleyRace.c#L150, checked: 406-TrolleyRace.c#L39, checked: 406-TrolleyRace.c#L134 |
688 | us: 805A9B21 0x20, jp: 805ACDA1 0x20 | Reloading somehow after Finishing Pumm's 3rd Quest (play harp with Kina) (activates the new chandelier CS) | set: 102-Zelda.c#L391, checked: 107-Kanban.c#L376, checked: 117-Pumpkin.c#L14, checked: 117-Pumpkin.c#L338, checked: 117-Pumpkin.c#L788, checked: 117-Pumpkin.c#L1184, (NpcTke, F011r, l0, r0, id: FC 44), (NpcTke, F011r, l0, r0, id: FC 45) |
689 | us: 805A9B21 0x40, jp: 805ACDA1 0x40 | Finish talking to Peatrice at the bazaar 2nd time (clears question) | set: 123-Town5.c#L132, checked: 123-Town5.c#L120 |
690 | us: 805A9B21 0x80, jp: 805ACDA1 0x80 | Finish talking to Peatrice for the 4th time (clears question) | set: 123-Town5.c#L111, checked: 123-Town5.c#L97 |
691 | us: 805A9B20 0x01, jp: 805ACDA0 0x01 | Finish Talking to Peatrice 6th time (clears question) | set: 123-Town5.c#L82, checked: 123-Town5.c#L7 |
692 | us: from 805A9BC7 0x80 to 805A9BC6 0x01, jp: from 805ACE47 0x80 to 805ACE46 0x01 | (not implemented yet -- 7771) | (NpcTke, B400, l1, r0, id: FC 01), (NpcTke, B100, l1, r0, id: FC 13), (NpcTke, B301, l0, r0, id: FC 02), (NpcTke, B300, l0, r0, id: FC 03), (NpcTke, B201, l1, r0, id: FC 08), (NpcTke, B101, l0, r0, id: FC 0A) |
693 | us: 805A9B20 0x80, jp: 805ACDA0 0x80 | Going near first door in Sky keep (Servo Room Layer 2) | (SwAreaT, D003_4, l0, r0, id: FC 39), (SwAreaT, D003_2, l0, r0, id: FC 40), (SwAreaT, D003_0, l0, r0, id: FC 1B), (SwAreaT, D003_5, l0, r0, id: FC 69), (SwAreaT, D003_1, l0, r0, id: FC 59), (SwAreaT, D003_1, l0, r0, id: FC 5A), (SwAreaT, D003_7, l0, r0, id: FC 0E) |
694 | us: 805A9B23 0x01, jp: 805ACDA3 0x01 | Sets when beeing in AC Room in Skykeep | (SwAreaT, D003_0, l0, r0, id: FC 22) |
695 | us: 805A9B23 0x02, jp: 805ACDA3 0x02 | Sets when beeing in ET Room in Skykeep | (SwAreaT, D003_1, l0, r0, id: FC A3) |
696 | us: 805A9B23 0x04, jp: 805ACDA3 0x04 | Sets when beeing in FS Room in Skykeep | (SwAreaT, D003_2, l0, r0, id: FC 45) |
697 | us: 805A9B23 0x08, jp: 805ACDA3 0x08 | Sets when beeing in Sandship Room in Skykeep | (SwAreaT, D003_3, l0, r0, id: FC 24) |
698 | us: 805A9B23 0x10, jp: 805ACDA3 0x10 | Sets when beeing in LMF Room in Skykeep | (SwAreaT, D003_4, l0, r0, id: FC 55) |
699 | us: 805A9B23 0x20, jp: 805ACDA3 0x20 | Sets when beeing in Skyview Room in Skykeep | (SwAreaT, D003_5, l0, r0, id: FC 6A) |
700 | us: 805A9B23 0x40, jp: 805ACDA3 0x40 | Sets when beeing in Miniboss Room in Skykeep | (SwAreaT, D003_6, l0, r0, id: FC 33) |
701 | us: 805A9B23 0x80, jp: 805ACDA3 0x80 | Sets when beeing in the Entrance Room in Skykeep | (SwAreaT, D003_7, l0, r0, id: FC 15) |
702 | us: 805A9B22 0x04, jp: 805ACDA2 0x04 | [Set by cs in Sandship] | checked: 006-9KenseiNormal.c#L53, checked: 006-9KenseiNormal.c#L107, EVNT (D301, r15, idx:5, -) |
703 | us: 805A9B22 0x08, jp: 805ACDA2 0x08 | Sets when you refight imp 1 (Sealed Grounds layer 2) | set: 460-RairyuMinigame.c#L576, unset: 460-RairyuMinigame.c#L1282, checked: 460-RairyuMinigame.c#L1280, checked: 500-CenterField.c#L217, checked: 500-CenterField.c#L651, checked: 500-CenterField.c#L752, checked: 500-CenterField.c#L799 |
704 | us: 805A9B22 0x10, jp: 805ACDA2 0x10 | Sets when you refight imp 2 (Sealed Grounds layer 3) | set: 460-RairyuMinigame.c#L956, unset: 460-RairyuMinigame.c#L1275, checked: 460-RairyuMinigame.c#L1273, checked: 500-CenterField.c#L395, checked: 500-CenterField.c#L455, checked: 500-CenterField.c#L714, checked: 500-CenterField.c#L774 |
705 | us: 805A9B22 0x20, jp: 805ACDA2 0x20 | Sets when you refight imp3 (Sealed Grounds layer 4) | set: 460-RairyuMinigame.c#L975, unset: 460-RairyuMinigame.c#L1268, checked: 460-RairyuMinigame.c#L1266, checked: 500-CenterField.c#L441, checked: 500-CenterField.c#L846, checked: 500-CenterField.c#L892, checked: 500-CenterField.c#L943 |
706 | us: 805A9B22 0x40, jp: 805ACDA2 0x40 | Minecart Escort done (Lanayru Gorge layer 2) | checked: 006-1KenseiNormal.c#L439 |
707 | us: from 805A9BC6 0x02 to 805A9BC6 0x04, jp: from 805ACE46 0x02 to 805ACE46 0x04 | (not implemented yet -- 7791) | |
708 | us: from 805A9BC6 0x08 to 805A9BC6 0x10, jp: from 805ACE46 0x08 to 805ACE46 0x10 | (not implemented yet -- 77B1) | |
709 | us: 805A9B22 0x80, jp: 805ACDA2 0x80 | Enter Beedle's Shop for first time | checked: 118-Town3.c#L171, checked: 118-Town3.c#L197, checked: 118-Town3.c#L213, (SwAreaT, F002r, l0, r0, id: FC 04) |
710 | us: 805A9B25 0x01, jp: 805ACDA5 0x01 | Sets after Treasure dowsing | set: 113-RemodelStore.c#L169, checked: 113-RemodelStore.c#L162 |
711 | us: 805A9B25 0x02, jp: 805ACDA5 0x02 | ||
712 | us: 805A9B25 0x04, jp: 805ACDA5 0x04 | Item Check Girl Peatrice's House entered (name on map appears) | checked: 107-Kanban.c#L61, (MapMark, F000, l0, r0, id: FD 9A), (SwAreaT, F018r, l0, r0, id: FC 14) |
713 | us: 805A9B25 0x08, jp: 805ACDA5 0x08 | Piper's House entered (name on map appears) | checked: 107-Kanban.c#L80, (SwAreaT, F007r, l0, r0, id: FC 07), (MapMark, F000, l0, r0, id: FD 9B) |
714 | us: 805A9B25 0x10, jp: 805ACDA5 0x10 | Kukiel's House entered (name on map appears) | checked: 107-Kanban.c#L102, (MapMark, F000, l0, r0, id: FD 9C), (SwAreaT, F006r, l0, r0, id: FC 19) |
715 | us: 805A9B25 0x20, jp: 805ACDA5 0x20 | Orielle and Parrow's House entered (name on map appears) | checked: 107-Kanban.c#L121, (SwAreaT, F005r, l0, r0, id: FC 11), (MapMark, F000, l0, r0, id: FD 9D) |
716 | us: 805A9B25 0x40, jp: 805ACDA5 0x40 | Gear Peddler Rupin's House entered (name on map appears) | checked: 107-Kanban.c#L152, (SwAreaT, F017r, l0, r0, id: FC 23), (MapMark, F000, l0, r0, id: FD 9E) |
717 | us: 805A9B25 0x80, jp: 805ACDA5 0x80 | Pipit's House entered (name on map appears) | checked: 107-Kanban.c#L176, (SwAreaT, F016r, l0, r0, id: FC 2E), (MapMark, F000, l0, r0, id: FD 9F) |
718 | us: 805A9B24 0x01, jp: 805ACDA4 0x01 | Fortune Teller Sparrot's House entered (name on map appears) | checked: 107-Kanban.c#L200, (MapMark, F000, l0, r0, id: FD A0), (SwAreaT, F013r, l0, r0, id: FC 13) |
719 | us: 805A9B24 0x02, jp: 805ACDA4 0x02 | Scrap Shop Owner Gondo's House entered (name on map appears) | checked: 107-Kanban.c#L258, (SwAreaT, F015r, l0, r0, id: FC 11), (MapMark, F000, l0, r0, id: FD A1) |
