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@lionel-panhaleux
Last active December 5, 2018 13:38
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Generic notes

Damage

  • Enhance CC (Critical hit Chance) and CD (Critical hit Damage):
    • Get CC & CD on Glove, Ring and Amulet
    • Get CC on Bracer and Helm
    • Put the biggest Emeralds in weapons for CD. With enough CC, this is superior to Ruby for damages
  • Get sockets on Rings and Amulet for Legendary Gems
  • Get % [Element] damage on Bracer and Amulet for your damage dealing skill element
  • Get % [Skill] damage on Helm & Boot or Belt & Pants for your damage dealing skill
  • Put the gems associated to your damage stat (Dexterity, Strength or Intelligence) in Chest and Pants sockets
  • Put Diamond (for Cooldown Reduction) or Topaze (for Ressource Cost Reduction) in Helm

Toughness:

  • Try to get Armor around 10 x All Resistance
  • A bit of Life Regeneration (on hit and / or per second) is good, but you don't necessary need too much.
  • Put Diamond gems in Chest and Pants sockets. This is usually superior to Amethyst.
  • Put Amethyst in Helm

Enchantress re-rolls:

  • The chance of re-rolling a "main" stat (Vitality and you class own damage statistic) is higher than any other stat.
  • All Resistance primary and [Element] Resistance secondary are mutually exclusive
  • Some stats are grouped: only one of the alternatives can roll on a given item:
    • % [Skill] damage on Helmet, Belt, Pants or Boots
    • % [Element] damage on Amulet, Bracer
    • % chance to [some mouvement debuff] on hit on weapon secondary

Monk

Example builds:

On a given item, you can have either All Resistance as a Primary stat or a single Elemental Resistance (Fire, Ice, Poison, etc.) as a Secondary stat, but not both.

For monks, the Harmony passive entails that All Resistance may be less desirable than Armor for toughness.

For all items, Toughness stands for Armor / All Resistance / Life on hit / Life per second.

Chest

  • Dexterity
  • Vitality
  • 3 sockets
  • % Life / % Elite Damage reduction / Toughness

Pants

  • Dexterity
  • Vitality
  • Toughness
  • 2 sockets

Belt

  • Dexterity
  • Vitality
  • % Life
  • Toughness

Shoulders

  • Dexterity
  • Vitality
  • % Area Damage / % Life / Toughness
  • CDR / RCR1 / Toughness

Helm

Bracers

  • Dexterity
  • Vitality
  • % Critical Hit Chance
  • % Elemental Damage

Gloves

  • Dexterity
  • % Critical Hit Chance
  • % Critical Hit Damage
  • Vitality / % RCR / % CDR / % Area Damage

Boots

Rings

  • Dexterity
  • Socket
  • % Critical Hit Chance
  • % Critical Hit Damage / % CDR / % RCR

Amulet

  • Dexterity
  • Socket
  • % Critical Hit Chance
  • % Critical Hit Damage / % Elemental Damage

Weapon

  • Dexterity
  • Socket3
  • % Damage
  • Vitality / % CDR / % RCR / % Area Damage

* If used in build

1 Depending on build, CDR (Cooldown Reduction) or RCR (Resource Cost Reduction) can be essential

2 Helm socket gives major Cooldown or Ressource Reduction

3 The damage boost from an Emerald is huge: it is mandatory on all builds

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