Skip to content

Instantly share code, notes, and snippets.

@mbrukman
mbrukman / min-char-rnn.py
Created February 5, 2023 02:24 — forked from karpathy/min-char-rnn.py
Minimal character-level language model with a Vanilla Recurrent Neural Network, in Python/numpy
"""
Minimal character-level Vanilla RNN model. Written by Andrej Karpathy (@karpathy)
BSD License
"""
import numpy as np
# data I/O
data = open('input.txt', 'r').read() # should be simple plain text file
chars = list(set(data))
data_size, vocab_size = len(data), len(chars)
@mbrukman
mbrukman / custom_game_engines_small_study.md
Created April 24, 2020 14:40 — forked from raysan5/custom_game_engines_small_study.md
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) becaus

@mbrukman
mbrukman / custom_game_engines_small_study.md
Created April 24, 2020 14:40 — forked from raysan5/custom_game_engines_small_study.md
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) becaus

@mbrukman
mbrukman / Machine_Learning_Articles_Tutorials_for_Non-ML_Scientists.md
Created December 26, 2018 21:01 — forked from Queeniebee/Machine_Learning_Articles_Tutorials_for_Non-ML_Scientists.md
List of Machine and Deep Learning Articles Tutorials that Non-ML and/or Non-CS Scientists Can Understand
@mbrukman
mbrukman / active.md
Created March 20, 2016 14:41 — forked from paulmillr/active.md
Most active GitHub users (by contributions). http://twitter.com/paulmillr

Most active GitHub users (git.io/top)

The count of contributions (summary of Pull Requests, opened issues and commits) to public repos at GitHub.com from Mon, 01 Dec 2014 00:48:25 GMT till Tue, 01 Dec 2015 00:48:25 GMT.

Only first 1000 GitHub users according to the count of followers are taken. This is because of limitations of GitHub search. Sorting algo in pseudocode:

githubUsers
 .filter(user => user.followers > 508)