720 | us: 805A9B24 0x04, jp: 805ACDA4 0x04 | Potion Shop Owner Bertie's House entered (name on map appears) | checked: 107-Kanban.c#L272, (MapMark, F000, l0, r0, id: FD A2), (SwAreaT, F014r, l0, r0, id: FC 14) |
721 | us: from 805A9B85 0x20 to 805A9B84 0x08, jp: from 805ACE05 0x20 to 805ACE04 0x08 | (not implemented yet -- 5656) | |
722 | us: from 805A9B81 0x01 to 805A9B81 0x20, jp: from 805ACE01 0x01 to 805ACE01 0x20 | (not implemented yet -- 5405) | |
723 | us: 805A9B24 0x08, jp: 805ACDA4 0x08 | Set when Scrapper gets destoryed (unsets after his Text after the respawn) | unset: 303-MountainF2.c#L219 |
724 | us: 805A9B24 0x10, jp: 805ACDA4 0x10 | First time going through a light pillar (works both ways) | |
725 | us: 805A9B24 0x20, jp: 805ACDA4 0x20 | Set when going near Beds in the Lumpy Pumkin / unsets upon leaving | checked: 102-Zelda.c#L231, checked: 102-Zelda.c#L242, checked: 102-Zelda.c#L355, checked: 102-Zelda.c#L358, checked: 102-Zelda.c#L465, (SwAreaT, F011r, l0, r0, id: FC 4C), (SwAreaT, F011r, l0, r0, id: FC 4D) |
726 | us: 805A9B24 0x40, jp: 805ACDA4 0x40 | [Gets Set in a refight](Hylia's Realm layer 4) | set: 460-RairyuMinigame.c#L1137, unset: 460-RairyuMinigame.c#L1291, checked: 460-RairyuMinigame.c#L1289 |
727 | us: 805A9B24 0x80, jp: 805ACDA4 0x80 | Talking to Fi after filling Wallet | |
728 | us: 805A9B27 0x01, jp: 805ACDA7 0x01 | Triforce of Power | set: 003-ItemGet.c#L1450 |
729 | us: 805A9B27 0x02, jp: 805ACDA7 0x02 | Triforce of Courage | set: 003-ItemGet.c#L1369 |
730 | us: 805A9B27 0x04, jp: 805ACDA7 0x04 | Triforce of Wisdom (Wisdom Room Layer 2) | set: 003-ItemGet.c#L48 |
731 | us: 805A9B27 0x08, jp: 805ACDA7 0x08 | Trying to open Main node with only Fire or Lightning Node or Both | set: 400-Desert.c#L644, set: 400-Desert.c#L729, (NpcDrb, F300, l0, r0, id: 0C 81) |
732 | us: 805A9B27 0x10, jp: 805ACDA7 0x10 | Trying to open Main node with only Water or Fire Node or Both | set: 400-Desert.c#L551, set: 400-Desert.c#L730, (NpcDrb, F300_2, l0, r0, id: FC 0A) |
733 | us: 805A9B27 0x20, jp: 805ACDA7 0x20 | Trying to open Main node with only Water or Lighting Node or Both | set: 400-Desert.c#L552, set: 400-Desert.c#L645, (NpcDrb, F300_3, l0, r0, id: FC 0B) |
734 | us: 805A9B27 0x40, jp: 805ACDA7 0x40 | Sets when talking to Batreaux after getting Crystals (allows Crystal Dowsing?) | set: 121-AkumaKun.c#L104, (NpcTke, F012r, l1, r0, id: FC 23) |
735 | us: 805A9B27 0x80, jp: 805ACDA7 0x80 | Talking to Flegde after rescueing Kukiel at day | set: 118-Town3.c#L418, set: 118-Town3.c#L428, checked: 118-Town3.c#L413, checked: 118-Town3.c#L423 |
736 | us: 805A9B26 0x01, jp: 805ACDA6 0x01 | Talk to Owlan to start Oolo sidequest | set: 118-Town3.c#L865, set: 118-Town3.c#L896, checked: 118-Town3.c#L828, checked: 118-Town3.c#L880 |
737 | us: 805A9B26 0x02, jp: 805ACDA6 0x02 | Set when sleeping to night, unset when sleeping to day | set: 102-Zelda.c#L219, unset: 102-Zelda.c#L343, checked: 118-Town3.c#L238, checked: 117-Pumpkin.c#L67, checked: 117-Pumpkin.c#L352, checked: 117-Pumpkin.c#L396 |
738 | us: 805A9B26 0x04, jp: 805ACDA6 0x04 | Set after Fi text after Sea Chart in Skipper's house | set: 402-DesertF2.c#L339, set: 402-DesertF2.c#L392 |
739 | us: 805A9B26 0x08, jp: 805ACDA6 0x08 | Set after Fi text after Sea Chart in Skipper's house | set: 402-DesertF2.c#L340, (NpcStr, F301_5, l0, r0, id: FC 1E) |
740 | us: 805A9B26 0x10, jp: 805ACDA6 0x10 | Fi text about bugs on top of Skipper's house after sitting on chair | set: 402-DesertF2.c#L461 |
741 | us: 805A9B26 0x20, jp: 805ACDA6 0x20 | Set defeating Molderach 2 | set: 406-TrolleyRace.c#L252, set: 402-DesertF2.c#L42 |
742 | us: 805A9B26 0x40, jp: 805ACDA6 0x40 | Sets when sitting down near Golo | set: 406-TrolleyRace.c#L267 |
743 | us: 805A9B26 0x80, jp: 805ACDA6 0x80 | set after scrappers text at start of Water Basin Escord | unset: 451-Salvage.c#L35, unset: 303-MountainF2.c#L35, set: 303-MountainF2.c#L275, set: 303-MountainF2.c#L288, checked: 006-1KenseiNormal.c#L256 |
744 | us: 805A9B29 0x01, jp: 805ACDA9 0x01 | Scrapper text at start of scrapper escort | set: 303-MountainF2.c#L287, checked: 303-MountainF2.c#L269, (NpcTke, F200, l3, r0, id: FC 23) |
745 | us: 805A9B29 0x02, jp: 805ACDA9 0x02 | Multiple beacons cutscene in Lanayru Desert | set: 400-Desert.c#L760 |
746 | us: 805A9B29 0x04, jp: 805ACDA9 0x04 | Talking to Beedle again after giveing him his cage & loadingzone Tmp flag 8x04 | set: 105-Terry.c#L249 |
747 | us: 805A9B29 0x08, jp: 805ACDA9 0x08 | Talking to Beedle again after giveing him his cage & loadingzone Tmp flag 8x08 | set: 105-Terry.c#L253 |
748 | us: 805A9B29 0x10, jp: 805ACDA9 0x10 | Sets at the start of Scaldera cs / unsets at end of cs | set: 301-MountainD1.c#L108, unset: 301-MountainD1.c#L139, (NpcGhm, B200, l2, r10, id: FC 31) |
749 | us: 805A9B29 0x20, jp: 805ACDA9 0x20 | ||
750 | us: 805A9B29 0x40, jp: 805ACDA9 0x40 | Robot text after digging up Life Tree Seedling in Lanayru Gorge | set: 003-ItemGet.c#L615, checked: 003-ItemGet.c#L610, (NpcTke, F302, l0, r0, id: FC 2B) |
751 | us: -, jp: - | - | |
752 | us: 805A9B28 0x01, jp: 805ACDA8 0x01 | ||
753 | us: 805A9B28 0x02, jp: 805ACDA8 0x02 | [Is set on a Hero Mode File] | |
754 | us: 805A9B28 0x04, jp: 805ACDA8 0x04 | [Is set on a Hero Mode File] | |
755 | us: 805A9B28 0x08, jp: 805ACDA8 0x08 | [Is set on a Hero Mode File] | |
756 | us: 805A9B28 0x10, jp: 805ACDA8 0x10 | [Is set on a Hero Mode File] | |
757 | us: 805A9B28 0x20, jp: 805ACDA8 0x20 | [Is set on a Hero Mode File] | |
758 | us: 805A9B28 0x40, jp: 805ACDA8 0x40 | [Is set on a Hero Mode File] | |
759 | us: 805A9B28 0x80, jp: 805ACDA8 0x80 | [Is set on a Hero Mode File] | |
760 | us: 805A9B2B 0x01, jp: 805ACDAB 0x01 | [Is set on a Hero Mode File] | |
761 | us: 805A9B2B 0x02, jp: 805ACDAB 0x02 | [Is set on a Hero Mode File] | |
762 | us: 805A9B2B 0x04, jp: 805ACDAB 0x04 | [Is set on a Hero Mode File] | |
763 | us: 805A9B2B 0x08, jp: 805ACDAB 0x08 | [Is set on a Hero Mode File] | |
764 | us: 805A9B2B 0x10, jp: 805ACDAB 0x10 | [Is set on a Hero Mode File] | |
765 | us: 805A9B2B 0x20, jp: 805ACDAB 0x20 | [Is set on a Hero Mode File] | |
766 | us: 805A9B2B 0x40, jp: 805ACDAB 0x40 | [Is set on a Hero Mode File] | |
767 | us: 805A9B2B 0x80, jp: 805ACDAB 0x80 | [Is set on a Hero Mode File] | |
768 | us: 805A9B2A 0x01, jp: 805ACDAA 0x01 | [Is set on a Hero Mode File] | |
769 | us: 805A9B2A 0x02, jp: 805ACDAA 0x02 | Set after completing Hylia's Trial | set: 107-Kanban.c#L92, (NpcTke, F000, l4, r0, id: FD F4), (NpcTke, F000, l5, r0, id: FD FF) |
770 | us: 805A9B2A 0x04, jp: 805ACDAA 0x04 | Start Remlit quest | unset: 108-ShinkanA.c#L410, set: 108-ShinkanA.c#L455, set: 108-ShinkanA.c#L475, (NpcTke, F000, l1, r0, id: FD E8) |
771 | us: 805A9B2A 0x08, jp: 805ACDAA 0x08 | Set when Cawlin runs away crying after giving the letter to toilet ghost | set: 115-Town2.c#L693, (NpcGost, F001r, l4, r2, id: FC 0E) |
772 | us: 805A9B2A 0x10, jp: 805ACDAA 0x10 | Talking to Fi in G1 fight after dieing | set: 006-6KenseiNormal.c#L295, (NpcTke, B100, l1, r0, id: FC 13) |
773 | us: 805A9B2A 0x20, jp: 805ACDAA 0x20 | Talking to Fi in Scaldera fight after dieing | set: 006-6KenseiNormal.c#L373, (NpcTke, B200, l2, r10, id: FC 33) |
774 | us: 805A9B2A 0x40, jp: 805ACDAA 0x40 | Talking to Fi in Molderach fight after dieing | set: 006-6KenseiNormal.c#L407, (NpcTke, B300, l0, r0, id: FC 03) |
775 | us: 805A9B2A 0x80, jp: 805ACDAA 0x80 | Talking to Fi in Kolotos fight after dieing | set: 006-6KenseiNormal.c#L511, (NpcTke, B101, l0, r0, id: FC 0A) |
776 | us: 805A9B2D 0x01, jp: 805ACDAD 0x01 | Talking to Fi in Kolotos fight after dieing | set: 006-6KenseiNormal.c#L549, (NpcTke, B301, l0, r0, id: FC 02) |
777 | us: 805A9B2D 0x02, jp: 805ACDAD 0x02 | Talking to Fi in G2 fight after dieing | set: 006-6KenseiNormal.c#L571, (NpcTke, B201, l1, r0, id: FC 08) |
778 | us: 805A9B2D 0x04, jp: 805ACDAD 0x04 | Talking to Fi after already dying to imp 1 (needs ACx04) | set: 006-6KenseiNormal.c#L644, (NpcTke, F401, l2, r1, id: FC A2) |
779 | us: 805A9B2D 0x08, jp: 805ACDAD 0x08 | Talking to Fi after already dying to imp 2 (needs ACx04) | set: 006-6KenseiNormal.c#L656, (NpcTke, F401, l3, r1, id: FC 9E) |
780 | us: 805A9B2D 0x10, jp: 805ACDAD 0x10 | Talking to Fi after already dying to imp 3 (needs ACx04) | set: 006-6KenseiNormal.c#L735, (NpcTke, F401, l4, r1, id: FC 8E) |
781 | us: 805A9B2D 0x20, jp: 805ACDAD 0x20 | Talking to Fi in bilocyte fight after dieing / sets after Levias explains SotH quest | set: 006-6KenseiNormal.c#L747, set: 120-Nushi.c#L64, (NpcTke, F023, l1, r0, id: FC F0) |
782 | us: 805A9B2D 0x40, jp: 805ACDAD 0x40 | Talking to Fi in G3 fight after dieing / Set after Ghirahim 3 | set: 006-6KenseiNormal.c#L769, EVNT (F403, r01, idx:3, demo01), EVNT (F403, r01, idx:4, DefaultSkip), (NpcTke, F403, l2, r1, id: FC 13) |
783 | us: 805A9B2D 0x80, jp: 805ACDAD 0x80 | Talking to Fi in Demise fight after dieing | set: 006-6KenseiNormal.c#L833, (NpcTke, B400, l1, r0, id: FC 01) |
784 | us: 805A9B2C 0x01, jp: 805ACDAC 0x01 | ||
785 | us: 805A9B2C 0x02, jp: 805ACDAC 0x02 | dying inside a imp fight | |
786 | us: 805A9B2C 0x04, jp: 805ACDAC 0x04 | set after starting a imp fight again (with dieing) | checked: 006-6KenseiNormal.c#L17, checked: 006-6KenseiNormal.c#L49, checked: 006-6KenseiNormal.c#L91, (NpcTke, F401, l2, r1, id: FC A2), (NpcTke, F401, l3, r1, id: FC 9E), (NpcTke, F401, l4, r1, id: FC 8E) |
787 | us: 805A9B2C 0x08, jp: 805ACDAC 0x08 | Set at the beginning of Ghirahim 3 fight | set: 502-CenterFieldBack.c#L9, checked: 502-CenterFieldBack.c#L3 |
788 | us: 805A9B2C 0x10, jp: 805ACDAC 0x10 | reenter Ghirahim 3 fight | set: 502-CenterFieldBack.c#L5, checked: 006-6KenseiNormal.c#L122, checked: 006-6KenseiNormal.c#L204, checked: 006-6KenseiNormal.c#L773, (NpcTke, F403, l2, r1, id: FC 13) |
789 | us: 805A9B2C 0x20, jp: 805ACDAC 0x20 | Set after skyward striking imp spike first time (allows dowsing option [requires a sword]) | (NpcTke, F401, l1, r1, id: FC 8F), (NpcTke, F401, l1, r1, id: FC 96), (NpcTke, F401, l1, r1, id: FC 9A), (NpcTke, F401, l1, r1, id: FC 9B), (Dowsing, F401, l1, r1, id: FC A0), (EvfTag, F401, l1, r1, id: FC A2), (Dowsing, F401, l1, r1, id: FC B4) |
790 | us: 805A9B2C 0x40, jp: 805ACDAC 0x40 | Set going close to imp spike first time (unset later) | set: 500-CenterField.c#L206, (EvfTag, F401, l1, r1, id: FC 9F), (SwAreaT, F401, l1, r1, id: FC AC), (SwAreaT, F401, l1, r1, id: FC AD), (SwAreaT, F401, l1, r1, id: FC AE), (SwAreaT, F401, l1, r1, id: FC AF), (SwAreaT, F401, l1, r1, id: FC B0), (SwAreaT, F401, l1, r1, id: FC B1), (SwAreaT, F401, l1, r1, id: FC B2), (SwAreaT, F401, l1, r1, id: FC B3) |
791 | us: 805A9B2C 0x80, jp: 805ACDAC 0x80 | Set going close to imp spike first time (unset later) | (EvfTag, F401, l1, r1, id: FC 9F), (SwAreaT, F401, l1, r1, id: FC A3), (SwAreaT, F401, l1, r1, id: FC A4), (SwAreaT, F401, l1, r1, id: FC A5), (SwAreaT, F401, l1, r1, id: FC A6), (SwAreaT, F401, l1, r1, id: FC A7), (SwAreaT, F401, l1, r1, id: FC A8), (SwAreaT, F401, l1, r1, id: FC A9), (SwAreaT, F401, l1, r1, id: FC AA) |
792 | us: 805A9B2F 0x01, jp: 805ACDAF 0x01 | Door to sealed temple unlocking cutscene | (EvfTag, F401, l1, r1, id: FC A2) |
793 | us: 805A9B2F 0x02, jp: 805ACDAF 0x02 | Set entering Sealed Temple for first time | EVNT (F402, r02, idx:11, F402First) |
794 | us: 805A9B2F 0x04, jp: 805ACDAF 0x04 | Cutscene showing off that Life Tree has grown + jingle | checked: 404-DesertF3.c#L340, (NpcTke, F402, l5, r2, id: FC 4E), (NpcInv, F402, l5, r2, id: FC 4F), (NpcTke, F402, l5, r2, id: FC 50), (NpcTke, F402, l6, r2, id: FC 52), (NpcInv, F402, l6, r2, id: FC 53), (NpcTke, F402, l6, r2, id: FC 54) |
795 | us: 805A9B2F 0x08, jp: 805ACDAF 0x08 | Imp 1 defeat related / dieing inside Imp 1 fight | unset: 501-Inpa.c#L106, EVNT (F402, r02, idx:8, demo01), EVNT (F401, r01, idx:14, DefaultSkip), (NpcTke, F402, l3, r2, id: FC 52) |
796 | us: 805A9B2F 0x10, jp: 805ACDAF 0x10 | Set when Imp fight is triggered, unset once fight starts | unset: 500-CenterField.c#L252, unset: 500-CenterField.c#L276, set: 500-CenterField.c#L292, unset: 500-CenterField.c#L338, set: 500-CenterField.c#L637, set: 500-CenterField.c#L872, set: 501-Inpa.c#L71, EVNT (F402, r02, idx:5, demo01) |
797 | us: 805A9B2F 0x20, jp: 805ACDAF 0x20 | Set after Fi text after skyward striking imp spike first time | (NpcTke, F401, l1, r1, id: FC 9B) |
798 | us: 805A9B2F 0x40, jp: 805ACDAF 0x40 | Talking to Groose after Zelda get captured | set: 502-CenterFieldBack.c#L21, checked: 502-CenterFieldBack.c#L16 |
