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\Assets\FrostweepGames\GCSpeechRecognition\Scripts\Core\Managers\ThreadManager.cs
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using System; | |
using System.Collections.Generic; | |
#if UNITY_WSA && NETFX_CORE | |
using System.Threading.Tasks; | |
#else | |
using System.Threading; | |
#endif | |
namespace FrostweepGames.Plugins.GoogleCloud.SpeechRecognition | |
{ | |
public class ThreadManager : IDisposable | |
{ | |
#if UNITY_WSA && NETFX_CORE | |
private volatile List<Task> _threads; | |
#else | |
private volatile List<Thread> _threads; | |
#endif | |
private volatile Queue<Action> _mainThreadActions; | |
public ThreadManager() | |
{ | |
#if UNITY_WSA && NETFX_CORE | |
_threads = new List<Task>(); | |
#else | |
_threads = new List<Thread>(); | |
#endif | |
_mainThreadActions = new Queue<Action>(); | |
} | |
public void Update() | |
{ | |
if (_mainThreadActions.Count > 0) | |
{ | |
for (int i = 0; i < _mainThreadActions.Count; i++) | |
_mainThreadActions.Dequeue().Invoke(); | |
} | |
} | |
public void Dispose() | |
{ | |
AbortAllThreads(); | |
} | |
public void RunInNewThread(Action method) | |
{ | |
#if UNITY_WSA && NETFX_CORE | |
Task thread = new Task(method); | |
#else | |
Thread thread = new Thread(new ThreadStart(method)); | |
#endif | |
thread.Start(); | |
_threads.Add(thread); | |
} | |
public void RunInMainThread(Action method) | |
{ | |
_mainThreadActions.Enqueue(method); | |
} | |
/// <summary> | |
/// Abort all threads. | |
/// be sure to use it if threads count > 0 and if app will be closing | |
/// </summary> | |
public void AbortAllThreads() | |
{ | |
foreach (var thread in _threads) | |
{ | |
#if UNITY_IOS | |
thread.Interrupt(); | |
#elif UNITY_WSA && NETFX_CORE | |
#else | |
thread.Abort(); | |
#endif | |
} | |
_threads.Clear(); | |
_mainThreadActions.Clear(); | |
} | |
} | |
} |
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