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@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 28, 2024 15:33
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@pmbauer
pmbauer / roam_wp
Last active July 22, 2020 02:15
roam weekly plan
#/usr/bin/env bash
set -euo pipefail
IFS=$'\n\t'
roam_date() {
date -d "${*}" '+%B %eXX, %Y' \
| sed -e 's/11XX/11th/; s/12XX/12th/; s/13XX/13th/' \
-e 's/1XX/1st/; s/2XX/2nd/; s/3XX/3rd/' \
-e 's/XX/th/; s/ / /'
}
// Run any SwiftUI view as a Mac app.
import Cocoa
import SwiftUI
NSApplication.shared.run {
VStack {
Text("Hello, World")
.padding()
.background(Capsule().fill(Color.blue))
@rain-1
rain-1 / LLM.md
Last active June 10, 2024 10:55
LLM Introduction: Learn Language Models

Purpose

Bootstrap knowledge of LLMs ASAP. With a bias/focus to GPT.

Avoid being a link dump. Try to provide only valuable well tuned information.

Prelude

Neural network links before starting with transformers.