Rust 2019: Technical Debt, Continued Productivity, and Stability
A response to the call for Rust 2019 posts
I hope this post doesn't come across as a laundry list of stuff to do. Mainly, I consider a lot of this to be technical debt, and I would like to see it paid down a bit. Most of them also happen to be pain points that I have come across in my own usage of Rust, so perhaps I'm biased! Feel free to let me know...
Some of these are also just ideas intended to get people thinking. At the end, I discuss the hypothetical Rust 2021.
(EDIT: feel free to discuss here: https://internals.rust-lang.org/t/rust-2019-technical-debt-continued-productivity-and-stability/9004)