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This is the way!

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This is the way!
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//Trying out a prefix operator
//I thought vertical elipses made sense, representative of rbg
prefix operator ⋮
prefix func ⋮(hex:UInt32) -> Color {
return Color(hex)
}
extension Color {
init(_ hex: UInt32, opacity:Double = 1.0) {
let red = Double((hex & 0xff0000) >> 16) / 255.0
@mayoralito
mayoralito / aws-sns-example.js
Created July 24, 2016 14:30 — forked from tmarshall/aws-sns-example.js
aws-sdk sns example, in Node.js
var AWS = require('aws-sdk');
AWS.config.update({
accessKeyId: '{AWS_KEY}',
secretAccessKey: '{AWS_SECRET}',
region: '{SNS_REGION}'
});
var sns = new AWS.SNS();
@mayoralito
mayoralito / gist:ab40fc81e1b90eef563e8b62192ee2b2
Created April 23, 2016 20:49 — forked from tonymtz/gist:d75101d9bdf764c890ef
Uninstall nodejs from OSX Yosemite
# first:
lsbom -f -l -s -pf /var/db/receipts/org.nodejs.pkg.bom | while read f; do sudo rm /usr/local/${f}; done
sudo rm -rf /usr/local/lib/node /usr/local/lib/node_modules /var/db/receipts/org.nodejs.*
# To recap, the best way (I've found) to completely uninstall node + npm is to do the following:
# go to /usr/local/lib and delete any node and node_modules
cd /usr/local/lib
sudo rm -rf node*
<?php
/**
* Copyright (c) 2013 Roman Ožana (http://omdesign.cz)
*
* For the full copyright and license information, please view
* the file license.txt that was distributed with this source code.
*
* @author Roman Ozana <ozana@omdesign.cz>
* @method Homepage()
* @method Homepage_actiom()
# xcode-build-bump.sh
# @desc Auto-increment the build number every time the project is run.
# @usage
# 1. Select: your Target in Xcode
# 2. Select: Build Phases Tab
# 3. Select: Add Build Phase -> Add Run Script
# 4. Paste code below in to new "Run Script" section
# 5. Drag the "Run Script" below "Link Binaries With Libraries"
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0)
#!/bin/sh
# xcode-build-number-generator.sh
# @desc Automaticvally create build number every time using curent day, month and year
# @usage
# 1. Select: your Target in Xcode
# 2. Select: Build Phases Tab
# 3. Select: Add Build Phase -> Add Run Script
# 4. Paste code below in to new "Run Script" section
# 5. Drag the "Run Script" below "Link Binaries With Libraries"
/*
* System Versioning Preprocessor Macros
*/
#define SYSTEM_VERSION_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedSame)
#define SYSTEM_VERSION_GREATER_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedDescending)
#define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending)
#define SYSTEM_VERSION_LESS_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedAscending)
#define SYSTEM_VERSION_LESS_THAN_OR_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedDescending)
#!/usr/bin/python
# fix-xcode
# Rob Napier <robnapier@gmail.com>
# Script to link in all your old SDKs every time you upgrade Xcode
# Create a directory called /SDKs (or modify source_path).
# Under it, put all the platform directories:
# MacOSX.platform iPhoneOS.platform iPhoneSimulator.platform
# Under those, store the SDKs:
# First install tmux
brew install tmux
# For mouse support (for switching panes and windows)
# Only needed if you are using Terminal.app (iTerm has mouse support)
Install http://www.culater.net/software/SIMBL/SIMBL.php
Then install https://bitheap.org/mouseterm/
# More on mouse support http://floriancrouzat.net/2010/07/run-tmux-with-mouse-support-in-mac-os-x-terminal-app/