Skip to content

Instantly share code, notes, and snippets.

@wavezhang
wavezhang / java_download.sh
Last active April 29, 2024 14:42
download java from oracle without login
wget -c --no-cookies --no-check-certificate --header "Cookie: oraclelicense=accept-securebackup-cookie" https://download.oracle.com/otn-pub/java/jdk/12.0.2+10/e482c34c86bd4bf8b56c0b35558996b9/jdk-12.0.2_linux-x64_bin.tar.gz
@uupaa
uupaa / image.resize.in.github.flavored.markdown.md
Last active April 26, 2024 21:26
image resize in github flavored markdown.

Image source

https://gyazo.com/eb5c5741b6a9a16c692170a41a49c858.png

Try resize it!

  • ![](https://gyazo.com/eb5c5741b6a9a16c692170a41a49c858.png | width=100)
@140bytes
140bytes / LICENSE.txt
Created May 9, 2011 16:13
140byt.es -- Click ↑↑ fork ↑↑ to play!
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
@chichunchen
chichunchen / .gitignore
Created November 26, 2014 16:51
Git ignore binary files
# Ignore all
*
# Unignore all with extensions
!*.*
# Unignore all dirs
!*/
### Above combination will ignore all files without extension ###
@dcode
dcode / GitHub Flavored Asciidoc (GFA).adoc
Last active April 20, 2024 13:55
Demo of some useful tips for using Asciidoc on GitHub

GitHub Flavored Asciidoc (GFA)

@callumlocke
callumlocke / scale-canvas.ts
Last active April 12, 2024 03:25
How to fix a canvas so it will look good on retina/high-DPI screens.
/*
UPDATED for 2023 - Now much simpler. The old tricks are no longer needed.
The following code makes an 800×600 canvas that is always as sharp as possible for the device.
You still draw on it as if it's the logical size (800×600 in this case), but everything just
looks sharper on high-DPI screens. Regular non-sharp screens are not affected.
*/
const width = 800
@6174
6174 / Random-string
Created July 23, 2013 13:36
Generate a random string in JavaScript In a short and fast way!
//http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript
Math.random().toString(36).substring(2, 15) + Math.random().toString(36).substring(2, 15);
var Bar1 = base => class extends base {
componentWillMount(){
super.componentWillMount();
console.log('Bar1');
}
};
var Bar2 = base => class extends base {
componentWillMount(){
super.componentWillMount();
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@paulirish
paulirish / rAF.js
Last active March 22, 2024 00:00
requestAnimationFrame polyfill
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
// requestAnimationFrame polyfill by Erik Möller. fixes from Paul Irish and Tino Zijdel
// MIT license
(function() {
var lastTime = 0;
var vendors = ['ms', 'moz', 'webkit', 'o'];