799 | us: 805A9B2F 0x80, jp: 805ACDAF 0x80 | Talking to Groose after beating the game on Hero mode | set: 500-CenterField.c#L539, checked: 500-CenterField.c#L471, checked: 501-Inpa.c#L655 |
800 | us: 805A9B2E 0x01, jp: 805ACDAE 0x01 | Check Faron Woods Entry Statue | (saveObj, F103, l0, r0, id: FC 80), (saveObj, F100, l0, r0, id: 60 7B) |
801 | us: 805A9B2E 0x02, jp: 805ACDAE 0x02 | Check In The Woods Statue | (saveObj, F103, l0, r0, id: FC 81), (saveObj, F100, l0, r0, id: 00 7C) |
802 | us: 805A9B2E 0x04, jp: 805ACDAE 0x04 | Check Viewing Platform Statue | (saveObj, F103, l0, r0, id: FC 82), (saveObj, F100, l0, r0, id: 44 7D) |
803 | us: 805A9B2E 0x08, jp: 805ACDAE 0x08 | Check Great Tree Statue | (saveObj, F103, l0, r0, id: FC 7C), (saveObj, F100, l0, r0, id: FC 7E) |
804 | us: 805A9B2E 0x10, jp: 805ACDAE 0x10 | Check Volcano Entry Statue | (saveObj, F202, l0, r0, id: FC 0A), (saveObj, F200, l0, r0, id: FC 04) |
805 | us: 805A9B2E 0x20, jp: 805ACDAE 0x20 | Check Volcano East Statue | (saveObj, F202, l0, r2, id: FC C6), (saveObj, F200, l0, r2, id: FC 21) |
806 | us: 805A9B2E 0x40, jp: 805ACDAE 0x40 | Check Volcano Ascent | (saveObj, F202, l0, r2, id: 00 C8), (saveObj, F200, l0, r2, id: FC 38) |
807 | us: 805A9B2E 0x80, jp: 805ACDAE 0x80 | Check Temple Entrance Statue | (saveObj, F202, l0, r4, id: FC 6A), (saveObj, F200, l0, r4, id: FC 12) |
808 | us: 805A9B31 0x01, jp: 805ACDB1 0x01 | Fi text for low Hearts (unsets after S&Q) | |
809 | us: 805A9B31 0x02, jp: 805ACDB1 0x02 | [item Seller related] | set: 101-Shop.c#L282, checked: 101-Shop.c#L77, checked: 101-Shop.c#L272 |
810 | us: 805A9B31 0x04, jp: 805ACDB1 0x04 | Talk to Stich after Learing the Song of the Hero | set: 115-Town2.c#L236, checked: 115-Town2.c#L144 |
811 | us: 805A9B31 0x08, jp: 805ACDB1 0x08 | Talking to Parrow after Stich finds Bug Heaven, but before giving the beetle to Beedle | set: 115-Town2.c#L912, checked: 115-Town2.c#L906 |
812 | us: 805A9B31 0x10, jp: 805ACDB1 0x10 | Opening the door after Molderach (LMF Boss Room layer 3) | (SwAreaT, F300_5, l0, r0, id: FC 0B) |
813 | us: 805A9B31 0x20, jp: 805ACDB1 0x20 | ||
814 | us: 805A9B31 0x40, jp: 805ACDB1 0x40 | ||
815 | us: 805A9B31 0x80, jp: 805ACDB1 0x80 | Skipper's text after beating Sandship (changes Sandship layer) | set: 402-DesertF2.c#L262, (NpcTke, F301, l0, r0, id: FC 0F) |
816 | us: 805A9B30 0x01, jp: 805ACDB0 0x01 | ||
817 | us: 805A9B30 0x02, jp: 805ACDB0 0x02 | if set different text for cupboards | checked: 003-ItemGet.c#L656, checked: 003-ItemGet.c#L894 |
818 | us: 805A9B30 0x04, jp: 805ACDB0 0x04 | Dowsing button bipping (can be unset) | set: 111-FortuneTeller.c#L101, set: 111-FortuneTeller.c#L184, set: 118-Town3.c#L602, set: 300-Mountain.c#L212, set: 300-Mountain.c#L402, set: 400-Desert.c#L183, set: 400-Desert.c#L509, unset: 204-ForestF3.c#L72, set: 204-ForestF3.c#L98, unset: 201-ForestD1.c#L83, unset: 201-ForestD1.c#L408, set: 500-CenterField.c#L743, set: 199-Demo.c#L24, set: 113-RemodelStore.c#L232, set: 107-Kanban.c#L56, set: 200-Forest.c#L46, unset: 200-Forest.c#L487, set: 200-Forest.c#L901, set: 200-Forest.c#L956, set: 200-Forest.c#L1198, unset: 003-ItemGet.c#L23, unset: 203-ForestF2.c#L58, set: 203-ForestF2.c#L959, set: 402-DesertF2.c#L23, unset: 510-Salvage.c#L27, set: 006-KenseiNormal.c#L50, set: 006-KenseiNormal.c#L65, unset: 006-KenseiNormal.c#L77 |
819 | us: 805A9B30 0x08, jp: 805ACDB0 0x08 | Sets after mogma talks about Hidden room in FS | set: 304-MountainD2.c#L279, (NpcMoT, D201_1, l0, r2, id: FC 13) |
820 | us: 805A9B30 0x10, jp: 805ACDB0 0x10 | Sets after mogma disapears and other mogma apears in FS | set: 304-MountainD2.c#L161, set: 304-MountainD2.c#L271, (NpcMoT2, D201, l0, r0, id: FC 16) |
821 | us: 805A9B30 0x20, jp: 805ACDB0 0x20 | Sets while chaseing Mogma | set: 304-MountainD2.c#L342, (NpcMoEN, D201, l0, r0, id: FC 17) |
822 | us: 805A9B30 0x40, jp: 805ACDB0 0x40 | Sets after catching Mogma | set: 304-MountainD2.c#L266, set: 304-MountainD2.c#L343, (NpcMoT, D201_1, l0, r2, id: FC 13), (NpcMoT, D201, l0, r0, id: FC 15) |
823 | us: 805A9B30 0x80, jp: 805ACDB0 0x80 | Goron Text about Lanayru SotH | set: 400-Desert.c#L255, set: 400-Desert.c#L787, set: 404-DesertF3.c#L145 |
824 | us: 805A9B33 0x01, jp: 805ACDB3 0x01 | Groose talks about his groosenator and how he can fling you everywere | set: 500-CenterField.c#L547, checked: 500-CenterField.c#L540, checked: 500-CenterField.c#L552 |
825 | us: 805A9B33 0x02, jp: 805ACDB3 0x02 | Old man on Lumpy Pumkin talks about Batreaux | set: 117-Pumpkin.c#L818, checked: 118-Town3.c#L73 |
826 | us: 805A9B33 0x04, jp: 805ACDB3 0x04 | Fi Text near Bazaar Goddess Chest | (NpcTke, F004r, l0, r0, id: FC 7D) |
827 | us: 805A9B33 0x08, jp: 805ACDB3 0x08 | Get Mushroom Spores from Parrow (unsets after Textbox) | set: 115-Town2.c#L846, unset: 115-Town2.c#L848, checked: 003-ItemGet.c#L865 |
828 | us: 805A9B33 0x10, jp: 805ACDB3 0x10 | Goron Text about Lanayru SotH | set: 400-Desert.c#L252, set: 400-Desert.c#L784, (NpcGrd, F303, l2, r0, id: FC 63), (NpcGrd, F303, l4, r0, id: FC 62) |
829 | us: 805A9B33 0x20, jp: 805ACDB3 0x20 | Goron Text about Lanayru SotH | set: 404-DesertF3.c#L142, (NpcGrd, F300_1, l2, r0, id: FC 88), (NpcGrd, F300_1, l4, r0, id: FC 86) |
830 | us: 805A9B33 0x40, jp: 805ACDB3 0x40 | (NpcTke, F303, l2, r0, id: FC 64), (NpcTke, F300_1, l2, r0, id: FC 86) | |
831 | us: 805A9B33 0x80, jp: 805ACDB3 0x80 | Goron Text about Thunder Dragon | (NpcTke, F303, l2, r0, id: FC 65), (NpcTke, F300_1, l2, r0, id: FC 87) |
832 | us: 805A9B32 0x01, jp: 805ACDB2 0x01 | Help button bipping (can be unset) | set: 102-Zelda.c#L70 |
833 | us: 805A9B32 0x02, jp: 805ACDB2 0x02 | [sets before skyview] | |
834 | us: 805A9B32 0x04, jp: 805ACDB2 0x04 | Talking to Old man in the Bazzar after the Fortune Teller disapears | set: 122-Town4.c#L25, checked: 122-Town4.c#L9 |
835 | us: 805A9B32 0x08, jp: 805ACDB2 0x08 | Talk to bug Kid after going to Beedle's Airshop | set: 118-Town3.c#L183, set: 118-Town3.c#L200, set: 118-Town3.c#L216, checked: 118-Town3.c#L173 |
836 | us: 805A9B32 0x10, jp: 805ACDB2 0x10 | Fledge talks about Training at night | set: 118-Town3.c#L539, checked: 118-Town3.c#L398, checked: 118-Town3.c#L531 |
