ICM Final Presentation: This sketch creates projections from pulse input from a Polar heart sensor
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#include <RFM69.h> | |
#include <SPI.h> // the RFM69 library uses SPI | |
int ledPin = 9; | |
RFM69 radio; | |
#define myFrequency RF69_915MHZ // or RF69_433MHZ (check your radio) | |
int myNetwork = 147; // radios must share the same network (0-255) | |
int myID = 0; // radios should be given unique ID's (0-254, 255 = BROADCAST) | |
// our pre-defined packet structure | |
// this struct must be shared between all nodes | |
typedef struct { | |
int sensor0; | |
int sensor1; | |
// int sensor2; | |
// int sensor3; | |
} Packet; | |
void setup() { | |
Serial.begin(9600); | |
// setup the radio | |
radio.initialize(myFrequency, myID, myNetwork); | |
pinMode(ledPin, OUTPUT); | |
// Serial.println("\nRADIO INITIALIZED\n"); | |
// Serial.println("Listening for sensor nodes..."); | |
} | |
void loop() { | |
// always check to see if we've received a message | |
if (radio.receiveDone()) { | |
// if the received message is the same size as our pre-defined Packet struct | |
// then assume that it is actually one of our Packets | |
// if (radio.DATALEN == sizeof(Packet)) { | |
// convert the radio's raw byte array to our pre-defined Packet struct | |
Packet newPacket = *(Packet*)radio.DATA; | |
int senderID = radio.SENDERID; | |
// if requested, acknowledge that the packet was received | |
// if (radio.ACKRequested()) { | |
// radio.sendACK(); | |
// } | |
Serial.print("("); | |
Serial.print(senderID); | |
Serial.print(")\t"); | |
Serial.print(newPacket.sensor0); | |
Serial.print("\t"); | |
Serial.println(newPacket.sensor1); | |
if (newPacket.sensor0 == 1) { | |
for (int i = 0; i < 20; i++){ | |
digitalWrite(ledPin, HIGH); | |
Serial.print("("); | |
Serial.print(senderID); | |
Serial.print(")\t"); | |
Serial.print("1"); | |
Serial.print("\t"); | |
Serial.println(newPacket.sensor1); | |
} | |
} else { | |
// turn LED off: | |
digitalWrite(ledPin, LOW); | |
} | |
// Serial.print("\t"); | |
// Serial.print(newPacket.sensor2); | |
// Serial.print("\t"); | |
// Serial.println(newPacket.sensor3); | |
// } | |
// else { | |
// Serial.println("got unknown packet!"); | |
} | |
} |
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//serial variables | |
var serial; // variable to hold an instance of the serialport library | |
var portName = '/dev/cu.usbserial-AI03L0YB'; // fill in your serial port name here | |
//global color variables | |
var color1 = 0; | |
var color2 = 255; | |
// sensor variables | |
var myID = 0; | |
var heart = 0; | |
var breath = 0; | |
//ball variables | |
var start = 500; | |
var target = 1000; | |
var diameter = start; | |
var light = 50; | |
var dark = 200; | |
var hueValue = light; | |
var lerpAmt = 0.3; | |
var state = 'ascending'; | |
//flower variables | |
var blendModeState = 'on'; | |
//particles variables | |
var beat = 2; | |
var r = 0; //radius | |
var angle = 0; | |
var posX = 0; | |
var posY = 0; | |
function setup() { | |
createCanvas(1920, 1080); | |
smooth(); | |
noStroke(); | |
noCursor(); | |
serial = new p5.SerialPort(); // make a new instance of the serialport library | |
// serial.on('list', printList); // set a callback function for the serialport list event | |
serial.on('connected', serverConnected); // callback for connecting to the server | |
serial.on('open', portOpen); // callback for the port opening | |
serial.on('data', serialEvent); // callback for when new data arrives | |
serial.on('error', serialError); // callback for errors | |
serial.on('close', portClose); // callback for the port closing | |
// serial.list(); // list the serial ports | |
serial.open(portName); | |
} | |
