// Try live coding this, Balint! Change some parameters and then reevalute ( Ndef(\balintthedragon, { arg buffer, // If you don't set the buffer argument, it will automatically take whatever buffer you have loaded in your server grainsize=0.5, rate=0.001, freqScale=0.25, volume=1, rand=0.1;
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snippet h "header" | |
/* | |
`!v expand('%:t')` | |
`!v strftime("%Y-%m-%d")` | |
By: `!v g:snips_author`, `!v g:snips_contact` | |
*/ | |
endsnippet |
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// boot server | |
s.boot; | |
// Init particular | |
p = Particular.new; | |
// Load a buffer with sound | |
b = Buffer.read(s, "~/path/to/sound.wav"); | |
// Number of outputs, this can be fun play with in patterns |
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( | |
// This will automatically create a bus and map it accordingly in the Pbind | |
// Try changing each node proxy and listen to the pattern change | |
// You still have to do all operations to the lfo's data inside of the | |
// nodeproxies | |
Ndef(\lfo1, {SinOsc.kr(0.1)}); | |
Ndef(\mousefreq, {MouseX.kr().exprange(20,12000)}); | |
Pbind( | |
\amp, Ndef(\lfo), |
/* Instrument inspired from Rob Hordijk's Benjolin, it requires sc3-plugins (PulseDPW, SVF and DFM1)
outSignal: 1-triangle osc1, 2-square osc1, 3-triangle osc2, 4-pulse osc2, 5-XOR output, 6-Filter output
/*
The default synth def sound in SC can be tiresome. You can change it simply by making a new SynthDef called \default which will overwrite the other one. To make this change permanent, add it to your startup file.
*/
// A simple triangle wave synth in stereo with panning and a simple low pass filter (
/* Crazy chaotic notes from SuperCollider meetup november 11th 2019 at Notam waaaa */
// Change default synth: https://www.madskjeldgaard.dk/how-to-change-the-default-synth-in-supercollider/
// Pbindf + Pkey ( Pdef(\henrik,
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/* | |
Generate SuperCollider file containing simple random pattern | |
*/ | |
( | |
// Time stamp | |
~stamp = Date.getDate.stamp; | |
// This goes in the duration key of the pattern | |
~dur = "Pseq(%)".format(Array.rand(10, 0.1,10.0)); |
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/* | |
Code from the Quarantine Livestream #2 | |
A small gui program controlling a pattern | |
*/ | |
( | |
var numSliders = 4; | |
var numButtons = 2; |
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snippet ofclass "Class for open frameworks" | |
#include "${1:`!p snip.rv = snip.basename`}.h" | |
$1::$1(){} | |
void $1::setup(){${2:}} | |
void $1::update(){${3:}} | |
void $1::draw(){${4:}} |