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@mariovisic
Created September 26, 2022 10:31
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Simple Frogger game in Ruby 2d
require 'ruby2d'
GRID_SIZE = 80
set width: GRID_SIZE * 12
set height: GRID_SIZE * 9
frogger = Square.new(size: GRID_SIZE, color: 'olive', y: Window.height - GRID_SIZE, x: GRID_SIZE * 4)
trucks = []; boats = []; motorbikes = []; bicycles = []
game_state = :in_progress
on :key_down do |event|
case event.key
when 'left' then frogger.x -= GRID_SIZE
when 'right' then frogger.x += GRID_SIZE
when 'up' then frogger.y -= GRID_SIZE
when 'down' then frogger.y += GRID_SIZE
end
end
update do
if game_state == :lost
text ||= Text.new('YOU LOST, SORRY', x: 200, y: Window.height / 2, size: 72, color: 'red')
Window.set(background: 'gray')
elsif game_state == :won
text ||= Text.new('YOU WON, YAY', x: 200, y: Window.height / 2, size: 72, color: 'blue')
Window.set(background: 'gray')
else
if Window.frames % 110 == 0
bicycles.push(Rectangle.new(width: GRID_SIZE * 1, height: GRID_SIZE, y: (GRID_SIZE * 7), x: 0 - (GRID_SIZE * 2), color: 'blue'))
end
if Window.frames % 110 == 0
trucks.push(Rectangle.new(width: GRID_SIZE * 2, height: GRID_SIZE, y: (GRID_SIZE * 5), x: Window.width, color: 'purple'))
end
if Window.frames % 90 == 0
boats.push(Rectangle.new(width: GRID_SIZE * 1.5, height: GRID_SIZE, y: (GRID_SIZE * 3), x: 0 - (GRID_SIZE * 2), color: 'orange'))
end
if Window.frames % 60 == 0
motorbikes.push(Rectangle.new(width: GRID_SIZE * 0.8, height: GRID_SIZE, y: (GRID_SIZE * 1), x: Window.width, color: 'red'))
end
bicycles.each { |bicycle| bicycle.x += 2 }
trucks.each { |truck| truck.x -= 3 }
boats.each { |boat| boat.x += 4 }
motorbikes.each { |motorbike| motorbike.x -= 2 }
if (trucks + boats + motorbikes + bicycles).any? { |truck| truck.contains?(frogger.x + (frogger.width / 2), frogger.y + (frogger.height / 2))}
game_state = :lost
end
if frogger.y == 0
game_state = :won
end
end
end
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