"Create a painting using traditional oil painting techniques on canvas. Begin with a toned ground to establish a neutral mid-tone. Sketch out the composition with an underpainting, focusing on correct values. Build up the painting with multiple layers of both opaque and translucent oil paints, employing a variety of brushwork: fine, detailed strokes for texture and broader gestures for the background. Use glazing techniques to enrich colors, starting with lighter hues and gradually adding darker shades to create depth. Maintain a controlled palette of earth tones with strategic touches of high chroma colors for visual accents. Pay attention to edge quality, keeping them sharp in the foreground and softer in the background. Finish with a varnish to enhance the vibrancy and depth of colors."
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import random | |
import collections | |
def roll_dice(dice): | |
"""Rolls mixed dice and returns the sum. | |
- dice: List of tuples (die_size, quantity) for each die type.""" | |
total = 0 | |
for die_size, quantity in dice: | |
for _ in range(quantity): | |
total += random.randint(1, die_size) |
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### Gaslands Round Structure: | |
#### Gear Phases: | |
- Each round is divided into **6 Gear Phases** (from 1 to 6). | |
- A vehicle qualifies for activation in a Gear Phase if its **current Gear is equal to or higher** than the Gear Phase number and it has not yet activated in that Gear Phase. | |
- Starting with the player in **Pole Position**, players take turns activating a single qualifying vehicle. The **Pole Position** marker is passed clockwise to the next player at the end of each Gear Phase. | |
#### Vehicle Activation: | |
1. **Movement Step**: | |
- **Select a movement template**: Choose a permitted template based on the vehicle's current Gear. |
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import numpy as np | |
import wave | |
import struct | |
from scipy.signal import butter, lfilter | |
# Function to convert text to FSK and save as a WAV file | |
def text_to_fsk_wave(text, filename): | |
bit_rate = 1200 | |
freq_low = 1200 | |
freq_high = 2400 |
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const PNG = require('pngjs').PNG | |
const fs = require('fs') | |
// Function to embed text into a base64 encoded PNG | |
function embedTextInBase64PNG(base64Image, text) { | |
let data = Buffer.from(base64Image, 'base64') | |
let png = PNG.sync.read(data) | |
let textBinary = (text + '\0').split('').map(char => char.charCodeAt(0).toString(2).padStart(8, '0')).join('') | |
let dataIndex = 0 |
A fully colored hand-drawn comic illustration in the style of 1960s pulp adventure magazines, without any textual elements. The coloring should use muted washes, with a palette that is vibrant yet subdued, typical of 60s comic illustrations, capturing the textured, ink-heavy look with dramatic shading and expressive line work.
The scene is [describe the specific scene or setting]
In the foreground, [describe the main character or characters, including appearance and actions].
[Include any additional background elements or details].
=====================
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from pyxel import Pyxel | |
pyxel = Pyxel() | |
class random_for_pyxel: | |
def __init__(self, seed=1): | |
self.a = 1664525 # Multiplier | |
self.c = 1013904223 # Increment | |
self.m = 2**32 # Modulus | |
self.seed = seed |
Command | Description | Example Usage |
---|---|---|
Backward |
Moves a user defined distance backward. | pyxel.Backward(6,0,0) |
Chase Tail |
Chases wagging tail in a circle a user defined direction. | pyxel.ChaseTail(1) |
Dance |
PYXEL shows off its dance moves. | pyxel.Dance() |
Delay |
Code pauses for a user defined amount of time. | pyxel.Wait(1) |
Eyes |
User defines PYXEL's emotion for one or both eyes. |
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import random | |
def roll_4d6_drop_lowest(): | |
"""Roll 4d6 and return the sum of the highest three rolls.""" | |
rolls = [random.randint(1, 6) for _ in range(4)] | |
return sum(sorted(rolls)[1:]) # Sum the three highest rolls | |
def generate_character_stats(): | |
"""Generate a set of 6 character stats.""" | |
return [roll_4d6_drop_lowest() for _ in range(6)] |
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