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// System.GAC (a .Net wrapper for Fusion) implementation was too messy. Simplified here. | |
// | |
// Note, installing an assembly with the REFRESH flag specified does NOT work as advertised. | |
// Overwriting old GAC'd assemblies must be done manually as implemented below. | |
// | |
using System.Reflection; | |
using System.Text; | |
namespace Xcud.System.GAC |
Extensions/* | |
ActivateApplication.exe | |
EntityFramework.dll | |
Microsoft.TeamFoundation.TestPlatform.Client.dll | |
Microsoft.TestTools.Cpp.targets | |
Microsoft.VisualStudio.MSTest.TestWindow.dll | |
Microsoft.VisualStudio.TestPlatform.BuildTasks.dll | |
Microsoft.VisualStudio.TestPlatform.Client.dll | |
Microsoft.VisualStudio.TestPlatform.Common.dll | |
Microsoft.VisualStudio.TestPlatform.Core.dll |
// Written by Michael 'Searge' Stoyke in 03/2015 | |
// Released as public domain, do whatever you want with it! | |
using System; | |
using System.IO; | |
using System.Reflection; | |
using System.Text; | |
using Mono.CSharp; | |
namespace GameLibrary { |
// Source: https://www.wiredprairie.us/blog/index.php/archives/22 | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Runtime.InteropServices; | |
using System.IO; | |
namespace WiredPrairie.Samples |
iperf3
serverwg-quick down wg0
/etc/wireguard/wg0.conf
file