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@MeLlamoPablo
MeLlamoPablo / nvmlink
Created February 1, 2017 11:34
Creates a symlink to /usr/bin/node after using nvm
@paulirish
paulirish / what-forces-layout.md
Last active May 23, 2024 14:12
What forces layout/reflow. The comprehensive list.

What forces layout / reflow

All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.

Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.

Element APIs

Getting box metrics
  • elem.offsetLeft, elem.offsetTop, elem.offsetWidth, elem.offsetHeight, elem.offsetParent
@seanislegend
seanislegend / rxjs-example-poll-url.js
Last active August 12, 2019 09:43
RxJS - Poll a URL
let timeout = 1000;
/**
* Create a custom observable that creates a XHR request and returns complete when the promise is fulfilled
*/
let observable = Rx.Observable.create((o) => {
dataService.fetch('test.json')
.then((data) => {
o.onNext(data);
o.onCompleted();
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active May 24, 2024 03:20
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
@davidwparker
davidwparker / 013.c
Created October 21, 2011 20:57
OpenGL Screencast 13: Lighting and Material - Materials
#include "screencasts.h"
/*
* main()
* ----
* Start up GLUT and tell it what to do
*/
int main(int argc,char* argv[])
{
initializeGlobals();
@andrei-m
andrei-m / levenshtein.js
Last active January 12, 2024 23:00
Levenshtein distance between two given strings implemented in JavaScript and usable as a Node.js module
/*
Copyright (c) 2011 Andrei Mackenzie
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
@creationix
creationix / chatServer.js
Created November 19, 2010 20:47
A simple TCP based chat server written in node.js
// Load the TCP Library
net = require('net');
// Keep track of the chat clients
var clients = [];
// Start a TCP Server
net.createServer(function (socket) {
// Identify this client