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@bashbunni
bashbunni / .zshrc
Last active October 31, 2025 10:48
CLI Pomodoro for Linux (zsh)
# study stream aliases
# Requires https://github.com/caarlos0/timer to be installed. spd-say should ship with your distro
declare -A pomo_options
pomo_options["work"]="45"
pomo_options["break"]="10"
pomodoro () {
if [ -n "$1" -a -n "${pomo_options["$1"]}" ]; then
val=$1
@BollaBerg
BollaBerg / nmcli-connect-eduroam.sh
Last active October 30, 2025 10:19
Configure Eduroam for NMCLI
# Heavily inspired by https://haluk.github.io/posts-output/2020-10-19-linux/
# Replace <IFNAME> with wifi device name
# Replace <IDENTITY> with student identity (i.e. <USERNAME>@ntnu.no)
# Replace <PASSWORD> with user password
nmcli con add \
type wifi \
ifname <IFNAME> \
con-name eduroam \
ssid eduroam \
@andrewstiefel
andrewstiefel / feed.xml
Created January 24, 2022 18:43
Simple XSL boilerplate for styling Atom feeds in Jekyll
---
---
<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet href="/feed.xsl" type="text/xsl"?>
<feed xmlns="http://www.w3.org/2005/Atom">
<title>{{ site.title }}</title>
<link href="{{ site.url }}{{ site.baseurl }}/feed.xml" rel="self"/>
<link href="{{ site.url }}{{ site.baseurl }}/" rel="alternate"/>
@KdotJPG
KdotJPG / OpenSimplexNoise.cs
Last active February 7, 2025 17:29 — forked from digitalshadow/OpenSimplexNoise.cs
OpenSimplex Noise Refactored for C# (with updated gradient sets)
/* OpenSimplex Noise in C#
* Ported from https://gist.github.com/KdotJPG/b1270127455a94ac5d19
* and heavily refactored to improve performance.
* Updated Dec 2019, Feb 2020: New Gradients, XYBeforeZ + XZBeforeY 3D functions. */
using System;
using System.Runtime.CompilerServices;
namespace NoiseTest
{
@AntonFriberg
AntonFriberg / asian_characters.md
Last active September 14, 2025 16:29
Asian Characters ArchLinux

In order to get Asian Characters to render properly on ArchLinux you need to install a font which supports them. Even if you cannot read any of the characters I find it useful to have them installed to get wikipedia articles on geographical locations to render properly.

In order to cover most of Asia I installed the following fonts:

  • adobe-source-han-serif-cn-fonts
  • adobe-source-han-serif-jp-fonts
  • adobe-source-han-serif-kr-fonts
@phi-lira
phi-lira / UniversalPipelineTemplateShader.shader
Last active October 21, 2025 16:44
Template shader to use as guide to create Universal Pipeline ready shaders. This shader works with Universal Render Pipeline 7.1.x and above.
// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME!
// However, if you want to author shaders in shading language you can use this teamplate as a base.
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader.
// This shader works with URP 7.1.x and above
Shader "Universal Render Pipeline/Custom/Physically Based Example"
{
Properties
{
// Specular vs Metallic workflow
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0
@digitalshadow
digitalshadow / OpenSimplexNoise.cs
Last active October 15, 2025 13:59
OpenSimplex Noise Refactored for C#
/* OpenSimplex Noise in C#
* Ported from https://gist.github.com/KdotJPG/b1270127455a94ac5d19
* and heavily refactored to improve performance. */
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
namespace NoiseTest
@davidfowl
davidfowl / dotnetlayout.md
Last active November 1, 2025 05:50
.NET project structure
$/
  artifacts/
  build/
  docs/
  lib/
  packages/
  samples/
  src/
 tests/
@Flafla2
Flafla2 / Perlin_Tiled.cs
Last active October 9, 2025 22:22
A slightly modified implementation of Ken Perlin's improved noise that allows for tiling the noise arbitrarily.
public class Perlin {
public int repeat;
public Perlin(int repeat = -1) {
this.repeat = repeat;
}
public double OctavePerlin(double x, double y, double z, int octaves, double persistence) {
double total = 0;
@CrookedNumber
CrookedNumber / gist:8964442
Created February 12, 2014 21:02
git: Removing the last commit

Removing the last commit

To remove the last commit from git, you can simply run git reset --hard HEAD^ If you are removing multiple commits from the top, you can run git reset --hard HEAD~2 to remove the last two commits. You can increase the number to remove even more commits.

If you want to "uncommit" the commits, but keep the changes around for reworking, remove the "--hard": git reset HEAD^ which will evict the commits from the branch and from the index, but leave the working tree around.

If you want to save the commits on a new branch name, then run git branch newbranchname before doing the git reset.