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@jonHuffman
jonHuffman / ScriptKeywordProcessor.cs
Created June 16, 2020 19:56
A Keyword processor for Unity script templates. Allows one to replace pre-defined symbols in a script template with procedurally determined values.
// Original gist by JoaoBorks, but the gist is no longer available
using UnityEngine;
using UnityEditor;
internal sealed class ScriptKeywordProcessor : UnityEditor.AssetModificationProcessor
{
private const string ASSETS_FOLDER = "Assets";
private const string SCRIPTS_FOLDER = "Scripts/";
public static void OnWillCreateAsset(string path)
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active July 13, 2024 23:25
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d