Shrink encrypted LVM root partition (463,77GB) by 23GB and resize swap partition (1G) to 24GB
NOTE: Substitute partition names and similar with names that match your system or command output
The following commands are run from live USB
function Test-WinCredential { | |
<# | |
.SYNOPSIS | |
Validates Windows user credentials. | |
.DESCRIPTION | |
Validates a [pscredential] instance representing user-account credentials | |
against the current user's logon domain or local machine. | |
.PARAMETER Credential |
Write-Host
writes directly to the console; Write-Output
writes to the pipeline, which often ends up to the console but not necessarily.
For example: Write-Host "The Cake is a lie" | Out-Null
won't work as expected, Write-Output "The Cake is a lie" | Out-Null
will.
Collection of License badges for your Project's README file.
This list includes the most common open source and open data licenses.
Easily copy and paste the code under the badges into your Markdown files.
Translations: (No guarantee that the translations are up-to-date)
2018.10.10: reinstated 1809 [RS5]! using native xml patching for products.xml; fixed syntax bug with exit/b
2018.10.12: added data loss warning for RS5
2018.11.13: RS5 is officially back! + greatly improved choices dialog - feel free to use the small snippet in your own scripts
2019.05.22: 1903 [19H1]
2019.07.11: 1903 __release_svc_refresh__ and enable DynamicUpdate by default to grab latest CU
2019.09.29: UPDATED 19H1 build 18362.356 ; RS5 build 17763.379 and show build number
<# | |
.SYNOPSIS | |
Creates test text-based files with various character encodings. | |
.DESCRIPTION | |
Creates text-based test files using | |
* all 5 byte order-marked Unicode character encoding schemes, | |
both with and without BOM (Unicode signature) | |
* default encodings, | |
with the the platform's default encoding, [System.Text.Encoding]::Default |
public BBR(TargetInfo Target) | |
{ | |
//Config | |
//BuildConfiguration.RelativeEnginePath = /* ...*/; | |
//Debug | |
//---BuildConfiguration.bOmitPCDebugInfoInDevelopment = true /* d=false */; | |
//BuildConfiguration.bSupportEditAndContinue = false /* d=false */; | |
//BuildConfiguration.bDisableDebugInfoForGeneratedCode = true /* d=true */; | |
//BuildConfiguration.bAllowLTCG = false /* d=false */; |
<?xml version="1.0" encoding="utf-8" ?> | |
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration"> | |
<BebylonBuildConfiguration> | |
<bBBLivePPEnabled>true</bBBLivePPEnabled> <!-- /* d=false */ --> | |
<bBBIGMemTraceEnabled>false</bBBIGMemTraceEnabled> <!-- /* d=false */ --> | |
<bBBMicroProfileEnabled>true</bBBMicroProfileEnabled> <!-- /* d=true */ --> | |
<bBBPythonEnabled>true</bBBPythonEnabled> <!-- /* d=true */ --> | |
<BBCompileAssertLevel>4</BBCompileAssertLevel> | |
<bBBExperimentalFeaturesEnabled>true</bBBExperimentalFeaturesEnabled> <!-- /* d=false */ --> | |
</BebylonBuildConfiguration> |