837 | us: 805A9B32 0x20, jp: 805ACDB2 0x20 | Sets when going into Shed | (SwAreaT, F000, l0, r0, id: FD 84) |
838 | us: 805A9B32 0x40, jp: 805ACDB2 0x40 | CS of Parrow asking were his Sister is | set: 115-Town2.c#L1055, (NpcTke, F000, l4, r0, id: FD F9), (NpcTke, F000, l6, r0, id: FD EA), (NpcTke, F000, l8, r0, id: FD D8) |
839 | us: 805A9B32 0x80, jp: 805ACDB2 0x80 | Save a Hero Mode file at the end of the credits (Triforce symbol appears on file select) | |
840 | us: from 805A9BC6 0x20 to 805A9BC6 0x40, jp: from 805ACE46 0x20 to 805ACE46 0x40 | (not implemented yet -- 77D1) | |
841 | us: 805A9B35 0x01, jp: 805ACDB5 0x01 | Heart Medal obtained on Hero Mode | set: 003-ItemGet.c#L1203, checked: 006-4KenseiNormal.c#L33 |
842 | us: 805A9B35 0x02, jp: 805ACDB5 0x02 | Set when starting a new game | EVNT (F405, r00, idx:0, demo01) |
843 | us: 805A9B35 0x04, jp: 805ACDB5 0x04 | first time entering an Area with a overword statue visited | set: 004-Object.c#L117, checked: 004-Object.c#L112 |
844 | us: 805A9B35 0x08, jp: 805ACDB5 0x08 | Asking Fi about Spiders with targeting them | set: 006-6KenseiNormal.c#L697, checked: 006-6KenseiNormal.c#L667 |
845 | us: 805A9B35 0x10, jp: 805ACDB5 0x10 | Asking Fi again about Spiders with targeting them | set: 006-6KenseiNormal.c#L689, checked: 006-6KenseiNormal.c#L672 |
846 | us: from 805A9BC4 0x40 to 805A9BC4 0x80, jp: from 805ACE44 0x40 to 805ACE44 0x80 | (not implemented yet -- 76E1) | |
847 | us: 805A9B35 0x20, jp: 805ACDB5 0x20 | On collection inventory screen (can be unset) | |
848 | us: 805A9B35 0x40, jp: 805ACDB5 0x40 | Talking to Robots after meeting Levias | set: 400-Desert.c#L82, set: 400-Desert.c#L316, set: 400-Desert.c#L447, set: 400-Desert.c#L541, set: 400-Desert.c#L634, set: 400-Desert.c#L719, set: 402-DesertF2.c#L93, set: 402-DesertF2.c#L231, set: 402-DesertF2.c#L425, set: 402-DesertF2.c#L536, checked: 400-Desert.c#L44, checked: 400-Desert.c#L205, checked: 400-Desert.c#L392, checked: 400-Desert.c#L492, checked: 400-Desert.c#L599, checked: 400-Desert.c#L678, checked: 402-DesertF2.c#L86, checked: 402-DesertF2.c#L224, checked: 402-DesertF2.c#L418, checked: 402-DesertF2.c#L529 |
849 | us: 805A9B35 0x80, jp: 805ACDB5 0x80 | Bug Net Purchased | set: 003-ItemGet.c#L795 |
850 | us: 805A9B34 0x01, jp: 805ACDB4 0x01 | set if you collect a map the second time | set: 003-ItemGet.c#L496 |
851 | us: 805A9B34 0x02, jp: 805ACDB4 0x02 | Sets when reaching Closed gate in long lava path in ET | (SwAreaT, D200, l0, r2, id: FC 2B) |
852 | us: 805A9B34 0x04, jp: 805ACDB4 0x04 | Imp 1 related | set: 500-CenterField.c#L256 |
853 | us: 805A9B34 0x08, jp: 805ACDB4 0x08 | Imp 2 related | set: 500-CenterField.c#L280 |
854 | us: 805A9B34 0x10, jp: 805ACDB4 0x10 | Imp 3 related | set: 500-CenterField.c#L342 |
855 | us: 805A9B34 0x20, jp: 805ACDB4 0x20 | ||
856 | us: 805A9B34 0x40, jp: 805ACDB4 0x40 | ||
857 | us: 805A9B34 0x80, jp: 805ACDB4 0x80 | ||
858 | us: 805A9B37 0x01, jp: 805ACDB7 0x01 | ||
859 | us: 805A9B37 0x02, jp: 805ACDB7 0x02 | ||
860 | us: 805A9B37 0x04, jp: 805ACDB7 0x04 | ||
861 | us: 805A9B37 0x08, jp: 805ACDB7 0x08 | ||
862 | us: 805A9B37 0x10, jp: 805ACDB7 0x10 | ||
863 | us: 805A9B37 0x20, jp: 805ACDB7 0x20 | ||
864 | us: 805A9B37 0x40, jp: 805ACDB7 0x40 | ||
865 | us: 805A9B37 0x80, jp: 805ACDB7 0x80 | ||
866 | us: 805A9B36 0x01, jp: 805ACDB6 0x01 | ||
867 | us: 805A9B36 0x02, jp: 805ACDB6 0x02 | ||
868 | us: 805A9B36 0x04, jp: 805ACDB6 0x04 | ||
869 | us: 805A9B36 0x08, jp: 805ACDB6 0x08 | ||
870 | us: 805A9B36 0x10, jp: 805ACDB6 0x10 | ||
871 | us: 805A9B36 0x20, jp: 805ACDB6 0x20 | ||
872 | us: 805A9B36 0x40, jp: 805ACDB6 0x40 | ||
873 | us: 805A9B36 0x80, jp: 805ACDB6 0x80 | ||
874 | us: 805A9B39 0x01, jp: 805ACDB9 0x01 | ||
875 | us: 805A9B39 0x02, jp: 805ACDB9 0x02 | ||
876 | us: 805A9B39 0x04, jp: 805ACDB9 0x04 | ||
877 | us: 805A9B39 0x08, jp: 805ACDB9 0x08 | ||
878 | us: 805A9B39 0x10, jp: 805ACDB9 0x10 | ||
879 | us: 805A9B39 0x20, jp: 805ACDB9 0x20 | ||
880 | us: 805A9B39 0x40, jp: 805ACDB9 0x40 | ||
881 | us: 805A9B39 0x80, jp: 805ACDB9 0x80 | ||
882 | us: 805A9B38 0x01, jp: 805ACDB8 0x01 | ||
883 | us: 805A9B38 0x02, jp: 805ACDB8 0x02 | ||
884 | us: 805A9B38 0x04, jp: 805ACDB8 0x04 | ||
885 | us: 805A9B38 0x08, jp: 805ACDB8 0x08 | ||
886 | us: 805A9B38 0x10, jp: 805ACDB8 0x10 | ||
887 | us: 805A9B38 0x20, jp: 805ACDB8 0x20 | ||
888 | us: 805A9B38 0x40, jp: 805ACDB8 0x40 | ||
889 | us: 805A9B38 0x80, jp: 805ACDB8 0x80 | ||
890 | us: 805A9B3B 0x01, jp: 805ACDBB 0x01 | ||
891 | us: 805A9B3B 0x02, jp: 805ACDBB 0x02 | ||
892 | us: 805A9B3B 0x04, jp: 805ACDBB 0x04 | ||
893 | us: 805A9B3B 0x08, jp: 805ACDBB 0x08 | ||
894 | us: 805A9B3B 0x10, jp: 805ACDBB 0x10 | ||
895 | us: 805A9B3B 0x20, jp: 805ACDBB 0x20 | ||
896 | us: 805A9B3B 0x40, jp: 805ACDBB 0x40 | ||
897 | us: 805A9B3B 0x80, jp: 805ACDBB 0x80 | ||
898 | us: 805A9B3A 0x01, jp: 805ACDBA 0x01 | ||
899 | us: 805A9B3A 0x02, jp: 805ACDBA 0x02 | ||
900 | us: 805A9B3A 0x04, jp: 805ACDBA 0x04 | ||
901 | us: 805A9B3A 0x08, jp: 805ACDBA 0x08 | ||
902 | us: 805A9B3A 0x10, jp: 805ACDBA 0x10 | ||
903 | us: 805A9B3A 0x20, jp: 805ACDBA 0x20 | ||
904 | us: 805A9B3A 0x40, jp: 805ACDBA 0x40 | ||
905 | us: 805A9B3A 0x80, jp: 805ACDBA 0x80 | ||
906 | us: 805A9B3D 0x01, jp: 805ACDBD 0x01 | ||
907 | us: 805A9B3D 0x02, jp: 805ACDBD 0x02 | ||
908 | us: 805A9B3D 0x04, jp: 805ACDBD 0x04 | ||
909 | us: 805A9B3D 0x08, jp: 805ACDBD 0x08 | ||
910 | us: 805A9B3D 0x10, jp: 805ACDBD 0x10 | ||
911 | us: 805A9B3D 0x20, jp: 805ACDBD 0x20 | ||
912 | us: 805A9B3D 0x40, jp: 805ACDBD 0x40 | ||
913 | us: 805A9B3D 0x80, jp: 805ACDBD 0x80 | ||
914 | us: 805A9B3C 0x01, jp: 805ACDBC 0x01 | ||
915 | us: 805A9B3C 0x02, jp: 805ACDBC 0x02 | ||
916 | us: 805A9B3C 0x04, jp: 805ACDBC 0x04 | ||
917 | us: 805A9B3C 0x08, jp: 805ACDBC 0x08 | ||
918 | us: 805A9B3C 0x10, jp: 805ACDBC 0x10 | ||
919 | us: 805A9B3C 0x20, jp: 805ACDBC 0x20 | ||
920 | us: 805A9B3C 0x40, jp: 805ACDBC 0x40 | ||
921 | us: 805A9B3C 0x80, jp: 805ACDBC 0x80 | ||
922 | us: 805A9B3F 0x01, jp: 805ACDBF 0x01 | ||
923 | us: 805A9B3F 0x02, jp: 805ACDBF 0x02 | ||
924 | us: 805A9B3F 0x04, jp: 805ACDBF 0x04 | ||
925 | us: 805A9B3F 0x08, jp: 805ACDBF 0x08 | ||
926 | us: 805A9B3F 0x10, jp: 805ACDBF 0x10 | ||
927 | us: 805A9B3F 0x20, jp: 805ACDBF 0x20 | ||
