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@thisismattmiller
thisismattmiller / pro-examples.txt
Created September 22, 2017 15:35
Pro-Repeal Examples
Submitted 950K Times
The current FCC regulatory scheme known as "Title II" represents an unprecedented increase in government control over the internet. Such over-regulation is hurting our economy and suffocating innovation. I support Chairman Pai's plan to return to a commonsense regulatory framework that allows for the internet to grow without useless government interference. The internet has flourished for decades without the heavy hand of government over-regulation. It's time we return to what works.
Submitted 800K Times
The unprecedented regulatory power the Obama Administration imposed on the internet is smothering innovation, damaging the American economy and obstructing job creation. I urge the Federal Communications Commission to end the bureaucratic regulatory overreach of the internet known as Title II and restore the bipartisan light-touch regulatory consensus that enabled the internet to flourish for more than 20 years. The plan currently under consideration at the FCC to repeal Obama's Title I
@luciditee
luciditee / BatchBurner.cs
Last active June 16, 2018 17:09
Batch Burner, a script designed to reduce static mesh draw calls in Unity scenes with a large number of static mesh entities.
/*
* Unity Batch Burner: A script designed to reduce static mesh draw calls automatically in scenes
* with a large amount of static geometry entities.
*
* Copyright 2016-2017 Will Preston & Die-Cast Magic Studios, LLC.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
using UnityEngine;
using System.Collections;
using System.Runtime.InteropServices;
[ExecuteInEditMode]
public class ParticlePerlinTurbulence
: MonoBehaviour
{
private ParticleSystem system;
private ParticleSystem.Particle[] particles;
@zephjc
zephjc / CharacterMotorC.cs
Created May 24, 2013 05:58
Fixed C# replacements of CharacterMotor.js and FPSInputController.js via http://forum.unity3d.com/threads/93527-FPSInputController-and-CharacterMotor-in-Csharp Changes from above link: FPSInputController: Removed "Event.laddertrigger" code which is not part of the original JS file CharacterMotor: Lets the various inner properties classes show up…
using UnityEngine;
using System.Collections;
//#pragma strict
//#pragma implicit
//#pragma downcast
// Require a character controller to be attached to the same game object
// I had to initally comment out the following RequireComponent
// line to make it compile and allow attaching to my Main Camera;