The Entity-Driven Game System (EDGS) is a foundational framework designed for the creation, analysis, and discussion of game mechanics across various types of games, including RPGs, board games, card games, and more. It is built upon strict and precise definitions that scaffold into a complex system, akin to formal logic proofs, supported by straightforward equations. The goal of EDGS is to provide a robust toolkit for designing game systems and generating coherent content within those systems, ensuring sound game principles. Each
Entity: Defined as a unique instance within the game universe that possesses distinguishable characteristics enabling identification and interaction.
Attribute, Change, State, Action, Reaction, Capability, Limitation, Environment, Rule, Interaction, Event, Outcome, Probability, Consequence, Objective, Challenge, Resource, Conflict, Resolution, Narrative, Mechanism, Character, Item, System, Process, Structure, Device, Element, Artifact, Organism, Network, Interface, Agent, Phenom