/////////////////////////// Serial Functions /////////////////////////// | |
// get the list of ports: | |
function printList(portList) { | |
// portList is an array of serial port names | |
for (var i = 0; i < portList.length; i++) { | |
// Display the list the console: | |
println(i + " " + portList[i]); | |
} | |
} | |
function serverConnected() { | |
println('connected to server.'); } | |
function portOpen() { | |
println('the serial port opened.'); | |
} | |
function serialEvent() { | |
// read a string from the serial port | |
// until you get carriage return and newline: | |
var inString = serial.readStringUntil('\r\n'); | |
//check to see that there's actually a string there: | |
if (inString.length > 0) { | |
var sensors = split(inString, '\t'); // split the string on the commas | |
if (sensors.length > 2) { // if there are three elements | |
myID = sensors[0]; | |
if ( myID === '(1)') { | |
heart = sensors[1]; | |
breath = sensors[2]; | |
console.log(myID + ", " + heart + ", " + breath); | |
} | |
} | |
} | |
} | |
function serialError(err) { | |
println('Something went wrong with the serial port. ' + err); | |
} | |
function portClose() { | |
println('The serial port closed.'); | |
} | |
/////////////////////////// End Serial Functions /////////////////////////// | |
function draw() { | |
if (key == 1) { | |
ball(); | |
} | |
if (key == 2) { | |
flower(); | |
} | |
if (key == 3) { | |
particles(); | |
} | |
if (key == 4) { | |
bezierLines(); | |
} | |
} | |
function mousePressed() { | |
if (color1 == 0) { | |
color1 = 255; | |
color2 = 0; | |
blendModeState = 'off'; | |
} else { | |
color1 = 0; | |
color2 = 255; | |
blendModeState = 'on'; | |
} | |
// if (value == 0) { | |
// value = 255; | |
// } else { | |
// value = 0; | |
// } | |
} | |
function ball() { | |
background(color2, 20); | |
if (heart == 1) { | |
// target = target; //map this depending on input from stretch sensor | |
state = 'ascending'; | |
} | |
if (heart == 0 ) { | |
state = 'descending'; | |
} | |
if (state == 'ascending') { | |
diameter = lerp(diameter, target, lerpAmt); | |
hueValue = lerp(hueValue, dark, lerpAmt); | |
} | |
if (state == 'descending') { | |
diameter = lerp(diameter, start, lerpAmt); | |
hueValue = lerp(hueValue, light, lerpAmt); | |
} | |
fill(70, hueValue); | |
ellipse(width/2, height/2, diameter, diameter); | |
} | |
function flower() { | |
angleMode(RADIANS); | |
// frameRate(10); | |
background(color1,10); | |
// fill(color2); | |
if (blendModeState == 'on') { | |
blendMode(ADD); | |
} | |
var variant = heart*500; | |
var sinValue = abs((sin(frameCount*0.05)))*50 + 50; | |
translate(width/2, height/2); | |
rotate(frameCount*0.005); | |
for (var i = 0; i < 20; i++) { | |
rotate(PI * 0.6); | |
fill(color2, random(5)); | |
ellipse(random(100,250), random(0,5), random(sinValue,sinValue+10)*4+variant, sinValue + random(10)); | |
} | |
for (var i = 0; i < 20; i++) { | |
rotate(PI * 0.9); | |
fill(color2,random(5)); | |
ellipse(random(100,250), random(0,5), random(sinValue,sinValue+10)*4+variant, sinValue + random(10)); | |
} | |
} | |
function particles() { | |
angleMode(DEGREES); | |
background(color1, 70); | |
// heart = Math.round(random(0, 1)); | |
// posX = lerp(posX, mouseX, 0.1); | |
// posY = lerp(posY, mouseY, 0.1); | |
translate(width/2, height/2); | |
for (var i = 0; i < 2000; i++) { | |
// rotate(PI * 0.6); | |
r = random(0, width / 7); | |
if (heart == 1) { | |
r = r * beat; | |
} | |
angle = PI * 2 * r * (sin(frameCount * 30) + 10); | |
// if (random(1) < 0.1) {} | |
// if (frameCount % 10 == 0) {} | |
stroke(color2, random(200, 255)); | |
strokeWeight(random(1, 4)); | |
point(posX + (r * cos(angle)), posY + (r * sin(angle))); | |
} | |
for (var i = 0; i < 3000; i++) { | |
r = random(0, width / 2); | |
