(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
Copyright © 2016-2018 Fantasyland Institute of Learning. All rights reserved.
A function is a mapping from one set, called a domain, to another set, called the codomain. A function associates every element in the domain with exactly one element in the codomain. In Scala, both domain and codomain are types.
val square : Int => Int = x => x * x
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger (doppelheathen@gmail.com) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
A lot of these are outright stolen from Edward O'Campo-Gooding's list of questions. I really like his list.
I'm having some trouble paring this down to a manageable list of questions -- I realistically want to know all of these things before starting to work at a company, but it's a lot to ask all at once. My current game plan is to pick 6 before an interview and ask those.
I'd love comments and suggestions about any of these.
I've found questions like "do you have smart people? Can I learn a lot at your company?" to be basically totally useless -- everybody will say "yeah, definitely!" and it's hard to learn anything from them. So I'm trying to make all of these questions pretty concrete -- if a team doesn't have an issue tracker, they don't have an issue tracker.
I'm also mostly not asking about principles, but the way things are -- not "do you think code review is important?", but "Does all code get reviewed?".
This is a collection of the things I believe about software development. I have worked for years building backend and data processing systems, so read the below within that context.
Agree? Disagree? Feel free to let me know at @JanStette. See also my blog at www.janvsmachine.net.
Keep it simple, stupid. You ain't gonna need it.
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in | |
all copies or substantial portions of the Software. |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); |
// by david whyte :) | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { |
// gif by dave aka @beesandbombs :) | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); |