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@lextra2
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Unreal Engine 4
[/Script/Engine.TextureLODSettings]
TextureLODGroups=(Group=TEXTUREGROUP_World,MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0,MipGenSettings=TMGS_Sharpen3)
TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
[TextureStreaming]
PoolSizeVRAMPercentage=0
[/Script/Engine.RendererSettings]
r.MaxAnisotropy=16
r.MotionBlurQuality=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.TemporalAACurrentFrameWeight=0.1
[/Script/Engine.RendererSettings]
r.Streaming.PoolSize=0
r.MaxAnisotropy=16
r.DepthOfFieldQuality=0
r.LensFlareQuality=0
r.MotionBlurQuality=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=1
r.Tonemapper.Sharpen=2
r.ScreenPercentage=75
r.TemporalAA.Upsampling=1
r.TemporalAACurrentFrameWeight=0.5
[/Script/Engine.RendererOverrideSettings]
r.MaxAnisotropy=16
r.DepthOfFieldQuality=0
r.LensFlareQuality=0
r.MotionBlurQuality=0
r.SceneColorFringeQuality=0
r.ScreenPercentage=75
r.TemporalAA.Upsampling=1
r.TemporalAACurrentFrameWeight=0.5
[SystemSettings]
r.MaxAnisotropy=16
r.DepthOfFieldQuality=0
r.LensFlareQuality=0
r.MotionBlurQuality=0
r.SceneColorFringeQuality=0
r.ScreenPercentage=75
r.TemporalAA.Upsampling=1
r.TemporalAACurrentFrameWeight=0.5
r.PostProcessAAQuality=4
r.TemporalAASamples=8
r.TemporalAA.Algorithm=1
r.Tonemapper.Quality=1
r.Tonemapper.Sharpen=2
r.ViewDistanceScale=10
foliage.LODDistanceScale=10
r.StaticMeshLODDistanceScale=0.1
r.SkeletalMeshLODBias=-5
r.LandscapeLODBias=-5
r.Shadow.DistanceScale=2
r.Shadow.MaxCSMResolution=8192
r.Streaming.FullyLoadUsedTextures=1
r.ShadowQuality=0 ;no shadows
r.AmbientOcclusionLevels=0 ;no AO
r.SSR=0 ;no Screen Space Reflections
r.Fog=0 ;no fog
r.LightShaftQuality ;no light shafts
[SystemSettings]
r.MaxAnisotropy=2
r.DepthOfFieldQuality=0
r.LensFlareQuality=0
r.MotionBlurQuality=0
r.SceneColorFringeQuality=0
r.PostProcessAAQuality=0
r.Tonemapper.Quality=0
r.Fog=0
r.SSR=0
r.AmbientOcclusionLevels=0
r.ShadowQuality=0
r.BloomQuality=0
r.MipMapLODBias=2
r.LandscapeLODBias=2
r.StaticMeshLODDistanceScale=2
r.ViewDistanceScale=0.6
foliage.LODDistanceScale=0.6
[TextureStreaming]
r.Streaming.PoolSize=2048
@lextra2
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lextra2 commented Apr 22, 2022

r.TemporalAA.Algorithm

  • 0 = Gen 4 TAAU (Default)
  • 1 = Gen 5 TAAU

r.TemporalAA.Upsampling

  • 0 = spatial (Default)
  • 1 = spatial & temporal

@lextra2
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lextra2 commented Oct 23, 2022

@lextra2
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lextra2 commented Oct 24, 2022

r.TemporalAACurrentFrameWeight
Weight of current frame's contribution to the history.
Low values cause blurriness and ghosting, high values fail to hide jittering.
Default: 0.04

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