In this demonstration I will show you how to read data in Angular2 final release before application startup. You can use it to read configuration files like you do in other languages like Java, Python, Ruby, Php.
This is how the demonstration will load data:
a) It will read an env file named 'env.json'. This file indicates what is the current working environment. Options are: 'production' and 'development';
b) It will read a config JSON file based on what is found in env file. If env is "production", the file is 'config.production.json'. If env is "development", the file is 'config.development.json'.
Collection of License badges for your Project's README file.
This list includes the most common open source and open data licenses.
Easily copy and paste the code under the badges into your Markdown files.
- The badges do not fully replace the license informations for your projects, they are only emblems for the README, that the user can see the License at first glance.
Translations: (No guarantee that the translations are up-to-date)
EMOJI CHEAT SHEET
Emoji emoticons listed on this page are supported on Campfire, GitHub, Basecamp, Redbooth, Trac, Flowdock, Sprint.ly, Kandan, Textbox.io, Kippt, Redmine, JabbR, Trello, Hall, plug.dj, Qiita, Zendesk, Ruby China, Grove, Idobata, NodeBB Forums, Slack, Streamup, OrganisedMinds, Hackpad, Cryptbin, Kato, Reportedly, Cheerful Ghost, IRCCloud, Dashcube, MyVideoGameList, Subrosa, Sococo, Quip, And Bang, Bonusly, Discourse, Ello, and Twemoji Awesome. However some of the emoji codes are not super easy to remember, so here is a little cheat sheet. ✈ Got flash enabled? Click the emoji code and it will be copied to your clipboard.
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var gulp = require('gulp'); | |
var myTransform = require('./myTransform'); | |
gulp.task('foobar', function (){ | |
return gulp.src("foobar.js") | |
.pipe(myTransform()) | |
.pipe(gulp.dest('.')); | |
}); |
People
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😍 :heart_eyes: |
😘 :kissing_heart: |
😚 :kissing_closed_eyes: |
😳 :flushed: |
😌 :relieved: |
😆 :satisfied: |
😁 :grin: |
😉 :wink: |
😜 :stuck_out_tongue_winking_eye: |
😝 :stuck_out_tongue_closed_eyes: |
😀 :grinning: |
😗 :kissing: |
😙 :kissing_smiling_eyes: |
😛 :stuck_out_tongue: |
// set-up a connection between the client and the server | |
var socket = io.connect(); | |
// let's assume that the client page, once rendered, knows what room it wants to join | |
var room = "abc123"; | |
socket.on('connect', function() { | |
// Connected, let's sign-up for to receive messages for this room | |
socket.emit('room', room); | |
}); |