- Ashur Tablets: Only one can be played per turn
- Emerald Legionnaire: Can only bring another back from the ash heap if there are less Legionnaires than ready unique Harbingers.
- My Enemy's Enemy: Cannot be used in a duel anymore.
- Girls will find IC Stealth & Bleed MMPA 🏅
- Lasombra Nocturn Lasombra Stealth & Bleed
- Classic Unnamed Baali Stealth & Bleed
- Emerald Legion Allies Toolbox
- Anson Guns Toolbox MMPA
- Ravnos Clown Car Ravnos Weenie Politics
- Ventrue Stickmen Royalty Toolbox
Maybe KISS, easy to code, a bit cumbersome to translate (4 separated translation strings will be generated)
<p>
{% trans %}Combat occurs when a block succeeds,
but can also be provoked directly using actions like{% endtrans %}
<span class="card" onclick="dC('bumsrush')">{% trans %}Bum’s Rush{% endtrans %}</span>:
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[ DEBUG] [ 6664][2019rhho] unexpected multiline comment "-- This isn't THAT many allies to transform, but there are usually possibilities..." | |
[ DEBUG] [ 8115][2019rmdc] unexpected multiline comment "-- Xipe's text special is stupidly good in the current metagame. It gets even be..." | |
[ DEBUG] [ 8133][2019rmdc] unexpected multiline comment "-- This is a deep Master package, at least 7 of them are trifles. From there, di..." | |
[ DEBUG] [ 8144][2019rmdc] unexpected multiline comment "-- This deck doesn't need Carlton, it just steals someone else's. -- There was a..." | |
[ DEBUG] [ 8149][2019rmdc] unexpected multiline comment "-- There used to be a Bowl of Convergence, but Xipe often ends up too busy to bo..." | |
[ DEBUG] [ 8166][2019rmdc] unexpected multiline comment "-- I omitted Delaying Tactics because I see Undele vote decks so much that it wa..." | |
[ DEBUG] [ 16838][2019uscpc] unexpected multiline comment "-- Note: No pool gain, you need all the blood on the vampires to pay for cards, ..." | |
[ DEBUG] [ 168 |
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#!/usr/bin/env python | |
# Write a function that determines if any of its arguments evaluates to True. | |
def test_find_true(): | |
""" | |
>>> find_true(True, {}) | |
True | |
>>> find_true(None, (), 0) | |
False | |
""" |
- Enhance CC (Critical hit Chance) and CD (Critical hit Damage):
- Get CC & CD on Glove, Ring and Amulet
- Get CC on Bracer and Helm
- Put the biggest Emeralds in weapons for CD. With enough CC, this is superior to Ruby for damages
- Get sockets on Rings and Amulet for Legendary Gems
- Get
% [Element] damage
on Bracer and Amulet for your damage dealing skill element
You need two MP (Movement Point) to move to difficult ground hexes (hill, forest, jungle, across river), if you cross a plain (costs 1MP), you won't be able to climb the hill or cross the river next to it in the same move. This is a legit change, but it takes time to get accustomed to: one would optimize movements to use the last MP for hills or forest in civ 5. Range units, artillery and naval raiders do not exercize a ZoC (Zone of Control) unless they are promoted to it. ZoCs work the same way as in civ5, except they do not extend across rivers anymore.
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# -*- coding: utf-8 -*- | |
# Copyright (c) Polyconseil SAS. | |
# | |
# Licensed under the MIT License | |
# | |
# Permission is hereby granted, free of charge, to any person obtaining a copy | |
# of this software and associated documentation files (the "Software"), to deal | |
# in the Software without restriction, including without limitation the rights | |
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
# copies of the Software, and to permit persons to whom the Software is |