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using System;
using System.Collections;
using UnityEngine;
using UniRx;
using UniRx.Triggers;
public class GameOver : MonoBehaviour {
void Start () {
// プレイヤーが触れたらリトライさせる
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using System.Collections;
public class ButtonExtention : Button
{
public UnityEvent onLongPress = new UnityEvent();
public float longPressIntervalSeconds = 1.0f;
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(ButtonExtention))]
public class ButtonAction : MonoBehaviour
{
void Start()
{
var button = GetComponent<ButtonExtention>();
button.onClick.AddListener(() => Debug.Log("Click!!"));
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEditor;
using UnityEditor.SceneManagement;
using System.Collections.Generic;
using System.Linq;
public class FontReplacer : EditorWindow
{
using System.Collections.Generic;
using UniRx;
using UnityEngine;
using System.Linq;
using UniRx.Triggers;
public class BoxSpawner : MonoBehaviour
{
public TextAsset CsvFile;
public AudioSource SE;
using System;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
// see also : http://dotween.demigiant.com/documentation.php
public class DOTextSample : MonoBehaviour
{
public Text Text;
using System;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
// see also : http://dotween.demigiant.com/documentation.php
public class DOTextSample : MonoBehaviour
{
public Text Text;
using DG.Tweening;
using UnityEngine;
[RequireComponent(typeof(ParticleSystem))]
public class ParticleStartSizeTween : MonoBehaviour
{
void Start()
{
ParticleSystem particle = this.GetComponent<ParticleSystem>();
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
public class BuildSettingScenesCreator
{
private const string sceneDir = "Scenes";
private const string initialLoadScene = "Scenes/Title.unity";
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
public class BuildSettingScenesUpdater : AssetPostprocessor
{
private const string sceneDir = "Scenes";
private const string initialLoadScene = "Scenes/Title.unity";