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OpenMW 0.30.0 Release Announcement
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[code]The OpenMW team is proud to announce the release of version 0.30.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This release includes ranged combat, and crime & punishment. OpenMW just got a whole lot shadier... Other new features include terrain threading, many fixes and improvements to save/load, and a laundry list of bug fixes. | |
Check out the release video by the pertinacious WeirdSexy: http://www.youtube.com/watch?v=QhdSOGlHjqc | |
Known Issues: | |
- Character generation can be skipped | |
- Some items can be stolen without raising an alarm | |
Changelog: | |
- Implemented Ranged Combat | |
- Implemented Sneaking Skill icon | |
- Implemented Crime and Punishment | |
- Implemented correct trader gold handling | |
- Implemented AIFollow package on summoned creatures | |
- Implemented run stance in the AIFollow package | |
- Implemented all NPCs in the area attacking the player when the player attacks one | |
- Implemented terrain threading | |
- Implemented correct GUI save/load progress bars | |
- Implemented saving the weather state in save games | |
- Implemented class creation form remembering previous changes | |
- Implemented quicksave, quickload, and autosave | |
- Implemented deleting saves | |
- Implemented bribe gold being placed into the NPCs inventory | |
- Implemented saving quick key bindings | |
- Implemented NPCs returning to their default position after pursuing the player for a crime | |
- Implemented vertical axis navigation for flying and swimming creatures | |
- Implemented functionality for NPCs to evade each other when walking around | |
- Fixed extreme shaking that could occur during cell transitions while moving | |
- Fixed crash when a non-existent content file is added to openmw.cfg | |
- Fixed OpenMW allowing resting/using a bed while in combat | |
- Fixed crime punishment in the Census and Excise Office at the start of a new game | |
- Fixed evidence chests not re-locking after new evidence is put in them | |
- Fixed NPCs still attacking after punishment is served | |
- Fixed taking items from a corpse being considered a crime | |
- Fixed some creatures not being able to get close enough to attack | |
- Fixed dead creatures dying again each time the player enters the cell | |
- Fixed input manager state not being handled correctly when loading a save | |
- Fixed crash when trying to get LOS of disabled NPC | |
- Fixed incorrect inventory behavior before inventory is activated in a new game | |
- Fixed NPCs not equipping torches in dark interiors | |
- Fixed mouse wheel scrolling too fast in race selection | |
- Fixed doors being blocked by NPCs | |
- Fixed repair/charge indicators not updating | |
- Fixed scribs not defending themselves | |
- Fixed creatures life bar not always being empty when they are dead | |
- Fixed creature and hand to hand attacks not increasing armor skill | |
- Fixed undead and mechanical creatures bleeding red blood | |
- Fixed Tarhiel never falling | |
- Fixed script variables not being saved | |
- Fixed custom class names not being handled properly in save games | |
- Fixed NPCs stuttering when walking indoors | |
- Fixed menu appearing when trying to skip intro movie | |
- Fixed NPCs getting stuck when they run into each other | |
- Fixed health bar showing permanently when running BTB-Settings | |
- Fixed guard killing PC when Khajiit race is selected when running BTB-Character | |
- Fixed HUD weapon icon showing a fist after loading a save, when a weapon is equipped | |
- Fixed guild rank not showing in dialogue | |
- Fixed flash of blue when sneaking and opening a container or the inventory | |
- Fixed incorrect level-up class image when using a custom class | |
- Fixed mis-aligned buttons on quit menu | |
- Fixed an NPC stuck hovering in a jumping animation | |
- Fixed crash when loading the Big City esm file. | |
- Fixed mis-aligned dialogue topic list when scrolling | |
- Fixed certain faction memberships not storing in saved games | |
