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// assumes your mouse is in relative mode https://docs.pikvm.org/mouse/?h=relative#relative-mouse-on-v2-platform-otg-hid | |
// You may want to set your pikvm to support dual mode, so you can switch between absolute and relative | |
const { PIKVM_HOST, PIKVM_USER, PIKVM_PASSWORD, MOUSE_MODE = 'normal' } = process.env | |
process.env["NODE_TLS_REJECT_UNAUTHORIZED"] = 0; | |
import fetch from 'node-fetch'; | |
import { path } from "ghost-cursor"; | |
import websocket from 'websocket'; | |
const WebSocketClient = websocket.client | |
let connection; |
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// Allows you to change the up vector in the scene view to the Z axis. | |
// Y-up mode uses Unity's default implementation. | |
// | |
// Original code from Akulist on the Unity forums, modified by Freya Holmér: | |
// • Fixed orbit+RMB zoom not working | |
// • Toggling will now align the camera immediately to the new up vector | |
// • When the camera is upside down in Z axis mode, left/right orbit will no longer be mirrored (pls fix this too Unity~) | |
// • Moved toggle buttons to under the gizmo | |
// • Fixed broken rotation state when focusing a different window in Unity and coming back to the scene view | |
// |
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Promise.race([ | |
fetch('/foo'), | |
new Promise((_, reject) => | |
setTimeout(() => reject(new Error('Timeout')), 7000) | |
) | |
]); |
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let hasBlobConstructor = typeof(Blob) !== 'undefined' && (function () { | |
try { | |
return Boolean(new Blob()); | |
} catch (e) { | |
return false; | |
} | |
}()); | |
let hasArrayBufferViewSupport = hasBlobConstructor && typeof(Uint8Array) !== 'undefined' && (function () { | |
try { |
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/** | |
* Retrieves all the rows in the active spreadsheet that contain data and logs the | |
* values for each row. | |
* For more information on using the Spreadsheet API, see | |
* https://developers.google.com/apps-script/service_spreadsheet | |
*/ | |
function readRows() { | |
var sheet = SpreadsheetApp.getActiveSheet(); | |
var rows = sheet.getDataRange(); | |
var numRows = rows.getNumRows(); |
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function toHex(s) { | |
// utf8 to latin1 | |
var s = unescape(encodeURIComponent(s)) | |
var h = '' | |
for (var i = 0; i < s.length; i++) { | |
h += s.charCodeAt(i).toString(16) | |
} | |
return h | |
} |