This tutorial is how to post website/application on IPFS and link with ENS domains(.eth).
- Try it: http://portalnetwork.eth
If you have any question please contact us for help:
This tutorial is how to post website/application on IPFS and link with ENS domains(.eth).
If you have any question please contact us for help:
In this guide, I assume you already know the basics of Unity and probably have previously uploaded an avatar to VRChat. If you haven't, you can still try to follow along, but some descriptions might be a bit too brief.
A more in-depth guide with screenshots can be found here.
import urllib.request, json, sys, textwrap | |
# Run like | |
# python3 pubsploit.py CVE-2017-0143 | |
def cveSearch(cve): | |
with urllib.request.urlopen('http://cve.circl.lu/api/cve/'+cve) as url: | |
data = json.loads(url.read().decode()) | |
try: | |
if data['cvss']: | |
print("{} | CVSS {}".format(cve,data['cvss'])) |
from tkinter import * | |
from PIL import ImageTk,Image | |
import time | |
import os | |
targetImageWidth = 850 | |
targetImageHeight = 400 | |
inputImageWidth = 0 | |
inputImageHeight = 0 |
This is a list of the most commonly used and relevant vtubing software. The "best" will always be subjective and depend on your specific requirements. Overall, the information in this list is as accurate as I could figure it out, but there might be errors or some details might become out of date. If you find anything that needs to be corrected, please let me know. You can also note it in a comment.
Additional explanations:
// | |
// This is the Node.js script used to precompute the bvh and store it in a GLTF file. | |
// | |
import { Accessor, Extension, ExtensionProperty, NodeIO, PropertyType, ReaderContext, VertexLayout, WriterContext } from '@gltf-transform/core'; | |
import { PropertyGraph } from '@gltf-transform/core/dist/properties'; | |
import { KHRONOS_EXTENSIONS } from '@gltf-transform/extensions'; | |
import { join, normalize, resolve } from 'path'; | |
import { Box3, BufferGeometry, Float32BufferAttribute } from 'three'; | |
import { MeshBVH } from 'three-mesh-bvh'; | |
import yargs from 'yargs'; |