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Fix tile trick to avoid border artifacts between tiles. #haxe #openfl
package;
/**
* Avoid holes or border artifacts between tiles.
* Sometimes the scale by 1.01 trick doesn't work, a greater value should be used. This method finds the correct value for you.
* If you use openfl_legacy, pack your atlas using reduceBorderArtifact option in TexturePacker. There is no need to use this option on openfl_next.
* You should update the scale of your tiles if your resize the screen during the game to always have the best scale value.
* @author loudo
*/
class FixTile
{
public static var minFixScale:Float = 1.01;
public function new()
{
}
inline public static function getScale(tileSize:Int, stageScale:Float, tileScale:Float = 1):Float
{
if (stageScale * tileScale == 1)
return 1;//no need to fix the scale because there is no scale
var sizeOnScreen:Float = tileSize * stageScale * tileScale;
var bestSize:Int = Math.ceil(sizeOnScreen);
return Math.max(minFixScale, bestSize / sizeOnScreen);
}
}
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