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Unreal Engine 4
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[/Script/Engine.TextureLODSettings] | |
TextureLODGroups=(Group=TEXTUREGROUP_World,MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0,MipGenSettings=TMGS_Sharpen3) | |
TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage) | |
TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage) |
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[TextureStreaming] | |
PoolSizeVRAMPercentage=0 | |
[/Script/Engine.RendererSettings] | |
r.MaxAnisotropy=16 | |
r.MotionBlurQuality=0 | |
r.SceneColorFringeQuality=0 | |
r.Tonemapper.GrainQuantization=0 | |
r.TemporalAACurrentFrameWeight=0.1 | |
[/Script/Engine.RendererSettings] | |
r.Streaming.PoolSize=0 | |
r.MaxAnisotropy=16 | |
r.DepthOfFieldQuality=0 | |
r.LensFlareQuality=0 | |
r.MotionBlurQuality=0 | |
r.SceneColorFringeQuality=0 | |
r.Tonemapper.GrainQuantization=0 | |
r.Tonemapper.Quality=1 | |
r.Tonemapper.Sharpen=2 | |
r.ScreenPercentage=75 | |
r.TemporalAA.Upsampling=1 | |
r.TemporalAACurrentFrameWeight=0.5 | |
[/Script/Engine.RendererOverrideSettings] | |
r.MaxAnisotropy=16 | |
r.DepthOfFieldQuality=0 | |
r.LensFlareQuality=0 | |
r.MotionBlurQuality=0 | |
r.SceneColorFringeQuality=0 | |
r.ScreenPercentage=75 | |
r.TemporalAA.Upsampling=1 | |
r.TemporalAACurrentFrameWeight=0.5 | |
[SystemSettings] | |
r.MaxAnisotropy=16 | |
r.DepthOfFieldQuality=0 | |
r.LensFlareQuality=0 | |
r.MotionBlurQuality=0 | |
r.SceneColorFringeQuality=0 | |
r.ScreenPercentage=75 | |
r.TemporalAA.Upsampling=1 | |
r.TemporalAACurrentFrameWeight=0.5 | |
r.PostProcessAAQuality=4 | |
r.TemporalAASamples=8 | |
r.TemporalAA.Algorithm=1 | |
r.Tonemapper.Quality=1 | |
r.Tonemapper.Sharpen=2 | |
r.ViewDistanceScale=10 | |
foliage.LODDistanceScale=10 | |
r.StaticMeshLODDistanceScale=0.1 | |
r.SkeletalMeshLODBias=-5 | |
r.LandscapeLODBias=-5 | |
r.Shadow.DistanceScale=2 | |
r.Shadow.MaxCSMResolution=8192 | |
r.Streaming.FullyLoadUsedTextures=1 |
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r.ShadowQuality=0 ;no shadows | |
r.AmbientOcclusionLevels=0 ;no AO | |
r.SSR=0 ;no Screen Space Reflections | |
r.Fog=0 ;no fog | |
r.LightShaftQuality ;no light shafts |
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[SystemSettings] | |
r.MaxAnisotropy=2 | |
r.DepthOfFieldQuality=0 | |
r.LensFlareQuality=0 | |
r.MotionBlurQuality=0 | |
r.SceneColorFringeQuality=0 | |
r.PostProcessAAQuality=0 | |
r.Tonemapper.Quality=0 | |
r.Fog=0 | |
r.SSR=0 | |
r.AmbientOcclusionLevels=0 | |
r.ShadowQuality=0 | |
r.BloomQuality=0 | |
r.MipMapLODBias=2 | |
r.LandscapeLODBias=2 | |
r.StaticMeshLODDistanceScale=2 | |
r.ViewDistanceScale=0.6 | |
foliage.LODDistanceScale=0.6 | |
[TextureStreaming] | |
r.Streaming.PoolSize=2048 |
r.TemporalAACurrentFrameWeight
Weight of current frame's contribution to the history.
Low values cause blurriness and ghosting, high values fail to hide jittering.
Default: 0.04
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https://docs.unrealengine.com/5.0/en-US/fshadercache-in-unreal-engine/