These files may be distributed and/or modified
- under the LaTeX Project Public License and/or
- under the GNU Public License.
The goal here is to conviniently get your nice Tikz vector graphics from your paper into PowerPoint without making screenshots of it.
Requires KiKit and is based on code from KiKit
KiKit only allows creating panels of the same design. Creating a panel from multiple boards has too many degrees of freedom to implement in a nice GUI. Hence, for creating such a panel, a scripting attempt is necessary.
This script creates a simple panel of two different designs of identical dimensions placed above each other. With including configuration it adds a rail on top and bottom and includes tabs with mouse bites in between boards and between board and rail.
You will have to adjust the script to your own needs
For Openhab v3 and Mopidy RPC 2.0
Install "HTTP" Binding and "JSON Path" transform. https://www.openhab.org/addons/bindings/http/ https://www.openhab.org/addons/transformations/jsonpath/ https://docs.mopidy.com/en/latest/api/http/
Create transforms/mopidycommand.map
playing={"jsonrpc":"2.0","id":1,"method":"core.playback.play"}
% doubleblind - @maxanier https://gist.github.com/maxanier/c63f9b5dede1ecda6cf9b0e346ec413d | |
% Convenient toggle-able censoring of information for double-blind review e.g. for IEEEtran class | |
% Supports linebreaks in text | |
% | |
% Include as | |
% \usepackage[]{doubleblind} | |
% and add `anonym` option to enable censoring: | |
% \usepackage[anonym]{doubleblind} | |
% | |
% Provides the following commands: |
Biomes are selected based on 6 Climate.Parameter
These parameters can be between -1 and 1 (OverworldBiomeBuilder#FULL_RANGE
) (except for depth which is always 0 or 1). Internally these values are multiplied by 10000 and stored as long (Climate#quantizeCoord
).
Exactly 6 years ago the Vampirism mod was born as Mistadon, wildbill22 and me wrote the first lines of code.
Thousands of work hours later it has become fairly popular as well as one of the biggest MC mods (unique-content-wise) though not and one of the few big mods that lived on from MC 1.6 to 1.16.
To continue that trend Cheaterpaul and I are releasing the first alpha of the next big Vampirism update (which might be the biggest since 1.0).
This would not have been possible without the work of Cheaterpaul, the artistic contributions by RebelT/PixelEyeStudios and Alis, as well as the management of the Official MC and Discord servers by 1LiterZinalco, Piklach, Teri, Witchcrafter and the other staff members.
That being said, due to the sheer size it has become a very time-comsuming process maintaining the mod and upgrading to newer MC version has become a incredibly tedious task. On top of that, I have less and less spare time.
What does this mean? Is Vampirism dead? No! However, don't expe