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@markusrt
Created September 25, 2012 20:15
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Unity animate OTAnimatedSprite based on movement speed
if(
// NEW instead of movement.isMoving
movement.speed>movement.walkSpeed/10
&& !"runRight".Equals(sprite._animFrameset))
{
sprite.PlayLoop("runRight");
// NEW adapt playback speed based on movement speed
sprite.speed = movement.speed/movement.walkSpeed;
}
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