- Fixed pasting text always inserting at the end of a text box, instead of at the cursor | |
- Fixed conversation loop when asking about "specific place" in Vivec | |
- Fixed Caius not leaving at the start of the "Mehra Milo and the Lost Prophecies" quest | |
- Fixed map markers not being saved in save games | |
- Fixed "ring_keley" causing exception | |
- Fixed open dialogues not being closed when loading a game | |
- Fixed some collision geometry cleanup | |
- Fixed a special case script instruction for the Athyn Sarethi mission | |
- Fixed an improper handling of a special NIF format case that caused problems with the Pluginless Khajiit Head Pack | |
- OpenCS: Implemented region map context menu | |
- OpenCS: Implemented region map drag & drop | |
- OpenCS: Implemented scene subview drop | |
- OpenCS: Implemented preview subview | |
- OpenCS: Implemented OGRE integration | |
- OpenCS: Implemented Dialogue Sub-Views | |
- OpenCS: Implemented lighting modes | |
- OpenCS: Implemented different camera navigation modes | |
- OpenCS: Refactored user settings | |
- OpenCS: Fixed failure when dropping a region into the filter of a cell subview | |
- OpenCS: Fixed exception when loading files[/code] | |
[code]<p>The OpenMW team is proud to announce the release of version 0.30.0! Grab it from our <a href="https://openmw.org/downloads/">Downloads Page</a> for all operating systems. This release includes ranged combat, and crime & punishment. OpenMW just got a whole lot shadier... Other new features include terrain threading, many fixes and improvements to save/load, and a laundry list of bug fixes.</p> | |
<p>Check out the <a href="http://www.youtube.com/watch?v=QhdSOGlHjqc">release video</a> by the pertinacious WeirdSexy.</p> | |
<p><b>Known Issues:</b><br> | |
<ul><li>Character generation can be skipped</li> | |
<li>Some items can be stolen without raising an alarm</li></ul></p> | |
<p><b>Changelog:</b><br> | |
<ul><li>Implemented Ranged Combat</li> | |
<li>Implemented Sneaking Skill icon</li> | |
<li>Implemented Crime and Punishment</li> | |
<li>Implemented correct trader gold handling</li> | |
<li>Implemented AIFollow package on summoned creatures</li> | |
<li>Implemented run stance in the AIFollow package</li> | |
<li>Implemented all NPCs in the area attacking the player when the player attacks one</li> | |
<li>Implemented terrain threading</li> | |
<li>Implemented correct GUI save/load progress bars</li> | |
<li>Implemented saving the weather state in save games</li> | |
<li>Implemented class creation form remembering previous changes</li> | |
<li>Implemented quicksave, quickload, and autosave</li> | |
<li>Implemented deleting saves</li> | |
<li>Implemented bribe gold being placed into the NPCs inventory</li> | |
<li>Implemented saving quick key bindings</li> | |
<li>Implemented NPCs returning to their default position after pursuing the player for a crime</li> | |
<li>Implemented vertical axis navigation for flying and swimming creatures</li> | |
<li>Implemented functionality for NPCs to evade each other when walking around</li> | |
<li>Fixed extreme shaking that could occur during cell transitions while moving</li> | |
<li>Fixed crash when a non-existent content file is added to openmw.cfg</li> | |
<li>Fixed OpenMW allowing resting/using a bed while in combat</li> | |
<li>Fixed crime punishment in the Census and Excise Office at the start of a new game</li> | |
<li>Fixed evidence chests not re-locking after new evidence is put in them</li> | |
<li>Fixed NPCs still attacking after punishment is served</li> | |
<li>Fixed taking items from a corpse being considered a crime</li> | |
<li>Fixed some creatures not being able to get close enough to attack</li> | |
<li>Fixed dead creatures dying again each time the player enters the cell</li> | |
<li>Fixed input manager state not being handled correctly when loading a save</li> | |
<li>Fixed crash when trying to get LOS of disabled NPC</li> | |
<li>Fixed incorrect inventory behavior before inventory is activated in a new game</li> | |
<li>Fixed NPCs not equipping torches in dark interiors</li> | |
<li>Fixed mouse wheel scrolling too fast in race selection</li> | |
<li>Fixed doors being blocked by NPCs</li> | |
<li>Fixed repair/charge indicators not updating</li> | |
<li>Fixed scribs not defending themselves</li> | |
<li>Fixed creatures life bar not always being empty when they are dead</li> | |
<li>Fixed creature and hand to hand attacks not increasing armor skill</li> | |
<li>Fixed undead and mechanical creatures bleeding red blood</li> | |
<li>Fixed Tarhiel never falling</li> | |
<li>Fixed script variables not being saved</li> | |
<li>Fixed custom class names not being handled properly in save games</li> | |
<li>Fixed NPCs stuttering when walking indoors</li> | |
<li>Fixed menu appearing when trying to skip intro movie</li> | |
<li>Fixed NPCs getting stuck when they run into each other</li> | |
<li>Fixed health bar showing permanently when running BTB-Settings</li> | |
<li>Fixed guard killing PC when Khajiit race is selected when running BTB-Character</li> | |
<li>Fixed HUD weapon icon showing a fist after loading a save, when a weapon is equipped</li> | |
<li>Fixed guild rank not showing in dialogue</li> | |
<li>Fixed flash of blue when sneaking and opening a container or the inventory</li> | |
<li>Fixed incorrect level-up class image when using a custom class</li> | |
<li>Fixed mis-aligned buttons on quit menu</li> | |
<li>Fixed an NPC stuck hovering in a jumping animation</li> | |
<li>Fixed crash when loading the Big City esm file.</li> | |
<li>Fixed mis-aligned dialogue topic list when scrolling</li> | |
<li>Fixed certain faction memberships not storing in saved games</li> | |
<li>Fixed pasting text always inserting at the end of a text box, instead of at the cursor</li> | |
<li>Fixed conversation loop when asking about "specific place" in Vivec</li> | |
<li>Fixed Caius not leaving at the start of the "Mehra Milo and the Lost Prophecies" quest</li> | |
<li>Fixed map markers not being saved in save games</li> | |
<li>Fixed "ring_keley" causing exception</li> | |
<li>Fixed open dialogues not being closed when loading a game</li> | |
<li>Fixed some collision geometry cleanup</li> | |
<li>Fixed a special case script instruction for the Athyn Sarethi mission</li> | |
<li>Fixed an improper handling of a special NIF format case that caused problems with the Pluginless Khajiit Head Pack</li> | |
<li>OpenCS: Implemented region map context menu</li> | |
<li>OpenCS: Implemented region map drag & drop</li> | |
<li>OpenCS: Implemented scene subview drop</li> | |
<li>OpenCS: Implemented preview subview</li> | |
<li>OpenCS: Implemented OGRE integration</li> | |
<li>OpenCS: Implemented Dialogue Sub-Views</li> | |
<li>OpenCS: Implemented lighting modes</li> | |
<li>OpenCS: Implemented different camera navigation modes</li> | |
<li>OpenCS: Refactored user settings</li> | |
<li>OpenCS: Fixed failure when dropping a region into the filter of a cell subview</li> | |
<li>OpenCS: Fixed exception when loading files</li></ul></p>[/code] | |
[code]The OpenMW team is proud to announce the release of version 0.30.0! Grab it from our [url=https://openmw.org/downloads/]Downloads Page[/url] for all operating systems. This release includes ranged combat, and crime & punishment. OpenMW just got a whole lot shadier... Other new features include terrain threading, many fixes and improvements to save/load, and a laundry list of bug fixes. | |
Check out the [url=http://www.youtube.com/watch?v=QhdSOGlHjqc]release video[/url] by the pertinacious WeirdSexy. | |
[b]Known Issues:[/b] | |
[list][*]Character generation can be skipped | |
[*]Some items can be stolen without raising an alarm[/list] | |
[b]Changelog:[/b] | |
[list][*]Implemented Ranged Combat | |
[*]Implemented Sneaking Skill icon | |
[*]Implemented Crime and Punishment | |
[*]Implemented correct trader gold handling | |
[*]Implemented AIFollow package on summoned creatures | |
[*]Implemented run stance in the AIFollow package | |
[*]Implemented all NPCs in the area attacking the player when the player attacks one | |
[*]Implemented terrain threading | |
[*]Implemented correct GUI save/load progress bars | |
[*]Implemented saving the weather state in save games | |
[*]Implemented class creation form remembering previous changes | |
[*]Implemented quicksave, quickload, and autosave | |
[*]Implemented deleting saves | |
[*]Implemented bribe gold being placed into the NPCs inventory | |
[*]Implemented saving quick key bindings | |
[*]Implemented NPCs returning to their default position after pursuing the player for a crime | |
[*]Implemented vertical axis navigation for flying and swimming creatures | |
[*]Implemented functionality for NPCs to evade each other when walking around | |
[*]Fixed extreme shaking that could occur during cell transitions while moving | |
[*]Fixed crash when a non-existent content file is added to openmw.cfg | |
[*]Fixed OpenMW allowing resting/using a bed while in combat | |
[*]Fixed crime punishment in the Census and Excise Office at the start of a new game | |
[*]Fixed evidence chests not re-locking after new evidence is put in them | |
[*]Fixed NPCs still attacking after punishment is served | |
[*]Fixed taking items from a corpse being considered a crime | |
[*]Fixed some creatures not being able to get close enough to attack | |
[*]Fixed dead creatures dying again each time the player enters the cell | |
[*]Fixed input manager state not being handled correctly when loading a save | |
[*]Fixed crash when trying to get LOS of disabled NPC | |
[*]Fixed incorrect inventory behavior before inventory is activated in a new game | |
[*]Fixed NPCs not equipping torches in dark interiors | |
[*]Fixed mouse wheel scrolling too fast in race selection | |
[*]Fixed doors being blocked by NPCs | |
[*]Fixed repair/charge indicators not updating | |
[*]Fixed scribs not defending themselves | |
[*]Fixed creatures life bar not always being empty when they are dead | |
[*]Fixed creature and hand to hand attacks not increasing armor skill | |
[*]Fixed undead and mechanical creatures bleeding red blood | |
[*]Fixed Tarhiel never falling | |
[*]Fixed script variables not being saved | |
[*]Fixed custom class names not being handled properly in save games | |
[*]Fixed NPCs stuttering when walking indoors | |
[*]Fixed menu appearing when trying to skip intro movie | |
[*]Fixed NPCs getting stuck when they run into each other | |
[*]Fixed health bar showing permanently when running BTB-Settings | |
[*]Fixed guard killing PC when Khajiit race is selected when running BTB-Character | |
[*]Fixed HUD weapon icon showing a fist after loading a save, when a weapon is equipped | |
[*]Fixed guild rank not showing in dialogue | |
[*]Fixed flash of blue when sneaking and opening a container or the inventory | |
[*]Fixed incorrect level-up class image when using a custom class | |
[*]Fixed mis-aligned buttons on quit menu | |
[*]Fixed an NPC stuck hovering in a jumping animation | |
[*]Fixed crash when loading the Big City esm file. | |
[*]Fixed mis-aligned dialogue topic list when scrolling | |
[*]Fixed certain faction memberships not storing in saved games | |
[*]Fixed pasting text always inserting at the end of a text box, instead of at the cursor | |
[*]Fixed conversation loop when asking about "specific place" in Vivec | |
[*]Fixed Caius not leaving at the start of the "Mehra Milo and the Lost Prophecies" quest | |
[*]Fixed map markers not being saved in save games | |
[*]Fixed "ring_keley" causing exception | |
[*]Fixed open dialogues not being closed when loading a game | |
[*]Fixed some collision geometry cleanup | |
[*]Fixed a special case script instruction for the Athyn Sarethi mission | |
[*]Fixed an improper handling of a special NIF format case that caused problems with the Pluginless Khajiit Head Pack | |
[*]OpenCS: Implemented region map context menu | |
[*]OpenCS: Implemented region map drag & drop | |
[*]OpenCS: Implemented scene subview drop | |
[*]OpenCS: Implemented preview subview | |
[*]OpenCS: Implemented OGRE integration | |
[*]OpenCS: Implemented Dialogue Sub-Views | |
[*]OpenCS: Implemented lighting modes | |
[*]OpenCS: Implemented different camera navigation modes | |
[*]OpenCS: Refactored user settings | |
[*]OpenCS: Fixed failure when dropping a region into the filter of a cell subview | |
[*]OpenCS: Fixed exception when loading files[/list][/code] |
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