angle = (0, PI * 2 * r); | |
stroke(color2, random(200, 255)); | |
strokeWeight(random(0.5, 1)); | |
point(posX + (r * cos(angle)), posY + (r * sin(angle))); | |
} | |
for (var i = 0; i < 500; i++) { | |
r = random(0, width); | |
angle = (0, PI * 2 * r); | |
stroke(color2, random(200, 255)); | |
strokeWeight(random(1, 3)); | |
point(posX + (r * cos(angle)), posY + (r * sin(angle))); | |
} | |
} | |
function bezierLines() { | |
angleMode(RADIANS); | |
background(color1, 20); | |
var pointX1 = -2500; | |
var pointY1 = 0; | |
var pointX2 = 1000 / 2 - 10; | |
var pointY2 = 0; | |
var input = random(1000/8, 1000/2); | |
var strokeAmount = heart * 3; | |
translate(width / 2, height / 2); | |
// stroke(255, 0, 0); | |
// strokeWeight(20); | |
// point(pointX1, pointY1); | |
// point(pointX2, pointY2); | |
for (var i = 0; i < 50; i++) { | |
rotate(PI * 0.5); | |
var controlPointX1 = pointX1; | |
var controlPointY1 = pointY1; | |
var controlPointX2 = -input * 2 + i; | |
var controlPointY2 = -input * 2 + i; | |
noFill(); | |
stroke(color2); | |
strokeWeight(strokeAmount); | |
bezier( | |
pointX1, pointY1, | |
controlPointX1, controlPointY1, | |
controlPointX2, controlPointY2, | |
pointX2, pointY2 | |
); | |
} | |
for (var i = 0; i < 50; i++) { | |
rotate(PI * 0.7); | |
var controlPointX1 = pointX1; | |
var controlPointY1 = pointY1; | |
var controlPointX2 = -input * 2 + i; | |
var controlPointY2 = -input * 2 + i; | |
noFill(); | |
stroke(color2); | |
strokeWeight(strokeAmount); | |
bezier( | |
pointX1, pointY1, | |
controlPointX1, controlPointY1, | |
controlPointX2, controlPointY2, | |
pointX2, pointY2 | |
); | |
} | |
} | |
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#include <RFM69.h> | |
#include <SPI.h> // the RFM69 library uses SPI | |
RFM69 radio; | |
#define myFrequency RF69_915MHZ // or RF69_433MHZ (check your radio) | |
int myNetwork = 147; // radios must share the same network (0-255) | |
int myID = 1; // radios should be given unique ID's (0-254, 255 = BROADCAST) | |
int hubID = 0; // the receiver for all sensor nodes in this example | |
// instead of sending a string, we can send a struct | |
// this struct must be shared between all nodes | |
typedef struct { | |
int sensor0; | |
int sensor1; | |
//int sensor2; | |
//int sensor3; | |
} Packet; | |
int ledPin = 5; | |
/////////////////////////// | |
/////////////////////////// | |
/////////////////////////// | |
void setup() { | |
// setup the radio | |
radio.initialize(myFrequency, myID, myNetwork); | |
// this example only uses Serial inside setup() | |
// because Narcoleptic will stop Serial once used | |
Serial.begin(9600); | |
Serial.println("\nRADIO INITIALIZED"); | |
Serial.println("Sending sensor values"); | |
pinMode(ledPin, OUTPUT); | |
pinMode(6, INPUT); | |
} | |
/////////////////////////// | |
/////////////////////////// | |
/////////////////////////// | |
void loop() { | |
delay(50); | |
// create new instance of our Packet struct | |
Packet packet; | |
packet.sensor0 = digitalRead(6); // read values from the analog pins | |
packet.sensor1 = analogRead(A0); | |
int numberOfRetries = 5; | |
// send reliable packet to the hub | |
// notice the & next to packet when sending a struct | |
boolean gotACK = radio.sendWithRetry(hubID, &packet, sizeof(packet), numberOfRetries); | |
if (gotACK) { | |
Serial.println("got acknowledgment"); | |
} | |
else { | |
Serial.println("failed acknowledgment"); | |
} | |
int heartState = digitalRead(6); | |
// check if the pushbutton is pressed. | |
// if it is, the buttonState is HIGH: | |
if (heartState == HIGH) { | |
// turn LED on: | |
digitalWrite(ledPin, HIGH); | |
} else { | |
// turn LED off: | |
digitalWrite(ledPin, LOW); | |
} | |
} |
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