928 | us: 805A9B3F 0x40, jp: 805ACDBF 0x40 | ||
929 | us: 805A9B3F 0x80, jp: 805ACDBF 0x80 | ||
930 | us: 805A9B3E 0x01, jp: 805ACDBE 0x01 | ||
931 | us: 805A9B3E 0x02, jp: 805ACDBE 0x02 | ||
932 | us: 805A9B3E 0x04, jp: 805ACDBE 0x04 | ||
933 | us: 805A9B3E 0x08, jp: 805ACDBE 0x08 | ||
934 | us: 805A9B3E 0x10, jp: 805ACDBE 0x10 | ||
935 | us: 805A9B3E 0x20, jp: 805ACDBE 0x20 | ||
936 | us: 805A9B3E 0x40, jp: 805ACDBE 0x40 | ||
937 | us: 805A9B3E 0x80, jp: 805ACDBE 0x80 | ||
938 | us: 805A9B41 0x01, jp: 805ACDC1 0x01 | ||
939 | us: 805A9B41 0x02, jp: 805ACDC1 0x02 | ||
940 | us: 805A9B41 0x04, jp: 805ACDC1 0x04 | ||
941 | us: 805A9B41 0x08, jp: 805ACDC1 0x08 | ||
942 | us: 805A9B41 0x10, jp: 805ACDC1 0x10 | ||
943 | us: 805A9B41 0x20, jp: 805ACDC1 0x20 | ||
944 | us: 805A9B41 0x40, jp: 805ACDC1 0x40 | ||
945 | us: 805A9B41 0x80, jp: 805ACDC1 0x80 | ||
946 | us: 805A9B40 0x01, jp: 805ACDC0 0x01 | ||
947 | us: 805A9B40 0x02, jp: 805ACDC0 0x02 | ||
948 | us: 805A9B40 0x04, jp: 805ACDC0 0x04 | ||
949 | us: 805A9B40 0x08, jp: 805ACDC0 0x08 | ||
950 | us: 805A9B40 0x10, jp: 805ACDC0 0x10 | ||
951 | us: 805A9B40 0x20, jp: 805ACDC0 0x20 | ||
952 | us: 805A9B40 0x40, jp: 805ACDC0 0x40 | ||
953 | us: 805A9B40 0x80, jp: 805ACDC0 0x80 | ||
954 | us: 805A9B43 0x01, jp: 805ACDC3 0x01 | ||
955 | us: 805A9B43 0x02, jp: 805ACDC3 0x02 | ||
956 | us: 805A9B43 0x04, jp: 805ACDC3 0x04 | ||
957 | us: 805A9B43 0x08, jp: 805ACDC3 0x08 | ||
958 | us: 805A9B43 0x10, jp: 805ACDC3 0x10 | ||
959 | us: 805A9B43 0x20, jp: 805ACDC3 0x20 | ||
960 | us: 805A9B43 0x40, jp: 805ACDC3 0x40 | ||
961 | us: 805A9B43 0x80, jp: 805ACDC3 0x80 | ||
962 | us: 805A9B42 0x01, jp: 805ACDC2 0x01 | ||
963 | us: 805A9B42 0x02, jp: 805ACDC2 0x02 | ||
964 | us: 805A9B42 0x04, jp: 805ACDC2 0x04 | ||
965 | us: 805A9B42 0x08, jp: 805ACDC2 0x08 | ||
966 | us: 805A9B42 0x10, jp: 805ACDC2 0x10 | ||
967 | us: 805A9B42 0x20, jp: 805ACDC2 0x20 | ||
968 | us: 805A9B42 0x40, jp: 805ACDC2 0x40 | ||
969 | us: 805A9B42 0x80, jp: 805ACDC2 0x80 | ||
970 | us: 805A9B45 0x01, jp: 805ACDC5 0x01 | ||
971 | us: 805A9B45 0x02, jp: 805ACDC5 0x02 | ||
972 | us: 805A9B45 0x04, jp: 805ACDC5 0x04 | ||
973 | us: 805A9B45 0x08, jp: 805ACDC5 0x08 | ||
974 | us: 805A9B45 0x10, jp: 805ACDC5 0x10 | ||
975 | us: 805A9B45 0x20, jp: 805ACDC5 0x20 | ||
976 | us: 805A9B45 0x40, jp: 805ACDC5 0x40 | ||
977 | us: 805A9B45 0x80, jp: 805ACDC5 0x80 | ||
978 | us: 805A9B44 0x01, jp: 805ACDC4 0x01 | ||
979 | us: 805A9B44 0x02, jp: 805ACDC4 0x02 | ||
980 | us: 805A9B44 0x04, jp: 805ACDC4 0x04 | ||
981 | us: 805A9B44 0x08, jp: 805ACDC4 0x08 | ||
982 | us: 805A9B44 0x10, jp: 805ACDC4 0x10 | ||
983 | us: 805A9B44 0x20, jp: 805ACDC4 0x20 | ||
984 | us: 805A9B44 0x40, jp: 805ACDC4 0x40 | ||
985 | us: 805A9B44 0x80, jp: 805ACDC4 0x80 | ||
986 | us: 805A9B47 0x01, jp: 805ACDC7 0x01 | ||
987 | us: 805A9B47 0x02, jp: 805ACDC7 0x02 | ||
988 | us: 805A9B47 0x04, jp: 805ACDC7 0x04 | ||
989 | us: 805A9B47 0x08, jp: 805ACDC7 0x08 | ||
990 | us: 805A9B47 0x10, jp: 805ACDC7 0x10 | ||
991 | us: 805A9B47 0x20, jp: 805ACDC7 0x20 | ||
992 | us: 805A9B47 0x40, jp: 805ACDC7 0x40 | ||
993 | us: 805A9B47 0x80, jp: 805ACDC7 0x80 | ||
994 | us: 805A9B46 0x01, jp: 805ACDC6 0x01 | ||
995 | us: 805A9B46 0x02, jp: 805ACDC6 0x02 | ||
996 | us: 805A9B46 0x04, jp: 805ACDC6 0x04 | ||
997 | us: 805A9B46 0x08, jp: 805ACDC6 0x08 | ||
998 | us: 805A9B46 0x10, jp: 805ACDC6 0x10 | ||
999 | us: 805A9B46 0x20, jp: 805ACDC6 0x20 | ||
1000 | us: 805A9B46 0x40, jp: 805ACDC6 0x40 | ||
1001 | us: 805A9B46 0x80, jp: 805ACDC6 0x80 | ||
1002 | us: 805A9B49 0x01, jp: 805ACDC9 0x01 | ||
1003 | us: 805A9B49 0x02, jp: 805ACDC9 0x02 | ||
1004 | us: 805A9B49 0x04, jp: 805ACDC9 0x04 | ||
1005 | us: 805A9B49 0x08, jp: 805ACDC9 0x08 | ||
1006 | us: 805A9B49 0x10, jp: 805ACDC9 0x10 | ||
1007 | us: 805A9B49 0x20, jp: 805ACDC9 0x20 | ||
1008 | us: 805A9B49 0x40, jp: 805ACDC9 0x40 | ||
1009 | us: 805A9B49 0x80, jp: 805ACDC9 0x80 | ||
1010 | us: 805A9B48 0x01, jp: 805ACDC8 0x01 | ||
1011 | us: 805A9B48 0x02, jp: 805ACDC8 0x02 | ||
1012 | us: 805A9B48 0x04, jp: 805ACDC8 0x04 | ||
1013 | us: 805A9B48 0x08, jp: 805ACDC8 0x08 | ||
1014 | us: 805A9B48 0x10, jp: 805ACDC8 0x10 | ||
1015 | us: 805A9B48 0x20, jp: 805ACDC8 0x20 | ||
1016 | us: 805A9B48 0x40, jp: 805ACDC8 0x40 | ||
1017 | us: 805A9B48 0x80, jp: 805ACDC8 0x80 | ||
1018 | us: 805A9B4B 0x01, jp: 805ACDCB 0x01 | ||
1019 | us: 805A9B4B 0x02, jp: 805ACDCB 0x02 | ||
1020 | us: 805A9B4B 0x04, jp: 805ACDCB 0x04 | ||
1021 | us: 805A9B4B 0x08, jp: 805ACDCB 0x08 | ||
1022 | us: 805A9B4B 0x10, jp: 805ACDCB 0x10 | ||
1023 | us: 805A9B4B 0x20, jp: 805ACDCB 0x20 | ||
1024 | us: 805A9B4B 0x40, jp: 805ACDCB 0x40 | ||
1025 | us: 805A9B4B 0x80, jp: 805ACDCB 0x80 | ||
1026 | us: 805A9B4A 0x01, jp: 805ACDCA 0x01 | ||
1027 | us: 805A9B4A 0x02, jp: 805ACDCA 0x02 | ||
1028 | us: 805A9B4A 0x04, jp: 805ACDCA 0x04 | ||
1029 | us: 805A9B4A 0x08, jp: 805ACDCA 0x08 | ||
1030 | us: 805A9B4A 0x10, jp: 805ACDCA 0x10 | ||
1031 | us: 805A9B4A 0x20, jp: 805ACDCA 0x20 | ||
1032 | us: 805A9B4A 0x40, jp: 805ACDCA 0x40 | ||
1033 | us: 805A9B4A 0x80, jp: 805ACDCA 0x80 | ||
1034 | us: 805A9B4D 0x01, jp: 805ACDCD 0x01 | ||
1035 | us: 805A9B4D 0x02, jp: 805ACDCD 0x02 | ||
1036 | us: 805A9B4D 0x04, jp: 805ACDCD 0x04 | ||
1037 | us: 805A9B4D 0x08, jp: 805ACDCD 0x08 | ||
1038 | us: 805A9B4D 0x10, jp: 805ACDCD 0x10 | ||
1039 | us: 805A9B4D 0x20, jp: 805ACDCD 0x20 | ||
1040 | us: 805A9B4D 0x40, jp: 805ACDCD 0x40 | ||
1041 | us: 805A9B4D 0x80, jp: 805ACDCD 0x80 | ||
1042 | us: 805A9B4C 0x01, jp: 805ACDCC 0x01 | ||
1043 | us: 805A9B4C 0x02, jp: 805ACDCC 0x02 | ||
1044 | us: 805A9B4C 0x04, jp: 805ACDCC 0x04 | ||
1045 | us: 805A9B4C 0x08, jp: 805ACDCC 0x08 | ||
1046 | us: 805A9B4C 0x10, jp: 805ACDCC 0x10 | ||
1047 | us: 805A9B4C 0x20, jp: 805ACDCC 0x20 | ||
1048 | us: 805A9B4C 0x40, jp: 805ACDCC 0x40 | ||
1049 | us: 805A9B4C 0x80, jp: 805ACDCC 0x80 | ||
1050 | us: 805A9B4F 0x01, jp: 805ACDCF 0x01 | ||
1051 | us: 805A9B4F 0x02, jp: 805ACDCF 0x02 | ||
1052 | us: 805A9B4F 0x04, jp: 805ACDCF 0x04 | ||
1053 | us: 805A9B4F 0x08, jp: 805ACDCF 0x08 | ||
1054 | us: 805A9B4F 0x10, jp: 805ACDCF 0x10 | ||
1055 | us: 805A9B4F 0x20, jp: 805ACDCF 0x20 | ||
1056 | us: 805A9B4F 0x40, jp: 805ACDCF 0x40 | ||
