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@JohannesMP
JohannesMP / LICENSE
Last active March 9, 2024 11:26
[Unity3D] A Reliable, user-friendly way to reference SceneAssets by script.
/*******************************************************************************
* Don't Be a Jerk: The Open Source Software License.
* Adapted from: https://github.com/evantahler/Dont-be-a-Jerk
*******************************************************************************
* _I_ am the software author - JohannesMP on Github.
* _You_ are the user of this software. You might be a _we_, and that's OK!
*
* This is free, open source software. I will never charge you to use,
* license, or obtain this software. Doing so would make me a jerk.
*
while (ReferenceNameNavigator.GetByQualifier(referenceName) != null)
referenceName = ReferenceNameNavigator.GetByQualifier(referenceName);
@wojteklu
wojteklu / clean_code.md
Last active July 26, 2024 01:28
Summary of 'Clean code' by Robert C. Martin

Code is clean if it can be understood easily – by everyone on the team. Clean code can be read and enhanced by a developer other than its original author. With understandability comes readability, changeability, extensibility and maintainability.


General rules

  1. Follow standard conventions.
  2. Keep it simple stupid. Simpler is always better. Reduce complexity as much as possible.
  3. Boy scout rule. Leave the campground cleaner than you found it.
  4. Always find root cause. Always look for the root cause of a problem.

Design rules

@atoponce
atoponce / gist:07d8d4c833873be2f68c34f9afc5a78a
Last active July 17, 2024 07:03 — forked from tqbf/gist:be58d2d39690c3b366ad
Cryptographic Best Practices

Cryptographic Best Practices

Putting cryptographic primitives together is a lot like putting a jigsaw puzzle together, where all the pieces are cut exactly the same way, but there is only one correct solution. Thankfully, there are some projects out there that are working hard to make sure developers are getting it right.

The following advice comes from years of research from leading security researchers, developers, and cryptographers. This Gist was [forked from Thomas Ptacek's Gist][1] to be more readable. Additions have been added from

@edwardrowe
edwardrowe / RenameSpritesheet.cs
Last active March 22, 2023 01:22
Unity - RenameSpritesheet
/*The MIT License (MIT)
Copyright (c) 2016 Edward Rowe (@edwardlrowe)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
@Konctantin
Konctantin / ProcessMemory
Created March 28, 2014 16:21
ProcessMemory
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
namespace NetCallerFunc