https://gyazo.com/eb5c5741b6a9a16c692170a41a49c858.png
![](https://gyazo.com/eb5c5741b6a9a16c692170a41a49c858.png | width=100)
wget -c --no-cookies --no-check-certificate --header "Cookie: oraclelicense=accept-securebackup-cookie" https://download.oracle.com/otn-pub/java/jdk/12.0.2+10/e482c34c86bd4bf8b56c0b35558996b9/jdk-12.0.2_linux-x64_bin.tar.gz |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
# Ignore all | |
* | |
# Unignore all with extensions | |
!*.* | |
# Unignore all dirs | |
!*/ | |
### Above combination will ignore all files without extension ### |
/* | |
UPDATED for 2023 - Now much simpler. The old tricks are no longer needed. | |
The following code makes an 800×600 canvas that is always as sharp as possible for the device. | |
You still draw on it as if it's the logical size (800×600 in this case), but everything just | |
looks sharper on high-DPI screens. Regular non-sharp screens are not affected. | |
*/ | |
const width = 800 |
//http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript | |
Math.random().toString(36).substring(2, 15) + Math.random().toString(36).substring(2, 15); |
var Bar1 = base => class extends base { | |
componentWillMount(){ | |
super.componentWillMount(); | |
console.log('Bar1'); | |
} | |
}; | |
var Bar2 = base => class extends base { | |
componentWillMount(){ | |
super.componentWillMount(); |
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/ | |
// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating | |
// requestAnimationFrame polyfill by Erik Möller. fixes from Paul Irish and Tino Zijdel | |
// MIT license | |
(function() { | |
var lastTime = 0; | |
var vendors = ['ms', 'moz', 'webkit', 'o']; |