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using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
using Random = System.Random; | |
// This source code is used for the video. It obviously requires heavy alterations to be used in a real project. | |
public class ExampleGrid : MonoBehaviour | |
{ | |
[SerializeField] private Vector2Int _size; | |
[SerializeField] private Vector2 _gap; |
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import json | |
from loguru import logger | |
# From: https://cloud.google.com/run/docs/logging#writing_structured_logs | |
class CloudLoggingHandler: | |
def __init__(self, request): | |
project = "" # Add your project name here |
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# -*- coding: utf-8 -*- | |
import os | |
import sys | |
import csv | |
import pandas as pd | |
import datetime | |
# ----------------------------------------------------------------------------- |
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""" | |
Python code for fractional differencing of pandas time series | |
illustrating the concepts of the article "Preserving Memory in Stationary Time Series" | |
by Simon Kuttruf | |
While this code is dedicated to the public domain for use without permission, the author disclaims any liability in connection with the use of this code. | |
""" | |
import numpy as np | |
import pandas as pd |
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/* | |
* Assets内の全MaterialのShaderを一括で置換するEditor拡張 | |
* 使い方 | |
* 1.Editorディレクトリ配下にScriptを配置 | |
* 2.AssetsにShaderReplaceが追加されるので、それを選択するとWindowsが開く | |
* 3.Beforeに置換前のShader、Afterに置換後のShaderを選択 | |
* 4.Replaceボタンを押すと全部のMaterialでShaderを置換 | |
*/ | |
using System.Linq; |
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using UnityEngine; | |
using System.Collections; | |
/// <summary> | |
/// Script to move the camera to a selected point on a GameObject. | |
/// </summary> | |
/// <remarks> | |
/// <para>The gameobject needs to have (and only have) a Mesh Collider in order to calculate the normals.</para> | |
/// <para>Once the object is clicked, the camera will move to look to that point from the specified distance.</para> | |
/// <para>This script needs to be attached to the gameObject that is going to be clicked</para> |