- Parameter Expansion:
${}
- Command Substitution:
$()
- Arithmetic Expansion:
$(())
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filename=$(basename $1 .png) | |
for res in 1024 512 256 128 64 32 16 | |
do | |
convert $1 -resize "${res}x${res}" "${filename}-${res}.png" | |
done |
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import struct | |
import wave | |
import os | |
from math import sin, tau | |
sample_rate = 44100.0 | |
duration = 2.0 | |
frequency = 440.0 | |
num_samples = int(sample_rate * duration) | |
bit_depth = 16 |
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//----------------------------------------------------------- | |
// Play an audio stream on the default audio rendering | |
// device. The PlayAudioStream function allocates a shared | |
// buffer big enough to hold one second of PCM audio data. | |
// The function uses this buffer to stream data to the | |
// rendering device. The inner loop runs every 1/2 second. | |
//----------------------------------------------------------- | |
#include <iostream> | |
#include <windows.h> |
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# declares an array with the emojis we want to support | |
EMOJIS=("🐑" "🦔" "🐈" "🦆" "🐓") | |
# function that selects and return a random element from the EMOJIS set | |
RANDOM_EMOJI() { | |
SELECTED_EMOJI=${EMOJIS[$RANDOM % ${#EMOJIS[@]}]}; | |
echo $SELECTED_EMOJI; | |
} | |
# declare the terminal prompt format |
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#include <ApplicationServices/ApplicationServices.h> | |
#include <iostream> | |
#include <string> | |
///print out location in a nice way to std cout | |
void fancyPrintLocation(CGPoint location); | |
/// This callback will be invoked every time the mouse moves. | |
CGEventRef myCGEventCallback(CGEventTapProxy proxy, CGEventType type, | |
CGEventRef event, void *refcon) |
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function out = autocorrolate(signal) | |
% AUTOCORROLATE Multiply a signal by itself over a moving delay window. | |
% Max delay will be equal to the length of the signal | |
% Y = AUTOCORROLATE(x) returns auto correlation of x | |
% | |
N = length(signal); | |
out = zeros(size(signal)); | |
for l = 1:N - 1 | |
for n = l+1:(N) | |
out(l) = out(l) + (signal(n)*signal(n-l)); |
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/*!
@class <#Class Name#>
@brief <#Quick Description#>
@discussion <#Talk about what this does in more detail#>
@namespace <#What is the Namespace if any#>
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//------------------------------------------------------------------------------ | |
import AVFoundation | |
//------------------------------------------------------------------------------ | |
var secondsOfAudio:Float = 0.5; // or var secondsOfAudio:Float = Float(CommandLine.arguments[1])!; | |
//------------------------------------------------------------------------------ | |
var ae:AVAudioEngine? = AVAudioEngine() | |
var player:AVAudioPlayerNode? = AVAudioPlayerNode() | |
var mixer:AVAudioMixerNode? = ae?.mainMixerNode; | |
//------------------------------------------------------------------------------ | |
let sr:Float = Float((mixer?.outputFormat(forBus: 0).sampleRate)!) |