View README.md
Some exploration of Utility AI in Unity ECS, if it can beneficial to anyone https://github.com/louis030195/niwrad/tree/ai-ecs/Assets/Scripts/AI/ECS
View ovhcloudaitraining.ipynb
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View toxicity.js
const mineflayer = require("mineflayer") | |
require('@tensorflow/tfjs') | |
const toxicity = require('@tensorflow-models/toxicity') | |
if (process.argv.length < 4 || process.argv.length > 6) { | |
console.log('Usage : node toxicity.js <host> <port> [<name>] [<password>]') | |
process.exit(1) | |
} | |
const bot = mineflayer.createBot({ |
View quotesnearestneighbour.ipynb
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View quotestovector.ipynb
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View readwise.ipynb
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View Value.cs
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
public class Value | |
{ | |
public double Data { get; set; } | |
public double Gradient { get; set; } | |
private Action _backward; | |
private readonly List<Value> _prev; |
View SpawnThingsAboveGround.cs
public static class Spatial | |
{ | |
/// <summary> | |
/// Return position above ground relatively from the prefab size | |
/// Global position | |
/// </summary> | |
/// <param name="position"></param> | |
/// <param name="prefabHeight">Prefab height needed in order to place well on top of ground</param> | |
/// <param name="transform">Transform parent</param> | |
/// <param name="layerMask">Layers to ignore</param> |
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