1057 | us: 805A9B4F 0x80, jp: 805ACDCF 0x80 | ||
1058 | us: 805A9B4E 0x01, jp: 805ACDCE 0x01 | ||
1059 | us: 805A9B4E 0x02, jp: 805ACDCE 0x02 | ||
1060 | us: 805A9B4E 0x04, jp: 805ACDCE 0x04 | ||
1061 | us: 805A9B4E 0x08, jp: 805ACDCE 0x08 | ||
1062 | us: 805A9B4E 0x10, jp: 805ACDCE 0x10 | ||
1063 | us: 805A9B4E 0x20, jp: 805ACDCE 0x20 | ||
1064 | us: 805A9B4E 0x40, jp: 805ACDCE 0x40 | ||
1065 | us: 805A9B4E 0x80, jp: 805ACDCE 0x80 | ||
1066 | us: 805A9B51 0x01, jp: 805ACDD1 0x01 | ||
1067 | us: 805A9B51 0x02, jp: 805ACDD1 0x02 | ||
1068 | us: 805A9B51 0x04, jp: 805ACDD1 0x04 | ||
1069 | us: 805A9B51 0x08, jp: 805ACDD1 0x08 | ||
1070 | us: 805A9B51 0x10, jp: 805ACDD1 0x10 | ||
1071 | us: 805A9B51 0x20, jp: 805ACDD1 0x20 | ||
1072 | us: 805A9B51 0x40, jp: 805ACDD1 0x40 | ||
1073 | us: 805A9B51 0x80, jp: 805ACDD1 0x80 | ||
1074 | us: 805A9B50 0x01, jp: 805ACDD0 0x01 | ||
1075 | us: 805A9B50 0x02, jp: 805ACDD0 0x02 | Getting text from Potion lady about Air Potion | set: 106-DrugStore.c#L104, checked: 106-DrugStore.c#L67 |
1076 | us: 805A9B50 0x04, jp: 805ACDD0 0x04 | Sets when reaching Boko Camp near Thrill Digger (layer 1 only) | checked: 006-1KenseiNormal.c#L267, (SwAreaT, F200, l1, r4, id: FC A9) |
1077 | us: 805A9B50 0x08, jp: 805ACDD0 0x08 | Set when reaching the Room with the Key Piece after the Sand Slide (layer 1 only) | checked: 006-1KenseiNormal.c#L260, (SwAreaT, F200, l1, r2, id: FC E4) |
1078 | us: 805A9B50 0x10, jp: 805ACDD0 0x10 | Set when beeing near Bridge to VS on ET side (layer 1 only) | (SwAreaT, F200, l1, r5, id: FC 38) |
1079 | us: 805A9B50 0x20, jp: 805ACDD0 0x20 | Set when beeing near Bridge to VS on VS side (layer 1 only) | (SwAreaT, F200, l1, r5, id: FC 39) |
1080 | us: 805A9B50 0x40, jp: 805ACDD0 0x40 | Sets before entering the Room with the Key Piece after the Sand Slide (layer 1 only) | (SwAreaT, F200, l1, r2, id: FC E2) |
1081 | us: 805A9B50 0x80, jp: 805ACDD0 0x80 | Set when entering the Area after climbing intial log in Faron woods | (SwAreaT, F100, l0, r0, id: FD 76), (SwAreaT, F100, l0, r0, id: FD 77) |
1082 | us: 805A9B53 0x01, jp: 805ACDD3 0x01 | Healing Orielle's bird | set: 115-Town2.c#L1182, checked: 115-Town2.c#L1131 |
1083 | us: 805A9B53 0x02, jp: 805ACDD3 0x02 | [sets in Room 10 in Sandship] | checked: 006-1KenseiNormal.c#L537, (SwAreaT, D301, l0, r10, id: FC 10) |
1084 | us: 805A9B53 0x04, jp: 805ACDD3 0x04 | Sets near Desert intro cs | (SwAreaT, F300, l0, r0, id: FD 70) |
1085 | us: 805A9B53 0x08, jp: 805ACDD3 0x08 | Sets in ToT area when near Exit to Sand Oasis | (SwAreaT, F300_4, l0, r0, id: FC 5B) |
1086 | us: 805A9B53 0x10, jp: 805ACDD3 0x10 | Sets when entering or leaveing LMF Boss Room through Boss Door | (SwAreaT, B300, l0, r0, id: FC 0B) |
1087 | us: from 805A9B81 0x40 to 805A9B80 0x04, jp: from 805ACE01 0x40 to 805ACE00 0x04 | (not implemented yet -- 5464) | |
1088 | us: 805A9B53 0x40, jp: 805ACDD3 0x40 | ||
1089 | us: 805A9B53 0x80, jp: 805ACDD3 0x80 | Talking to Beedle in his shop | set: 105-Terry.c#L199, checked: 105-Terry.c#L174, checked: 105-Terry.c#L211 |
1090 | us: 805A9B52 0x01, jp: 805ACDD2 0x01 | ||
1091 | us: 805A9B52 0x02, jp: 805ACDD2 0x02 | Talking to Batreaux after he truns human | set: 121-AkumaKun.c#L88, checked: 121-AkumaKun.c#L78 |
1092 | us: 805A9B52 0x04, jp: 805ACDD2 0x04 | [talking to some mogma at some point] | set: 303-MountainF2.c#L479, set: 303-MountainF2.c#L489, checked: 303-MountainF2.c#L472, checked: 303-MountainF2.c#L484 |
1093 | us: 805A9B52 0x08, jp: 805ACDD2 0x08 | Bug minigame related | set: 116-InsectGame.c#L193, unset: 116-InsectGame.c#L195, set: 116-InsectGame.c#L210, unset: 116-InsectGame.c#L212, set: 116-InsectGame.c#L217, unset: 116-InsectGame.c#L219, checked: 003-ItemGet.c#L327, checked: 003-ItemGet.c#L405, checked: 003-ItemGet.c#L458, checked: 003-ItemGet.c#L527, checked: 003-ItemGet.c#L591, checked: 003-ItemGet.c#L681, checked: 003-ItemGet.c#L763, checked: 003-ItemGet.c#L831, checked: 003-ItemGet.c#L914, checked: 003-ItemGet.c#L1055, checked: 003-ItemGet.c#L1133, checked: 003-ItemGet.c#L1226 |
1094 | us: 805A9B52 0x10, jp: 805ACDD2 0x10 | Talking to Oolo after Flooded Faron | set: 251-Salvage.c#L68, checked: 203-ForestF2.c#L434 |
1095 | us: 805A9B52 0x20, jp: 805ACDD2 0x20 | Goddess shield text | set: 003-ItemGet.c#L175, checked: 003-ItemGet.c#L170 |
1096 | us: 805A9B52 0x40, jp: 805ACDD2 0x40 | (SwAreaT, D300, l0, r2, id: FC 64) | |
1097 | us: 805A9B52 0x80, jp: 805ACDD2 0x80 | (SwAreaT, D300, l0, r3, id: FC 46), (SwAreaT, D300, l0, r3, id: FC 47) | |
1098 | us: 805A9B55 0x01, jp: 805ACDD5 0x01 | Set in a CS in the Skykeep Entrance Room (Courage Lever Room Layer 2) | EVNT (D003_0, r00, idx:1, WaitD003) |
1099 | us: 805A9B55 0x02, jp: 805ACDD5 0x02 | Sets {when going past Gate / when beeing near Chest} in first Left Room of LMF | (SwAreaT, F300_1, l0, r2, id: FC 70) |
1100 | us: 805A9B55 0x04, jp: 805ACDD5 0x04 | Set when beeing were the bombs are for lowering the lava to the Mogma Turf | (SwAreaT, F200, l1, r2, id: FC E3) |
1101 | us: 805A9B55 0x08, jp: 805ACDD5 0x08 | Set when going into the Sink Sand labyrinth from the beginning of the LMF Main room | (SwAreaT, D300_1, l0, r5, id: FC A3) |
1102 | us: 805A9B55 0x10, jp: 805ACDD5 0x10 | ||
1103 | us: 805A9B55 0x20, jp: 805ACDD5 0x20 | ||
1104 | us: 805A9B55 0x40, jp: 805ACDD5 0x40 | ||
1105 | us: 805A9B55 0x80, jp: 805ACDD5 0x80 | ||
1106 | us: 805A9B54 0x01, jp: 805ACDD4 0x01 | ||
1107 | us: 805A9B54 0x02, jp: 805ACDD4 0x02 | ||
1108 | us: 805A9B54 0x04, jp: 805ACDD4 0x04 | Fi text about that you need to get the propeller | set: 510-Salvage.c#L35, checked: 006-2KenseiNormal.c#L130, checked: 006-1KenseiNormal.c#L253 |
1109 | us: 805A9B54 0x08, jp: 805ACDD4 0x08 | [set by CS in ET] | EVNT (D200, r02, idx:1, -) |
1110 | us: 805A9B54 0x10, jp: 805ACDD4 0x10 | Failing to land once after getting the Sailcloth | set: 102-Zelda.c#L69, checked: 102-Zelda.c#L66 |
1111 | us: 805A9B54 0x20, jp: 805ACDD4 0x20 | Sets when activating the mogma talking in right room of skyview | unset: 201-ForestD1.c#L328, set: 201-ForestD1.c#L362, checked: 201-ForestD1.c#L139, checked: 201-ForestD1.c#L324 |
1112 | us: 805A9B54 0x40, jp: 805ACDD4 0x40 | Sets when talking to mogma in left room of skyview | set: 201-ForestD1.c#L137, set: 201-ForestD1.c#L361 |
