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@agyild
agyild / FSR.glsl
Last active May 6, 2024 09:48
AMD FidelityFX Super Resolution v1.0.2 for mpv
// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 4, 2024 23:05
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@asukakenji
asukakenji / 0-go-os-arch.md
Last active April 24, 2024 06:51
Go (Golang) GOOS and GOARCH

Go (Golang) GOOS and GOARCH

All of the following information is based on go version go1.17.1 darwin/amd64.

GOOS Values

GOOS Out of the Box
aix
android