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Łukasz Żak lukasz-zak

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@victorquinn
victorquinn / promise_while_loop.js
Last active March 30, 2023 04:29
Promise "loop" using the Bluebird library
var Promise = require('bluebird');
var promiseWhile = function(condition, action) {
var resolver = Promise.defer();
var loop = function() {
if (!condition()) return resolver.resolve();
return Promise.cast(action())
.then(loop)
.catch(resolver.reject);
@revolunet
revolunet / demo.html
Last active May 21, 2020 11:13
AngularJS ngLoading directive. show a loader based on an attribute and restore content when ready.
<!DOCTYPE html>
<html ng-app >
<head lang="en">
<meta charset="utf-8">
<title>ngLoading demo</title>
<script src="//ajax.googleapis.com/ajax/libs/angularjs/1.0.3/angular.min.js"></script>
<link rel="stylesheet" href="style.css">
<script src="ngLoading.js"></script>
</head>
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n