- Player as to become a lord player first
- There are multiple lord levels (e.g. 5) and for each level the player may recruit an additional minion
- Once recruited the minion will never be "lossed", they can die, but can be respawned after a certain time
- The entire concept is supposed to be late game and therefore may include grinding, delays, difficult tasks
- Minions can be trained ("leveled up") to unlock more inventory space and better attributes (health, strength, ...)
- Training the minions is not really "necessary" as it adds no new feature, but just improves existing ones. Therefore, this can/should probably require a very long grind.
- Eventually, there might another last final objective of becoming the one and only "lord" (like in 1.7.10)
- This will be done by completing certain tasks for a reputable NPC
- Tasks may include defeating certain entities, collecting items, achieving certain vanilla stats, ... (anything else?)
- Maybe there will boss fights or specific world gen locations, however, this would require additional implementation time
- There should be a way to recuit BasicVampires and BasicHunters
- From implementation perspective the simplest approach would be to have the player interact with such entity holding a certain (consumed) item
- For hunters this seems appropriate, but for vampires there might be some cooler or more lore embedded way
- "I would love to work for such reputable player as you are."
- "If you give me proper equipment, I will work you." (Maybe "Hunter minion equipment" item)
- "Thank you for the equipment, I will now serve you."
?
I am looking for suggestions regarding both the procedure and the balacing. Please be precise and also consider the viability of the implementation (as good as you can). E.g. new items and recipes are easy; new mobs, awesome fights, or complex rituals take much more time Thank you!
Vampires
"It's indeed an Honour to be sired to one such as yourself!"
"You appear to be someone of great value, I shall endeavor with you my lord."
"I appreciate your kindness and hospitality, I shall serve for you Sire."
Also maybe Minions at a higher level could warn their lord of incoming danger if they're being approached by a mob or entity of another faction from behind. As for Balancing, I'd say minions should respawn at the player's spawnpoint and wait until further instructions so it's not just endless waves of minions attacking. Also I'm thinking maybe there should be Boss Fights.
For the bosses, could have randomised names, they're skilled enough to not be killed but instead "defeated" to explain why there might be multiple in the world and it's really them just not being "killed" lorewise. To find them, opposing factions interrogate lesser hunters/vampires for clues on the location of the boss (maybe leaving them at half a heart and then there's a chance that they'll stop fighting you and offer information in return of being spared). Clues could probably be some sort of information exp. After you have enough the player would then "Write" the location on a map and then player would receive a map to the boss structure (Either a Hunter's Lodge or Vampire Tower or Castle).
Hunter:
Vampire: