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OpenMW 0.30.0 Release Announcement
[code]The OpenMW team is proud to announce the release of version 0.30.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This release includes ranged combat, and crime & punishment. OpenMW just got a whole lot shadier... Other new features include terrain threading, many fixes and improvements to save/load, and a laundry list of bug fixes.
Check out the release video by the pertinacious WeirdSexy: http://www.youtube.com/watch?v=QhdSOGlHjqc
Known Issues:
- Character generation can be skipped
- Some items can be stolen without raising an alarm
Changelog:
- Implemented Ranged Combat
- Implemented Sneaking Skill icon
- Implemented Crime and Punishment
- Implemented correct trader gold handling
- Implemented AIFollow package on summoned creatures
- Implemented run stance in the AIFollow package
- Implemented all NPCs in the area attacking the player when the player attacks one
- Implemented terrain threading
- Implemented correct GUI save/load progress bars
- Implemented saving the weather state in save games
- Implemented class creation form remembering previous changes
- Implemented quicksave, quickload, and autosave
- Implemented deleting saves
- Implemented bribe gold being placed into the NPCs inventory
- Implemented saving quick key bindings
- Implemented NPCs returning to their default position after pursuing the player for a crime
- Implemented vertical axis navigation for flying and swimming creatures
- Implemented functionality for NPCs to evade each other when walking around
- Fixed extreme shaking that could occur during cell transitions while moving
- Fixed crash when a non-existent content file is added to openmw.cfg
- Fixed OpenMW allowing resting/using a bed while in combat
- Fixed crime punishment in the Census and Excise Office at the start of a new game
- Fixed evidence chests not re-locking after new evidence is put in them
- Fixed NPCs still attacking after punishment is served
- Fixed taking items from a corpse being considered a crime
- Fixed some creatures not being able to get close enough to attack
- Fixed dead creatures dying again each time the player enters the cell
- Fixed input manager state not being handled correctly when loading a save
- Fixed crash when trying to get LOS of disabled NPC
- Fixed incorrect inventory behavior before inventory is activated in a new game
- Fixed NPCs not equipping torches in dark interiors
- Fixed mouse wheel scrolling too fast in race selection
- Fixed doors being blocked by NPCs
- Fixed repair/charge indicators not updating
- Fixed scribs not defending themselves
- Fixed creatures life bar not always being empty when they are dead
- Fixed creature and hand to hand attacks not increasing armor skill
- Fixed undead and mechanical creatures bleeding red blood
- Fixed Tarhiel never falling
- Fixed script variables not being saved
- Fixed custom class names not being handled properly in save games
- Fixed NPCs stuttering when walking indoors
- Fixed menu appearing when trying to skip intro movie
- Fixed NPCs getting stuck when they run into each other
- Fixed health bar showing permanently when running BTB-Settings
- Fixed guard killing PC when Khajiit race is selected when running BTB-Character
- Fixed HUD weapon icon showing a fist after loading a save, when a weapon is equipped
- Fixed guild rank not showing in dialogue
- Fixed flash of blue when sneaking and opening a container or the inventory
- Fixed incorrect level-up class image when using a custom class
- Fixed mis-aligned buttons on quit menu
- Fixed an NPC stuck hovering in a jumping animation
- Fixed crash when loading the Big City esm file.
- Fixed mis-aligned dialogue topic list when scrolling
- Fixed certain faction memberships not storing in saved games
- Fixed pasting text always inserting at the end of a text box, instead of at the cursor
- Fixed conversation loop when asking about "specific place" in Vivec
- Fixed Caius not leaving at the start of the "Mehra Milo and the Lost Prophecies" quest
- Fixed map markers not being saved in save games
- Fixed "ring_keley" causing exception
- Fixed open dialogues not being closed when loading a game
- Fixed some collision geometry cleanup
- Fixed a special case script instruction for the Athyn Sarethi mission
- Fixed an improper handling of a special NIF format case that caused problems with the Pluginless Khajiit Head Pack
- OpenCS: Implemented region map context menu
- OpenCS: Implemented region map drag & drop
- OpenCS: Implemented scene subview drop
- OpenCS: Implemented preview subview
- OpenCS: Implemented OGRE integration
- OpenCS: Implemented Dialogue Sub-Views
- OpenCS: Implemented lighting modes
- OpenCS: Implemented different camera navigation modes
- OpenCS: Refactored user settings
- OpenCS: Fixed failure when dropping a region into the filter of a cell subview
- OpenCS: Fixed exception when loading files[/code]
[code]<p>The OpenMW team is proud to announce the release of version 0.30.0! Grab it from our <a href="https://openmw.org/downloads/">Downloads Page</a> for all operating systems. This release includes ranged combat, and crime & punishment. OpenMW just got a whole lot shadier... Other new features include terrain threading, many fixes and improvements to save/load, and a laundry list of bug fixes.</p>
<p>Check out the <a href="http://www.youtube.com/watch?v=QhdSOGlHjqc">release video</a> by the pertinacious WeirdSexy.</p>
<p><b>Known Issues:</b><br>
<ul><li>Character generation can be skipped</li>
<li>Some items can be stolen without raising an alarm</li></ul></p>
<p><b>Changelog:</b><br>
<ul><li>Implemented Ranged Combat</li>
<li>Implemented Sneaking Skill icon</li>
<li>Implemented Crime and Punishment</li>
<li>Implemented correct trader gold handling</li>
<li>Implemented AIFollow package on summoned creatures</li>
<li>Implemented run stance in the AIFollow package</li>
<li>Implemented all NPCs in the area attacking the player when the player attacks one</li>
<li>Implemented terrain threading</li>
<li>Implemented correct GUI save/load progress bars</li>
<li>Implemented saving the weather state in save games</li>
<li>Implemented class creation form remembering previous changes</li>
<li>Implemented quicksave, quickload, and autosave</li>
<li>Implemented deleting saves</li>
<li>Implemented bribe gold being placed into the NPCs inventory</li>
<li>Implemented saving quick key bindings</li>
<li>Implemented NPCs returning to their default position after pursuing the player for a crime</li>
<li>Implemented vertical axis navigation for flying and swimming creatures</li>
<li>Implemented functionality for NPCs to evade each other when walking around</li>
<li>Fixed extreme shaking that could occur during cell transitions while moving</li>
<li>Fixed crash when a non-existent content file is added to openmw.cfg</li>
<li>Fixed OpenMW allowing resting/using a bed while in combat</li>
<li>Fixed crime punishment in the Census and Excise Office at the start of a new game</li>
<li>Fixed evidence chests not re-locking after new evidence is put in them</li>
<li>Fixed NPCs still attacking after punishment is served</li>
<li>Fixed taking items from a corpse being considered a crime</li>
<li>Fixed some creatures not being able to get close enough to attack</li>
<li>Fixed dead creatures dying again each time the player enters the cell</li>
<li>Fixed input manager state not being handled correctly when loading a save</li>
<li>Fixed crash when trying to get LOS of disabled NPC</li>
<li>Fixed incorrect inventory behavior before inventory is activated in a new game</li>
<li>Fixed NPCs not equipping torches in dark interiors</li>
<li>Fixed mouse wheel scrolling too fast in race selection</li>
<li>Fixed doors being blocked by NPCs</li>
<li>Fixed repair/charge indicators not updating</li>
<li>Fixed scribs not defending themselves</li>
<li>Fixed creatures life bar not always being empty when they are dead</li>
<li>Fixed creature and hand to hand attacks not increasing armor skill</li>
<li>Fixed undead and mechanical creatures bleeding red blood</li>
<li>Fixed Tarhiel never falling</li>
<li>Fixed script variables not being saved</li>
<li>Fixed custom class names not being handled properly in save games</li>
<li>Fixed NPCs stuttering when walking indoors</li>
<li>Fixed menu appearing when trying to skip intro movie</li>
<li>Fixed NPCs getting stuck when they run into each other</li>
<li>Fixed health bar showing permanently when running BTB-Settings</li>
<li>Fixed guard killing PC when Khajiit race is selected when running BTB-Character</li>
<li>Fixed HUD weapon icon showing a fist after loading a save, when a weapon is equipped</li>
<li>Fixed guild rank not showing in dialogue</li>
<li>Fixed flash of blue when sneaking and opening a container or the inventory</li>
<li>Fixed incorrect level-up class image when using a custom class</li>
<li>Fixed mis-aligned buttons on quit menu</li>
<li>Fixed an NPC stuck hovering in a jumping animation</li>
<li>Fixed crash when loading the Big City esm file.</li>
<li>Fixed mis-aligned dialogue topic list when scrolling</li>
<li>Fixed certain faction memberships not storing in saved games</li>
<li>Fixed pasting text always inserting at the end of a text box, instead of at the cursor</li>
<li>Fixed conversation loop when asking about "specific place" in Vivec</li>
<li>Fixed Caius not leaving at the start of the "Mehra Milo and the Lost Prophecies" quest</li>
<li>Fixed map markers not being saved in save games</li>
<li>Fixed "ring_keley" causing exception</li>
<li>Fixed open dialogues not being closed when loading a game</li>
<li>Fixed some collision geometry cleanup</li>
<li>Fixed a special case script instruction for the Athyn Sarethi mission</li>
<li>Fixed an improper handling of a special NIF format case that caused problems with the Pluginless Khajiit Head Pack</li>
<li>OpenCS: Implemented region map context menu</li>
<li>OpenCS: Implemented region map drag & drop</li>
<li>OpenCS: Implemented scene subview drop</li>
<li>OpenCS: Implemented preview subview</li>
<li>OpenCS: Implemented OGRE integration</li>
<li>OpenCS: Implemented Dialogue Sub-Views</li>
<li>OpenCS: Implemented lighting modes</li>
<li>OpenCS: Implemented different camera navigation modes</li>
<li>OpenCS: Refactored user settings</li>
<li>OpenCS: Fixed failure when dropping a region into the filter of a cell subview</li>
<li>OpenCS: Fixed exception when loading files</li></ul></p>[/code]
[code]The OpenMW team is proud to announce the release of version 0.30.0! Grab it from our [url=https://openmw.org/downloads/]Downloads Page[/url] for all operating systems. This release includes ranged combat, and crime & punishment. OpenMW just got a whole lot shadier... Other new features include terrain threading, many fixes and improvements to save/load, and a laundry list of bug fixes.
Check out the [url=http://www.youtube.com/watch?v=QhdSOGlHjqc]release video[/url] by the pertinacious WeirdSexy.
[b]Known Issues:[/b]
[list][*]Character generation can be skipped
[*]Some items can be stolen without raising an alarm[/list]
[b]Changelog:[/b]
[list][*]Implemented Ranged Combat
[*]Implemented Sneaking Skill icon
[*]Implemented Crime and Punishment
[*]Implemented correct trader gold handling
[*]Implemented AIFollow package on summoned creatures
[*]Implemented run stance in the AIFollow package
[*]Implemented all NPCs in the area attacking the player when the player attacks one
[*]Implemented terrain threading
[*]Implemented correct GUI save/load progress bars
[*]Implemented saving the weather state in save games
[*]Implemented class creation form remembering previous changes
[*]Implemented quicksave, quickload, and autosave
[*]Implemented deleting saves
[*]Implemented bribe gold being placed into the NPCs inventory
[*]Implemented saving quick key bindings
[*]Implemented NPCs returning to their default position after pursuing the player for a crime
[*]Implemented vertical axis navigation for flying and swimming creatures
[*]Implemented functionality for NPCs to evade each other when walking around
[*]Fixed extreme shaking that could occur during cell transitions while moving
[*]Fixed crash when a non-existent content file is added to openmw.cfg
[*]Fixed OpenMW allowing resting/using a bed while in combat
[*]Fixed crime punishment in the Census and Excise Office at the start of a new game
[*]Fixed evidence chests not re-locking after new evidence is put in them
[*]Fixed NPCs still attacking after punishment is served
[*]Fixed taking items from a corpse being considered a crime
[*]Fixed some creatures not being able to get close enough to attack
[*]Fixed dead creatures dying again each time the player enters the cell
[*]Fixed input manager state not being handled correctly when loading a save
[*]Fixed crash when trying to get LOS of disabled NPC
[*]Fixed incorrect inventory behavior before inventory is activated in a new game
[*]Fixed NPCs not equipping torches in dark interiors
[*]Fixed mouse wheel scrolling too fast in race selection
[*]Fixed doors being blocked by NPCs
[*]Fixed repair/charge indicators not updating
[*]Fixed scribs not defending themselves
[*]Fixed creatures life bar not always being empty when they are dead
[*]Fixed creature and hand to hand attacks not increasing armor skill
[*]Fixed undead and mechanical creatures bleeding red blood
[*]Fixed Tarhiel never falling
[*]Fixed script variables not being saved
[*]Fixed custom class names not being handled properly in save games
[*]Fixed NPCs stuttering when walking indoors
[*]Fixed menu appearing when trying to skip intro movie
[*]Fixed NPCs getting stuck when they run into each other
[*]Fixed health bar showing permanently when running BTB-Settings
[*]Fixed guard killing PC when Khajiit race is selected when running BTB-Character
[*]Fixed HUD weapon icon showing a fist after loading a save, when a weapon is equipped
[*]Fixed guild rank not showing in dialogue
[*]Fixed flash of blue when sneaking and opening a container or the inventory
[*]Fixed incorrect level-up class image when using a custom class
[*]Fixed mis-aligned buttons on quit menu
[*]Fixed an NPC stuck hovering in a jumping animation
[*]Fixed crash when loading the Big City esm file.
[*]Fixed mis-aligned dialogue topic list when scrolling
[*]Fixed certain faction memberships not storing in saved games
[*]Fixed pasting text always inserting at the end of a text box, instead of at the cursor
[*]Fixed conversation loop when asking about "specific place" in Vivec
[*]Fixed Caius not leaving at the start of the "Mehra Milo and the Lost Prophecies" quest
[*]Fixed map markers not being saved in save games
[*]Fixed "ring_keley" causing exception
[*]Fixed open dialogues not being closed when loading a game
[*]Fixed some collision geometry cleanup
[*]Fixed a special case script instruction for the Athyn Sarethi mission
[*]Fixed an improper handling of a special NIF format case that caused problems with the Pluginless Khajiit Head Pack
[*]OpenCS: Implemented region map context menu
[*]OpenCS: Implemented region map drag & drop
[*]OpenCS: Implemented scene subview drop
[*]OpenCS: Implemented preview subview
[*]OpenCS: Implemented OGRE integration
[*]OpenCS: Implemented Dialogue Sub-Views
[*]OpenCS: Implemented lighting modes
[*]OpenCS: Implemented different camera navigation modes
[*]OpenCS: Refactored user settings
[*]OpenCS: Fixed failure when dropping a region into the filter of a cell subview
[*]OpenCS: Fixed exception when loading files[/list][/code]
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