1113 | us: 805A9B54 0x80, jp: 805ACDD4 0x80 | Set when beeing past the Tree in the ToT Area (towards ToT) | (SwAreaT, F300_4, l0, r0, id: FC 5E) |
1114 | us: 805A9B57 0x01, jp: 805ACDD7 0x01 | Bow text | set: 003-ItemGet.c#L728, checked: 101-Shop.c#L88 |
1115 | us: 805A9B57 0x02, jp: 805ACDD7 0x02 | extra bomb bag text | set: 003-ItemGet.c#L1103, checked: 101-Shop.c#L112 |
1116 | us: 805A9B57 0x04, jp: 805ACDD7 0x04 | Talk to kukiel after Betreaux turns Human | set: 122-Town4.c#L220, checked: 122-Town4.c#L214 |
1117 | us: 805A9B57 0x08, jp: 805ACDD7 0x08 | ||
1118 | us: 805A9B57 0x10, jp: 805ACDD7 0x10 | ||
1119 | us: 805A9B57 0x20, jp: 805ACDD7 0x20 | ||
1120 | us: 805A9B57 0x40, jp: 805ACDD7 0x40 | Sets in a Area in the FS Room in Skykeep | (SwAreaT, D003_2, l0, r0, id: FC 44) |
1121 | us: 805A9B57 0x80, jp: 805ACDD7 0x80 | Sets at end of Sink Sand that you would normaly go trough after Hoook Beetle | (SwAreaT, F300, l0, r0, id: FD 78) |
1122 | us: 805A9B56 0x01, jp: 805ACDD6 0x01 | ||
1123 | us: 805A9B56 0x02, jp: 805ACDD6 0x02 | ||
1124 | us: 805A9B56 0x04, jp: 805ACDD6 0x04 | ||
1125 | us: 805A9B56 0x08, jp: 805ACDD6 0x08 | ||
1126 | us: 805A9B56 0x10, jp: 805ACDD6 0x10 | ||
1127 | us: 805A9B56 0x20, jp: 805ACDD6 0x20 | ||
1128 | us: 805A9B56 0x40, jp: 805ACDD6 0x40 | ||
1129 | us: 805A9B56 0x80, jp: 805ACDD6 0x80 | ||
1130 | us: 805A9B59 0x01, jp: 805ACDD9 0x01 | ||
1131 | us: 805A9B59 0x02, jp: 805ACDD9 0x02 | ||
1132 | us: 805A9B59 0x04, jp: 805ACDD9 0x04 | ||
1133 | us: 805A9B59 0x08, jp: 805ACDD9 0x08 | ||
1134 | us: 805A9B59 0x10, jp: 805ACDD9 0x10 | ||
1135 | us: 805A9B59 0x20, jp: 805ACDD9 0x20 | ||
1136 | us: 805A9B59 0x40, jp: 805ACDD9 0x40 | ||
1137 | us: 805A9B59 0x80, jp: 805ACDD9 0x80 | ||
1138 | us: 805A9B58 0x01, jp: 805ACDD8 0x01 | ||
1139 | us: 805A9B58 0x02, jp: 805ACDD8 0x02 | ||
1140 | us: 805A9B58 0x04, jp: 805ACDD8 0x04 | ||
1141 | us: 805A9B58 0x08, jp: 805ACDD8 0x08 | ||
1142 | us: 805A9B58 0x10, jp: 805ACDD8 0x10 | ||
1143 | us: 805A9B58 0x20, jp: 805ACDD8 0x20 | ||
1144 | us: 805A9B58 0x40, jp: 805ACDD8 0x40 | ||
1145 | us: 805A9B58 0x80, jp: 805ACDD8 0x80 | ||
1146 | us: 805A9B5B 0x01, jp: 805ACDDB 0x01 | ||
1147 | us: 805A9B5B 0x02, jp: 805ACDDB 0x02 | ||
1148 | us: 805A9B5B 0x04, jp: 805ACDDB 0x04 | ||
1149 | us: 805A9B5B 0x08, jp: 805ACDDB 0x08 | ||
1150 | us: 805A9B5B 0x10, jp: 805ACDDB 0x10 | ||
1151 | us: 805A9B5B 0x20, jp: 805ACDDB 0x20 | ||
1152 | us: 805A9B5B 0x40, jp: 805ACDDB 0x40 | ||
1153 | us: 805A9B5B 0x80, jp: 805ACDDB 0x80 | ||
1154 | us: 805A9B5A 0x01, jp: 805ACDDA 0x01 | ||
1155 | us: 805A9B5A 0x02, jp: 805ACDDA 0x02 | Set from Fi after talking to Erla | set: 200-Forest.c#L413 |
1156 | us: 805A9B5A 0x04, jp: 805ACDDA 0x04 | ||
1157 | us: 805A9B5A 0x08, jp: 805ACDDA 0x08 | ||
1158 | us: 805A9B5A 0x10, jp: 805ACDDA 0x10 | ||
1159 | us: 805A9B5A 0x20, jp: 805ACDDA 0x20 | ||
1160 | us: 805A9B5A 0x40, jp: 805ACDDA 0x40 | ||
1161 | us: 805A9B5A 0x80, jp: 805ACDDA 0x80 | ||
1162 | us: 805A9B5D 0x01, jp: 805ACDDD 0x01 | ||
1163 | us: 805A9B5D 0x02, jp: 805ACDDD 0x02 | ||
1164 | us: 805A9B5D 0x04, jp: 805ACDDD 0x04 | ||
1165 | us: 805A9B5D 0x08, jp: 805ACDDD 0x08 | ||
1166 | us: 805A9B5D 0x10, jp: 805ACDDD 0x10 | ||
1167 | us: 805A9B5D 0x20, jp: 805ACDDD 0x20 | ||
1168 | us: 805A9B5D 0x40, jp: 805ACDDD 0x40 | ||
1169 | us: 805A9B5D 0x80, jp: 805ACDDD 0x80 | beeing were you blow up the boxes in Main Room | (SwAreaT, D300_1, l0, r5, id: FC DA) |
1170 | us: 805A9B5C 0x01, jp: 805ACDDC 0x01 | Set in LMF BK room near when entering the Puzzle solution side | (SwAreaT, D300_1, l0, r8, id: FC 7F) |
1171 | us: 805A9B5C 0x02, jp: 805ACDDC 0x02 | ||
1172 | us: 805A9B5C 0x04, jp: 805ACDDC 0x04 | ||
1173 | us: 805A9B5C 0x08, jp: 805ACDDC 0x08 | ||
1174 | us: 805A9B5C 0x10, jp: 805ACDDC 0x10 | ||
1175 | us: 805A9B5C 0x20, jp: 805ACDDC 0x20 | ||
1176 | us: 805A9B5C 0x40, jp: 805ACDDC 0x40 | ||
1177 | us: 805A9B5C 0x80, jp: 805ACDDC 0x80 | ||
1178 | us: 805A9B5F 0x01, jp: 805ACDDF 0x01 | ||
1179 | us: 805A9B5F 0x02, jp: 805ACDDF 0x02 | ||
1180 | us: 805A9B5F 0x04, jp: 805ACDDF 0x04 | ||
1181 | us: 805A9B5F 0x08, jp: 805ACDDF 0x08 | ||
1182 | us: 805A9B5F 0x10, jp: 805ACDDF 0x10 | ||
1183 | us: 805A9B5F 0x20, jp: 805ACDDF 0x20 | ||
1184 | us: 805A9B5F 0x40, jp: 805ACDDF 0x40 | ||
1185 | us: 805A9B5F 0x80, jp: 805ACDDF 0x80 | ||
1186 | us: 805A9B5E 0x01, jp: 805ACDDE 0x01 | ||
1187 | us: 805A9B5E 0x02, jp: 805ACDDE 0x02 | ||
1188 | us: 805A9B5E 0x04, jp: 805ACDDE 0x04 | ||
1189 | us: 805A9B5E 0x08, jp: 805ACDDE 0x08 | ||
1190 | us: 805A9B5E 0x10, jp: 805ACDDE 0x10 | ||
1191 | us: 805A9B5E 0x20, jp: 805ACDDE 0x20 | ||
1192 | us: 805A9B5E 0x40, jp: 805ACDDE 0x40 | Sets in a Area near Waterfall in AC | |
1193 | us: 805A9B53 0x20, jp: 805ACDD3 0x20 | checked: 006-1KenseiNormal.c#L47, (SwAreaT, D101, l0, r4, id: FC 60) | |
1194 | us: 805A9B5E 0x80, jp: 805ACDDE 0x80 | Entering the Statue in AC from main floor? | checked: 006-1KenseiNormal.c#L43, (SwAreaT, D101, l0, r4, id: FC 5F) |
1195 | us: 805A9B61 0x02, jp: 805ACDE1 0x02 | Stone Tablet in AC giveing the Sword Lock Puzzle hint | set: 202-ForestD2.c#L9, checked: 006-1KenseiNormal.c#L87 |
1196 | us: 805A9B61 0x04, jp: 805ACDE1 0x04 | Sets were West Desert Statue is | (SwAreaT, F300, l0, r0, id: FD 73) |
1197 | us: 805A9B61 0x08, jp: 805ACDE1 0x08 | Beeing near Minecart track to ToT when comeing from North Desert Entry | (SwAreaT, F300_4, l0, r0, id: FC 5C) |
1198 | us: 805A9B61 0x10, jp: 805ACDE1 0x10 | Set Before entering ToT area from near 5 beacons trigger | (SwAreaT, F300, l0, r0, id: FD 71) |
1199 | us: 805A9B61 0x20, jp: 805ACDE1 0x20 | On top of Wall Between LMF and 5 beacons / on top of Wall Between Clawshots trial and 5 Beacons trigger | (SwAreaT, F300, l0, r0, id: FD 72), (SwAreaT, F300, l0, r0, id: FD 77) |
1200 | us: 805A9B61 0x40, jp: 805ACDE1 0x40 | sleeping after Batreaux truns Human | set: 102-Zelda.c#L276, set: 102-Zelda.c#L399, (NpcAkuH, F004r, l0, r0, id: FC 7E), (NpcAkuH, F000, l5, r0, id: FE 06), (NpcAkuH, F000, l7, r0, id: FE 01), (NpcAkuH, F000, l9, r0, id: FD F6), (NpcAkuH, F012r, l1, r0, id: FC 21) |
Last active
January 23, 2021 20:58
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