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@lycoris102
Created July 19, 2019 10:32
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using Cinemachine;
using UnityEngine;
public class PlayerEffect : MonoBehaviour
{
[SerializeField] private CinemachineImpulseSource cinemachineImpulseSource;
public CinemachineImpulseSource CinemachineImpulseSource => cinemachineImpulseSource;
void OnDamage()
{
this.CinemachineImpulseSource.GenerateImpulse();
// 発生源および衝撃の方向・強さを指定できる GenerateImpulseAt もある
//this.CinemachineImpulseSource.GenerateImpulseAt(position, velocity);
}
}
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