- Enhance CC (Critical hit Chance) and CD (Critical hit Damage):
- Get CC & CD on Glove, Ring and Amulet
- Get CC on Bracer and Helm
- Put the biggest Emeralds in weapons for CD. With enough CC, this is superior to Ruby for damages
- Get sockets on Rings and Amulet for Legendary Gems
- Get
% [Element] damage
on Bracer and Amulet for your damage dealing skill element - Get
% [Skill] damage
on Helm & Boot or Belt & Pants for your damage dealing skill - Put the gems associated to your damage stat (Dexterity, Strength or Intelligence) in Chest and Pants sockets
- Put Diamond (for Cooldown Reduction) or Topaze (for Ressource Cost Reduction) in Helm
- Try to get
Armor
around 10 xAll Resistance
- A bit of
Life Regeneration
(on hit
and / orper second
) is good, but you don't necessary need too much. - Put Diamond gems in Chest and Pants sockets. This is usually superior to Amethyst.
- Put Amethyst in Helm
- The chance of re-rolling a "main" stat (
Vitality
and you class own damage statistic) is higher than any other stat. All Resistance
primary and[Element] Resistance
secondary are mutually exclusive- Some stats are grouped: only one of the alternatives can roll on a given item:
% [Skill] damage
on Helmet, Belt, Pants or Boots% [Element] damage
on Amulet, Bracer% chance to [some mouvement debuff] on hit
on weapon secondary
Example builds:
On a given item, you can have either All Resistance
as a Primary stat
or a single Elemental Resistance
(Fire, Ice, Poison, etc.) as a Secondary stat,
but not both.
For monks, the Harmony passive
entails that All Resistance
may be less desirable than Armor for toughness.
For all items, Toughness
stands for Armor
/ All Resistance
/ Life on hit
/ Life per second
.
- Dexterity
- Vitality
- 3 sockets
- % Life / % Elite Damage reduction / Toughness
- Dexterity
- Vitality
- Toughness
- 2 sockets
- Dexterity
- Vitality
- % Life
- Toughness
- Dexterity
- Vitality
- % Area Damage / % Life / Toughness
- CDR / RCR1 / Toughness
- Dexterity
- % Critical Hit Chance
- Socket2
- Laishing Tail Kick* / Wave of Light* / Vitality
- Dexterity
- Vitality
- % Critical Hit Chance
- % Elemental Damage
- Dexterity
- % Critical Hit Chance
- % Critical Hit Damage
- Vitality / % RCR / % CDR / % Area Damage
- Dexterity
- Vitality
- Laishing Tail Kick* / Wave of Light* / Toughness
- % Mouvement Speed / Toughness
- Dexterity
- Socket
- % Critical Hit Chance
- % Critical Hit Damage / % CDR / % RCR
- Dexterity
- Socket
- % Critical Hit Chance
- % Critical Hit Damage / % Elemental Damage
- Dexterity
- Socket3
- % Damage
- Vitality / % CDR / % RCR / % Area Damage
* If used in build
1 Depending on build, CDR (Cooldown Reduction) or RCR (Resource Cost Reduction) can be essential ↩
2 Helm socket gives major Cooldown or Ressource Reduction ↩
3 The damage boost from an Emerald is huge: it is mandatory on all builds ↩