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How to build Stride for Linux

Stride uses the MSBuild system to the max. This is an instruction on how to build Stride packages so that they can be used under Linux to compile a project (excluding asset compilation).

In /build/Stride.build are the definitions of builds for different platforms/graphics systems. I will be invoking the build for Linux OpenGL, so I'm going to invoke a command

msbuild .\Stride.build /target:BuildLinux

This command should be invoked from the Visual Studio 2019 Developer PowerShell, so that all environment variables are properly set. Best open it from Visual Studio (Ctrl+Q -> PowerShell).

To that command I have added a switch that disables signing (I don't have the certificate)

msbuild .\Stride.build /target:BuildLinux /p:StrideSign=false

And I wanted to get NuGet packages, so I modified the Stride.build file and under build parameters for my target set StrideSkipAutoPack=false.

I also experienced an issue, where the Stride.Core.Tasks assembly is not compiled under Release:netcoreapp3.1, so I also had to first run

msbuild ..\sources\core\Stride.Core.Tasks\Stride.Core.Tasks.csproj /p:Configuration=Release /p:TargetFramework=netcoreapp3.1

And now you should be able to copy the packages from /bin/packages over to a Linux machine, add them to a NuGet source and compile your project against it.

When running your application you might need to set LD_LIBRARY_PATH to the folder with dll files (e.g. bin/Debug/netcoreapp3.1), so that LD finds libcore.so.

If you want to compile for Vulkan, use target BuildLinuxVulkan.

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