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Last active January 21, 2024 22:00
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Round structure for Gaslands: Refueled
### Gaslands Round Structure:
#### Gear Phases:
- Each round is divided into **6 Gear Phases** (from 1 to 6).
- A vehicle qualifies for activation in a Gear Phase if its **current Gear is equal to or higher** than the Gear Phase number and it has not yet activated in that Gear Phase.
- Starting with the player in **Pole Position**, players take turns activating a single qualifying vehicle. The **Pole Position** marker is passed clockwise to the next player at the end of each Gear Phase.
#### Vehicle Activation:
1. **Movement Step**:
- **Select a movement template**: Choose a permitted template based on the vehicle's current Gear.
- **Place the movement template**: Place it in front of the vehicle.
- **Roll Skid Dice**: Roll up to the Handling Value of the vehicle.
- **Spend Shift results**: Use Shift results to discard hazards, change gears, or discard Hazard Tokens.
- **Gain Hazard Tokens**: From uncancelled hazard, slide, and spin results.
- **Place Slide template**: If the vehicle had an uncancelled slide result.
- **Move the vehicle**: Into its Final Position.
- **Collision Window**: Occurs after moving into the Final Position and if the vehicle had an uncancelled spin result.
2. **Attack Step**:
- **Declare targets**: Check range and cover.
- **Roll Attack Dice**: Roll number of d6s equal to weapon attack dice. 4+ to hit, 6 is critical for 2 hits.
- **Evade**: Roll number of D6s equal to current gear. Each 6+ cancels one hit.
- **Damage**: Remove Hull Points for each uncancelled hit.
3. **Wipeout Step**:
- **Flip check**: Roll D6, if lower than current Gear then suffer 2 hits and forced move medium straight forward.
- **Reset**: Reduce current Gear to 1 and discard all Hazard Tokens.
- **Lose Control**: The player clockwise of the active vehicle pivots it about its centre point to any facing.
#### Collision Resolution:
1. **Determine Orientation**: Assess the orientation of the collision (Head-On, T-Bone, Tailgate).
2. **Active vehicle declares reaction**: Choose between Smash Attack or Evade.
3. **Passive vehicle or obstacle declares reaction**: Also choose between Smash Attack or Evade.
4. **Roll Smash Attacks**: Based on the orientation and weight class differences.
5. **Roll Evades**: Attempt to cancel incoming hits.
6. **Apply un-cancelled hits**: Apply damage and gain Hazard Tokens as per the collision's result.
#### Additional Notes:
- **Pole Position**: The player with Pole Position activates the first vehicle in each Gear Phase.
- **Game End Condition**: The game continues until the end condition determined by the scenario is met.
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